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Questions tagged [source-engine]

Source is a game engine by Valve Software that powers popular first-person games such as Half-Life, Half-Life², Counter Strike, Portal, Portal 2, Left 4 Dead & Left 4 Dead 2.

14 votes
3 answers
3k views

I'm trying to understand the Portal 1 Video Settings a bit better. What's the difference between "Model detail" and "Texture detail" in Portal 1? What counts as models and what ...
Delphi Programming's user avatar
0 votes
1 answer
49 views

I've just changed the mm_dedicated_search_maxping command on my Portal 2 game within the Developer Console. There wasn't any error. Would it just immediately take effect or would I need to restart my ...
Delphi Programming's user avatar
1 vote
1 answer
551 views

The new update for Counter-Strike have just been announced and I found myself particularly intrigued by the "sub-tick" rate feature. The launch trailer video suggests that the refresh rates ...
Lipe's user avatar
  • 13
-1 votes
1 answer
455 views

As seen in the screenshot of my compile window, it seems that vbsp.exe runs and then... doesn't. There's no error (at least not one that has anything to do with the problem) and the map compiled fine ...
FenFox's user avatar
  • 1
6 votes
1 answer
354 views

Is level 0 a placeholder level for when the game doesn't know what level to load? Do any levels that don't have a map assigned to them load this map? If this is a placeholder, what is the point? Might ...
user8385393's user avatar
1 vote
0 answers
451 views

Is there a way to run client sided convars server side? I have tried sv_accelerate_use_weapon_speed 0, but that's a client-sided convar, so it doesn't work on the server. Is there any way to run ...
OskarZyg's user avatar
1 vote
0 answers
117 views

I want to apply some Insurgency configuration to all game modes. For example, mp_supply_token_bot_base 20 for Checkpoint, Occupy, and all other modes. It seems like the Source engine configuration ...
Ian Dunn's user avatar
  • 111
2 votes
2 answers
2k views

HUD is disabled with the cl_drawhud 0 command and enabled again with cl_drawhud 1. Additionally r_drawviewmodel 0 and r_drawviewmodel 1 can be used to toggle the viewmodel. Instead of pasting the ...
user598527's user avatar
  • 8,483
0 votes
0 answers
97 views

No Valve games had official servers and automatic matchmaking prior to Team Fortress 2 (may have been added in updates) to my knowledge. It's possible to disable downloading custom files in ...
user598527's user avatar
  • 8,483
2 votes
2 answers
4k views

When i use the changelevelcommand, it instantly ends the current game and changes to the next map. Is there a console command to set the next level after a match has ended. e.g. wait until after the ...
Jared's user avatar
  • 123
2 votes
2 answers
4k views

I'm wondering, in all valve games, you can "crouch jump". The action of crouching just before a jump makes you somehow jump higher. I get that it's kinda more realistic, but was it an intended (...
Fredy31's user avatar
  • 41.3k
2 votes
1 answer
1k views

In the Hammer Editor, I've decided on some background music I want to play, using ambient_generic, but I can't find the proper music file. I have gotten music running with the "#*[soundname]" in the ...
PlanetAlexanderProjects's user avatar
0 votes
1 answer
312 views

In my Hammer map, I have an ambient_generic sound that plays a certain male citizen phrase, which is then set to output (sound source) at a npc_citizen. The problem is, some voicelines seem to have an ...
PlanetAlexanderProjects's user avatar
0 votes
1 answer
2k views

Given that the Source engine console command set is so extensive, is there a command to disable text chat? I feel that text chat is commonly used for trolling and harassment, as voice chat has a ...
user598527's user avatar
  • 8,483
3 votes
1 answer
2k views

As I'm making maps on the Hammer editor, I'm looking for certain animations that I have seen in Half-Life 2. However, to find the exact animation in Hammer is sometimes extremely difficult. In either ...
PlanetAlexanderProjects's user avatar

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