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How to properly manage sockets for simultaneous battles in a multiplayer strategy game
I'm building a strategy game, where players can battle each other. As for now, I'm focusing on making 1v1 PvP battles, but I also want to build an architecture, that will allow for further extension ...
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Multiplayer game without code duplication on server and client
I want to develop a very simple multiplayer game - just to understand the correct flow.
I want to implement an authoritative server with web socket of course, but I think I didn't understand the flow ...
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what do i need to convert a unity3d game to a web-based multiplayer
I am building a game with unity3D that uses websocket to connect to one or more android controllers (made with html5 + js) for multiplayer. The actual version runs locally as a standalone app and ...