Questions tagged [integration]
The integration tag has no summary.
22 questions
0
votes
1
answer
72
views
Game Physics Engine : Euler integration : why body under gravity is not covering 9.8 meters/second?
I am working on very basic physics engine and I used euler interation which works like below,
...
0
votes
1
answer
426
views
Converting physics example to Velocity Verlet / Leapfrog method
I'm looking at the impressive video about verlet integration.
I managed to implement a sphere falling, exactly like the video up to the minute mark 2:19 in the video.
I want to use velocity verlet ...
0
votes
0
answers
591
views
Integrating accelerometer data samples to get velocity and displacement
I am working on an android app built in Unity that would allow the users to track their movements by just using the data coming from the device sensors. I have read about similar issues already and I ...
1
vote
1
answer
766
views
How do you exactly implement a Semi-Implicit Euler type of movement in a 2D platformer?
So I've been following along Sebastian Lague's 2D platformer tutorial, and to understand exactly how
the physics of how a jump is done, I dug into the subject and noticed a lot of people, from ...
0
votes
0
answers
288
views
Integrating Moonsharp with Unity for Nintendo Switch project
Has anyone tried to run Unity project with integrated Moonsharp on Nintendo Switch? Can it be done? Are there any significant performance issues due to running Lua scripts?
EDIT: Sorry, I wasn't ...
0
votes
2
answers
604
views
How to limit speed while still adding external forces
I have a ship with a single thruster in space (no friction). My ship uses integration on every update, like this:
(PSEUDO CODE)
...
1
vote
1
answer
289
views
Simulating and predicting Box2D trajectories orbiting a planet
Okay, I have the following situation:
I want to launch a GameObject into orbit of a planet and using the dynamic rigidbody everything is working as I want. I simulate gravity and as it hits the ...
0
votes
1
answer
1k
views
How do I integrate Nvidia Ansel into my Unity game?
I want to be able to use the super high resolution image capabilities that ansel have to offer but I don't know how to add it as the only thing that i can find are C++ libraries on their website.
8
votes
1
answer
2k
views
Implementing proportional navigation in 3D
Good afternoon guys,
a = N * λ' * V
is the formula for the commanded acceleration required to hit the target,
where N is the proportionality constant, λ' is the change in line of sight and V is ...
2
votes
1
answer
669
views
EULER Integration
I'm a little confused over using integration to move a sprite. This is how I've always achieved this:
...
1
vote
2
answers
1k
views
Moving sprites using the accelerometer (Android)
In my previous game, I was moving my sprite like so:
...
6
votes
1
answer
981
views
Orbits: Combine the Pros of RK4, Symplectic Euler, and Verlet Velocity Integrator
Recently, I've implemented and compared a number of basic integrators for my physics engine. The 3 that gave me the best results are RK4, Symplectic Euler, and Verlet Velocity, but I think I need ...
3
votes
2
answers
3k
views
How do I integrate drag over distance?
In my game I want to model kind-of-accurate bullet physics. I have the following drag equation (in C#):
...
5
votes
1
answer
1k
views
Correct way to integrate scaled axis angular velocity into a quaternion
Across my travels on the internet I have came across two different ways of integrating a scaled axis angular velocity into a quaternion.
The first way converts the angular velocity into an axis angle ...
5
votes
2
answers
5k
views
Leapfrog integration vs Euler integrator
I am looking at various integration methods for my n-body simulation and I'm slightly confused about actual implementation of leapfrog integration.
According to the wikipedia page leapfrog method is ...