2
votes
Accepted
Testing a website in Steam overlay webbrowser
This doesn't quite address "without running a game", but a useful "placeholder game" for this kind of thing is Spacewar, which is the Steamworks API tutorial.
To install/launch it, run "steam://run/...
2
votes
Testing Multiplayer Browser Game on Single Computer
As schteppe point out, requestAnimationFrame does not stop when a window loses focus. Thus, try having you may also have to keep the browser windows visible on ...
2
votes
Accepted
Testing Multiplayer Browser Game on Single Computer
By default, requestAnimationFrame does not pause when switching window focus. Your game engine is probably adding this behavior for you. Check the documentation for ...
1
vote
Accepted
OVR Lip Sync in Unity WebGL project
To the best of my knowledge, there isn't a way to get the Oculus VR Lip Sync plugin to work in a WebGL Unity project, and there isn't another way to deploy a Unity project to a browser without WebGL, ...
1
vote
Accepted
How do I make sure everyone sees the same distance across different resolutions?
To get the obvious limiting factors out of the way: since there are currently 3 very common aspect ratios out there (4:3/5:4, 16:9, 21:9) and you can also just scale the window any way you want, it's ...
1
vote
Testing a website in Steam overlay webbrowser
Disclaimer: I'm not Steam dev, so I can't speak to this with much authority. I also suspect that the NDAs of SteamWorks may prevent those who do know from providing definitive, on the record answers. ...
Only top scored, non community-wiki answers of a minimum length are eligible
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