This article would benefit from the addition of more images.
Please remove this notice once you have added suitable images to the article. The specific instructions are: Images/gifs/videos of the effects of the effect
{
"title": "Darkness",
"rows": [
{
"field": "See (link to #Causes article, displayed as <span style=\"white-space: nowrap;\">§ Causes</span>)",
"label": "Sources"
},
{
"field": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite particle-darkness.png article, displayed as 18x18px|link=|alt=EffectSprite particle-darkness.png: Sprite image for particle-darkness in Minecraft|class=pixel-image|)</span> #292721 (black) (seen with (link to commands article, displayed as commands))",
"label": "Particle"
},
{
"field": "Negative",
"label": "Type"
}
],
"invimages": [],
"images": [
"Darkness.png"
]
}
Darkness is a status effect that impairs a player's vision. It is caused by the activation of a naturally-generated sculk shrieker, or by being within detection range of a warden.
Darkness, when applied, dims the player's vision. A dark vignette appears around the player, which initially makes faraway objects hard to see. The vignette then steadily closes in around the player, diminishing the player's eyesight. The player can only see about 14 blocks away. When the effect wears off, the vignette retreats and the player's vision reverts to normal. Unlike Blindness, Darkness does not leave a circle of unaffected vision centered on the player; moreover, luminous objects such as fire can still be seen even when viewed from far away by a player with the effect applied.
With the Darkness effect, the player's vision slowly cycles every few seconds between complete darkness, and relative visibility where they can see within a distance of roughly 14 blocks. The strength of this pulsing effect can be adjusted using the "Darkness Pulsing"[JE only]/"Darkness effect strength"[BE only] slider under the accessibility settings, which is normally at 100%; when set to 0%, the player's vicinity does not darken at all, but their vision is still restricted to about 14 blocks.
Unlike other status effects, Darkness does not cause particles to appear around the player when it is naturally activated, nor does its icon appear in the player's heads-up display in Java Edition.[1] This is similar to when an effect is given using the /effect command with the hideParticles argument set to true. However, the particles do appear when hideParticles is set to false, and the effect's icon can be seen when entering the player's inventory.
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
More information was announced about Darkness, revealing that it is a status effect and is given by sculk shriekers. The Darkness effect was delayed until The Wild Update.