Weather

Weather in Minecraft consists of occasional precipitation and storms that are temporary but global.[1]
Behavior
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The type of weather that occurs depends on several variable factors, including the temperature of the current biome, and the altitude in which it occurs.
Players who have cheats enabled can change the current weather if they wish, using the /weather command. In Bedrock Edition, /toggledownfall also switches to inclement weather, or vice versa.
Weather changing with time can be toggled on or off using the doWeatherCycle game rule. When set to false, the weather stays the same indefinitely, unless altered using the /weather command.
Effects
[edit | edit source]Inclement weather reduces the sky light level, depending on the severity of the storm. Because of this, villagers return to their homes until the storm passes.
The sky itself darkens, to the point where celestial bodies (including the sun, moon, and stars) are no longer visible. The clouds darken depending on the severity of the weather; note that the clouds themselves do not precipitate. Although the sun is not visible during rain, the glow associated with sunrise and sunset is still visible.
Rain
[edit | edit source]Rain occurs only in biomes with a temperature of 0.15–0.95. Rainstorms reduce the light level to 12 in full daylight.[2]
Rain extinguishes fires (including flaming arrows[3]). However, it does not extinguish fires on netherrack,[4] and it does not solidify lava. Mobs that are on fire are extinguished on contact with rain; this prevents skeletons and zombies from burning during the day. Conversely, endermen and snow golems may die due to their weakness to water. Endermen teleport randomly until they find a dry place. Blazes and striders that are brought into the Overworld take damage and eventually die from being in contact with rain.

Other interesting effects caused by rain:
- Fish are more abundant during rain.[5]
- Wolves shake themselves dry if they are not moving [BE only].
- Farmland becomes hydrated if it isn't already.[6]
- Rain fills up cauldrons with water, albeit slowly.
Rain particles make noise when they hit a block, and this noise can be heard at any point within 16 blocks. These particles can be disabled by setting Particles to "Minimal" in the Video Settings menu.[Java Edition only]
Snow
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Snowfall occurs only in biomes with a temperature less than 0.15, or above a sufficient altitude. Like rainstorms, snowfall reduces the light level to 12 in full daylight. In Bedrock Edition, leaves gradually take on a frosted appearance once snowfall begins in snowy biomes.
As it snows, snow layers regenerate over all non-transparent blocks.[7] In Bedrock Edition, these snow layers accumulate and grow over time. Snow does not cover transparent blocks.
Any entities on fire are not extinguished upon contact with snow.
Thunderstorm
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Thunderstorms may occur in any biome and are combined with rain, snowfall, or clear weather depending on the temperature. They reduce the internal sky light level. At noon the internal sky light level at surface is only 10. However, in mob spawning system, the light level from the sky is treated as if it were 0, allowing hostile mobs to spawn at any time of the day.[8]
Lightning
[edit | edit source]Lightning occurs frequently during thunderstorms, if there is rain. It strikes randomly, creating fires where it strikes, igniting any nearby flammable materials, but the rain usually puts the fire out before it can spread. Lightning can strike only blocks that are exposed to the rain. Lightning does not occur naturally in biomes that are too hot or dry to have rain or so cold that it snows instead of rains, but can still be summoned with a channeling trident.
Lightning deals 5HP damage to entities on normal difficulty, not including the damage done by the fire it causes. It turns creepers into charged creepers, villagers into witches, pigs into zombified piglins, and mooshrooms into their brown variants.
Lightning may randomly spawn a "skeleton trap" skeletal horse, with a chance of 3.75–7.5% on Easy, 7.5–20% on Normal, and 11.25–33.75% on Hard, depending on the regional difficulty.
Thunder is a sound that occurs every time lightning strikes. It can be heard by the player up to 160,000 blocks away from the position of the lightning strike. Thunder is heard instantly, regardless the player's distance from the lightning strike itself.
Lightning may be manually summoned with the /summon lightning_bolt command. While it is summoned as an entity, it cannot be referred to by commands or selectors.
If the player throws a trident enchanted with channeling during a thunderstorm, it summons a lightning bolt at the thrown area.
End flash
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An end flash is a weather-like event that occurs in the End. Block lighting becomes purple tinted during the flash, which is more noticeable on lower brightness settings, and a sound effect plays. There is a 30 second delay between flashes, and each flash lasts between 5 and 19 seconds. End flashes are only visual, and thus do not affect gameplay. In Bedrock Edition, End flashes only occur when Vibrant Visuals is enabled, and are treated as global directional light sources, creating shadows.
Videos
[edit | edit source]History
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Development
[edit | edit source]| October 22, 2009 | Showcased rain. | ||||||
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| October 22, 2009 | Rain is now shown to be thinner. | ||||||
Java Edition
[edit | edit source]| Java Edition Classic | |||||||
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| 0.26 SURVIVAL TEST | Rain was introduced purely for cosmetic purposes, toggled by pressing F5. The mechanics were simple, testing only if there is a block above to shelter the rain. | ||||||
| Java Edition Indev | |||||||
| 20100218 | Pressing F5 no longer toggles rain. | ||||||
| Java Edition Infdev | |||||||
| 20100413 | Pressing F5 now toggles rain again. The rain effects are broken, resulting in only rain particles appearing around the player. They always appear at sea level. | ||||||
| Since pressing F5 also toggles between first and third person view, these particles are visible only in third person view. | |||||||
| Java Edition Alpha | |||||||
| v1.0.4 | Added Winter mode. While generating a world, there is a 25% chance to get a snowy world, where snow falls continuously. This feature was eventually removed with the introduction of biomes. | ||||||
| v1.2.0 | ? | Removed Winter mode, and replaced it with biomes. | |||||
| Java Edition Beta | |||||||
| 1.5 | October 22, 2009 | Weather was shown in a teaser video alongside achievements. Thunderstorms are shown to darken the sky/lighting the same amount as rain, despite the video being recorded in singleplayer. Rain and thunder also do not have unique sounds yet, with the former producing the sound of flowing water. | |||||
| release | Weather was introduced. Rain, snowfall, and thunderstorms were implemented. Rain looks identical to the rain in Classic, but now has unique sounds. | ||||||
| Added the ability for lightning strikes to charge creepers and transform pigs into zombie pigmen. | |||||||
| Compared to the teaser video, thunderstorms now darken the sky and lighting further than rain, except in multiplayer. Weather in multiplayer also starts and stops instantly with no transitions. | |||||||
| 1.5_01 | Fixed a bug where rain fell through certain blocks like glass, stairs and slabs. | ||||||
| 1.6 | Test Build 3 | Fixed a bug where the rain seemed to freeze when climbing down ladders until you reached the bottom or changed direction, possibly indicating that you climbed at same speed as the rain fell. | |||||
| Fixed a bug where rain and snow fell underwater. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Snowfall destroys redstone, torches, saplings, and minecart rails. | |||||
| Beta 1.9 Prerelease 5 | Fixed the above bug. | ||||||
Added the /toggledownfall command, which can change the weather. | |||||||
| 1.3.1 | 12w18a | As a result of singleplayer being changed to an internal server, weather transitions have been removed, and the sky and lighting during a thunderstorm now look the same as when raining.[9] | |||||
| 12w23a | Weather transitions have been restored. | ||||||
| 1.4.2 | 12w32a | Added the /weather command, which can change the weather. | |||||
| 1.7.2 | 13w39a | The clouds, sky, and lighting once again appear darker during thunderstorms. | |||||
| 1.8 | 14w03a | Lightning now transforms villagers into witches. | |||||
| 14w30a | Lightning can now be manually summoned with the /summon LightningBolt command. | ||||||
| 1.9 | 15w38a | There is a chance (depending on regional difficulty) that a lightning strike spawns a "skeleton trap" skeletal horse. | |||||
| 16w04a | Rain sounds updated. Now more ambient/quieter and sounds more realistic. | ||||||
| 1.11 | 16w38a | Added the game rule doWeatherCycle, which toggles natural weather changing. | |||||
| 1.13 | 17w45a | Removed the /toggledownfall command. | |||||
| 1.17 | 20w46a | Cauldrons can now be filled with powder snow during snowfall. | |||||
| 1.18 | 21w44a | Sleeping now resets the weather cycle only if it is currently raining or snowing.[10] Therefore, sleeping frequently no longer prevents rain or snow from happening. | |||||
Bedrock Edition
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | Added weather and weather transitioning. | |||||
| build 2 | Leaves in snowy taigas now appear frost covered when snowfall happens. | ||||||
| build 9 | Rain is now visible from under water. | ||||||
| Rain now causes less lag. | |||||||
| v0.16.0 | build 1 | Added the /weather and /toggledownfall commands, which can change the weather. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 1.0.0.0 | Weather can now be skipped by sleeping. | |||||
| 1.1.0 | alpha 1.1.0.0 | Added the game rule doWeatherCycle, which toggles natural weather changing. | |||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
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| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added weather. |
| TU5 | Improved the rain edges (when looking up in rain). | ||||||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Clouds are now black during thunderstorms, thus telling the difference between rain and thunderstorms. | ||
| Added a "Weather Cycle" host option, which toggles natural weather changing as well as an option to manually change the weather. | |||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Weather transitioning was added.[verify] | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | There is a chance (depending on regional difficulty) that a lightning strike spawns a "skeleton trap" skeletal horse. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Rain sounds updated. Now more ambient/quieter and sounds more realistic. | ||
Issues
[edit | edit source]Issues relating to "Weather" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
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- Rain and snow still falls above the clouds. Notch's explanation is that the gray above the clouds during a storm is “another layer of clouds” and the origin of the rain.[11]
- Rain and snow are both considered the same weather effect by the game. This explains why there is no
/weather snowcommand. - Rain and snow actually fall one block into the void (Layer -1). This can be seen in Creative Mode by floating in the Void. No particles are emitted from the rain, due to the absence of a block below it for it to fall on.
- Lightning does not have an image file associated with it. Thus, it is coded directly into the game engine, allowing for dynamic, realistic lightning.
- Helen Zbihlyj created a design document for a scientifically accurate rework of Minecraft's weather system.[12]
Gallery
[edit | edit source]Screenshots
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Rain in the forest biome.
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Snowfall in a grove.
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Lightning during a thunderstorm.
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Weather darkens the sky to the extent of the sun being hidden from view.
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A combination of a thunderstorm and snowfall.
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A timelapse of leaves becoming frosted at the start of snowfall in Bedrock Edition.
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The boundary between rain and dry weather in a desert in Java Edition.
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The transition between rain and clear weather in Bedrock Edition.
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The boundary between rain and snow in Java Edition.
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The transition between snowfall and rainfall in Bedrock Edition.
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All weather transitions seen at once at the border of a stony shore and a desert.
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An End flash in Java Edition.
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An image of snow and rain from Notch's twitter.
References
[edit | edit source]- ↑ "It's temporal and global" – @notch (Markus Persson) on X (formerly Twitter), April 7, 2011
- ↑ "You can't see sun/moon/stars while it's raining, and days are one level darker." – @notch (Markus Persson) on X (formerly Twitter), April 7, 2011
- ↑ "I'm not making it solidify lava, as that would ruin all surface lava structures when the first rain hits. But it does put out fires." – @notch (Markus Persson) on X (formerly Twitter), April 7, 2011
- ↑ "it will not!" – @notch (Markus Persson) on X (formerly Twitter), April 8, 2011
- ↑ "Higher odds of catching fish while raining.. Good one. :D I'll try making it fill small holes with water, but it might be annoying.. brb" – @notch (Markus Persson) on X (formerly Twitter), April 7, 2011
- ↑ "Wolves get wet in the rain. Crops get watered. Anything else it should affect?" – @notch (Markus Persson) on X (formerly Twitter), April 7, 2011
- ↑ "Ice and snow will regrow, farms will autowater" – @notch (Markus Persson) on X (formerly Twitter), April 7, 2011
- ↑ "MUOAHAHA! Thunder Storms lower the brightness. That means daytime monsters during storms. This is freakily atmospheric." – @notch (Markus Persson) on X (formerly Twitter), April 11, 2011
- ↑ MC-673
- ↑ MC-63340 — Sleeping always resets time until rain — resolved as "Fixed".
- ↑ "there's another layer of clouds above the low one! That's why the sky turns gray." – @notch (Markus Persson) on X (formerly Twitter), October 29, 2011
- ↑ "Fun fact: there’s already a design document at Mojang with a scientifically correct & complete reworking of the weather system that would still make it biome-appropriate as it goes by thermotropic weather patterns. I know because I designed it. So the design doc is there." – @HelenAngel on X (formerly Twitter), July 4, 2024
Navigation
[edit | edit source]| Geography | |||||||||
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| Sky and fog | |||||||||
| Weather |
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| Dimensions | |||||||||
| World types |
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| Player constructions |
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| Matter | |||||||||
| Sound | |||||||||
| Joke |
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| Bugs |
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| Removed |
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