All Questions
300 questions
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PBRT4: added radiance per unit distance in volume scattering
I'm reading section 11.1 Volume Scattering Processes of PBRT4 and feel confused about equation 11.3. It gives us total added radiance per unit distance by source function $L_s$
And $Ls$ is given by
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58
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How can I rig human-looking face onto a 3d FLAME mesh talking head?
Noob question here as I've just started working with Blender and 3d models:
I'm currently working with Blender 3.4.1 and I'm using Python script which runs blender on render.py and animates a 3d ...
1
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1
answer
329
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Unity3d, Single transparent object's drawing order is mixed up
So I'm using URP, lit materials.
I have this sandwich object with SINGLE fbx model with one submesh only. Sandwich is made in order of Bread - Tomato - Cheese - Ham - Lettuce - Bread
When opaque, it ...
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1
answer
84
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How to store origin depth values in depth attachment?
I am trying to implement rendering points on top of geometry as in Blender. The algorithm is as follows: rendering is done through PointList without depth test. The depth test is done manually in the ...
1
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0
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49
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LOD selection issue
I have been developing an LOD algorithm similar to Nanite's style. I have been developing the algorithm using Vulkan .However, I encountered problems with LOD selection. It seems that the algorithm ...
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52
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What are some effective strategies for optimizing 3D animation rendering times without compromising quality?
I'm currently working on a project that involves creating complex 3D animations, and I've encountered challenges with rendering times. While maintaining high-quality output is crucial, the rendering ...
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80
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Why is my Gouraud Shading not working correctly?
I am trying to write a 3d Renderer in C using SDL and cgml but my shading seems to be not working correctly. When rendering the teapot I get seams and when I want to render a cube I get a bright white ...
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69
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How do I correctly get/project the 2D position of a 3D point that behind a camera?
I have written a software renderer using SDL2's rendergeometry which works completely fine up until the point where I have to get the 2D position of a 3D point, this code works fine but the moment a ...
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197
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Topogun 3 Render mesh in solid black color
please check it here:
i tried a lot of options like checking up the lighting adding texture changing the color but it's still rendered the mesh in solid black color so it's not seemed to be the ...
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28
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How do I detect if a 3D line is intersecting a 3D triangle? [duplicate]
So I am making a 3D engine on scratch and I am making an collision engine. I would like it if the collision algorithm can show me the exact point in which the collision occured so i can take the ...
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1
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57
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3d rendering in JavaScript
I am trying to make a 3d physics engine in JavaScript just for fun.
The only problem is 3d rendering as I don't know how it is done so can anyone explain the idea of 3d rendering.
Here is an example ...
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87
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Why did an OpenCL rendering optimization make my code slower?
I'm trying to optimize my 3D rendering OpenCL code. Currently, I render a 3D triangle by dividing its bounding box into 2x2 tiles and doing necessary computations for each pixel inside the tile. This ...
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1
answer
74
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Draw triangle with hard edges
I'm trying to draw a triangle without any type of anti aliasing or "smooth" edges. I want to have hard edges because the final goal is to render a hard line.
I created a canvas 10x10px and ...
1
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1
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64
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Why does obstructed surfaces are rendering above the front surfaces?
I have tried to create some asteroids for my 3d game on monogame framework, downloaded models from website and uploaded them to monogame through content manager. When I tried to render them into the ...
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2
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787
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Three.js MeshPhongMaterial is no longer "shiny" after a texture is applied
If you look at the following codepen, you'll see a white, shiny "cup" which is a .glb that been loaded in using Three's GLTFLoader:
https://codepen.io/snakeo/pen/XWOoGPL
However, when I ...