Game rule

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This article is about the options that affect the gameplay. For the command, see Commands/gamerule.
"Rules" redirects here. For rules of the Minecraft Wiki, see Minecraft Wiki:Wiki rules.

Game rules are a set of customizable options for a specific in-game world.

Modifying game rules

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The "Edit Game Rules" section of the "Create New World" screen on Java Edition.
The "Advanced" tab of "Edit World" screen on Bedrock Edition.

In Java Edition, game rules can be changed using toggle buttons on the "Edit Game Rules" menu built into the "Create World" and "World Options"​[upcoming JE 26.1] screens. The game rules are split into categories named "Player", "Mobs", "Spawning", "Drops", "World updates", "Chat", and "Miscellaneous".

In Bedrock Edition, about half of the game rules can be changed from the "Create New World" screen and the world options in both the "Edit World" screen and the game settings in the pause menu. The remainder can be changed only with commands, or in the "Export" interface in the Bedrock Editor.

When in-game, game rules can be changed using the /gamerule command, using the syntax /gamerule <rule> [<value>], where <rule> is the name of the game rule and <value> is an allowed value, which depends on the type of the game rule. The types are boolean (where the allowed values are either true, or false) and integer (where any whole number is able to be entered).

List of game rules

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The following is a list of game rules available in-game, their allowed values, and their availability in Java Edition and Bedrock Edition.

The categorization of game rules is based on Java Edition, except for Bedrock Edition exclusive game rules. The minecraft: prefix has been excluded from this list for the sake of brevity.

Some game rules can be changed in Bedrock Edition without cheats (either by /gamerule command or the world menus, e.g., World Options and Create New World), thus safely keeping achievements enabled while configuring these game rules.

Rules affecting chat output, including command feedback, death messages, and advancements.

Rule name Description Default value Type Availability in Bedrock Edition
JE: command_block_output
BE: commandblockoutput
Whether command blocks should notify admins when they perform commands. true Bool Cheats only
log_admin_commands Whether to log admin commands to server log. true Bool Java Edition exclusive
JE: send_command_feedback
BE: sendcommandfeedback
Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text. true Bool Cheats only
show_advancement_messages Whether advancements should be announced in chat. true Bool Java Edition exclusive
JE: show_death_messages
BE: showdeathmessages
Whether death messages are put into chat when a player dies. Also affects whether a message is sent to the pet's owner when the pet dies. true Bool Without cheats

Drops

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Rules controlling item drops from blocks, entities, and mobs, including drop decay mechanics.

Rule name Description Default value Type Availability in Bedrock Edition
JE: block_drops
BE: dotiledrops
Whether blocks should have drops. true Bool Without cheats[menu 1]
block_explosion_drop_decay Whether block loot is dropped by all blocks (false) or randomly (true) depending on how far the block is from the center of a block explosion (e.g. clicking a bed in dimensions other than the Overworld). true Bool Java Edition exclusive
JE: entity_drops
BE: doentitydrops
Whether entities that are not mobs should have drops. true Bool Cheats only
JE: mob_drops
BE: domobloot
Whether mobs should drop items and experience orbs. true Bool Without cheats[menu 2]
mob_explosion_drop_decay Whether block loot is dropped by all blocks (false) or randomly (true) depending on how far the block is from the center of a mob explosion (e.g. Creeper explosion). true Bool Java Edition exclusive
JE: projectiles_can_break_blocks
BE: projectilescanbreakblocks
Whether impact projectiles destroy blocks that are destructible by them, i.e. chorus flowers, pointed dripstone, and decorated pots. true Bool Without cheats
JE: tnt_explosion_drop_decay
BE: tntexplosiondropdecay
Whether block loot is dropped by all blocks (false) or randomly (true) depending on how far the block is from the center of a TNT explosion. false Bool Without cheats

Miscellaneous

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A collection of technical or utility rules that do not fit into other specific categories, such as command limits, debug info, and other mechanics.

Rule name Description Default value Type Availability in Bedrock Edition
JE: command_blocks_work
BE: commandblocksenabled
Whether command blocks should be enabled in-game. true Bool Cheats only[menu 2]
global_sound_events Whether the wither's spawning sound, the ender dragon's death sound and the end portal activation sound are heard by all players regardless of location. true Bool Java Edition exclusive
max_block_modifications Controls the maximum number of blocks changed when using /clone, /fill, or /fillbiome. 32768 Int Java Edition exclusive
max_command_forks The maximum number of forks (contexts) that can be created during one tick. Applies to command blocks and functions. 65536 Int Java Edition exclusive
JE: max_command_sequence_length
BE: maxcommandchainlength
The maximum length of a chain of commands that can be executed during one tick from one execution source. Applies to command blocks and functions. 65536 Int Cheats only
max_minecart_speed
["Minecart Improvements" Experiment only]
The maximum speed a minecart may reach. 8 Int

min:1 max:1000

Java Edition exclusive
reduced_debug_info Whether the debug screen shows all or reduced information; and whether the effects of F3 + B (entity hitboxes) and F3 + G (chunk boundaries) are shown. false Bool Java Edition exclusive
JE: tnt_explodes
BE: tntexplodes
Whether TNT explodes after activation. true Bool Without cheats[menu 1]

Rules that manage mob behavior, such as mob griefing, anger mechanics, and raids.

Rule name Description Default value Type Availability in Bedrock Edition
forgive_dead_players Makes angered neutral mobs within 65 x 21 x 65 blocks centered on the targeted player stop being angry when the player dies. true Bool Java Edition exclusive
max_entity_cramming The maximum number of pushable entities a mob or player can push, before taking 6HP❤️❤️❤️ entity cramming damage per half-second. Setting to 0 disables the rule. Damage affects Survival-mode or Adventure-mode players, and all mobs but bats. Pushable entities include non-Spectator-mode players, any mob except bats, as well as boats and minecarts. 24 Int Java Edition exclusive
JE: mob_griefing
BE: mobgriefing
Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, villagers, silverfish, snow golems, ravagers and end crystals[BE only] should be able to change blocks, and whether mobs can pick up items. When mob_griefing is disabled, piglins do not pick up gold ingots, but a player can still barter with them by using the item on the mob. Similarly, villagers do not pick up food items but can still breed until they run out of any food already in their inventory. This also affects the capability of zombie-like creatures like zombified piglins and drowned to pathfind to turtle eggs. true Bool Cheats only[menu 2]
raids Whether raids are enabled. true Bool Java Edition exclusive
universal_anger Makes angered neutral mobs attack any nearby player, not just the player that angered them. Works best if forgive_dead_players is disabled. false Bool Java Edition exclusive

Player

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Rules directly impacting player mechanics, such as damage sources, keep inventory, and respawning behavior.

Rule name Description Default value Type Availability in Bedrock Edition
allow_entering_nether_using_portals Whether the Nether can be entered by using Nether portals. true Bool Java Edition exclusive
JE: drowning_damage
BE: drowningdamage
Whether the player should take damage when drowning. true Bool Cheats only
elytra_movement_check Whether the server should check player speed when the player is wearing elytra. Often helps with jittering due to lag in multiplayer. true Bool Java Edition exclusive
ender_pearls_vanish_on_death Controls whether thrown ender pearls vanish when the player dies. true Bool Java Edition exclusive
JE: fall_damage
BE: falldamage
Whether the player should take fall damage. true Bool Cheats only
JE: fire_damage
BE: firedamage
Whether the player should take damage in fire, lava, campfires, or on magma blocks. true Bool Cheats only
fire_spread_radius_around_player Controls the maximum distance in blocks that fire can spread around a player. Set to -1 for an unlimited distance. 128 Int Java Edition exclusive
JE: freeze_damage
BE: freezedamage
Whether the player should take damage when inside powder snow. true Bool Cheats only
JE: immediate_respawn
BE: doimmediaterespawn
Players respawn immediately without showing the death screen. false Bool Without cheats[menu 1]
JE: keep_inventory
BE: keepinventory
Whether the player should keep items and experience in their inventory after death. false Bool Cheats only[menu 2]
JE: limited_crafting
BE: dolimitedcrafting
Whether players can craft only those recipes that they have unlocked. false Bool Cheats only
JE: locator_bar
BE: locatorbar
Whether the player's locator bar is enabled, indicating the location of players or entities. true Bool Without cheats[menu 3]
JE: natural_health_regeneration
BE: naturalregeneration
Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as golden apples, the Regeneration effect, etc.). true Bool Without cheats[menu 1]
player_movement_check Whether the server should check player speed. true Bool Java Edition exclusive
players_nether_portal_creative_delay Controls the time that a creative player needs to stand in a nether portal before changing dimensions. 0 Int Java Edition exclusive
players_nether_portal_default_delay Controls the time that a non-creative player needs to stand in a nether portal before changing dimensions. 80 Int Java Edition exclusive
JE: players_sleeping_percentage
BE: playerssleepingpercentage
What percentage of players in the Overworld must sleep to skip the night. A percentage value of 0 or less allows the night to be skipped by just 1 player, and a percentage value more than 100 prevents players from skipping the night. 100 Int Without cheats[menu 1]
pvp Whether players can damage other players. true Bool Without cheats[menu 3]
JE: respawn_radius
BE: spawnradius
The number of blocks outward from the world spawn coordinates that a player spawns in when first joining a server or when dying without a personal spawnpoint. Has no effect on servers where the default game mode is Adventure. 10 Int Without cheats[menu 1]
spawn_monsters Whether monsters can spawn naturally. true Bool Java Edition exclusive
spectators_generate_chunks Whether players in Spectator mode can generate chunks. true Bool Java Edition exclusive

Spawning

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Rules that toggle the natural spawning of various mobs and entities.

Rule name Description Default value Type Availability in Bedrock Edition
JE: spawn_mobs
BE: domobspawning
Whether mobs should spawn naturally, or via global spawning logic, such as for cats, phantoms, patrols, wandering traders, or zombie sieges. Does not affect special spawning attempts, like monster spawners, raids, or iron golems. true Bool Cheats only[menu 2]
spawn_patrols Whether patrols can spawn. true Bool Java Edition exclusive
JE: spawn_phantoms
BE: doinsomnia
Whether phantoms can spawn in the nighttime. true Bool Cheats only
spawn_wandering_traders Whether wandering traders can spawn. true Bool Java Edition exclusive
spawn_wardens Whether wardens can spawn. true Bool Java Edition exclusive
spawner_blocks_work Enable or disable monster spawner blocks. true Bool Java Edition exclusive

World Updates

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Rules related to the world environment, including time progression, weather cycles, and fluid dynamics.

Rule name Description Default value Type Availability in Bedrock Edition
JE: advance_time
BE: dodaylightcycle
Whether the daylight cycle and moon phases progress. true Bool Cheats only[menu 2]
JE: advance_weather
BE: doweathercycle
Whether the weather can change naturally. The /weather command can still change weather. true Bool Cheats only[menu 2]
lava_source_conversion Whether new sources of lava are allowed to form. false Bool Java Edition exclusive
max_snow_accumulation_height The maximum number of snow layers that can be accumulated on each block. 1 Int Java Edition exclusive
JE: random_tick_speed
BE: randomtickspeed
How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 and negative values disables random ticks, higher numbers increase random ticks. Setting to a high integer results in high speeds of decay and growth. Numbers over 4096 make plant growth or leaf decay instantaneous. 3[JE only]
1[BE only]
Int Cheats only[menu 2]
spread_vines Whether vines can spread to other blocks. Cave vines, weeping vines, and twisting vines are not affected. true Bool Java Edition exclusive
water_source_conversion Whether new sources of water are allowed to form. true Bool Java Edition exclusive

Bedrock Edition exclusive

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Game rules that are specific to Bedrock Edition and do not have direct equivalents in Java Edition.

Rule name Description Default value Type Availability in Bedrock Edition
dofiretick Whether fire should spread and naturally extinguish. true Bool Without cheats[menu 1]
functioncommandlimit The maximum number of commands that can be executed by /function at once. 10000 Int Cheats only
recipesunlock Whether the player needs to collect items to unlock recipes in the recipe book. true Bool Without cheats[menu 1]
respawnblocksexplode Prevents beds/respawn anchors from exploding in other dimensions. true Bool Without cheats[menu 1]
showbordereffect Whether the particles of the border block are shown. true Bool Cheats only
showcoordinates Whether the player's coordinates are displayed on the HUD. true Bool Without cheats[menu 1]
showdaysplayed Whether the world's in-game day count is displayed on the HUD. false Bool Without cheats[menu 1]
showrecipemessages Whether the recipe toasts are displayed. true Bool Without cheats
showtags Hides the "Can place on" and "Can destroy" block lists from item lore, as well as item lock indicators. true Bool Without cheats

Notes

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  1. a b c d e f g h i j k These game rules are available under "Advanced" section of the world menus (e.g., World Options and Create New World).
  2. a b c d e f g h These game rules are available under "Cheats" section of the world menus.
  3. a b These game rules are available under "Multiplayer" section of the world menus.

Additional behavior

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This section needs expansion.
 
You can help by expanding it.

This section explains more complex behaviors of certain gamerules.

  • raids
    • When false, the Bad Omen effect is not removed from a player when entering a village.
    • Stops a raid if set to false while a raid is in progress, but the existing raid mobs do not despawn.
  • JE: entity_drops
    BE: doentitydrops
    • When false, removing items from item frames do not drop them.
  • JE: mob_drops
    BE: domobloot
  • JE: spawn_mobs
    BE: domobspawning
    • Affects only natural mob spawning. Mobs from structures,‌[Java Edition only] monster spawners, and events still spawn when set to false.
  • JE: block_drops
    BE: dotiledrops
    • When false, containers still drop their contents, but not themselves.
      • Shulker boxes do not drop anything, causing the items in them to be lost.
    • When false, destroying an armor stand does not drop it nor any armor it had equipped.
    • When false, item frames still drop themselves and their items.
    • When false, infested blocks do not spawn silverfish when broken.
  • JE: drowning_damage
    BE: drowningdamage
    • When false, the player still loses air, but does not take damage when the air is depleted.
  • JE: fire_damage
    BE: firedamage
    • When false, the player may still be set on fire, but does not take damage when on fire.
  • forgive_dead_players
    • Every neutral mob that can be aggravated remain aggravated even after the offending player dies, with the exception of piglins when a player does not wear golden armor and iron golems when it is created from a village where the player has a reputation of -100 or lower.
  • JE: keep_inventory
    BE: keepinventory
    • When true, players also retain their experience upon death.
    • When true, health and hunger are still reset as normal upon death.
    • When true, all effects are still removed upon death.[3]
    • When true, items enchanted with Curse of Vanishing do not disappear upon death.[4]
  • JE: mob_griefing
    BE: mobgriefing
    • When false, prevents all mobs from modifying the environment in any way. This includes trampling crops and turtle eggs, picking up items, destroying blocks, or moving blocks. Specifically, it prevents:
      • Allays from picking up dropped items.
      • Blazes from creating fire or lighting campfires.
      • Creepers from destroying blocks when they explode, although they still damage entities.
      • Dolphins from picking up dropped items.‌[JE only]
      • End crystals from destroying blocks when they explode, although they still damage entities.
      • Ender dragons from destroying blocks, causing it to just fly through them instead.
      • Endermen from picking up or placing blocks.
      • Evoker from turning blue sheep red.‌[JE only]
      • Foxes from picking sweet berries from a sweet berry bush and picking up dropped items.
      • Ghast fireballs from exploding blocks and creating fire. They still damage entities.
      • Piglins from attempting to barter by picking up dropped items; using the item on them still works.
      • Rabbits from eating carrot crops.
      • Ravagers from destroying crops and leaves.
      • Sheep from turning grass blocks into dirt, but does not prevent the regrowth of wool. They still act as if they are eating the grass and regrow their wool upon doing so, but the grass remains and the grass breaking sound does not play.
      • Silverfish from hiding in infested blocks and destroying those blocks when hatching.
      • Snow golems from creating snow trails.
      • Villagers from farming and picking up items. However, they can still open doors and throw items.
      • Withers and their heads from destroying blocks with their explosions. Entities are still damaged, and a wither rose drops as an item.
      • Zombies from breaking doors, picking up items, and attacking turtle eggs.
    • Prevents cobwebs from spawning when a mob with the Weaving effect dies.
    • Has no effect on bees, breezes, frogs, turtles or the player.
  • JE: players_sleeping_percentage
    BE: playerssleepingpercentage
    • When set to 0, at least one player is still required to sleep to skip the night.
    • When set to a number greater than 100, night is not skipped no matter how many players are sleeping.
  • JE: random_tick_speed
    BE: randomtickspeed
  • max_snow_accumulation_height
    • When set to 0, snow layers do not form at all.
    • When set to 8 or higher, snow forms up to the level of a full block, but no greater than that.
  • JE: tnt_explodes
    BE: tntexplodes
    • When set to false, TNT Minecarts cannot be ignited.
      • This includes through Activator Rails, Cramming, and destruction while in motion.
  • universal_anger
    • Every neutral mob that can be aggravated targets all nearby players whenever they are aggravated.
    • Bees attack all nearby players when their beehive is broken, regardless of the setting of this gamerule.[7]
      • Bees becoming angry when attacked works as expected.

History

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Java Edition

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Java Edition
1.4.212w32aAdded /gamerule.
Added the following gamerules:
  • doFireTick
  • mobGriefing
  • keepInventory
  • doMobSpawning
  • doMobLoot
  • doTileDrops
12w38aAdded game rule commandBlockOutput.
1.6.113w23aAdded game rule naturalRegeneration.
13w24aAdded game rule doDaylightCycle.
1.814w03aAdded game rule logAdminCommands.
14w10aAdded game rule showDeathMessages.
14w17aAdded game rule randomTickSpeed.
14w26aAdded game rule sendCommandFeedback.
14w29aAdded game rule reducedDebugInfo.
Added the ability to create dummy game rules.
1.8.1pre1Added game rule doEntityDrops.
Game rule doTileDrops no longer affects entities.
1.915w37aAdded game rule spectatorsGenerateChunks.
15w51aAdded game rule spawnRadius.
16w07aAdded game rule disableElytraMovementCheck.
1.1116w38aAdded game rule doWeatherCycle.
Added game rule maxEntityCramming.
1.1217w13aAdded game rule doLimitedCrafting.
17w16bAdded game rule maxCommandChainLength.
17w18aAdded game rule announceAdvancements.
pre1Added game rule gameLoopFunction.
1.1317w45aRemoved the ability to create dummy game rules.
17w49bRemoved game rule gameLoopFunction. Its functionality was replaced with and expanded by the minecraft:tick function tag.
1.14.3pre3Added game rule disableRaids.
1.1519w36aAdded the following gamerules:
  • doInsomnia
  • doImmediateRespawn
  • drowningDamage
  • fallDamage
  • fireDamage
1.15.2pre1Added the following gamerules:
  • doPatrolSpawning
  • doTraderSpawning
1.1620w17aGame rules can now be changed upon world creation.
pre1Added the following gamerules:
  • universalAnger
  • forgiveDeadPlayers
1.1720w48aAdded game rule freezeDamage.
20w51aAdded game rule playersSleepingPercentage.
1.1922w16aAdded game rule doWardenSpawning.
1.19.322w44aAdded the following game rules:
  • blockExplosionDropDecay
  • mobExplosionDropDecay
  • tntExplosionDropDecay
  • snowAccumulationHeight
  • waterSourceConversion
  • lavaSourceConversion
  • globalSoundEvents
1.19.423w03aAdded game rule commandModificationBlockLimit.
23w06aAdded game rule doVinesSpread.
1.20.223w31aThe randomTickSpeed game rule now affects the formation of snow and ice,[8] as well as the filling of cauldrons with rain.[9]
pre1Added game rule enderPearlsVanishOnDeath.
1.20.323w41aAdded game rule maxCommandForkCount.
23w42aAdded the following gamerules:
  • projectilesCanBreakBlocks
  • playersNetherPortalDefaultDelay
  • playersNetherPortalCreativeDelay
1.20.524w03aAdded game rule spawnChunkRadius.
1.2124w21aAdded game rule entitiesWithPassengersCanUsePortals.
pre1Removed game rule entitiesWithPassengersCanUsePortals. Entities with passengers can now use portals by default.
1.21.2
Experiment
Minecart Improvements
24w33aAdded game rule minecartMaxSpeed with a default of 8 and maximum of 1000.
1.21.2pre1Added game rule disablePlayerMovementCheck.
1.21.525w06aAdded game rule allowFireTicksAwayFromPlayer.
25w10aAdded game rule tntExplodes.
1.21.6
Experiment
Locator Bar
25w15aAdded game rule useLocatorBar which is enabled by default.
1.21.625w17aRenamed game rule useLocatorBar to locatorBar.
The locatorBar game rule is available without experiment.
1.21.925w31aRemoved game rule spawnChunkRadius.
25w35aAdded the following gamerules:
  • allowEnteringNetherUsingPortals
  • enableCommandBlocks
  • spawnMonsters
  • pvp
25w37aRenamed game rule enableCommandBlocks to commandBlocksEnabled.
Added gamerule spawnerBlocksEnabled.
1.21.1125w44aAll game rules have now been moved into a registry.
Because of that, all game rules have been renamed to resource locations in snake case instead of camel case. Many of the rules have been renamed to reflect their names in the "Edit Game Rules" menu of the Create New World screen, some values are also inverted.
Some game rules that did not have a limited value range now do, being a minimum value of 0 or 1 and a maximum value.
Added game rule fire_spread_radius_around_player.
Removed game rules doFireTick and allowFireTicksAwayFromPlayer.
25w45aThe limit for the max_entity_cramming game rule has been changed to a minimum of 0.
Upcoming Java Edition
26.1snap3The game rules screen is now accessible in-game through a new World Options screen in the pause menu.
A search bar has been added to the top of the game rules screen, both in-game and in the world creation menu.
snap5The search bar now also selects game rules based on description and category in addition to namespaced ID and name.

Bedrock Edition

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Pocket Edition
1.0.5alpha 1.0.5.0Added /gamerule.
Added the following gamerules:
  • drowningDamage
  • fallDamage
  • fireDamage
  • pvp
1.1.0alpha 1.1.0.0Added the following gamerules:
  • doDaylightCycle
  • doEntityDrops
  • doFireTick
  • doMobSpawning
  • doMobLoot
  • doTileDrops
  • doWeatherCycle
  • keepInventory
  • mobGriefing
Bedrock Edition
1.6.0beta 1.6.0.6Added game rule doInsomnia.
1.7.0beta 1.7.0.2Added game rule commandBlocksEnabled.
1.8.0beta 1.8.0.8Added game rule randomTickSpeed.
1.9.0beta 1.9.0.0Added the following gamerules:
  • showDeathMessages
  • immediateRespawn
  • functioncommandlimit
1.12.0beta 1.12.0.2Added the following gamerules:
  • spawnRadius
  • sendCommandBlockFeedback
?Added game rule commandBlockOutput.
Added game rule maxCommandChainLength.
Added game rule naturalRegeneration.
Added game rule sendCommandFeedback.[verify]
Added game rule showCoordinates.
Added game rule tntExplodes.
1.14.0Added game rule showTags.
?Removed the ability to create dummy gamerules.
1.16.210beta 1.16.210.53Added game rule freezeDamage.
1.17.30beta 1.17.20.20Added game rule respawnBlocksExplode.
?Added game rule showBorderEffect.
1.20.30Preview 1.20.20.21Added the following gamerules:
  • playersSleepingPercentage
  • recipesUnlock
Preview 1.20.30.20Added game rule doLimitedCrafting.
Preview 1.20.30.22The recipesUnlock game rule is now set to true by default.
1.20.40Preview 1.20.40.22The spawnRadius game rule is now set to 10 by default to match Java Edition.
1.20.50Preview 1.20.50.20Added game rule showRecipeMessages.
Preview 1.20.50.22Added game rule projectilesCanBreakBlocks.
1.21.0Preview 1.21.0.20Added game rule tntExplosionDropDecay.
Preview 1.21.0.23Added game rule showDaysPlayed.
1.21.80
Experiment
Locator Bar
Preview 1.21.80.25Added game rule locatorBar.
1.21.90Preview 1.21.90.23The locatorBar game rule is now available without experiment.

Issues

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Issues relating to "Game rule" or "Gamerule" are maintained on the bug tracker. Issues should be reported and viewed there.

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Screenshots

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References

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  1. MC-154922
  2. MCPE-73842
  3. MC-67352 — resolved as "Works As Intended".
  4. MC-108353 — resolved as "Works As Intended".
  5. MC-249308
  6. MC-261250 — resolved as "Invalid".
  7. "Revamped anger management for neutral mobs in minecraft. Now angered neutral mobs won't attack innocent bystanders, won't forget you just cuz you log out & log in, and won't keep killing you after you die & respawn. Etc. Find anything wonky? Report at bugs.mojang.com"@henrikkniberg on X (formerly Twitter), June 5, 2020
  8. MC-93320 — Water freezes even if randomTickSpeed is 0 — resolved as "Fixed".
  9. MC-93820 — Rain filling cauldrons is not affected by randomTickSpeed — resolved as "Fixed".
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