Talk:Entity format
Entity inheritance should link ED pages
[edit source]So, I will be adding links for that in a few minutes. --Simanelix (T|C) 21:24, 27 February 2024 (UTC)
- Entity page should mention whether entities still use nbt data or if that was changed in 1.20.5 in the trivia section, and then link to the nbt structures section of the entity format page. - Lilithvia – Unsigned comment added by 172.110.56.109 (talk) at 03:29, 16 October 2024 (UTC). Please sign comments with ~~~~
Does Abstract Hurting Projectile replace Fireball?
[edit source]I didn't want to make any edits without being 100% certain but does the Fireball class still exist and contain Dragon Fireball and Wither Skull? On their individual entity data sections they say they inherit Fireball? It would make more sense with Wither Skull especially to just be Hurting Projectile. Fireball and Hurting Projectile also share the same "acceleration_power" tag. MarleyInBloom (talk) 00:51, 23 January 2025 (UTC)
- The placement of dragon fireballs and wither skulls under the "projectile" tab on the page is correct for JE 1.21.4. I use Yarn mappings to look at the code, so the class names I see are a little different than what is listed on the page, but everything looks to be in the correct order.
- From my copy of the JE 1.21.4 code (Yarn mappings), this is the current inheritance breakdown of the ProjectileEntity class:
- Projectile
- Explosive Projectile
- Abstract Fireball
- Fireball
- Small Fireball
- Abstract Windcharge
- Breeze Wind Charge
- Wind Charge
- Dragon Fireball
- Wither Skull
- Abstract Fireball
- Firework Rocket
- Fishing Bobber
- LLama Spit
- Persistent Projectile
- Arrow
- Spectral Arrow
- Trident
- Shulker Bullet
- Thrown
- Thrown Item
- Egg
- Ender Pearl
- Experience Bottle
- Potion
- Snowball
- Thrown Item
- Explosive Projectile
- Projectile
- This list matches what is on the page (with slightly different class names). Rampage455 (talk) 02:08, 23 January 2025 (UTC)
- Oh alright, I was just wanting to make sure. MarleyInBloom (talk) 02:22, 23 January 2025 (UTC)
Squid, Glow Squid and Dolphin
[edit source]As far as I know there is no way to add Age, ForceAge tags in their pages even though they have them (but cannot breed). Is there a way these can be added without the parent? Daliusite (talk) 10:49, 11 May 2025 (UTC)
Inheritance section: suspicious collapsible nested list behavior
[edit source]I found that adding class="mw-collapsible" inside a <div> or a <ul> consistently breaks the nested collapsible list. The only thing that worked was putting it in <li>:
<ul>
<li class="mw-collapsible"> element 1 <ul class="mw-collapsible-content">
<li class="mw-collapsible"> element 2 <ul class="mw-collapsible-content">
<li> element 3 </li>
</ul></li>
</ul></li>
</ul>
Becomes:
- element 1
- element 2
- element 3
- element 2
The only issue is that the [Collapse] button shows on the left of the element instead of on the right. Does anyone know how to get around that (without using mw-customtoggle and ruining the experience for screen reader users)?
Note: only the very first ul works with mw-collapsible, which is why in the article only Entity has the button on the right. Intricate (talk) 06:14, 20 August 2025 (UTC)
- Why are you using
mw-collapsibleinstead ofcollapsible? — BabylonAS 06:28, 20 August 2025 (UTC)- I used
mw-collapsiblebecause it was what was already in the article, and I didn't know aboutcollapsible. How do you use it? All my searches only give results formw-collapsible. Intricate (talk) 06:47, 20 August 2025 (UTC)collapsibleis specific to Minecraft Wiki and has some customizations (and it may be around here for longer thanmw-collapsible). Sadly there is no documentation on it. Also, it appears that the toggle issue is present withcollapsibletoo. BabylonAS 07:14, 20 August 2025 (UTC)
- I used
Allay inventory description uses old HandItems tag, should use new equipment tag
[edit source]Pretty simple—in the allay-specific data it says: "The item given by the player to the allay is stored in its HandItems[0] tag, not here." However, there is no HandItems tag anymore. It will instead be placed in either equipment.mainhand or equipment.offhand.
Question is which? I'm not experienced in testing this kind of stuff, so I'm looking for help from other editors. JustDeeevin (talk) 02:10, 23 October 2025 (UTC)
Missing data after update
[edit source]In the entity data of a bee, there are entries "last_hurt_by_player_memory_time", "last_hurt_by_player", "last_hurt_by_mob" and "ticks_since_last_hurt_by_mob" which are not mentioned in this page. I think that in the latest update they might have replaced HurtByTimeStamp with these. Can someone verify?
Link to picture of entity: https://cdn.luogu.com.cn/upload/image_hosting/0uk47jld.png Struct underscore (talk) 01:03, 23 February 2026 (UTC)
- zh:实体数据格式 (the Chinese page) actually has these tags (expand "生物共通标签" under "蜜蜂"). I speak Chinese, so I'll translate these and add the tags to the English page. ‑‑MinecraftExp123(talk|contribs) 02:47, 23 February 2026 (UTC)