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1 vote

Handling pipeline objects in both DX12 and Vulkan like graphics APIs

It may feel inconvenient, but precompiling all pipeline permutations ahead of time is how Vulkan was designed to be used. Compiling pipelines is expensive, and if you are able to do it all up-front it'...
the_Demongod's user avatar
1 vote
Accepted

Handling pipeline objects in both DX12 and Vulkan like graphics APIs

This is a known problem with the new APIs: https://forum.beyond3d.com/threads/shader-complilation-on-pc-about-to-become-a-bigger-bottleneck.61929/ Vulkan is evolving solutions for it via extensions, ...
Maximus Minimus's user avatar
1 vote

How to perform alpha blending on saved raw argb videos(a image and a video will also work) using direct3d9 , direct3d10 or direct3d11?

https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_usage Resource Bind Options Dynamic: Input to a Stage: yes³ 3 - The resource can only be created with a single ...
Maximus Minimus's user avatar
1 vote

SlimDX Direct3D10 Sprite stretches with window size

After some experimentation I've found this to work: ...
Xarbrough's user avatar
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