Dual wield

Dual wielding is a gameplay mechanic that allows players (and mobs) to hold two items or blocks[Java Edition only] simultaneously.
Usage
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Players can equip an item to the
off-hand slot from the inventory, similarly to armor. Players can also select an item and press F by default to automatically equip it. The off-hand slot then appears beside the HUD opposite from the main hand. If the player is in first-person view, then the off-hand appears in the screen along with the held item. Whichever hand should be the main hand is configurable in the Skin Customization menu.
The off-hand can use the item it holds when there are no items with a use function in the main hand (e.g. tridents, which can be thrown), or the item held on the main hand cannot be used directly (e.g. axe while not looking at a log, wood, or an oxidized/waxed copper block). Otherwise, the main hand takes priority over the off-hand. Players also cannot break blocks or attack with the off-hand, even if nothing is held in the main hand.
Combat
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A player can equip a bow, crossbow, spear, or trident in their off-hand. So far, these are the only weapons that can be used in the off-hand slot or in conjunction with another weapon. This allows for higher damage output, as players no longer have to switch between weapons; however, it disables the use of a shield. Players can left-click to attack with the equipped main-hand weapon (namely a sword or mace) and right click to attack with the off-hand weapon. However, if a player collides with an entity or another player while using a Riptide-enchanted trident, damage is dealt with the item in the player's main hand.
Shields can be held in the off-hand as defense. They do not take priority over the main hand, and cannot be used if the main hand item has a use functionality (such as a bow or spear).
Arrows held in the off-hand are prioritized over other arrows in the hotbar and the inventory. Players can equip a specific arrow in their off-hand slot to fire it with a bow. If the bow is held in the off-hand, then the arrow selected on the hotbar (with the main hand) is prioritized.
Tool use
[edit | edit source]When a tool with a right-click function is held in the off-hand with another tool or weapon selected in the hotbar, right-clicking on a block that is relevant to the off-hand tool uses that off-hand tool unless the selected tool in the hotbar can also be used on the same block, in which case the hotbar tool has priority.
When a firework is in the off-hand slot and is being used with a crossbow, right-click and hold to charge and when ready, right click again to fire a firework. Fireworks can be fired from crossbows only when in the off-hand slot.
Bedrock Edition
[edit | edit source]In Bedrock Edition, only a select few items can be placed in the off-hand slot and be dual-wielded. Some are related to combat, like shields, arrows, tipped arrows, firework rockets or a totem of undying, while others are for exploring, like filled maps or explorer maps, and for aesthetic such as sparklers[Minecraft Education only] and nautilus shells. Other items can be placed into the off-hand slot by using the /replaceitem command, but most items are unusable.
Mobs
[edit | edit source]Some mobs are also able to dual-wield, albeit to a more limited degree. For mobs that cannot pick up items, commands must be used in order for them to dual-wield.
The following mobs can dual-wield items:
Zombie
Husk
Drowned
Zombie Villager
Skeleton
Stray
Bogged
Parched
Wither Skeleton
Zombified Piglin
Piglin
Piglin Brute
Pillager
Vindicator
Evoker
Vex
Mobs do not actively use/consume most items or blocks in their off-hand, with a few exepctions:
Totem of Undying - used when the mob takes fatal damage.
Arrow,
Spectral Arrow,
Tipped Arrow,
Firework Rocket - used when an applicable mob is holding a bow or crossbow in their main hand. The held item is consumed when used as ammunition.
When a mob picks up a shield, they place it in their offhand if the slot is available.
Drowned are the only mob that can naturally spawn dual-wielding items, those being a trident/fishing rod in the main hand and a nautilus shell in the off-hand.
Piglins temporarily dual-wield when bartering/inspecting a gold-related item while holding a weapon.
History
[edit | edit source]Development
[edit | edit source]| 10 July 2011 | Jeb states that "Notch is working on dual-wielding of items" during an interview. | ||||||
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| May 28, 2015 | Dinnerbone tweets a picture of dual-wielding fish. | ||||||
| June 4, 2015 | Dinnerbone tweets a short guide explaining how the dual-wielding system works. | ||||||
Java Edition
[edit | edit source]| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.6 | Test Build 3 | Added maps, which require both hands to hold. | |||||
| Java Edition | |||||||
| 1.9 | 15w31a | ||||||
| 1.16 | pre3 | Swap item in hand now works while hovering over an item in inventory.[1] | |||||
Bedrock Edition
[edit | edit source]| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | ||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | The player can now use maps in the off-hand slot. | |||||
| 1.4.0 | beta 1.2.20.1 | The player can now hold sparklers in the off-hand slot. | |||||
| 1.5.0 | beta 1.5.0.0 | The player can now hold the nautilus shell in the off-hand slot. | |||||
| 1.8.0 | beta 1.8.0.10 | The player can now hold firework rockets in the off-hand. | |||||
| 1.10.0 | beta 1.10.0.3 | The player can now hold shields in the off-hand slot. | |||||
| 1.19.60 | Preview 1.19.60.24 | Using /replaceitem command can now put any item into the off-hand slot, but most items can not be used as when it is in the main hand. | |||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Added the off-hand slot, which can be used by maps and arrows only. It currently does not use an inventory sprite. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | The player can now hold the totem of undying. |
| 1.90 | The off-hand slot now uses the | ||||||
| The player can now hold shields in the off-hand slot. | |||||||
| The player can now hold firework rockets in the off-hand.[is this the correct version?] | |||||||
Issues
[edit | edit source]Issues relating to "Dual wield", "Dual wielding", or "Off-hand" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
[edit | edit source]Development images
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Dev image of incorrectly positioned hands.
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Dev image of incorrectly positioned hands.
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First image of a left hand.
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Dinnerbone dual wielding two types of fish.
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Dinnerbone dual wielding two swords.
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Dinnerbone's original guide on dual wielding. (Note: the information on this image is outdated.)
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Dinnerbone's original guide on dual wielding (cont.).
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Dinnerbone's original guide on dual wielding (cont.).
See also
[edit | edit source]References
[edit | edit source]Navigation
[edit | edit source]| General mechanics | |
|---|---|
| Technical mechanics | |
| Survival |
|
| Combat | |
| Environment | |
| Movement | |
| User interface | |
| Visuals | |
| Removed | |
| Unintended | |