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Questions tagged [planet]

0 votes
1 answer
242 views

What I want to achieve I want to generate sphere planet world, seamless of course, for RTS game like Planetary Annihilation: TITANS, which means I want: place walking agents on sphere, move them on a ...
Tony Max's user avatar
2 votes
1 answer
399 views

I'm making a space game using Godot 4, and I need to capture the "hugeness" of planets. I figured I'd use spheres with textures on them for planets. The textures have identifiable ...
w94n9's user avatar
  • 21
0 votes
1 answer
270 views

I need help coming up with dynamic uv values (general formula) so that my texture looks continuous through all levels of my quadtree. level 0-1 works perfectly, level 1 subdivision looks great. but ...
Miguel Myers's user avatar
0 votes
0 answers
55 views

I'm new to game dev and I'm learning about quadtrees for planet rendering. I'm curious on how do I separate player state with quadtrees. For example I have a ship A that's getting close to a planet, ...
Memory1's user avatar
1 vote
2 answers
220 views

I'm following a tutorial on YouTube about procedural generation of planets. I'm puzzled in some aspects of the code shown. If any of you could explain the following points, I would be very pleased. ...
nicolas osorio bustos's user avatar
0 votes
0 answers
494 views

I've been studying how to render planets for a while now. In 2013, a similar question, Which is the best LOD method for planet rendering? was asked. And the answers were: 1. CDLOD 2. GPUGCM 3. ...
LonestarHTX's user avatar
0 votes
0 answers
88 views

I am using JavaScript and WebGL for a game which rotates a spaceship around a 3D planet. Below is the code for rotating a sphere spaceship and sphere planet. I looked over your camera code and now it ...
Jon White's user avatar
1 vote
0 answers
104 views

In my game you navigate in space and you can come across planets. You can approach the planet and then land on it. At first I wanted the planets to be spheres, but then I realised how unpractical this ...
Samuel Fyckes's user avatar
0 votes
1 answer
161 views

I'm working in a project with Unity 2d where player walks on a small planet. I try to use some code from youtube tutorial to apply gravity to my planet.This code consists of two parts, Attractable and ...
Kon's user avatar
  • 88
1 vote
1 answer
327 views

I am trying to implement planetary rendering and I am trying to use OpenGL tessellation to model the terrain. Here is an overview picture using cube faces projected onto a sphere: If I use the ...
wedesoft's user avatar
  • 125
0 votes
0 answers
153 views

Im using unity and I want to make a game where you can walk around small planets and the further away you get, the weaker the gravity, so you can go to other planets. All the tutorials so far only ...
Wera's user avatar
  • 1
1 vote
1 answer
503 views

I am experimenting with procedural techniques to generate planetary terrain. I have close to zero knowledge so I started with something simple, using perlin noise and domain distortion. My goal is to ...
Gonstasp's user avatar
  • 111
3 votes
1 answer
568 views

I have been experimenting with C++ and OpenGL, and I am currently writing a program that renders the surface of a planet; specifically, our moon. It's a modified version of the GPU Gems implementation ...
RedRuin's user avatar
  • 31
4 votes
1 answer
2k views

I'm wondering how I can create a spherical heightmap. In my ideal workflow, you'd see a 3D sphere that you can edit using procedural terrain techniques (like World Creator) and that spherical terrain ...
Theseus's user avatar
  • 41
1 vote
1 answer
289 views

Okay, I have the following situation: I want to launch a GameObject into orbit of a planet and using the dynamic rigidbody everything is working as I want. I simulate gravity and as it hits the ...
avanwieringen's user avatar

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