This is a follow up to my previous two questions, here and here, but this time the game is played on a triangular grid.
You have an infinite triangular grid with some (finitely many) chips in some cells. Here are the rules of the game:
- You can always add or remove two chips in a cell.
- You can fire a chip in a cell (if there are multiple chips, pick one). When you fire a chip, you remove that chip and add three chips, one in each of the edge-adjacent cells as shown in the figure below. Clarification: This rule applies to both kinds of triangles, not just the one shown below.
Your goal is to reach, or prove that you can’t reach, an empty configuration starting from each of the following configurations.
Bonus: (not necessary for acceptance) In cases where you can reach the empty configuration, minimize the number of chips fired. And in cases where you can’t, minimize the number of left over chips.
Hint 1: SmarthBansal already answered A, C, and D, so this is a hint for B.
In this answer to my first question, Tim Seifert identified a lot of invariants (one for each row and each column). What is the analog of that here?









