All Questions
7 questions
1
vote
1
answer
398
views
Android Object get Jagged at the border
I am new to OpenGL ES 1 in android. My 3D Model border getting Jagged. Please help me to look like a smooth border instead of jagged.
Screenshot : https://i.sstatic.net/1Gq83.png
...
2
votes
2
answers
640
views
Ray Picking: how can I find which copy of model to pick, if they share the same vertices, but each one is translated before being drawn?
I have a scene, in which I am drawing few different objects - each one has the same vertices and each one is translated to proper place before being drawn.
While using libgdx (but I think that this ...
0
votes
1
answer
2k
views
android game using bullet and libgdx
i'm developing a android project for school and i'm currently using libgdx for rendering. It performs quite well, but it lacks a 3d physics library. So i searched and found that Bullet physics engine ...
14
votes
3
answers
20k
views
OpenGL ES 2.0 Point Sprites Size
I am trying to draw point sprites in OpenGL ES 2.0, but all my points end up with a size of 1 pixel...even when I set gl_PointSize to a high value in my vertex shader.
How can I make my point sprites ...
1
vote
2
answers
535
views
OpenGL ES multiple indices
I need suggestions for the best method of acheiving what I am trying to do:
-Using either OpenGL ES 1.x or 2.x
I need to pass a bunch of vertices to the GPU. Each one has 3 attributes: Position, ...
1
vote
1
answer
555
views
OpenGL ES indices optimization
I am using OpenGL ES 1.x/2.x
I have 2 attributes to be passed to the GPU(one is colors, one is vertices, one color per vertex).
I use indices. Both attributes will use the same indices array
This ...
28
votes
5
answers
75k
views
Fastest way to draw quads in OpenGL ES?
I am using OpenGL ES 2.0
I have a bunch a quads to be drawn, would love to be able to have to pass only 4 vertices per quad as if I were using GL_QUADS, but basically I just want to know the best way ...