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0 votes
0 answers
67 views

How can handle multiple game lobbies in Unity?

I'm developing a multiplayer game using Unity and Mirror where I need to manage multiple independent game lobbies on a single server. Each lobby should be isolated from the others, meaning players in ...
Nurullah's user avatar
  • 103
0 votes
1 answer
289 views

I made dedicated server in UE4 and I need help for work this server in vds server

I made a dedicated server in ue4.27 as I said in title. Then i runned server by local host. I used my pc and I used console in debug. open 127.0.0.1 That was my code. Then I rented a vds server. I ...
ThewGGM's user avatar
1 vote
0 answers
1k views

Netcode for Gameobject: Serverside Movement

I am currently making my first experience with the Netcode for Gameobject package from unity. I would like to implement a server authorized movement of players. Here I encounter various problems and ...
Maik Thiele's user avatar
-2 votes
2 answers
2k views

Is there any way to make a multiplayer game in unity completely free?

Hello so am wondering if there is any way to create a multiplayer game completely free, Like I followed Brackeys tutorials using UNet to create a multiplayer game, I followed the whole tutorials till ...
dyari's user avatar
  • 75
0 votes
1 answer
306 views

Unity Darkrift2 Game isn't connecting to server from different pc

I am making online multiplayer game with Darkrift2 and with Unity. I deeply know how to make games but i am new at online part. I made the game succesfully with LAN. I done the server side. But just ...
Kaan Selçuk Karaböce's user avatar
1 vote
1 answer
7k views

Can gRPC be used to write realtime applications like multiplayer games?

Lately, I've been reading about Google's gRPC. And I am wondering if it's a good choice for a real-time application like a multiplayer game. For instance, can we build a game server with gRPC for a ...
Berke Kaan Cetinkaya's user avatar
3 votes
2 answers
2k views

Scalable login/lobby servers for a multiplayer game

I am developing a multiplayer game (client-server model) and I am stuck when it comes to scaling its servers. I understand that most games never even reach 10 000+ players, and I don't think mine will ...
MrPersson's user avatar
-1 votes
1 answer
33 views

I keep getting errors when I try to make a multiplayer game in python [closed]

I have been running into problems recently where the client-side of a networking game never read/recognizes the server. When I tried to use the socket module the client never accepts the socket. I ...
SundyAgo's user avatar
0 votes
1 answer
728 views

How to set up a server for a local wifi multiplayer game for python

I'm making a Cards Against Humanity game (but nicer/family friendly-er) and I have it set up where all I need to do is run player functions and then a judge function until someone wins. I recently ...
SundyAgo's user avatar
0 votes
2 answers
292 views

Python multiplayer scrabble game

I am trying to write a two-player Scrabble game in Python using Tkinter and I would like each player to be able to play on a separate computer. But I am not sure how to code this. Please could ...
radams's user avatar
  • 1
0 votes
1 answer
3k views

Real time sync in Unity using Photon Unity Network(multiplayer)

Im working on a demo project, where I use Unity 3D and Photon Unity network(PUN) for a real time game. The person in the top panel is an enemy unit, controlled by another player who does damage to the ...
Arvind B's user avatar
0 votes
1 answer
1k views

Multiple Godot Server Lobbys [closed]

currently im working on a godot-powered multiplayer game with dedicated server. One Lobby contains a certain amount of players (lets say 4). The goal is to create a new server instance every time a ...
Core taxxe's user avatar
-1 votes
2 answers
2k views

How to "filter" a multicast with Unreal Engine? [closed]

I'm currently working on a multiplayer game, in which two teams (one red and one blue) fight against each other. The thing is that the server will sometimes have to some data to a specific team and ...
aqwerty's user avatar
  • 61
0 votes
1 answer
2k views

Multiplayer game - Send player positions

I'm creating a simple multiplayer game(server authoritative) and I need to be able to send to all players all players positions So whenever one of the player moves I do this private void ...
Martin Lukas's user avatar
1 vote
0 answers
1k views

Create a dart udp or tcp server inside a flutter app

I'm making a multiplayer game in flutter and I wanted to know if it was possible to create a server in a flutter app. Here is what I want to do : You'll have a home page where you can choose between ...
Simon B's user avatar
  • 587

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