Biome tag (Java Edition)

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"Biome tag" redirects here. For Biome tags in Bedrock Edition, see Biome tag (Bedrock Edition).

A biome tag is a group of biomes. Biome tags are used to to control where structures generate, the spawn conditions of various entities, and numerous other gameplay features. See below for the use of each tag. Biome tags can also be used when testing for biome arguments in commands with #<resource location>, which succeeds if the biome matches any of the biomes specified in the tag.

List of tags

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allows_surface_slime_spawns

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[more information needed]

  • [NBT List / JSON Array] #minecraft:allows_surface_slime_spawns (2 values)
    • minecraft:mangrove_swamp
    • minecraft:swamp

allows_tropical_fish_spawns_at_any_height

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[more information needed]

  • [NBT List / JSON Array] #minecraft:allows_tropical_fish_spawns_at_any_height (1 values)
    • minecraft:lush_caves

is_badlands

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[more information needed]

Used in the #has_structure/mineshaft_mesa, #has_structure/ruined_portal_mountain, #spawns_warm_variant_farm_animals, and #spawns_warm_variant_frogs tags.

  • [NBT List / JSON Array] #minecraft:is_badlands (3 values)
    • minecraft:badlands
    • minecraft:eroded_badlands
    • minecraft:wooded_badlands

is_beach

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[more information needed]

Used in the #has_structure/buried_treasure, #has_structure/mineshaft, #has_structure/ruined_portal_standard, and #has_structure/shipwreck_beached tags.

  • [NBT List / JSON Array] #minecraft:is_beach (2 values)
    • minecraft:beach
    • minecraft:snowy_beach

is_deep_ocean

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[more information needed]

Used in the #has_structure/ocean_monument, and #is_ocean tags.

  • [NBT List / JSON Array] #minecraft:is_deep_ocean (4 values)
    • minecraft:deep_cold_ocean
    • minecraft:deep_frozen_ocean
    • minecraft:deep_lukewarm_ocean
    • minecraft:deep_ocean

is_end

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[more information needed]

Used in the #spawns_cold_variant_farm_animals, and #spawns_cold_variant_frogs tags.

  • [NBT List / JSON Array] #minecraft:is_end (5 values)
    • minecraft:end_barrens
    • minecraft:end_highlands
    • minecraft:end_midlands
    • minecraft:small_end_islands
    • minecraft:the_end

is_forest

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[more information needed]

Used in the #has_structure/mineshaft, and #has_structure/ruined_portal_standard tags.

  • [NBT List / JSON Array] #minecraft:is_forest (7 values)
    • minecraft:birch_forest
    • minecraft:dark_forest
    • minecraft:flower_forest
    • minecraft:forest
    • minecraft:grove
    • minecraft:old_growth_birch_forest
    • minecraft:pale_garden

is_hill

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[more information needed]

Used in the #has_structure/mineshaft, and #has_structure/ruined_portal_mountain tags.

  • [NBT List / JSON Array] #minecraft:is_hill (3 values)
    • minecraft:windswept_forest
    • minecraft:windswept_gravelly_hills
    • minecraft:windswept_hills

is_jungle

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[more information needed]

Used in the #has_structure/mineshaft, #has_structure/ruined_portal_jungle, #spawns_warm_variant_farm_animals, and #spawns_warm_variant_frogs tags.

  • [NBT List / JSON Array] #minecraft:is_jungle (3 values)
    • minecraft:bamboo_jungle
    • minecraft:jungle
    • minecraft:sparse_jungle

is_mountain

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[more information needed]

Used in the #has_structure/mineshaft, #has_structure/pillager_outpost, and #has_structure/ruined_portal_mountain tags.

  • [NBT List / JSON Array] #minecraft:is_mountain (6 values)
    • minecraft:cherry_grove
    • minecraft:frozen_peaks
    • minecraft:jagged_peaks
    • minecraft:meadow
    • minecraft:snowy_slopes
    • minecraft:stony_peaks

is_nether

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[more information needed]

Used in the #has_structure/nether_fortress, #has_structure/ruined_portal_nether, #spawns_warm_variant_farm_animals, and #spawns_warm_variant_frogs tags.

  • [NBT List / JSON Array] #minecraft:is_nether (5 values)
    • minecraft:basalt_deltas
    • minecraft:crimson_forest
    • minecraft:nether_wastes
    • minecraft:soul_sand_valley
    • minecraft:warped_forest

is_ocean

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[more information needed]

Used in the #has_structure/mineshaft, #has_structure/ruined_portal_ocean, #has_structure/shipwreck, #required_ocean_monument_surrounding, and #water_on_map_outlines tags.

  • [NBT List / JSON Array] #minecraft:is_ocean (6 values)
    • #minecraft:is_deep_ocean
    • minecraft:cold_ocean
    • minecraft:frozen_ocean
    • minecraft:lukewarm_ocean
    • minecraft:ocean
    • minecraft:warm_ocean

is_overworld

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[more information needed]

Used in the #has_structure/stronghold tag.

  • [NBT List / JSON Array] #minecraft:is_overworld (54 values)
    • minecraft:badlands
    • minecraft:bamboo_jungle
    • minecraft:beach
    • minecraft:birch_forest
    • minecraft:cherry_grove
    • minecraft:cold_ocean
    • minecraft:dark_forest
    • minecraft:deep_cold_ocean
    • minecraft:deep_dark
    • minecraft:deep_frozen_ocean
    • minecraft:deep_lukewarm_ocean
    • minecraft:deep_ocean
    • minecraft:desert
    • minecraft:dripstone_caves
    • minecraft:eroded_badlands
    • minecraft:flower_forest
    • minecraft:forest
    • minecraft:frozen_ocean
    • minecraft:frozen_peaks
    • minecraft:frozen_river
    • minecraft:grove
    • minecraft:ice_spikes
    • minecraft:jagged_peaks
    • minecraft:jungle
    • minecraft:lukewarm_ocean
    • minecraft:lush_caves
    • minecraft:mangrove_swamp
    • minecraft:meadow
    • minecraft:mushroom_fields
    • minecraft:ocean
    • minecraft:old_growth_birch_forest
    • minecraft:old_growth_pine_taiga
    • minecraft:old_growth_spruce_taiga
    • minecraft:pale_garden
    • minecraft:plains
    • minecraft:river
    • minecraft:savanna
    • minecraft:savanna_plateau
    • minecraft:snowy_beach
    • minecraft:snowy_plains
    • minecraft:snowy_slopes
    • minecraft:snowy_taiga
    • minecraft:sparse_jungle
    • minecraft:stony_peaks
    • minecraft:stony_shore
    • minecraft:sunflower_plains
    • minecraft:swamp
    • minecraft:taiga
    • minecraft:warm_ocean
    • minecraft:windswept_forest
    • minecraft:windswept_gravelly_hills
    • minecraft:windswept_hills
    • minecraft:windswept_savanna
    • minecraft:wooded_badlands

is_river

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[more information needed]

Used in the #has_structure/mineshaft, #has_structure/ruined_portal_standard, #more_frequent_drowned_spawns, #reduce_water_ambient_spawns, #required_ocean_monument_surrounding, and #water_on_map_outlines tags.

  • [NBT List / JSON Array] #minecraft:is_river (2 values)
    • minecraft:frozen_river
    • minecraft:river

is_savanna

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[more information needed]

Used in the #spawns_warm_variant_farm_animals, and #spawns_warm_variant_frogs tags.

  • [NBT List / JSON Array] #minecraft:is_savanna (3 values)
    • minecraft:savanna
    • minecraft:savanna_plateau
    • minecraft:windswept_savanna

is_taiga

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[more information needed]

Used in the #has_structure/mineshaft, and #has_structure/ruined_portal_standard tags.

  • [NBT List / JSON Array] #minecraft:is_taiga (4 values)
    • minecraft:old_growth_pine_taiga
    • minecraft:old_growth_spruce_taiga
    • minecraft:snowy_taiga
    • minecraft:taiga

mineshaft_blocking

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Used in mineshaft generation to check if next structure piece can`t be placed

  • [NBT List / JSON Array] #minecraft:mineshaft_blocking (1 values)
    • minecraft:deep_dark

more_frequent_drowned_spawns

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Drowned spawn attempts have a 1 in 15 chance to succeed to spawn in biomes in this tag (as opposed to 1 in 40 in other biomes) and are not limited to least 5 blocks below the sea level.

  • [NBT List / JSON Array] #minecraft:more_frequent_drowned_spawns (1 values)

polar_bears_spawn_on_alternate_blocks

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[more information needed]

  • [NBT List / JSON Array] #minecraft:polar_bears_spawn_on_alternate_blocks (2 values)
    • minecraft:deep_frozen_ocean
    • minecraft:frozen_ocean

produces_corals_from_bonemeal

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Coral can be farmed by using bone meal in these biomes.

  • [NBT List / JSON Array] #minecraft:produces_corals_from_bonemeal (1 values)
    • minecraft:warm_ocean

reduce_water_ambient_spawns

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[more information needed]

  • [NBT List / JSON Array] #minecraft:reduce_water_ambient_spawns (1 values)

required_ocean_monument_surrounding

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These biomes must be present around a location where a monument is possible to generate.

spawns_cold_variant_farm_animals

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Cows, pigs, and chickens that spawn in these biomes will be their cold variant. Sheep that spawn in these biomes will use the cold wool colors.

  • [NBT List / JSON Array] #minecraft:spawns_cold_variant_farm_animals (22 values)
    • #minecraft:is_end
    • minecraft:cold_ocean
    • minecraft:deep_cold_ocean
    • minecraft:deep_dark
    • minecraft:deep_frozen_ocean
    • minecraft:frozen_ocean
    • minecraft:frozen_peaks
    • minecraft:frozen_river
    • minecraft:grove
    • minecraft:ice_spikes
    • minecraft:jagged_peaks
    • minecraft:old_growth_pine_taiga
    • minecraft:old_growth_spruce_taiga
    • minecraft:snowy_beach
    • minecraft:snowy_plains
    • minecraft:snowy_slopes
    • minecraft:snowy_taiga
    • minecraft:stony_peaks
    • minecraft:taiga
    • minecraft:windswept_forest
    • minecraft:windswept_gravelly_hills
    • minecraft:windswept_hills

spawns_cold_variant_frogs

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Frogs that spawn in these biomes will be their cold(green) variant.

  • [NBT List / JSON Array] #minecraft:spawns_cold_variant_frogs (13 values)
    • #minecraft:is_end
    • minecraft:deep_dark
    • minecraft:deep_frozen_ocean
    • minecraft:frozen_ocean
    • minecraft:frozen_peaks
    • minecraft:frozen_river
    • minecraft:grove
    • minecraft:ice_spikes
    • minecraft:jagged_peaks
    • minecraft:snowy_beach
    • minecraft:snowy_plains
    • minecraft:snowy_slopes
    • minecraft:snowy_taiga

spawns_coral_variant_zombie_nautilus

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Zombie Nautiluses that spawn in these biomes will be their coral variant.

  • [NBT List / JSON Array] #minecraft:spawns_coral_variant_zombie_nautilus (1 values)
    • minecraft:warm_ocean

spawns_gold_rabbits

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Rabbits in these biomes always use the gold variant, unless the biome also has the spawns_white_rabbits tag.

  • [NBT List / JSON Array] #minecraft:spawns_gold_rabbits (1 values)
    • minecraft:desert

spawns_snow_foxes

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[more information needed]

  • [NBT List / JSON Array] #minecraft:spawns_snow_foxes (10 values)
    • minecraft:frozen_ocean
    • minecraft:frozen_peaks
    • minecraft:frozen_river
    • minecraft:grove
    • minecraft:ice_spikes
    • minecraft:jagged_peaks
    • minecraft:snowy_beach
    • minecraft:snowy_plains
    • minecraft:snowy_slopes
    • minecraft:snowy_taiga

spawns_warm_variant_farm_animals

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Cows, pigs, and chickens that spawn in these biomes will be their warm variant. Sheep that spawn in these biomes will use the warm wool colors.

spawns_warm_variant_frogs

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Frogs that spawn in these biomes will be their warm(white) variant.

spawns_white_rabbits

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Rabbits in these biomes have an 80% chance of being white and a 20% chance of being white splotched. Other variants will not spawn. Takes precedence over spawns_gold_rabbits.

  • [NBT List / JSON Array] #minecraft:spawns_white_rabbits (10 values)
    • minecraft:frozen_ocean
    • minecraft:frozen_peaks
    • minecraft:frozen_river
    • minecraft:grove
    • minecraft:ice_spikes
    • minecraft:jagged_peaks
    • minecraft:snowy_beach
    • minecraft:snowy_plains
    • minecraft:snowy_slopes
    • minecraft:snowy_taiga

stronghold_biased_to

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When placing a stronghold, the position is moved up to 112 block on the x and z axis to a random position where the biome at y=0 is in this tag, if such a position exists.

  • [NBT List / JSON Array] #minecraft:stronghold_biased_to (37 values)
    • minecraft:badlands
    • minecraft:bamboo_jungle
    • minecraft:birch_forest
    • minecraft:cherry_grove
    • minecraft:dark_forest
    • minecraft:desert
    • minecraft:dripstone_caves
    • minecraft:eroded_badlands
    • minecraft:flower_forest
    • minecraft:forest
    • minecraft:frozen_peaks
    • minecraft:grove
    • minecraft:ice_spikes
    • minecraft:jagged_peaks
    • minecraft:jungle
    • minecraft:lush_caves
    • minecraft:meadow
    • minecraft:mushroom_fields
    • minecraft:old_growth_birch_forest
    • minecraft:old_growth_pine_taiga
    • minecraft:old_growth_spruce_taiga
    • minecraft:pale_garden
    • minecraft:plains
    • minecraft:savanna
    • minecraft:savanna_plateau
    • minecraft:snowy_plains
    • minecraft:snowy_slopes
    • minecraft:snowy_taiga
    • minecraft:sparse_jungle
    • minecraft:stony_peaks
    • minecraft:sunflower_plains
    • minecraft:taiga
    • minecraft:windswept_forest
    • minecraft:windswept_gravelly_hills
    • minecraft:windswept_hills
    • minecraft:windswept_savanna
    • minecraft:wooded_badlands

water_on_map_outlines

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These biomes appear as water on map outlines.

without_wandering_trader_spawns

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Biomes where wandering traders do not spawn.

  • [NBT List / JSON Array] #minecraft:without_wandering_trader_spawns (1 values)
    • minecraft:the_void

without_zombie_sieges

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Players in these biomes cannot trigger zombie sieges.

  • [NBT List / JSON Array] #minecraft:without_zombie_sieges (1 values)
    • minecraft:mushroom_fields

has_structure/ancient_city

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Ancient city can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/ancient_city (1 values)
    • minecraft:deep_dark

has_structure/bastion_remnant

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Bastion remnants can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/bastion_remnant (4 values)
    • minecraft:crimson_forest
    • minecraft:nether_wastes
    • minecraft:soul_sand_valley
    • minecraft:warped_forest

has_structure/buried_treasure

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Buried treasure can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/buried_treasure (1 values)

has_structure/desert_pyramid

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Desert pyramid can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/desert_pyramid (1 values)
    • minecraft:desert

has_structure/end_city

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End city can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/end_city (2 values)
    • minecraft:end_highlands
    • minecraft:end_midlands

has_structure/igloo

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Igloo can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/igloo (3 values)
    • minecraft:snowy_plains
    • minecraft:snowy_slopes
    • minecraft:snowy_taiga

has_structure/jungle_temple

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Jungle temple can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/jungle_temple (2 values)
    • minecraft:bamboo_jungle
    • minecraft:jungle

has_structure/mineshaft

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Mineshaft can generate in these biomes.

has_structure/mineshaft_mesa

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Mesa mineshaft can generate in these biomes.

has_structure/nether_fortress

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Nether fortress can generate in these biomes.

has_structure/nether_fossil

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Nether fossil can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/nether_fossil (1 values)
    • minecraft:soul_sand_valley

has_structure/ocean_monument

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Ocean monument can generate in these biomes.

has_structure/ocean_ruin_cold

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Cold ocean ruin can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/ocean_ruin_cold (6 values)
    • minecraft:cold_ocean
    • minecraft:deep_cold_ocean
    • minecraft:deep_frozen_ocean
    • minecraft:deep_ocean
    • minecraft:frozen_ocean
    • minecraft:ocean

has_structure/ocean_ruin_warm

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Warm ocean ruin can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/ocean_ruin_warm (3 values)
    • minecraft:deep_lukewarm_ocean
    • minecraft:lukewarm_ocean
    • minecraft:warm_ocean

has_structure/pillager_outpost

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Pillager outpost can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/pillager_outpost (7 values)
    • #minecraft:is_mountain
    • minecraft:desert
    • minecraft:grove
    • minecraft:plains
    • minecraft:savanna
    • minecraft:snowy_plains
    • minecraft:taiga

has_structure/ruined_portal_desert

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Desert ruined portal can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/ruined_portal_desert (1 values)
    • minecraft:desert

has_structure/ruined_portal_jungle

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Jungle ruined portal can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/ruined_portal_jungle (1 values)

has_structure/ruined_portal_mountain

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Mountain ruined portal can generate in these biomes.

has_structure/ruined_portal_nether

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Nether ruined portal can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/ruined_portal_nether (1 values)

has_structure/ruined_portal_ocean

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Ocean ruined portal can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/ruined_portal_ocean (1 values)

has_structure/ruined_portal_standard

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Normal ruined portal can generate in these biomes.

has_structure/ruined_portal_swamp

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Swamp ruined portal can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/ruined_portal_swamp (2 values)
    • minecraft:mangrove_swamp
    • minecraft:swamp

has_structure/shipwreck

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Shipwreck can generate in these biomes.

has_structure/shipwreck_beached

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Beached shipwreck can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/shipwreck_beached (1 values)

has_structure/stronghold

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Stronghold can generate in these biomes. This includes all overworld biomes to ensure that the stronghold is always placed, even when no optimal biome is found (see #stronghold_biased_to).

has_structure/swamp_hut

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Swamp hut can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/swamp_hut (1 values)
    • minecraft:swamp

has_structure/trail_ruins

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Trail ruins can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/trail_ruins (6 values)
    • minecraft:jungle
    • minecraft:old_growth_birch_forest
    • minecraft:old_growth_pine_taiga
    • minecraft:old_growth_spruce_taiga
    • minecraft:snowy_taiga
    • minecraft:taiga

has_structure/trial_chambers

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Trial chambers can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/trial_chambers (53 values)
    • minecraft:badlands
    • minecraft:bamboo_jungle
    • minecraft:beach
    • minecraft:birch_forest
    • minecraft:cherry_grove
    • minecraft:cold_ocean
    • minecraft:dark_forest
    • minecraft:deep_cold_ocean
    • minecraft:deep_frozen_ocean
    • minecraft:deep_lukewarm_ocean
    • minecraft:deep_ocean
    • minecraft:desert
    • minecraft:dripstone_caves
    • minecraft:eroded_badlands
    • minecraft:flower_forest
    • minecraft:forest
    • minecraft:frozen_ocean
    • minecraft:frozen_peaks
    • minecraft:frozen_river
    • minecraft:grove
    • minecraft:ice_spikes
    • minecraft:jagged_peaks
    • minecraft:jungle
    • minecraft:lukewarm_ocean
    • minecraft:lush_caves
    • minecraft:mangrove_swamp
    • minecraft:meadow
    • minecraft:mushroom_fields
    • minecraft:ocean
    • minecraft:old_growth_birch_forest
    • minecraft:old_growth_pine_taiga
    • minecraft:old_growth_spruce_taiga
    • minecraft:pale_garden
    • minecraft:plains
    • minecraft:river
    • minecraft:savanna
    • minecraft:savanna_plateau
    • minecraft:snowy_beach
    • minecraft:snowy_plains
    • minecraft:snowy_slopes
    • minecraft:snowy_taiga
    • minecraft:sparse_jungle
    • minecraft:stony_peaks
    • minecraft:stony_shore
    • minecraft:sunflower_plains
    • minecraft:swamp
    • minecraft:taiga
    • minecraft:warm_ocean
    • minecraft:windswept_forest
    • minecraft:windswept_gravelly_hills
    • minecraft:windswept_hills
    • minecraft:windswept_savanna
    • minecraft:wooded_badlands

has_structure/village_desert

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Desert village can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/village_desert (1 values)
    • minecraft:desert

has_structure/village_plains

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Plains village can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/village_plains (2 values)
    • minecraft:meadow
    • minecraft:plains

has_structure/village_savanna

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Savanna village can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/village_savanna (1 values)
    • minecraft:savanna

has_structure/village_snowy

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Snowy village can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/village_snowy (1 values)
    • minecraft:snowy_plains

has_structure/village_taiga

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Taiga village can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/village_taiga (1 values)
    • minecraft:taiga

has_structure/woodland_mansion

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Woodland mansion can generate in these biomes.

  • [NBT List / JSON Array] #minecraft:has_structure/woodland_mansion (2 values)
    • minecraft:dark_forest
    • minecraft:pale_garden

Removed tags

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has_closer_water_fog

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These biomes have a shorter view distance underwater.

Version added: 22w14a. Version removed: 25w42a.

  • [NBT List / JSON Array] #minecraft:has_closer_water_fog (2 values)
    • minecraft:mangrove_swamp
    • minecraft:swamp

increased_fire_burnout

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[more information needed]

Version added: 23w03a. Version removed: 25w42a.

  • [NBT List / JSON Array] #minecraft:increased_fire_burnout (8 values)
    • minecraft:bamboo_jungle
    • minecraft:frozen_peaks
    • minecraft:jagged_peaks
    • minecraft:jungle
    • minecraft:mangrove_swamp
    • minecraft:mushroom_fields
    • minecraft:snowy_slopes
    • minecraft:swamp

plays_underwater_music

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The player hears the special underwater music when underwater in these biomes.

Version added: 22w11a. Version removed: 25w42a.

snow_golem_melts

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[more information needed]

Version added: 23w03a. Version removed: 25w42a.

  • [NBT List / JSON Array] #minecraft:snow_golem_melts (12 values)
    • minecraft:badlands
    • minecraft:basalt_deltas
    • minecraft:crimson_forest
    • minecraft:desert
    • minecraft:eroded_badlands
    • minecraft:nether_wastes
    • minecraft:savanna
    • minecraft:savanna_plateau
    • minecraft:soul_sand_valley
    • minecraft:warped_forest
    • minecraft:windswept_savanna
    • minecraft:wooded_badlands

without_patrol_spawns

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[more information needed]

Version added: 22w11a. Version removed: 25w45a.

  • [NBT List / JSON Array] #minecraft:without_patrol_spawns (1 values)
    • minecraft:mushroom_fields

History

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Java Edition
1.18.222w07aBiome tags are now used to determine which biomes a structure can generate in.
Added #has_structure/bastion_remnant, #has_structure/buried_treasure, #has_structure/desert_pyramid, #has_structure/end_city, #has_structure/igloo, #has_structure/jungle_temple, #has_structure/mineshaft, #has_structure/mineshaft_mesa, #has_structure/nether_fortress, #has_structure/nether_fossil, #has_structure/ocean_monument, #has_structure/ocean_ruin_cold, #has_structure/ocean_ruin_warm, #has_structure/pillager_outpost, #has_structure/ruined_portal_desert, #has_structure/ruined_portal_jungle, #has_structure/ruined_portal_mountain, #has_structure/ruined_portal_nether, #has_structure/ruined_portal_ocean, #has_structure/ruined_portal_standard, #has_structure/ruined_portal_swamp, #has_structure/shipwreck, #has_structure/shipwreck_beached, #has_structure/stronghold, #has_structure/swamp_hut, #has_structure/village_desert, #has_structure/village_plains, #has_structure/village_savanna, #has_structure/village_snowy, #has_structure/village_taiga, #has_structure/woodland_mansion, #is_badlands, #is_beach, #is_deep_ocean, #is_forest, #is_hill, #is_jungle, #is_mountain, #is_nether, #is_ocean, #is_river, and #is_taiga tags.
Pre-release 2Removed the_void from #has_structure/stronghold tag.
1.1922w11aAdded #allows_surface_slime_spawns, #allows_tropical_fish_spawns_at_any_height, #has_closer_water_fog, #is_end, #is_overworld, #is_savanna, #more_frequent_drowned_spawns, #only_allows_snow_and_gold_rabbits, #plays_underwater_music, #polar_bears_spawn_on_alternate_blocks, #produces_corals_from_bonemeal, #reduce_water_ambient_spawns, #required_ocean_monument_surrounding, #spawns_cold_variant_frogs, #spawns_warm_variant_frogs, #stronghold_biased_to, #water_on_map_outlines, #without_patrol_spawns, #without_wandering_trader_spawns, and #without_zombie_sieges tags.
Added #is_overworld and removed badlands, bamboo_jungle, birch_forest, dark_forest, desert, dripstone_caves, eroded_badlands, flower_forest, forest, frozen_peaks, grove, ice_spikes, jagged_peaks, jungle, lush_caves, meadow, mushroom_fields, old_growth_birch_forest, old_growth_pine_taiga, old_growth_spruce_taiga, plains, savanna, savanna_plateau, snowy_plains, snowy_slopes, snowy_taiga, sparse_jungle, stony_peaks, sunflower_plains, taiga, windswept_forest, windswept_gravelly_hills, windswept_hills, windswept_savanna, and wooded_badlands from #has_structure/stronghold tag.
22w13aAdded #has_structure/ancient_city tag.
Added warm_ocean to #spawns_warm_variant_frogs tag.
Added deep_dark, deep_frozen_ocean, frozen_ocean, frozen_peaks, frozen_river, grove, jagged_peaks, snowy_beach, snowy_slopes, and snowy_taiga and removed #is_mountain from #spawns_cold_variant_frogs tag.
22w14aAdded mangrove_swamp to #spawns_warm_variant_frogs, #water_on_map_outlines, #has_closer_water_fog, #is_overworld, #allows_surface_slime_spawns, #has_structure/mineshaft, and #has_structure/ruined_portal_swamp tag.
Pre-release 2Added #mineshaft_blocking tag.
1.19.423w03aRenamed tag #only_allows_snow_and_gold_rabbits to #spawns_gold_rabbits.
Added #increased_fire_burnout, #snow_golem_melts, #spawns_gold_rabbits, #spawns_snow_foxes, and #spawns_white_rabbits tags.
1.19.4
Experiment
Update 1.20
23w07aAdded cherry_grove to #is_mountain tag.
1.2023w12aAdded cherry_grove to #is_overworld tag.
1.20
Experiment
Update 1.21
23w12aAdded #has_structure/trail_ruins tag.
1.20.3
Experiment
Update 1.21
23w45aAdded #has_structure/trial_chambers tag.
1.21
Experiment
Update 1.21
24w21aRemoved deep_dark from #has_structure/trial_chambers tag.
1.21.2
Experiment
Winter Drop
24w40aAdded pale_garden to #is_forest, and #stronghold_biased_to tag.
Pre-release 1Added pale_garden to #is_overworld tag.
Pre-release 2Added pale_garden to #has_structure/trial_chambers tag.
1.21.525w06aAdded desert, mangrove_swamp, warm_ocean, lukewarm_ocean, deep_lukewarm_ocean, #is_jungle, #is_savanna, #is_nether, and #is_badlands and removed savanna, savanna_plateau, windswept_savanna, jungle, sparse_jungle, bamboo_jungle, eroded_badlands, wooded_badlands, and badlands from #spawns_warm_variant_farm_animals tag.
Added cold_ocean, deep_cold_ocean, deep_dark, deep_frozen_ocean, frozen_ocean, frozen_peaks, frozen_river, grove, ice_spikes, jagged_peaks, snowy_beach, snowy_plains, snowy_slopes, stony_peaks, taiga, windswept_gravelly_hills, windswept_hills, and #is_end to #spawns_cold_variant_farm_animals tag.
1.21.925w31aAdded cherry_grove to #stronghold_biased_to tag.
1.21.1125w42aRemoved #has_closer_water_fog, #increased_fire_burnout, #plays_underwater_music, and snow_golem_melts tags.
25w45aAdded #spawns_coral_variant_zombie_nautilus tag.
Removed #without_patrol_spawns tag.
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