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How can I efficiently render lots of moving objects in a game?

In addition to @KevinReid's answer which is spot on, you may look into compressing that transform data as much as possible. If you can use 10 bits per each of your x, y, z positional components, for ...
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How can I efficiently render lots of moving objects in a game?

I understand that for efficient rendering in games, you want to minimize communication between the CPU and GPU. … isn't this the CPU talking to the GPU? Isn't this very slow and what we're supposed to ...
Kevin Reid's user avatar
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