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Questions tagged [godot]

Godot is a 2D and 3D open source game engine developed by the Godot Engine community. It features a built-in development environment which runs on Windows, macOS and Linux and can create games targeting PC, mobile and web platforms.

0 votes
1 answer
86 views

I'm adding deceleration to my player character, decreasing their velocity over time when the player releases the direction keys. With the code below, at non-perfect angles, the character seems to re-...
MyNamesRubber's user avatar
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0 answers
25 views

I'm working on a 2.5D game in Godot 4.5 that uses skeletal animation + ragdoll physics. I'm really happy with how the full ragdoll mode behaves, but I can't get anything close to a good active ragdoll ...
Eugene Khyst's user avatar
0 votes
1 answer
41 views

I have a problem with importing a 3D model from Blender into Godot 4. I created my apartment model in Blender and exported it as a .glb file into Godot 4.5. I generate the CollisionShape3D using Mesh →...
Ainur Khusnullin's user avatar
0 votes
1 answer
141 views

I am trying to make a game using Godot 4.5 where enemies spawn off-screen, but I faced this bug where they spawn on-screen instead: The white squares are the spawned enemies and the red is the player....
Jyle's user avatar
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0 votes
0 answers
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I have a setup in Godot with two different skeletons for male and female models. The skeletons are different because the proportions are different, but I want to use the same animations on both. Both ...
Luke B.'s user avatar
  • 1,031
0 votes
1 answer
169 views

I'm new to Godot and following a tutorial, which spawns enemies randomly. However, I'm trying to improve on this by checking that the enemies don't spawn on top of the player and cause an instant loss....
Erty Seidohl's user avatar
1 vote
3 answers
251 views

I’m trying to implement a top-down Zelda-like enemy movement system. Consider a screen of x tiles wide by y tiles tall, each tile being 16x16 pixels. I’m not asking for code here. I’m asking for ...
tariq's user avatar
  • 121
2 votes
1 answer
110 views

I have this simple scene based on a Control Node and a few containers, note how the UI elements are anchored to the top left of the screen: When I put it into another scene, it looks like this: I ...
Eldy's user avatar
  • 877
0 votes
1 answer
189 views

In Godot 4.5 beta 6, I have a drag-and-drop situation where the data being moved between nodes is stored using instances of a custom resource. The resource instance is added to a property called ...
jakub's user avatar
  • 145
1 vote
1 answer
308 views

In Godot 4.5 beta 5, I am trying to override the text setter on a Label node. Following the documentation, I did: ...
jakub's user avatar
  • 145
1 vote
1 answer
105 views

I'm writing a gdextension and trying to format a string using an array as one of the parameters. Example: ...
Luke B.'s user avatar
  • 1,031
0 votes
0 answers
64 views

Version 4.4 I am starting to learn Godot by creating a game in which my ‘Player’ scene is instantiating and adding a ‘Ball’ scene as its child on starting the game. I position the Ball at a distance ...
Prashank's user avatar
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0 answers
67 views

I use Godot 4.4 and gdscript. I have a 2D isometric character with hundreds of sprite sheets for different angles and weapon status. Its not feasible to do this in ...
Jason Crosby's user avatar
0 votes
1 answer
284 views

I'm trying to set up autotiling for this tileset in Godot: I set the peering bits like this: However, when I try to place the terrain tiles, all I get is this mess: What am I doing wrong?
Life4Gaming's user avatar
3 votes
1 answer
214 views

I'm struggling with a persistent problem in my Godot 4.4.1 project involving "power slots" arranged around a table or arena background. No matter how I structure my nodes and update my code, ...
Ishan2077's user avatar
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