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2 votes
Accepted

Testing a website in Steam overlay webbrowser

This doesn't quite address "without running a game", but a useful "placeholder game" for this kind of thing is Spacewar, which is the Steamworks API tutorial. To install/launch it, run "steam://run/...
Jimmy's user avatar
  • 9,059
2 votes

Testing Multiplayer Browser Game on Single Computer

As schteppe point out, requestAnimationFrame does not stop when a window loses focus. Thus, try having you may also have to keep the browser windows visible on ...
Theraot's user avatar
  • 28k
2 votes
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Testing Multiplayer Browser Game on Single Computer

By default, requestAnimationFrame does not pause when switching window focus. Your game engine is probably adding this behavior for you. Check the documentation for ...
schteppe's user avatar
  • 251
1 vote
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OVR Lip Sync in Unity WebGL project

To the best of my knowledge, there isn't a way to get the Oculus VR Lip Sync plugin to work in a WebGL Unity project, and there isn't another way to deploy a Unity project to a browser without WebGL, ...
Michael's user avatar
  • 51
1 vote
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How do I make sure everyone sees the same distance across different resolutions?

To get the obvious limiting factors out of the way: since there are currently 3 very common aspect ratios out there (4:3/5:4, 16:9, 21:9) and you can also just scale the window any way you want, it's ...
Bálint's user avatar
  • 15.1k
1 vote

Testing a website in Steam overlay webbrowser

Disclaimer: I'm not Steam dev, so I can't speak to this with much authority. I also suspect that the NDAs of SteamWorks may prevent those who do know from providing definitive, on the record answers. ...
Pikalek's user avatar
  • 13.3k

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