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Blender newbie here. I’ve modelled a pair of “cancan” legs for a current project. It took me months to figure out how to do this and I thought applying the painting/materials/texture would be a bit easier, but I’ve encountered a seemingly intractable problem with one of the legs.

It will only display in orange, green and yellow, not the black and white stripes that I have painted on it. The other leg seems fine. I have checked the UV unwrapping and saved them correctly (I think) and the mesh/modelling is relatively simple, with seams and all seems to work ok.

Oddly, if I select the leg models individually in separate texture paint and material modes, the correct painting appears. I just can’t get the painting of both legs to appear correctly together, which I need to in order to animate them.

I have uploaded the .blend file but am unable to upload the UV maps as this site does not appear to allow png files to be uploaded. Could anyone explain if there is a way to upload the png files?

screenshot of object window

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  • $\begingroup$ hello could you please share your file (don't forget to pack the images)? blend-exchange.com $\endgroup$ Commented Nov 22 at 17:24
  • $\begingroup$ Have you checked that the Normals are correct on both legs? - Click Face Orientation on the Overlays dropdown. Since you're using Blender 4.4 I think that both should be blue in Solid view. If one is Red, go into Edit mode, select All and then Shift-N to recalculate the Normals. $\endgroup$ Commented Nov 22 at 18:04
  • $\begingroup$ Thanks you for your replies, both! I am compressing the files for moonboots (but it is taking a while) and will share them asap. I recalculated the normals also but it has not seemed to make any difference. $\endgroup$ Commented Nov 23 at 17:33

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It's hard to properly see on a 500x378 screenshot (why so small?), but looking at your material slots:

enter image description here

We see you three materials assigned to your object, and the first of them have an orangy-green preview. This might be the material we see on the mesh right now, and I reckon the material that displays your texture is the one you have currently selected on the third material slot, but it will show up only on parts of mesh that are assigned to that material slot.

To assign parts of mesh to a material slot:

  • ↹ Tab into edit mode if not already there
  • select the mesh you want to assign
  • select the material slot you want to assign the mesh to, and hit the Assign button just below the material slots list.
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  • $\begingroup$ Thank you Lauloque, I deleted the orangey-green material, this has at least helped me to get the upright leg to display the correct base colour as white. But now I can’t seem to be able to paint the black stripes on the leg. I made the screenshot small as I am new here and didn’t want to slow anything down with a massive file. Now I’m just trying whatever I can think of to get the stripes to appear, but don’t really know what I am doing, just hoping something works eventually :D. Any further advice gratefully accepted! $\endgroup$ Commented Nov 25 at 17:29
  • $\begingroup$ Hi, I am still having problems painting the black stripes onto the upright leg. Nothing seems to be working, have tried making new UV map, creating new materials, checking face orientation of normals etc. Have packed files. Thanks for any advice. $\endgroup$ Commented Nov 26 at 15:12
  • $\begingroup$ Hi, I am still having problems painting the black stripes onto the upright leg. Nothing seems to be working, have tried making new UV map, creating new materials, checking face orientation of normals etc. I cannot seem to upload the files as this site insists on .blend files only, not the UV map pngs and the actual file I’m working on just takes me to a new blank window when I try to upload it. $\endgroup$ Commented Nov 26 at 15:17
  • $\begingroup$ If you have trouble painting a texture, that should be posted as another question. For sharing blend files, see this file sharing guide. Image textures you need in your blend files should be packed inside the blend file, and the file saved with compression enabled. The guide should explain this properly. $\endgroup$ Commented Nov 26 at 17:13

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