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Tooling
0 votes
8 replies
113 views

I am following this OpenGL tutorial series: https://youtu.be/XpBGwZNyUh0?si=Jbhlk5W-ifrzlBxB and was able to install most of the dependencies, but I'm being stumped on glad. I can see a github??? (...
Code Penguin's user avatar
2 votes
0 answers
93 views

I recently started a game-dev project using only GLFW, GLAD and GLM. Everything was going well till I tried to change my window from a normal 1280x720 window to a (borderless) fullscreen window: My ...
LarsingDash's user avatar
1 vote
0 answers
61 views

I am using LibVLC (via the VideoLAN.LibVLC.Windows.3.0.23 NuGet package) on Windows 10 to reproduce a video (MiVideo.mp4, 1920x1080): #include <glad/glad.h> // OpenGl #include <GLFW/glfw3.h&...
Max Mistery's user avatar
0 votes
0 answers
119 views

I am attempting to follow along the LearnOpenGL tutorial using Free Pascal (via the Lazarus IDE) and so far I managed to figure out translating most of the code... except for: gladLoadGLLoader((...
TheMcStone's user avatar
5 votes
1 answer
175 views

I decided to try a dual screen to display the square as a wireframe vs a colored in square: #include <GLAD/glad.h> #include <GLFW/glfw3.h> #include <iostream> void ...
Kelvin Ohaya's user avatar
0 votes
1 answer
260 views

I’m working on a custom C++ engine using GLFW and GLAD with OpenGL. My engine is compiled as a DLL and used in an editor/game executable. So far, everything works fine: I can create a window and ...
Mathys Hymon's user avatar
1 vote
0 answers
239 views

I want to install "glad" using the vcpkg with this command: .\vcpkg.exe install glad:x64-windows But got an error: CMake Error at CMakeLists.txt:1 (cmake_minimum_required): Compatibility ...
Stephan Dolskii's user avatar
1 vote
2 answers
260 views

At the moment I am making a simple 3D space using glfw and glad. My approach for project management is to separate it into smaller projects, like: Core Renderer Scene Window ExternalGraphicsLibs ...
artas2357's user avatar
  • 183
0 votes
0 answers
149 views

When compiling GLAD with Clang using these flags: -pedantic -Wall -Wextra I get these warnings: C:/Dev/glad/include\KHR/khrplatform.h:189:9: warning: extension used [-Wlanguage-extension-token] 189 |...
HiddenPasta's user avatar
1 vote
1 answer
451 views

I'm working on an OpenGL project using GLFW and GLAD in a CMake-based setup: cmake_minimum_required(VERSION 3.16) # Specify the project name and the languages project(MyApp LANGUAGES CXX) # Set C++ ...
Sengeki's user avatar
  • 61
0 votes
1 answer
168 views

I am trying to get the colour which was clicked on in OpenGL via glReadPixels(): #include <iostream> #include <glad/glad.h> #include <GLFW/glfw3.h> #include <glm/gtc/...
JadenJin's user avatar
2 votes
1 answer
521 views

I am trying to setup a OpenGL-based project in my Macbook Pro 14 (M2 Pro CPU, Macos Sonoma 14.5). I have basically managed to get everything working, BUT no matter what I do I cannot make the program ...
Naphat Amundsen's user avatar
0 votes
1 answer
109 views

I've been learning more about OpenGL recently, and there's one aspect about retrieving function pointers to the OpenGL function implementations in your local drivers that I can't quite understand (...
EarthenSky's user avatar
-2 votes
1 answer
54 views

I finally got a quad working with textures, and to clean up my code, I decided to move it into a separate class, but now it disappeared without any error message. Main file: #include <glad/glad.h&...
luke's user avatar
  • 21
0 votes
1 answer
341 views

I'm currently developing an OpenGL graphics engine with a focus on versatility. I aim for it to display frames in a window and also enable saving images to disk without displaying a window. To achieve ...
Mubin Muhammad's user avatar

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