/me
< Commands
/me| Permission level required |
0 |
|---|---|
| Restrictions | None |
{
"title": "<code>/me</code>",
"rows": [
{
"field": "0",
"label": "(link to Permission level article, displayed as Permission level<br>required)"
},
{
"field": "None",
"label": "(link to Commands#Restrictions article, displayed as Restrictions)"
}
],
"invimages": [],
"images": []
}

/me was eaten by a grueBroadcasts a narrative message in third person.
Syntax
[edit | edit source]- Java Edition
me <action>
- Bedrock Edition
me <message: message>
Arguments
[edit | edit source]JE: <action>: message
BE: reason: message: CommandMessage
- Specifies the message to display.
- It is a greedy phrase string argument (taking the rest of the command as the string argument). Can include spaces as well as target selectors. The game replaces entity selectors in the message with the list of selected entities' names, which is formatted as "name1 and name2" for two entities, or "name1, name2, ... and namen" for n entities. In Bedrock Edition,
@<player name>can be used to mention a player;@herecan be used to mention all players.
Result
[edit | edit source]
| Command | Trigger | Java Edition | Bedrock Edition |
|---|---|---|---|
| Any | The command is incomplete, or any argument is not specified correctly. | Unparseable | Unparseable |
| Otherwise | Successful | ||
Output
[edit | edit source]
| Command | Edition | Situation | Success Count | /execute store success ... | /execute store result ... |
|---|---|---|---|---|---|
| Any | Java Edition | On success | 1 | 1 | 1 |
| Bedrock Edition | On success | 1 | N/A | N/A |
Example
[edit | edit source]/me was eaten by a grue
Outputs the player's name followed by the string " *[Player] was eaten by a grue" - if the player's name is Steve: " *Steve was eaten by a grue"
History
[edit | edit source]This section needs expansion.
You can help by expanding it.
Java Edition
[edit | edit source]| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| ? | Added /me. | ||||||
| Java Edition | |||||||
| 1.4.2 | 12w32a | The command now no longer only works for operators. | |||||
| 1.8 | 14w04a | /me can now correctly use @p.[1]
| |||||
Running /me @e no longer crashes the game.[2] | |||||||
| 1.19 | 22w18a | <action> now accepts a message argument, instead of string. | |||||
Bedrock Edition
[edit | edit source]| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.5 | alpha 1.0.5.0 | Added /me. | |||||
| Bedrock Edition | |||||||
| 1.21.60 | Preview 1.21.60.21 | Added support for input glyph replacement for /me. | |||||
References
[edit | edit source]External links
[edit | edit source]- "
/meCommand" – Microsoft Learn, October 11, 2023.