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0 votes
1 answer
1k views

How to properly manage sockets for simultaneous battles in a multiplayer strategy game

I'm building a strategy game, where players can battle each other. As for now, I'm focusing on making 1v1 PvP battles, but I also want to build an architecture, that will allow for further extension ...
Gulvan's user avatar
  • 395
0 votes
0 answers
179 views

Multiplayer game without code duplication on server and client

I want to develop a very simple multiplayer game - just to understand the correct flow. I want to implement an authoritative server with web socket of course, but I think I didn't understand the flow ...
gididaf's user avatar
  • 175
0 votes
1 answer
2k views

what do i need to convert a unity3d game to a web-based multiplayer

I am building a game with unity3D that uses websocket to connect to one or more android controllers (made with html5 + js) for multiplayer. The actual version runs locally as a standalone app and ...
Marcos Vinicios Q's user avatar