Skip to main content

Questions tagged [addressable]

0 votes
0 answers
43 views

Unable to determine cause of memory leak in Unity when using Addressables. Can anyone give suggestions on what the cause might be?

I'm creating a simple bullet hell game for Android and I ran into an issue when diagnosing my game using the Memory Profiler where memory usage was increasing after each play-through. I had calls to ...
hoffer's user avatar
  • 1
1 vote
0 answers
85 views

Why are my Addressables working for PC Standalone build but not Android?

I have a CCD pipeline set up using Addressables and they seem to load perfectly fine from Unity's CCD buckets but when I build for Android and test on my mobile device, it leads to a 400 error. Here ...
zz zz's user avatar
  • 11
0 votes
1 answer
59 views

How do I load assets in a specific scene using Addressables without needing to instantiate anything given a handful of different GameObjects?

I’ve looked at several tutorials regarding Addressables and it seems that loading an asset revolves around referencing it in the inspector, loading it in, and then finally instantiating it but putting ...
mtg's user avatar
  • 23
1 vote
0 answers
33 views

Minimizing patch size with Addressables

I'm working on a cross-platform Unity game for release on mobile and on a console. Our game content is all loaded through Addressables. We want to leverage Addressables to minimize the size of patches ...
Kevin's user avatar
  • 6,859
3 votes
1 answer
575 views

Load a Single Sprite using Addressables

I've been dabbling with Addressables for a while, and overall everything works fine with AssetReferenceT - I can load Textures and just about anything else, but for ...
Saturn's user avatar
  • 1,763
0 votes
0 answers
100 views

ReleaseInstance is not deleting the object instantiated from an Addressable

I have this simple script, which is working perfectly when I press I and it instantiates an addressable game object. But I am not sure why it is not deleting it when I press D. I confirmed that on ...
Muhammad Faizan Khan's user avatar
0 votes
1 answer
381 views

How to reference assets between multiple asset bundle in Unity?

I am trying to figure out how to properly package my bundles. My goal is to try and avoid necessary duplication of assets and cut down on download time of the assets by having smaller bundles. The ...
Ivan's user avatar
  • 359
1 vote
0 answers
73 views

Diagnosing mystery Implicit references in Addressables

I am working on a game with a modest number of assets where the majority of the game's assets are not managed through Addressables, but some rarely used tutorial UI prefabs will be managed through ...
Kevin's user avatar
  • 6,859
1 vote
1 answer
1k views

"Graphics device is null" error on a Linux dedicated server build

In my project I am trying to build a dedicated server build to deploy to Multiplay hosting services. Build target is Linux OS,build settings are default, scripting backend set to IL2CPP. When ...
Omer Simchoni's user avatar
1 vote
0 answers
750 views

Scene loading finishes (90%) in 1 frame, but isn't isDone until 3 frames later

I am loading scenes async using addressables like so ...
complex problem's user avatar
0 votes
0 answers
1k views

UnityEngine.AddressableAssets.InvalidKeyException

Unity version 2020.3.20f1. I am getting this error in the console. The game is working fine in Unity but not in the apk. In apk the scene is loading finely but throwing this error and the characters ...
Harsh Gupta's user avatar
1 vote
2 answers
2k views

Unity addressables errors with Android split binary

We're using Unity 2020.3.18f1 and Addressables 1.19.4 (we've also tried 1.18.15) Google requires us to split the game up before uploading it to the google play store. We built the game into an .apk ...
Eric Fulton's user avatar
0 votes
1 answer
4k views

How to clear Addressables Cache?

I am loading my assets and tile information through YAML files. While working on the game, I need to quickly change some values and test them in-game, and I can re-load the YAML information without ...
caleidon's user avatar
  • 591
4 votes
2 answers
4k views

How to convert Resources.LoadAll to Addressables?

I have been advised to move away from the Resources system to the new Addressables system, which seems to have many advantages. I need to convert the following code to use the Addressables: ...
caleidon's user avatar
  • 591
1 vote
0 answers
202 views

How to use HD and SD sprites in Unity addressables

I am able to load sprites using Unity addressables. But how can I use SD or HD variants of a sprite based on my device resolution? Previously I was using LIBGDX, and it has ...
imViki's user avatar
  • 11

15 30 50 per page