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Questions tagged [shaders]

a computer program that runs on graphics hardware and provides a high degree of control over how scenes are rendered

0 votes
0 answers
35 views

Can a single large SSBO in vulkan store different types of structs?

I was using tinkering with vulkan and was wondering if a SSBO can store a mix of structs of different kind like shown in picture and pass offsets of the said structs to access them in shader.
Nobody's user avatar
  • 1
0 votes
1 answer
62 views

Difficulties for GPU rendering of a cone using parametric equation

I'm trying to render a cone at the gpu for some effects. I'm using the parametric equation provided here. I ended up with the shader below intended to work with an unorderedaccessview target (DX11). I'...
philB's user avatar
  • 331
0 votes
1 answer
72 views

How to make volumetric scanning effects

I have an effect where a character has a small tool that emit a sort of scanning effect to detect some property of an object. My FX is simple as it uses a pyramidal mesh whose top is positioned where ...
philB's user avatar
  • 331
3 votes
0 answers
134 views

Displaying pixel art at any resolution with subpixel movement

The Goal I have a game in Unity which utilizes pixel art. I'm not following the standard rules of pixel art, however. I'm ok with sprites having different sized pixels, pixels rotating, and pixels not ...
Afropenguinn's user avatar
0 votes
1 answer
122 views

Mipmaps and LOD Behavior in Skybox Shaders

Is it beneficial to use Generate Mipmaps for a texture used in a skybox shader? I need to use tex2Dlod to fix the edge seams ...
Ahmed Dyaa's user avatar
1 vote
0 answers
71 views

using Unity URP/lit shader with skinning and DOTS

I'm using: Unity: 6000.0.51f1 Entities: 1.3.14 Entities Graphics: 1.3.2 URP: 17.0.4 Shader Graph: 17.0.4 I'm fairly new to both DOTS and Shaders, but when trying to use DOTS with URP combined with ...
TheWolfNL's user avatar
  • 163
1 vote
0 answers
62 views

How can I dynamically make a distance field shape of the lit part of the moon to use it as a halo in a custom skybox shader?

I created a custom skybox shader featuring a black sky with only the moon and its halo. The moon responds realistically to the scene’s directional light (sunlight), which creates a convincing effect. ...
Ahmed Dyaa's user avatar
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0 answers
50 views

Is a shader easier or scripting easier in terms of creating a panel behind objects

My unity project is 2D universal. My goal here is to create a comic-like panel with outlines behind objects that have certain tags. This panel should follow the rotation and size change of said ...
pockspocky's user avatar
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0 answers
34 views

HLSL Automatic Root Signature Creation

I know of two different ways to specify a root signature in DX12, and those are: Creating one with D3D12_VERSIONED_ROOT_SIGNATURE_DESC and ...
Joni Helén's user avatar
1 vote
0 answers
45 views

What is the best way to move a mask in a shader in a square path in Unity Shader Graph?

I would like to make the square move strictly along a square trajectory. The square will later be used to mask the main sprite. How to achieve this result? How to move the square along the square's ...
White Raven's user avatar
0 votes
1 answer
109 views

What is the proper way to write a pixel shader that only outputs depth?

I have an effect that I want to only write to depth. commandList->OMSetRenderTargets(0, nullptr, FALSE, &m_mainDepthStencilDescriptorHandle.getCpuHandle()); ...
TheChamp's user avatar
  • 103
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0 answers
84 views

How to avoid noise with Volumetric Fog?

I had followed the youtube video by Technically harry to create a volumetric fog effect in Unity. But when I get close to a object, the noise is very noticeable which I would like to avoid. I tried ...
Akshay Dhotre's user avatar
0 votes
1 answer
91 views

Unity shader optimization

I have a problem with badly optimized palette cycling function of the background shader: ...
Tarak Tarakovich's user avatar
0 votes
1 answer
80 views

Tesselation and Geometry shader do not render anything

I am experiencing an extremely odd situation with the introduction of the tesselation control and evaluation shaders in my OpenGL rendering pipeline. I defined an instanced indexed mesh whose ...
Chaos's user avatar
  • 153
0 votes
1 answer
154 views

How do you detect edges in a PNG map

so basically i'm making a personal project based around a strategy map game. I'm using this image as the map: The problems are as follows: I can't detect the borders as it is not an SVG If the first ...
Macr Nostaski's user avatar

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