Questions tagged [planet]
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43 questions
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How to live on sphere?
What I want to achieve
I want to generate sphere planet world, seamless of course, for RTS game like Planetary Annihilation: TITANS, which means I want:
place walking agents on sphere, move them on a ...
2
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1
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Approach to rendering a planet texture
I'm making a space game using Godot 4, and I need to capture the "hugeness" of planets. I figured I'd use spheres with textures on them for planets. The textures have identifiable ...
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Quadtree UV mapping texture
I need help coming up with dynamic uv values (general formula) so that my texture looks continuous through all levels of my quadtree. level 0-1 works perfectly, level 1 subdivision looks great. but ...
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How to separate player state on shared object?
I'm new to game dev and I'm learning about quadtrees for planet rendering. I'm curious on how do I separate player state with quadtrees. For example I have a ship A that's getting close to a planet, ...
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Understanding use of "localUp" in planet mesh generation code
I'm following a tutorial on YouTube about procedural generation of planets. I'm puzzled in some aspects of the code shown. If any of you could explain the following points, I would be very pleased.
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What are the best LOD methods for planetary rendering?
I've been studying how to render planets for a while now. In 2013, a similar question, Which is the best LOD method for planet rendering? was asked. And the answers were: 1. CDLOD 2. GPUGCM 3. ...
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Right Axis warps on 3D planet's equator
I am using JavaScript and WebGL for a game which rotates a spaceship around a 3D planet. Below is the code for rotating a sphere spaceship and sphere planet. I looked over your camera code and now it ...
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How to make a cloudy looking planet?
In my game you navigate in space and you can come across planets. You can approach the planet and then land on it.
At first I wanted the planets to be spheres, but then I realised how unpractical this ...
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Why addForce creating some small movement in my game object?
I'm working in a project with Unity 2d where player walks on a small planet. I try to use some code from youtube tutorial to apply gravity to my planet.This code consists of two parts, Attractable and ...
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OpenGL height map accuracy for planetary rendering
I am trying to implement planetary rendering and I am trying to use OpenGL tessellation to model the terrain. Here is an overview picture using cube faces projected onto a sphere:
If I use the ...
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How to have 3d multiple planet gravity in unity c#?
Im using unity and I want to make a game where you can walk around small planets and the further away you get, the weaker the gravity, so you can go to other planets. All the tutorials so far only ...
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503
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Domain distortion on a spherical texture (planetary surface)
I am experimenting with procedural techniques to generate planetary terrain. I have close to zero knowledge so I started with something simple, using perlin noise and domain distortion.
My goal is to ...
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Planet Surface Rendering: Precision issues [duplicate]
I have been experimenting with C++ and OpenGL, and I am currently writing a program that renders the surface of a planet; specifically, our moon. It's a modified version of the GPU Gems implementation ...
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Workflow for creating spherical heightmaps
I'm wondering how I can create a spherical heightmap.
In my ideal workflow, you'd see a 3D sphere that you can edit using procedural terrain techniques (like World Creator) and that spherical terrain ...
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Simulating and predicting Box2D trajectories orbiting a planet
Okay, I have the following situation:
I want to launch a GameObject into orbit of a planet and using the dynamic rigidbody everything is working as I want. I simulate gravity and as it hits the ...