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I'm working on an Android app using Jetpack Compose where users can customize their own screen layouts to create a native-feeling UI. The layout structure is completely dynamic — at runtime, based on some logic or user preferences, the app decides what UI elements (like Text, Button, etc.) and containers (Row, Column, Box, etc.) to render, and how to nest them.

For example, one user might have a Column with a Text and a Button, while another might have a Box containing nested Rows and multiple buttons. This configuration isn't known at compile time.

I’ve looked at the official Compose samples (https://github.com/android/compose-samples), but those examples seem to define UIs with fixed layouts known at compile time.

My question is: How can I dynamically build and render these varying UI hierarchies at runtime using Compose?

If you've worked on something similar or know of strategies to handle this kind of dynamic rendering, any guidance would be much appreciated!

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  1. Use a data model that represents your UI structure.

  2. Build a composable function that recursively renders the appropriate UI components based on the data model.

  3. Use state to dynamically update the UI when needed.

By following this approach, you would be able to create a highly flexible UI that adapts to runtime conditions and user preferences.

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  • For each smallest possible composable function, I have created the data class Am I going in correct direction? Variables present in composable function listens to the data class members which are state member variables. But how to write the main composable function? (Screen-level composable function) There is where I am currently stuck. Can you provide me with smallest example possible? Would be helpful @Abhitech Commented 2 days ago

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