Bedrock Edition 26.20
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v26.20
| Edition | Bedrock Edition | ||||
|---|---|---|---|---|---|
| Planned release date | Q2 2026 | ||||
| Development versions | |||||
| |||||
{
"title": "v26.20",
"images": [],
"rows": [
{
"field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''",
"label": "(link to Edition article, displayed as Edition)"
},
{
"field": "Q2 2026",
"label": "Planned release date"
},
{
"field": "<div class=\"hlist\"><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 26.20 previews article, displayed as '''Previews''') (7) </span><br/><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 26.20 betas article, displayed as '''Betas''') (7) </span><br/>((link to Bedrock Edition 26.20/Development versions article, displayed as View all))</div>",
"label": "<span style=\"white-space: normal;\">Development versions</span>"
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"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 26.10|<span style=\"margin-right:-0.35em\">◄</span>◄ 26.10]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">'''26.20'''</td>\n<td style=\"padding: 0.4em\" rowspan=\"2\">[[Bedrock Edition 26.30| 26.30 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 26.13|◄ 26.13]]\n</td>\n</tr>\n</table>"
}
26.20 is an upcoming minor update for Bedrock Edition with no set release date, which adds experimental features for Chaos Cubed and fixes bugs.
Additions
[edit | edit source]The following additions may remain exclusive to Minecraft Preview and not release with this update.

- Players can now create and join "parties", which are groups of people found in the social drawer where all members automatically join any world, Realm, or server the leader is in.
- Party members will only follow the party leader to a Realm if they are a member of the Realm.
- The social drawer is now also available on the main menu, and split in sections for friends, party, and world.
- Members don't need to be in the leader's world and can still be in the menus or a different world while in a party.
- Parties can contain up to 15 members.
- The leader can choose what type of privacy setting the party has: "Invited only" requires the leader to send an invite to in-game friends to join, or "Open" makes the party accessible for any friends.
- The leader can promote other members to leader.
- A new settings tab allows the player to change which invites are shown, whether members can also send invites, and the default party privacy setting.
- Added text chat for parties within the social drawer.
- It functions identically to the gameplay chat but allows chatting outside of worlds or between worlds.
- The current party chat is opened by default, left from the social drawer, with an input box.
- The chat can be opened/closed for any joined party with a button bar.
- The social drawer is now available again from the Create new world, Edit world, and Profile screens, and the Friends list has been removed from the Profile screen.

- Added the Realms Hub, which is a central place for the Realm. It replaces Realms Stories and all old settings menus.
- The "Realms" tab in the Play screen has been updated, and there is now one button to open the Hub.
- Realms Stories is merged with the Hub. The "Story Feed" tab is available under "Community". The "Timeline" tab is directly under the Realms Hub.
- Players can notify administrators about story posts. This will add the story to the new "Feed Moderation" screen, where administrators can dismiss it, view notifiers, or delete the post.
- A new "Admin log" tab is under Story Feed, currently empty. It will log community, settings, and world changes for administrators.
- The "Members" tab is also available under Community and has been updated.
- It now also shows invited members.
- The list can now be sorted for administrator roles, player permissions, invite status, and a search box.
- The owner can now remove and block players from this tab.
- Inviting players is currently still in the old UI.
- Some screens are still JSON as there is an ongoing migration of UI screens to Ore UI in this area.
- The new "Worlds" tab allows to select active worlds and open their edit screens. Saves, currently in the old UI, can also be accessed here.
- The new "Settings" tab allows to manage the Realm name and description, all previous Realms Stories settings, server region and server closing, and the subscription. Members also have the option to leave the Realm here.
- In the game menu, players can currently still access the old Realms Stories as well as the old settings UI.
- Added functionality for the "Resource packs" and "Behavior packs" tabs in the new edit world screen.
- Added a Realms Admin role. Owners can grant several administrator permissions to members in the Realms Hub in the "Members" tab.
- Setting a member to Administrator allows them to:
- Fully manage worlds.
- Fully manage Realm settings.
- Add and remove Realm members.
- Set player permissions.
- Manage Hub settings.
- Manage stories and comments.
- Setting a member to Administrator does not grant them operator gameplay permissions and disable achievements. Changing member roles and managing the subscription remains exclusive to the owner.
- Setting a member to Administrator allows them to:
- Added a setting for closed captions. These were previously only available in options.txt.
- Added several settings for customizing closed captions:
- "Hide your sounds", which hides sounds caused by the player.
- "Hide weather and ambient sounds", hides sounds in the ambient/environment category.
- "Location of closed captions", select to display in the top-right or bottom-right.
- "Closed caption duration", adjust the time closed captions are shown between 1 and 4 seconds.
Changes
[edit | edit source]Blocks
[edit | edit source]- Can now create tall grass when fertilized with bone meal.
General
[edit | edit source]Graphical
- Improved how scrollable screen content is displayed in Ore UI menu screens on devices with notches, rounded corners, or safe zones applied. Content now smoothly scrolls beneath the safe area instead of being cut off.
- The End flash is now visible on all graphics modes.
- Added MERS textures for all shelf blocks and nautilus armor variants.
- Added/fixed MERS textures for the following blocks and items:
- Shelf
- Nautilus armor
- Ropes texture of happy ghasts
- Music Disc Lava Chicken
- Music Disc Tears
- It is now possible to generate single biome worlds with dripstone caves.
- It is unknown what this means, since they are still not available in-game and function exactly the same as before when enabled in level.dat.
minecraft:atmosphere_settingsandminecraft:atmosphere_settings/descriptionare now required in the1.26.20version of the atmospherics config file.- Accessing atmospherics graphics overrides through scripting is now done from
getBiomeAtmospherics.
Items
[edit | edit source]Mobs
[edit | edit source]- No longer show green growth particles when being fed if their growth is currently paused (due to using a golden dandelion).
- Baby spawn sounds now play with the correct pitch for pigs, cats, chickens, horses, and wolves.
- Adjusted hitbox size for the following baby mobs:
- Adjusted the hitbox size.
- Idle animation is now disabled while they are leashed.
Technical
[edit | edit source]Accounts
- Added platform subscription checks as part of multiplayer allowance check and return new platform-subscription-specific permission deny reasons if the check failed.
AI Goals
- Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer:
minecraft:behavior.admire_itemminecraft:behavior.barterminecraft:behavior.eat_carried_itemminecraft:behavior.equip_itemminecraft:behavior.find_coverminecraft:behavior.find_mountminecraft:behavior.find_underwater_treasureminecraft:behavior.flee_sunminecraft:behavior.floatminecraft:behavior.follow_ownerminecraft:behavior.follow_parentminecraft:behavior.go_and_give_items_to_noteblockminecraft:behavior.go_and_give_items_to_ownerminecraft:behavior.go_homeminecraft:behavior.hideminecraft:behavior.hold_groundminecraft:behavior.hoverminecraft:behavior.lay_downminecraft:behavior.mingleminecraft:behavior.mount_pathingminecraft:behavior.move_indoorsminecraft:behavior.move_outdoorsminecraft:behavior.move_through_villageminecraft:behavior.move_to_poiminecraft:behavior.move_to_random_blockminecraft:behavior.move_to_villageminecraft:behavior.move_towards_targetminecraft:behavior.pet_sleep_with_ownerminecraft:behavior.pickup_itemsminecraft:behavior.player_ride_tamedminecraft:behavior.random_hoverminecraft:behavior.random_sittingminecraft:behavior.random_strollminecraft:behavior.sleepminecraft:behavior.stroll_towards_village
- The
sound_intervalfloat range field inminecraft:behavior.admire_itemnow only accepts an object withminandmaxvalues. Other formats will fail to parse. - Made the schema for
minecraft:behavior.jump_around_targetstricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range fieldsvalid_distance_to_targetandlanding_distance_from_targetnow only accepts an object withminandmaxvalues. Other formats will fail to parse. - Made the schema for
minecraft:behavior.jump_to_blockstricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range fieldcooldown_rangenow only accepts an object withminandmaxvalues. Other formats will fail to parse. - Made the schema for
minecraft:behavior.move_around_targetstricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range fielddestination_position_rangenow only accepts an object withminandmaxvalues. Other formats will fail to parse. - Added
on_pickup_item_startandon_pickup_item_endtominecraft:behavior.pickup_items. - The
hover_heightfield inminecraft:behavior.random_hovernow only accepts an object with min and max values.
- Released
@minecraft/serverversion 2.7.0. - Added
@minecraft/serverversion 2.8.0-beta. - Released
AimAssistCategoryfrombetatov2.6.0. - Released
AimAssistCategorySettingsfrombetatov2.6.0. - Released
AimAssistPresetfrombetatov2.6.0. - Released
AimAssistPresetSettingsfrombetatov2.6.0. - Released
AimAssistRegistryfrombetatov2.6.0. - Released
PlayerAimAssistfrombetatov2.6.0. - Released
PlayerAimAssistSettingsfrombetatov2.6.0. - Released
AimAssistTargetModefrombetatov2.6.0. - Released
World.getAimAssistfrombetatov2.6.0. - Released
Player.getAimAssistfrombetatov2.6.0. - A new field,
embed_in_surface, has been added to the schema ofsnap_to_surface_feature, which allows specifying whether the snapped feature should be embedded in the located surface. - Added the
maximumRenderDistanceproperty toDebugShape. - Added the
maximumRenderDistanceproperty toPrimitiveShape. - The default render distance used by
DebugShapeandPrimitiveShapeare now the client's render distance instead of infinity. - Added
InvalidTypeandUnsupportedValueto theInvalidArgumentErrorTypeenum in@minecraft/commonv1.3.0. - Added
Observable.toJSONto@minecraft/serverbeta so that observables can be easily be stringified withJSON.stringify. - Added the pack name to Error content log lines.
- Added the
localeproperty toClientSystemInfothat provides the player's selected language. - Added beta read-only property
partyInfotoPlayerthat returns aPartyInfoobject{ partyId: string, isLeader: boolean }or undefined if the player is not in a party. - Added settings under "Creator" section to configure text filtering debug delay.
- Added
BlockComponentBlockStateChangeEventtobeta. - Added
BETABoolean propertyfirstUpdatetoBlockComponentRedstoneUpdateEvent. - Moved
function Entity.addItemfrombetatov2.7.0. - Moved
class InvalidEntityComponentErrorfrombetatov2.7.0.
Biomes
- Added
minecraft:subsurface_builderfield to Biome Json API.- Sub Surface Builders allow specifying a
minecraft:surface_builderto be applied to biomes located underneath the Overworld's terrain surface.
- Sub Surface Builders allow specifying a
- Added
minecraft:noise_gradientsub surface builder type, which places continuous bands of blocks according to a noise distribution.- This surface builder has the following parameters:
non_replaceable_blocks: a list of blocks that the surface builder is not allowed to replace.- Leaving this list empty or unspecified will allow the replacement of any block type.
gradient_blocks: a list of block names that will be sampled according to a Perlin noise distribution.- Specifying
minecraft:air-blocksis permitted, and will result in the original block not being replaced, meaning it is possible to adjust the density/intensity of block replacement in the biome using this surface builder type.
- Specifying
- This surface builder has the following parameters:
- Released the component
minecraft:chest_obstructionfrom experimental for block format versions 1.26.20 or higher.
Blocks
- The custom block json API has the following changes that will affect loading of block json with format version 1.26.20 and up:
- General:
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- This can affect the identifiers used for the block, states and menu category groups.
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- Block Traits:
placement_directiontrait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.- Input value must be a multiple of
90.0. - The value must be in the range
0.0to360.0inclusive.
- Input value must be a multiple of
blocks_to_corner_withnow requiresminecraft:corner_and_cardinal_directionto be one of theenabled_statesfor theplacement_directiontrait.
- Category:
menu_category, validation change: An emptygroupvalue is not allowed.- The
groupfield can either exist with a non-empty value or not exist at all.
- The
categoryis now a required field, when usingmenu_category.
- Components:
minecraft:flower_pottable, validation change: It is restricted outside of root components object.minecraft:geometry, validation change: The constraint on theculling_shapeidentifier is strictly enforced now.- When using the minecraft namespace, the only currently available culling shape identifiers are:
minecraft:emptyorminecraft:unit_cube. - When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.
- When using the minecraft namespace, the only currently available culling shape identifiers are:
minecraft:light_dampeningandminecraft:light_emission, validation change: They now strictly enforce the value to be between0and15inclusive.- There is a breaking change to how tags are defined.
- As of version 1.26.20, tags cannot freely live as top level entities in the components array.
- They must live inside the
minecraft:tagscomponent, which accepts an array of tags of the format:minecraft:tags: ["minecraft:crop", "custom:custom_tag"].
- They must live inside the
- The values must have the format
<namespace>:<tag_name>.- They no longer need to be prefixed with
tag:.
- They no longer need to be prefixed with
- As of version 1.26.20, tags cannot freely live as top level entities in the components array.
- General:
- Added content warning for component
minecraft:item_visualtrying to use texture variations.- Variation textures are not supported for this component.
- The
minecraft:selection_boxcomponent will correctly give an error again when the y is over the 16 limit.
- The
minecraft:damage_sensorcomponentdeals_damagefield now supports an additional value:no_but_entity_effects_apply:- Damage is not applied to the entity.
- Knockback and enchantments are applied.
- The attacker's weapon is used as normal.
- The entity does not flash red.
DDUI
- Made close buttons client authoritative so that forms close more quickly.
- Added
DataDrivenScreenClosedReasonto@minecraft/server-uibeta. - Replaced
MessageBoxResult.wasShownwithMessageBoxResult.closeReason, which is aDataDrivenScreenClosedReason. - Changed return type of
CustomForm.show(): Promise<boolean>toPromise<DataDrivenScreenClosedReason>. - Added
FormCloseError,PlayerLeftError, andServerShutdownErrorto @minecraft/server-uibeta for use withCustomFormandMessageBox.
Entity components
- The behavior of the
minecraft:friction_modifiercomponent now matches its description.- The higher its value, the more friction affects an entity:
0.0means no friction.1.0means regular friction.2.0means double friction.
- The component now affects ground friction only, and no longer partially affects air or liquid drag.
- The legacy incorrect behavior can be re-enabled by adding the
minecraft:uses_legacy_frictioncomponent.- This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered.
- The component now properly works on players, and on other client-predicted entities.
- The higher its value, the more friction affects an entity:
- Added the
minecraft:uses_uniform_air_dragcomponent.- When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement.
- Added the
minecraft:on_equipment_changedcomponent, which allows executing entitiy events when items are equipped or unequipped in specific equipment slots.- Contains a
slotsfield with a list of entries, each with:slot, the equipment slot to monitor.on_equip, event to fire when a non-empty item is placed in the slot.on_unequip, event to fire when the slot is cleared.
- When equipment changes, the first matching slot entry is used.
- Contains a
- Added the
minecraft:spawn_on_deathcomponent for spawning entities when an entity perishes.entity_to_spawn: What entity to spawn, defaults toowningentity when not set.spawn_method: Spawn method.born,spawned, orsummoned, defaults tospawnedwhen not set.spawn_amount: How many entities to spawn, defaults to 1 when not set.inherit_parent_name: Iftrue, the entity will inherit the name of the parent entity, defaults totruewhen not set.additional_spawn_range: Additional random range of entities to spawn, defaults to 0 when not set.
- Added the
minecraft:bouncinesscomponent, which controls how an entity bounces when colliding with surfaces.- Contains a single field,
value, defining the bounce strength:0results in no bounce.1results in a perfectly elastic collision with full energy preservation.
- If the component is not present, bounciness defaults to
0. - Only available if the entity's
format_versionis set tobeta.
- Contains a single field,
- Added the
minecraft:apply_knockback_rulescomponent, which controls how an entity applies knockback to a target.horizontal_powerdefines how much the target is hit backwards.- Defaults to
1.0if not defined.
- Defaults to
vertical_powerdefines how much the target is hit upwards.- Defaults to
0.4if not defined.
- Defaults to
vertical_velocity_capdefines the target's maximum vertical upwards velocity after the target's knockback rules have been evaluated.- Defaults to
0.4if not defined.
- Defaults to
check_if_target_is_immersed_in_waterdefines whether the target should be fully immersed in water for the knockback rules to apply.- Defaults to
falseif not defined.
- Defaults to
- Added the
minecraft:air_drag_modifiercomponent.- The higher its value, the more air drag affects an entity:
0.0means no air drag.1.0means regular air drag.2.0means double air drag.
- Only available if the entity's
format_versionis set tobeta.
- The higher its value, the more air drag affects an entity:
- The
minecraft:knockback_resistancecomponent now accepts negative values down to a minimum of-2, resulting in knockback being increased instead of being diminished. - The component
minecraft:apply_knockback_rulesnow takes an array of presets.presetsis an array of elements with the same parameters asminecraft:apply_knockback_ruleshad previously.
- The preset elements have the following new field:
filteris an actor filter with the default syntax.
- Added the
filtersparameter tominecraft:spawn_on_death.
Entity filters
- Added the
has_same_equipment_in_slot_asentity filter.
- Added a boolean
rotate_around_centerfield to theminecraft:structure_template_featurefeature.- When set to
true, it rotates the structure around its center when placing it in the world. - Defaults to
falseif omitted.
- When set to
- Refactored
minecraft:behavior.follow_target_captaintominecraft:behavior.follow_target_leader. The following fields have been added to the behavior:always_look_for_leader: Iftrue, the mob will always search for a valid leader to follow if none is found or current leader is not valid anymore.leader_filters: The filters to use when determining if a mob is a suitable leader or not.search_cooldown: (default:20) Number of ticks that must pass before a new search is initiated after a target is not found, lost, or becomes invalid.
General
- Upgraded particles, trading, and cameras JSON resources to Cereal slice 1.26.10 and re-serialized to align with the updated schema.
Graphical
- Added new version for the water configuration JSON file:
- New format version is
1.26.20. - The fields
minecraft:water_settingsandminecraft:water_settings/descriptionare now required.
- New format version is
Items
- New 1.26.10 attachables now use a new
controller.render.armor.v2render_controllerrather than using an updatedcontroller.render.armor.
Network Protocol
- Modified the binary format of
PlayerEnchantOptionsPacket. - Added the bool
Filter Profanity Changeto the PacketUpdateClientOptionsPacket.
Scripting
- Added the
CustomTexturetype to beta.textureBoundsListin theWaypointTextureSelectornow has the option of passing in aCustomTexturewith a specified path, height, and width.
Stability and Performance
- Improved sign-in speed on most platforms by triggering authentication earlier during game startup.
- Can now use
minecraft:feature_pool_elementin jigsaw structure template pools in order to place features. features can now connect to a Jigsaw block with any target name, rather than onlyminecraft:bottom.
Experimental
[edit | edit source]These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", "Experimental Voxel Shape Features", the new "Drop 2 of 2026", and "Experimental Custom Projectile Features" experimental toggles.
Additions
[edit | edit source]Blocks
[edit | edit source]- A red-colored block that generates in sulfur caves.
- Used to craft or cut cinnabar
stairs,
slabs,
walls,
polished cinnabar,
stairs,
slabs,
walls,
cinnabar bricks,
brick stairs,
brick slabs,
brick walls, and
chiseled cinnabar.
- A yellow-colored block that generates in sulfur caves.
- Used to craft or cut sulfur
stairs,
slabs,
walls,
polished sulfur,
stairs,
slabs,
walls,
sulfur bricks,
brick stairs,
brick slabs,
brick walls, and
chiseled sulfur.
- A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface.
- Players and mobs get Nausea when they enter water that is near and directly or indirectly connected to the block.
Items
[edit | edit source]- Used to spawn a sulfur cube.
- Obtained by using a bucket on a sulfur cube.
- When used, spawns a sulfur cube.
Mobs
[edit | edit source]- A passive slime-like mob that spawns in sulfur caves.
- Immune to fall damage.
- When killed, it will split into 2 small cubes, like other slime-like mobs.
- Unlike the slime and magma cube, the small versions can grow up into the large version, like how a baby mob works.
- It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can use a full block on the cube, causing the cube to absorb it into its body.
In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
- The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
- Shearing it removes and drops the block, reverting back to normal.
- Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
- Blocks of iron make it heavy, i.e. it will have higher gravity.
- Wool makes it floaty, i.e. it will have lower gravity.
- Wooden logs and stems make it bouncy.
- Ice reduces its friction, making it slide more.
- Can be caught in buckets to move it.
Technical
[edit | edit source]Items
- Added tags for sulfur cubes to make use of for physics determination and absorbing
minecraft:sulfur_cube_archetype_bouncyminecraft:sulfur_cube_archetype_regularminecraft:sulfur_cube_archetype_slow_flatminecraft:sulfur_cube_archetype_fast_flatminecraft:sulfur_cube_archetype_lightminecraft:sulfur_cube_archetype_fast_slidingminecraft:sulfur_cube_archetype_slow_slidingminecraft:sulfur_cube_archetype_stickyminecraft:sulfur_cube_archetype_high_resistance
World generation
[edit | edit source]- A cave biome composed of sulfur and cinnabar blocks.
- Sulfur cubes spawn here.
- Have a high concentration of glow lichen.
- Sulfur pools also generate here.
- Greenish pools that generate in sulfur caves.
- Consists of a body of water surrounded by sulfur blocks and cinnabar with potent sulfur generating at the bottom, which inflicts Nausea to mobs in the pool.
- * A pile of sulfur with a small sulfur pool on the surface.
- Generates on the surface indicating the presence of sulfur caves below.
Changes
[edit | edit source]Technical
[edit | edit source]- Added experimental toggle "Custom Projectiles" which enables improvements around custom projectiles in add-ons without the use of runtime identifiers.
- Adds
isolated_physicsproperty to minecraft:projectile component for easier trajectory control. fire_at_targetgoal now applies projectile offsets relative to entity rotation.- Custom projectiles now:
- Can be reflected.
- Update their owner upon launch and reflection.
- No longer collide with their owner on launch.
- Apply their offsets on launch.
- Remain at their point of impact when using
stick_in_ground.
- Adds
- Adjusted
GameTestto no longer run call backs from methods such assucceedWhenandfailIfafter the test has already completed. - In
@minecraft/debug-utilities:- Changed the
colorproperty ofDebugShapefromRGBtoRGBA. - Added the
depthTestproperty toDebugText. - Added the
backgroundColorOverrideproperty toDebugText. - Added the
useRotationproperty toDebugText.
- Changed the
- Added
kickPlayer()to the@minecraft/server-adminmodule inbeta. - Added new tech to support 3D world text objects and rendering to
@minecraft/server.- Added new beta
PrimitiveShapesManagerclass used to add and remove text primitives to the world. - Added new beta
PrimitiveShapebase class used to repesent 3D shape objects in the world. - Added new beta
TextPrimitiveclass used to render 3D text shape objects in the world. - Added new beta
primitiveShapesManagerproperty toWorld.
- Added new beta
- Added localization support to
DebugText.DebugTextconstructor changed allow using eitherRawMessageor string for the text parameter.DebugText.textchanged to be a readonly property.DebugText.setTextmethod added which allows using eitherRawMessageor string.DebugText.rawText readonlyproperty added to get the text ifRawMessageis used viasetText.
- Changes to error types in
@minecraft/server-netinbeta:HttpRequestBodyTooLargeErrorhas been renamed toRequestBodyTooLargeError.HttpRequestNotAllowedErrorhas been renamed toUriNotAllowedError.HttpsOnlyErrorhas been renamed toTLSOnlyError.MalformedHttpRequestErrorhas been renamed toMalformedUriError.
@minecraft/server-netconfiguration module permissions parameterforce_httpshas been renamed toforce_tls.- Added
interface ContainerAccessSourcetobeta. - Added
interface ContainerAccessSourceFiltertobeta. - Added
class EntityContainerClosedAfterEventtobeta. - Added
class EntityContainerClosedAfterEventSignaltobeta. - Added
class EntityContainerOpenedAfterEventtobeta. - Added
class EntityContainerOpenedAfterEventSignaltobeta. - Added
interface EntityContainerAccessEventOptionstobeta. - Added
class BlockContainerClosedAfterEventtobeta. - Added
class BlockContainerClosedAfterEventSignaltobeta. - Added
class BlockContainerOpenedAfterEventtobeta. - Added
class BlockContainerOpenedAfterEventSignaltobeta. - Added
interface BlockContainerAccessEventOptionstobeta. - Added
StructureManager.getPackStructureIdstobeta. - Added
EntityEnderInventoryComponentfor accessing a player's ender chest tobeta. - Added the
opPlayeranddeopPlayerfunctions to@minecraft/server-admininbeta. - Added the
allowCheatsboolean property to theWorldclass in@minecraft/serverinbeta. - Added
WebSocketclients to@minecraft/server-netinbeta.WebSocketclass added which is used to create and connect websocket clients. This is created as the global websocket object in@minecraft/server-net.WebSocketClientclass added to interact with the websocket and receive data from the server through events.
- Moved
BiomeTypes.getAllto2.7.0in@minecraft/server. - Moved
BiomeTypes.getto2.7.0in@minecraft/server. - Moved
BiomeType.hasTagsto2.7.0in@minecraft/server. - Moved
BiomeType.getTagsto2.7.0in@minecraft/server. - Added two functions to
DedicatedServerUtilsof@minecraft/server-adminin beta.- Added
reloadScriptingConfig()to reload scripting configuration files from disk. - Added
reloadPermissions()to reload the sever permissions file from disk. - Added
reloadCDNConfig()to reload cdn configuration files from disk.
- Added
- Added the
backfaceVisibleproperty toDebugTextin the@minecraft/debug-utilitiesmodule. - Added the
backfaceVisibleproperty toTextPrimitivein the@minecraft/servermodule. - Added the
textBackfaceVisibleproperty toDebugTextin the@minecraft/debug-utilitiesmodule. - Added the
textBackfaceVisibleproperty toTextPrimitivein the@minecraft/servermodule. - Added the new property
maxShapestoPrimitiveShapesManager. - Changed the maximum number of
PrimitiveShapeobjects to 1000. - Changed the maximum length of the text
paramofsetTextonTextPrimitiveto 128. - Changed the min and max scale value of
PrimitiveShapeobjects to -1000 and 1000 respectively. - Added
maximumRenderDistancetoDebugShapeinminecraft@debug-utilitiescould be invisible. - Added the Script Entity property
nameplateDepthTestedtobeta. - Added the Script Entity property
nameplateRenderDistancetobeta. - Added
EntityHealCause.TotemOfUndyingtobeta. - Added
minecraft:totem_of_undyingsupport to entity heal before/after events. - Added
Player.chatNamePrefixtobeta- an optional string prepended to the player's name in chat messages. - Added
Player.chatNameSuffixtobeta- an optional string appended to the player's name in chat messages. - Added
Player.chatDisplayNametobeta- a read-only property returning the composed chat name (chatNamePrefix + name + chatNameSuffix). - Added
Player.chatMessagePrefixtobeta- an optional string prepended to the text of the player's chat messages, useful for applying color/formatting codes. - Changed the maximum length of the text param of
setTextonTextPrimitive, to be 128 lines and 128 characters per line. - Class
DimensionRegistry:- Added the method
registerCustomDimensionto allow registrations of new custom dimensions inbeta.
- Added the method
- Startup event:
- Added the ability to register custom dimensions during the before startup event.
Blocks
- Added
snow_log_no_collisionbehavior toprecipitation_behaviorin theminecraft:precipitation_interactionscomponent with Upcoming Creator Features experiment.- Allows for specifying whether snowlogged their custom block or not.
- The block cannot have a collision box that is, the component
minecraft:collision_boxmust be false.
DDUI
- Added support for localization for dropdown items.
- Changed interface
DropdownItem:- Changed type for
descriptionfromstringtoUIRawMessagestring.- New Signature:
description?: UIRawMessagestring - Old Signature:
description?: string
- New Signature:
- Changed type for
labelfromstringtoUIRawMessagestring. - New Signature:
label: UIRawMessagestring- Old Signature:
label: string
- Old Signature:
- Changed type for
- Class Observable.
- Added the method
getFilteredText. Gets filtered data from the Observable (only available for strings).-getFilteredText(this: Observable<T & string>, player: Player): Promise<string | TextFilteringError>; - Added the enum
TextFilteringError. An enum representing the errors that can occur during text filtering. This is used atObservable.getFilteredTextto provide more context about the filtering process.
- Added the method
- Added support for multiline texts for
MessageBox.body,CustomForm.label, andCustomForm.headerusing\n.
Entities
- Added a new
entity_versiondescription field to entity behavior definitions that enables per-entity versioning and upgrade handling.- The
entity_versionfield is a JSON object containing an upgrades array, where each entry specifies an integerupgrade_toversion and a name string referencing an upgrade handler defined in a new top-level upgrades section of the entity definition. - Upgrade versions must start at
1and be contiguous. Gaps or duplicates are rejected with a content error. - Version
0is reserved for entities that have no version set ("versionless"), which is the default for all existing entities. - When an entity is loaded with a version older than the current definition version, all upgrade handlers between the entity's saved version and the current version are executed sequentially
- Newly spawned entities are set directly to the latest version without running any upgrade handlers.
- Upgrade handlers reuse the existing event system but are defined in a separate upgrades section, keeping them distinct from regular events.
- The entity's version is persisted and loaded/saved automatically.
- The
Entity components
- The following fields have been added to the preset element exclusively in the beta version of
minecraft:apply_knockback_rules:scale_previous_velocityscales the previous velocity of the target when hit.horizontal_hit_angle_scalescales the horizontal angle response of the target when hit based on the attacker's aim direction.vertical_hit_angle_scalescales the vertical angle response of the target when hit based on the attacker's aim direction.vertical_position_angle_scalescales the vertical angle response of the target when hit based on the attacker's relative feet position.scale_with_damageenables scaling the magnitude of knocback based on the inverse square of the damage.
Graphical
- Migrated colored block light storage to the GPU.
- Colored block lights now influence volumetric fog.
- Added static light shading to weather.
Scripting
- Added scripting method that allows creators to check the snow logging behavior of a block.
Voxel Shapes
- Added non-unit-cube voxel shapes for 89 blocks when the Voxel Shapes experiment is enabled.
- These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.
- Slab shapes (62 blocks)
- Other shapes (8 blocks): calibrated sculk sensor, end portal frame, comparator (powered and unpowered), repeater (powered and unpowered), snow, and stonecutter.
- Cake shapes (1 block): 7 bite-counter shapes for each slice of cake.
- Candle cake shape (17 blocks).
- Composter shapes (1 block): 8 fill-level shapes for each stage of composting.
- These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.
Fixes
[edit | edit source]- MCPE-112509 – Tall seagrass breaks when generated from bone meal.
- MCPE-129262 – Moss can convert polished andesite, diorite & granite into moss.
- MCPE-169375 – Ravager doesn't destroy plants added since 1.19.
- MCPE-173418 – Offline multiplayer not working on 1.20.10 onwards.
- MCPE-184636 – Locked items can be stored inside decorated pots.
- MCPE-185186 – "Distance traveled" stat breaks after traveling more than 2,147,483,648 blocks.
- MCPE-185887 – Any failure in a branch breaks/jumps out of the whole /execute command with /loot
- MCPE-189928 – Pale moss blocks can convert polished andesite, polished diorite & polished granite into pale moss blocks.
- MCPE-190868 – Player knockback is much more extreme after update.
- MCPE-219934 – Vibrant Visuals: Taking screenshots won't hide Spyglass or Carved Pumpkin overlay.
- MCPE-224063 – When bonemealing sea grass underwater, the tall seagrass bottom half texture is cut off.
- MCPE-225482 – Mooshroom mushrooms glow in the dark when the player (not the mob) is near a light source.
- MCPE-226793 – Specific world crashes the game when opened.
- MCPE-227535 – Armor Swapping & Interacting with Jukebox or Composter Creates Ghost Item.
- MCPE-229437 – Player hands and items in first person are not affected by Damage Tilt slider in video settings.
- MCPE-230285 – "Time played" stat shows negative hours when opening the Achievements screen through the Pause menu.
- MCPE-230341 – Locked items can be stored in shelves.
- MCPE-234585 – Custom blocks are anchored incorrectly in flower pots.
- MCPE-234586 – Pick Block action does not work on potted custom blocks using item overrides.
- MCPE-234599 – Custom blocks using client-based rendering are invisible in flower pots.
- MCPE-234635 – Redstone producer block component incorrectly requires strongly powered face property.
- MCPE-234647 – Redstone emission not updating across permutation changes.
- MCPE-234708 – Custom block destruction particles component does not resolve implicit textures correctly.
- MCPE-235081 – Vibrant Visuals: Base shield MERS texture shows through banner.
- MCPE-235573 – Disabling jump has no effect on auto jump.
- MCPE-235656 – When moving the camera in Full Keyboard Mode, the camera continues to move even when an interface is opened.
- MCPE-235735 – Texture streaming is causing bows and crossbows to load a lower LOD model in first person.
- MCPE-235748 – Mouse camera sensitivity is significantly higher than in previous versions.
- MCPE-235787 – Icons for custom blocks with item overrides not always used for auto-completions in commands.
- MCPE-235802 –
Block#localizationKeyproperty in scripting does not respect display name component. - MCPE-235972 – Cobwebs do not dither when moving close to them.
- MCPE-236077 – Mobs' Collision Box Not match with Java Edition.
- MCPE-236304 – Certain Vanilla blocks cast too much ambient occlusion onto custom blocks.
- MCPE-236308 – Describe action ignores display name component.
- MCPE-236314 – Block item overrides set to be hidden in commands incorrectly added to command item enum.
- MCPE-236317 – Block model size constraints are validated before transformation is taken into account.
- MCPE-236362 – Custom blocks with scheduled ticking may tick more than intended when generated in a structure.
- MCPE-236391 – Beta Feedback link shows a message box for Minecraft Education Support Center.
- MCPE-236393 – Baby striders float on the ground.
- MCPE-236444 – Custom blocks with item overrides appear in Items furnace recipe book category.
- MCPE-236601 – No sound when placing partial blocks in water.
- MCPE-236656 – Villager movement is choppy and extremely fast.
- MCPE-236685 – MERS of baby bees are not using ALPHA channel the same way.
- MCPE-236782 – The duration of Closed Captions cannot be changed.
- MCPE-236812 – Panda Lazy Baby MERS is different from any other baby Baby Panda MERS.
- MCPE-236872 – "Joystick & tap to interact" and "D-Pad & tap to interact" control modes are missing the 'Delay Breaking Blocks (Creative Mode Only)' option in the new Settings UI.
- MCPE-236881 – HUD fails to load after disabling Screen Animations in-game, sometimes soft-locking the game.
- MCPE-236972 – The color of sleeping baby snow foxes' eyes is inconsistent with their adult variant.
Other
- Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world.
- Fixed baby zombified piglin snout texture to be front facing.
- Fixed adult rabbit textures which had a line under their heads.
- Fixed baby hoglin crest texture to be on both sides.
- Fixed baby goat and baby snifflet underside texture to be consistent with their adults.
- Fixed baby dolphin inconsistent backside head pixels.
- Fixed an issue where the save world modal would remain active after use.
- Fixed 'Create on Realms' button in the create new world screen.
- Fixed PS4/5 store logo not appearing after navigating to the sidebar pages.
- Fixed
minecraft:placement_filterfor blocks with the traitminecraft:multi_block. - Fixed an issue with mob projectile accuracy going negative on higher difficulty settings.
- Fixed a bug in
minecraft:interactwhere combiningdrop_item_slotandequip_item_slotwould not equip the given item. - Fixed a bug where the
summon_capfor custom entities was ignored. - Fixed a bug where entering custom settings of a behavior pack screen disables the pack.
- Fixed an issue where text input areas are covered by the virtual keyboard on mobile platforms.
- Fixed players getting stuck and crashing when the DDUI screen is open.
- Fixed buttons getting clipped when in a focused state.
- Fixed an issue where showing forms (
CustomFormorMessageBox) back to back resulted in the second form not showing. - Fixed an issue where Static Colored Lighting wouldn't propagate in chunks that were completely empty in Vibrant Visuals.
- Fixed changing from handheld to docked Joy-Cons preventing input.
- Fixed a bug where slimes and magma cubes would have their bounce animations snap abruptly.
- Fixed a crash that could occur when loading the Token FAQ page on PlayStation.
- Fixed a crash that could occur when logging Molang content.
- Fixed caret movement acting twice and backspace deleting too many characters when using a physical keyboard on iOS.
- Fixed some creator content's custom armor not rendering properly.
- Baby wolf hind legs are now rotated correctly while sitting.
- Baby zombies no longer levitate when riding baby mobs.
- Fixed fall damage visual effects not triggering when entities hit the ground.
- Fixed fall damage audio effects not triggering when entities hit the ground.
- Fixed an issue that prevented per-biome directional light orbital offset provided by resource packs from being applied in Vibrant Visuals.
- Fixed an issue where free trials were incorrectly being advertised for Marketplace Pass and Realms Plus on Nintendo Switch 1 & 2 platforms.
- Fixed an issue where players can be soft-locked trying to join a realm they're not a member of.
- Fixed realms region bindings crash when indexing out of bounds region data.
- Fixed a crash that can occur when prompted about extra Joy-Con controllers that are connected.
- Fixed incorrect UI scales when changing resolution.
- Fixed an issue where content packs that override entity sound events without defining variants could incorrectly clear the variant key from the base sounds.json, causing content warnings during loading.
- Fixed a crash that may occur when suspending title while "Syncing user data" UI is displayed.
- Fixed trait
minecraft:multi_blocknot loading properly with modern block definition loader. - Fixed an issue where the RenderDragon Features for the Creators Experimental resource pack would override other resource packs on the stack.
- Fixed an issue where point lights were overexposed at their center.
- Fixed custom components not parsing with modern block definition loader.
- Pixelated shadows in Vibrant Visuals no longer experience artifacts in Xbox One X/S.
- Fixed empty space appearing on screens with text input when using a physical keyboard on iOS.
- Fixed several issues with text input on iOS when using a physical keyboard.
- Fixed a bug where minecarts on the same track would not properly transfer momentum when colliding with each other.
- Fixed incorrect variation in block lighting during slime jump animations in Vibrant Visuals.
- Fixed a crashing issue when going back from Realms Plan Picker screen before it finishes loading.
- Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller.
- Fixed a bug that caused the
minecraft:behavior.delayed_attackAI behavior to sometimes fail to exit after killing a target. - Fixed actor textures not loading properly when applying packs with an older min engine version.
- Fixed a bug when
attachedToon aShapePrimitiveorDebugShapewould not update if the attached entity was unloaded and reloaded. - Fixed a bug where
DebugTextinminecraft@debug-utilitiescould be invisible. - Fixed slab face culling so that the top face of a block directly above or below a slab is now correctly culled against the slab's shape.
- Blocks with a missing
menu_categorywill correctly be accepted again instead of giving the error: "Menu Category should not have an empty value." - Fixed a bug where emojis were not rendering at the small text tooltip when selecting an item in the HUD's hotbar.
- Fixed content warning regarding texture variations for block components
minecraft:item_visualandminecraft:embedded_visual. - Fixed legacy
tag:entries in block permutations being silently dropped when upgrading to format version 1.26.20, which could cause scripts relying on permutation-specific tags to fail. - Fixed player friction not resetting for older content.
- Fixed a bug where in-flight http requests could freeze the game when the http client is destroyed in scripting.
- Fixed an issue that caused websockets to not complete their connection with the server.
- Fixing a bug with Debug Drawing and Primitive Shapes where they could get into a bad state when used with Simulated Players.
- Fixed
minecraft:replaceableto work with all parts of a multi-block. The component can no longer be defined in the permutations array, only allowed in the base components object.