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Questions tagged [lua]

Lua is a powerful, fast, lightweight, embeddable scripting language. Lua is widely used as a scripting language by game programmers, perhaps owing to how easy it is to embed, its fast execution, and its short learning curve.

1 vote
3 answers
266 views

I have managed to create a state machine for my game core, like on turn start, on turn end, and another one. Now lets talk about effect/status. For generic effects such boosting stats for certain ...
Cryptoboink's user avatar
1 vote
0 answers
70 views

I'm making a bullet hell and I want to handle a variety of movement types for my bullets (waves, flying in circles, spirals, etc). I'm currently using the following to handle linear movement at a ...
Alphatron's user avatar
  • 111
0 votes
1 answer
204 views

I'm trying to figure out how to express parabolic motion (for example: \$y = x^2\$) using delta time. I thought about deriving it using a differential like \$y' = \frac{1}{2}x\$ but that results in a ...
shingo.nakanishi's user avatar
0 votes
1 answer
230 views

What does the phrase "Kinematic bodies do not react to forces and only collide with dynamic bodies" mean? Related: I'm always confused by game engine physics explanations I found this ...
shingo.nakanishi's user avatar
0 votes
1 answer
95 views

I've written two main functions who's purpose is to detect and resolve collisions between a moving rectangle and a non-moving rectangle. I have a decent understanding of how the algorithm works, and ...
Vonkswalgo's user avatar
2 votes
0 answers
154 views

In the experience I'm currently working on there has been a bug where, after death, the gun tools would stop working unless dropped and picked back up. However, when trying to debug this, I found that ...
FlintandStone's user avatar
0 votes
3 answers
354 views

I'm implementing friction into my game, and I'd like it to be framerate-independent. Here's my first solution, in Lua style pseudo-code: ...
Yolwoocle's user avatar
0 votes
1 answer
85 views

I have been recently looking for any information on creating multiple LODs (level of detail) for an inputted mesh. However, there does not appear a lot of articles or pseudo code on how to go about ...
Noah Williams's user avatar
0 votes
1 answer
485 views

I'm trying to add scripting with lua to my C++ game engine, and I'm pretty stumped on how to tackle the executing/processing part. I started by creating a ...
Konjointed's user avatar
0 votes
1 answer
81 views

I am developing a mod for a game with a Lua api. I am trying to detect if I am looking through from behind a window when I shoot an enemy. For context, when I shoot through this window I apply a ...
Ben R's user avatar
  • 1
1 vote
0 answers
252 views

I'm looking into options to allow a released UE5 game to be modded, with just "text files". That is, without having to use the Unreal Editor, and give access to the game code, to create the ...
Sebastien Diot's user avatar
1 vote
1 answer
169 views

I am developing a third-person shooting style game and I want to implement an armor system. The system that I have envisioned does not reduce the damage to 0, but by half. So the incoming damage is ...
Daniel Rudy's user avatar
0 votes
1 answer
154 views

I'm working on a Roblox game, but whenever I test it, none of the parts I added in the game display in the Explorer or in the game itself. It works perfectly fine when I view it in the studio, though. ...
Stelbert Stylton's user avatar
0 votes
1 answer
484 views

I am a rookie at Lua and Roblox Studio in general. I am attempting an easy and reasonably simple tutorial on how to make a pretty good looking tycoon game. In my "Core" script, I am ...
Bubba the Gamer's user avatar
0 votes
1 answer
182 views

I watched https://www.youtube.com/watch?v=F86edI_EF3s. I believe the following code is the complete code https://github.com/games50/breakout/tree/master/breakout13 And https://github.com/games50/...
shingo.nakanishi's user avatar

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