Questions tagged [godot]
Godot is a 2D and 3D open source game engine developed by the Godot Engine community. It features a built-in development environment which runs on Windows, macOS and Linux and can create games targeting PC, mobile and web platforms.
656 questions
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Decelerating player's momentum without changing direction
I'm adding deceleration to my player character, decreasing their velocity over time when the player releases the direction keys.
With the code below, at non-perfect angles, the character seems to re-...
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Active ragdoll in Godot 4.5: how to achieve good results?
I'm working on a 2.5D game in Godot 4.5 that uses skeletal animation + ragdoll physics.
I'm really happy with how the full ragdoll mode behaves, but I can't get anything close to a good active ragdoll ...
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Capsule collision sticking in mirrored section of level
I have a problem with importing a 3D model from Blender into Godot 4. I created my apartment model in Blender and exported it as a .glb file into Godot 4.5. I generate the CollisionShape3D using Mesh →...
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How to make enemies spawn off-screen in Godot 4.5?
I am trying to make a game using Godot 4.5 where enemies spawn off-screen, but I faced this bug where they spawn on-screen instead:
The white squares are the spawned enemies and the red is the player....
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Can Godot's AnimationTree blend multiple skeletons using Animation Playback Tracks?
I have a setup in Godot with two different skeletons for male and female models. The skeletons are different because the proportions are different, but I want to use the same animations on both.
Both ...
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Spawn enemy in empty space
I'm new to Godot and following a tutorial, which spawns enemies randomly. However, I'm trying to improve on this by checking that the enemies don't spawn on top of the player and cause an instant loss....
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Enemy movement system on a 2D grid (Zelda-like)
I’m trying to implement a top-down Zelda-like enemy movement system. Consider a screen of x tiles wide by y tiles tall, each tile being 16x16 pixels.
I’m not asking for code here. I’m asking for ...
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Why isn't my control anchored to the top left of the screen
I have this simple scene based on a Control Node and a few containers, note how the UI elements are anchored to the top left of the screen:
When I put it into another scene, it looks like this:
I ...
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Can I reference resource UIDs in save files
In Godot 4.5 beta 6, I have a drag-and-drop situation where the data being moved between nodes is stored using instances of a custom resource.
The resource instance is added to a property called ...
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Overriding property setter
In Godot 4.5 beta 5, I am trying to override the text setter on a Label node. Following the documentation, I did:
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How to format a godot::String with an array parameter in a gdextension?
I'm writing a gdextension and trying to format a string using an array as one of the parameters.
Example:
...
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Instantiated child scene does not rotate with the parent as pivot
Version 4.4
I am starting to learn Godot by creating a game in which my ‘Player’ scene is instantiating and adding a ‘Ball’ scene as its child on starting the game. I position the Ball at a distance ...
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What am I missing to get my animation working
I use Godot 4.4 and gdscript. I have a 2D isometric character with hundreds of sprite sheets for different angles and weapon status. Its not feasible to do this in ...
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How to correctly set up peering bits for terrain sets/autotiling?
I'm trying to set up autotiling for this tileset in Godot:
I set the peering bits like this:
However, when I try to place the terrain tiles, all I get is this mess:
What am I doing wrong?
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Arc Slot Layout and Card Display Overlap
I'm struggling with a persistent problem in my Godot 4.4.1 project involving "power slots" arranged around a table or arena background. No matter how I structure my nodes and update my code, ...