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-1 votes
1 answer
36 views

pygame multiplayer jsondecodeerror

I'm developing a two-player multiplayer game with pygame. Here is the server code and client code: <Server Code> import json import pygame # Main module for the game import pyautogui # For ...
이관우's user avatar
0 votes
0 answers
182 views

OSError: [Errno 98] Address already in use, Comes up only when running on a port forwarded connection

I am trying to create a multiplayer server and have successfully made it work when using it on the same computer and the same local WiFi. However, when I try and move it to my server (on AWS) I get a ...
Bozo United's user avatar
1 vote
1 answer
46 views

Why is the 'game' module running automatically when I am trying to run 'FootballSim_server' module?

MODULE I AM TRYING TO RUN - Football_sim module import socket from _thread import * import plyer import json class GameServer: def __init__(self): self.Server = '127.0.0.1' self....
Kelan Westwood's user avatar
0 votes
0 answers
185 views

Recieving information from sockets in multiplayer game without huge delay

I am working on a multiplayer game in python and pygame and am having issues with the information receiving part through sockets and its making my game extremely glitchy/laggy. Essentially I have a ...
Aayush's user avatar
  • 124
0 votes
0 answers
728 views

Python socket programming , how to communicate with another computer in the same network

#SOLVED# It is solved when i disable Microsoft FireWall... I want to make a basic multiplayer game using pygame and socket. I created two scripts server.py and client.py . I can send data from one ...
tanjavaner's user avatar
0 votes
1 answer
73 views

Messages cannot flow between client and server

I followed the youtube video and used python to make a multiplayer online game of rock-paper-scissors. When I execute the script, the console displays "Couldn't get game", which is generated ...
Martin's user avatar
  • 29
0 votes
1 answer
143 views

Is it possible to create a Multiplayer Game using a Cloud Text File?

My idea is to create a multiplayer Pontoon game where I use a text file located in a Cloud Storage (like Google Drive etc). Each computer connected to the game should write to the file: The user id / ...
SmolPythonGuy's user avatar
0 votes
0 answers
38 views

when using python sockets, is there any way for the client to receive data without sending any?

So I'm currently building a multiplayer python game with sockets, but I ran into some issues when putting the game on a global server (is that the right term?) basically, once every loop, my game ...
Soldier Potato's user avatar
1 vote
0 answers
623 views

Multiplayer game in Python with websockets: Wait for multiple input

I'm developing a text game in Python implementing the networking part using Quart and websockets. I'm done with the single player part which is a simple single request- single response thing and next ...
Nick M's user avatar
  • 57
1 vote
2 answers
1k views

Turn Python turtle game into local LAN multiplayer game [closed]

I made a game called "Pong" in Python using the turtle module, and I want to make it a local LAN multiplayer game. Can someone tell me how I can do it? I want to make it a localhost-like ...
Unknown's user avatar
  • 21
1 vote
0 answers
66 views

Pygame player 2 is not updating its state [duplicate]

Whenever I run my pygame code on 2 configurations for 2 players they don't update the positions so my 2 configurations/players are separate and not in sync. I move the positions for the first ...
Thomas Mcgown's user avatar
1 vote
0 answers
701 views

Flask-Socketio: Managing Game Lobbies

This is a somewhat theoretical question; I'm still in the design stage of the app I'm trying to make. I have a front end that supports general websockets and a back end WSGI written using Flask ...
Enternode's user avatar
0 votes
0 answers
505 views

Python TCP Socket is too slow for my multiplayer game on a real Network

I have coded a drawing & guessing game simular to skribble.io and I'm using a TCP Socketserver for providing the game information to all connected players. On the client side is a thread running ...
v e n t E c h's user avatar
1 vote
1 answer
398 views

Multiplayer Following Camera in Pygame

For a school project I am building a recreation of Among Us in python with Pygame. I have already set up all the server and client side code and that's all working fine. I'm now in the process of ...
Kij Mung's user avatar
0 votes
1 answer
728 views

How to set up a server for a local wifi multiplayer game for python

I'm making a Cards Against Humanity game (but nicer/family friendly-er) and I have it set up where all I need to do is run player functions and then a judge function until someone wins. I recently ...
SundyAgo's user avatar

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