Questions tagged [sound]
Audio (heard) output of a game.
182 questions
1
vote
1
answer
163
views
How to implement engine sounds for racing games on weak systems without the use of tools like FMOD?
Asking this question because I want to implement performant sound handling on weaker systems. While focusing on such systems are a deadend since everyone has fast devices, I still want to do this as a ...
3
votes
3
answers
227
views
Can I use music/sounds licensed by "CC BY-ND 4.0" in a commercial game?
I want to use music in my game as background music, that is licenced by "Attribution-NoDerivatives 4.0 International". The licence says that it can be used commercially, but it also says ...
0
votes
0
answers
45
views
Unity 2022.3.45f1 no sound with external DAC
I use a Fiio K11 DAC to improve sound quality and quickly switch between headphones and speakers. Unfortunately Unity doesn't seem to be able to communicate with the device. From my understanding ...
1
vote
0
answers
101
views
How do I create a "sound field" using steam-audio?
The Steam-Audio library docs say the following:
You can use Ambisonic audio clips for sound fields: sounds playing from many directions around the listener. Ambient sounds are often a good candidate ...
0
votes
1
answer
71
views
Can I insert sound in the tooltip?
Before this, I try to insert an image in a tooltip and it was already done. But right now, I want to try to insert a sound in the tooltip. What I want to do is when I point my cursor to the object it ...
1
vote
0
answers
68
views
How to create basic spatial sound?
I am working on a very basic first person project. Given a sound source's X Y Z coordinates and the camera's X Y Z as well as the angle the camera is facing, I would like to know how these values can ...
0
votes
1
answer
1k
views
How can I reduce the file size of my Unity build that contains lots of audio files?
I create a mobile app in Unity that use lots of MP3 files.
Would you please tell me if there are any simple and easy softwares or tools that can reduce the MP3 file size ?
Or does Unity have a way to ...
0
votes
1
answer
206
views
Best moment to trigger sounds in 2D games
As a test project I am creating a 2D tower deffense game in Godot (C#). My question is about best practices in the industry on how to manage sound effects.
One of the enemies is represented by an Orc ...
0
votes
1
answer
329
views
How to play a sound when changing the value of a tkinter scale
I'm making a settings menu for my game, and would like to know if it is possible to play a sound every time a value of a scale is changed. For example, the user changes the scale from 1 to 2, a sound ...
0
votes
1
answer
1k
views
How can I come up with unintelligible spoken speech like what can be heard in The Sims?
When I search for "Voice Samples" and "Unintelligible Voice Samples" I can only find vocals of singers or just background noise of people talking at the distance, like a crowded ...
1
vote
1
answer
141
views
When do you need to add sound effects?
I am making a small 2D sidescrolling shooter and have all the basics done now. I have a player, enemies, different weapons and a map. I am unsure about at what point in development you should add ...
11
votes
1
answer
547
views
How can I make explosions sound more harmonious?
I'm working on a game* which has lots of explosions.
Audio feedback is important. If the explosion is large, or nearby, the player may want to take immediate action. I want a scaling audio cue for ...
1
vote
0
answers
83
views
How to implement a big audio source and a cluster of audio sources?
I have a 3D game. The sound engine supports:
playing ambient music to the player (two channels always the same)
playing static sounds from a single position in space
playing mobile sounds from a ...
0
votes
1
answer
52
views
why isnt this playing a sound?
This code is supposed to play a sound when I press 'E' but it's not working. also keep in mind I'm new to unity and coding in general so don't be to harsh if I made a really dumb mistake.
...
0
votes
1
answer
3k
views
How to play sound in WebGL build in Unity?
I have a project that works fine when I build for windows, but doesn't work when I switch platform to WebGL. The [SerializeField] AudioClip variables in the ...