Questions tagged [addressable]
The addressable tag has no summary.
19 questions
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Unable to determine cause of memory leak in Unity when using Addressables. Can anyone give suggestions on what the cause might be?
I'm creating a simple bullet hell game for Android and I ran into an issue when diagnosing my game using the Memory Profiler where memory usage was increasing after each play-through. I had calls to ...
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Why are my Addressables working for PC Standalone build but not Android?
I have a CCD pipeline set up using Addressables and they seem to load perfectly fine from Unity's CCD buckets but when I build for Android and test on my mobile device, it leads to a 400 error.
Here ...
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How do I load assets in a specific scene using Addressables without needing to instantiate anything given a handful of different GameObjects?
I’ve looked at several tutorials regarding Addressables and it seems that loading an asset revolves around referencing it in the inspector, loading it in, and then finally instantiating it but putting ...
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Minimizing patch size with Addressables
I'm working on a cross-platform Unity game for release on mobile and on a console. Our game content is all loaded through Addressables. We want to leverage Addressables to minimize the size of patches ...
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575
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Load a Single Sprite using Addressables
I've been dabbling with Addressables for a while, and overall everything works fine with AssetReferenceT - I can load Textures and just about anything else, but for ...
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ReleaseInstance is not deleting the object instantiated from an Addressable
I have this simple script, which is working perfectly when I press I and it instantiates an addressable game object. But I am not sure why it is not deleting it when I press D. I confirmed that on ...
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381
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How to reference assets between multiple asset bundle in Unity?
I am trying to figure out how to properly package my bundles. My goal is to try and avoid necessary duplication of assets and cut down on download time of the assets by having smaller bundles. The ...
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Diagnosing mystery Implicit references in Addressables
I am working on a game with a modest number of assets where the majority of the game's assets are not managed through Addressables, but some rarely used tutorial UI prefabs will be managed through ...
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"Graphics device is null" error on a Linux dedicated server build
In my project I am trying to build a dedicated server build to deploy to Multiplay hosting services.
Build target is Linux OS,build settings are default, scripting backend set to IL2CPP.
When ...
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750
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Scene loading finishes (90%) in 1 frame, but isn't isDone until 3 frames later
I am loading scenes async using addressables like so
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1k
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UnityEngine.AddressableAssets.InvalidKeyException
Unity version 2020.3.20f1.
I am getting this error in the console. The game is working fine in Unity but not in the apk. In apk the scene is loading finely but throwing this error and the characters ...
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Unity addressables errors with Android split binary
We're using Unity 2020.3.18f1 and Addressables 1.19.4 (we've also tried 1.18.15)
Google requires us to split the game up before uploading it to the google play store. We built the game into an .apk ...
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4k
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How to clear Addressables Cache?
I am loading my assets and tile information through YAML files.
While working on the game, I need to quickly change some values and test them in-game, and I can re-load the YAML information without ...
4
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4k
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How to convert Resources.LoadAll to Addressables?
I have been advised to move away from the Resources system to the new Addressables system, which seems to have many advantages.
I need to convert the following code to use the Addressables:
...
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How to use HD and SD sprites in Unity addressables
I am able to load sprites using Unity addressables. But how can I use SD or HD variants of a sprite based on my device resolution?
Previously I was using LIBGDX, and it has ...