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Questions tagged [sound]

Audio (heard) output of a game.

1 vote
1 answer
163 views

Asking this question because I want to implement performant sound handling on weaker systems. While focusing on such systems are a deadend since everyone has fast devices, I still want to do this as a ...
Hash's user avatar
  • 93
3 votes
3 answers
227 views

I want to use music in my game as background music, that is licenced by "Attribution-NoDerivatives 4.0 International". The licence says that it can be used commercially, but it also says ...
codymanix's user avatar
  • 394
0 votes
0 answers
45 views

I use a Fiio K11 DAC to improve sound quality and quickly switch between headphones and speakers. Unfortunately Unity doesn't seem to be able to communicate with the device. From my understanding ...
AzulShiva's user avatar
  • 679
1 vote
0 answers
101 views

The Steam-Audio library docs say the following: You can use Ambisonic audio clips for sound fields: sounds playing from many directions around the listener. Ambient sounds are often a good candidate ...
Luke B.'s user avatar
  • 1,031
0 votes
1 answer
71 views

Before this, I try to insert an image in a tooltip and it was already done. But right now, I want to try to insert a sound in the tooltip. What I want to do is when I point my cursor to the object it ...
Hidayah__0111's user avatar
1 vote
0 answers
68 views

I am working on a very basic first person project. Given a sound source's X Y Z coordinates and the camera's X Y Z as well as the angle the camera is facing, I would like to know how these values can ...
Jubel's user avatar
  • 21
0 votes
1 answer
1k views

I create a mobile app in Unity that use lots of MP3 files. Would you please tell me if there are any simple and easy softwares or tools that can reduce the MP3 file size ? Or does Unity have a way to ...
Job_September_2020's user avatar
0 votes
1 answer
206 views

As a test project I am creating a 2D tower deffense game in Godot (C#). My question is about best practices in the industry on how to manage sound effects. One of the enemies is represented by an Orc ...
jiop's user avatar
  • 101
0 votes
1 answer
329 views

I'm making a settings menu for my game, and would like to know if it is possible to play a sound every time a value of a scale is changed. For example, the user changes the scale from 1 to 2, a sound ...
CodeWizard777's user avatar
0 votes
1 answer
1k views

When I search for "Voice Samples" and "Unintelligible Voice Samples" I can only find vocals of singers or just background noise of people talking at the distance, like a crowded ...
Fulano's user avatar
  • 115
1 vote
1 answer
141 views

I am making a small 2D sidescrolling shooter and have all the basics done now. I have a player, enemies, different weapons and a map. I am unsure about at what point in development you should add ...
pion's user avatar
  • 55
11 votes
1 answer
547 views

I'm working on a game* which has lots of explosions. Audio feedback is important. If the explosion is large, or nearby, the player may want to take immediate action. I want a scaling audio cue for ...
Stomf's user avatar
  • 1,114
1 vote
0 answers
83 views

I have a 3D game. The sound engine supports: playing ambient music to the player (two channels always the same) playing static sounds from a single position in space playing mobile sounds from a ...
Tooster's user avatar
  • 308
0 votes
1 answer
52 views

This code is supposed to play a sound when I press 'E' but it's not working. also keep in mind I'm new to unity and coding in general so don't be to harsh if I made a really dumb mistake. ...
Henry's user avatar
  • 15
0 votes
1 answer
3k views

I have a project that works fine when I build for windows, but doesn't work when I switch platform to WebGL. The [SerializeField] AudioClip variables in the ...
xcrypt's user avatar
  • 498

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