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I have an object, like a cube. I will move other meshes through it, or fire particles at it. I want theses things to pass through the object, leaving a hole where they went through without needing a ton of Boolean modifiers. Basically, turning this:before into this: after just by moving the cylinder. Ideally it would separate the cube into 2 different objects for physics, but it is OK if not. I will accept any answer, including geometry nodes, and scripting, but not the Boolean modifier.

NOTE: I will also accept a shader that makes it look like there is a hole in the object.

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    $\begingroup$ But no boolean... i.sstatic.net/8rQWG.gif $\endgroup$ Commented Apr 26, 2023 at 15:48
  • $\begingroup$ @lemon you're such a tease! Do I need to play the timpani? $\endgroup$ Commented Apr 26, 2023 at 16:14
  • $\begingroup$ @james_t, no! we said "no boolean"! $\endgroup$ Commented Apr 26, 2023 at 16:14

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