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33 views

How does Cube Slam uses the camera for gameplay?

Cube Slam is a unique multiplayer game that allows players to compete against each other in a face-to-face format simply by sharing a link. The game utilizes the camera for interactive gameplay, ...
Arunabh's user avatar
  • 51
0 votes
1 answer
90 views

LWJGL2 Camera Movement Stutter

I'm having quite some trouble with camera stutter in my LWJGL2 game. The stutter only occurs when moving the camera. When it stands still, the scene is rendered smoothly. I could verify that by ...
user avatar
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0 answers
55 views

How to add level-by-level game camera following in 2D java game?

I've been working on my first game recently, and I've built a player tracking camera that works great, but my goal for the game would be to have a camera that is fixed for each area that the player ...
cactushead's user avatar
0 votes
0 answers
271 views

LibGDX TiledMap Rendering

For the life of me I cannot figure out why these lines keep appearing on my rendered tiled map. Every time I resize my libgdx window, the tiled map creates lines all across the screen. I have adjusted ...
Albert Beaupre's user avatar
1 vote
0 answers
38 views

Parallax camera is not independent from the stage camera

I have a weird camera problem that I can't solve! I add my actors to the main stage and use its camera too. Actors are constrained within the screen viewport. I also have a second camera that I use ...
Ivan-Mark Debono's user avatar
0 votes
1 answer
394 views

How do I zoom in and out in a fully tiled based game

I am currently developing a tile based game in Java and trying to add the option of zooming. I do the zoom by reducing and enlarging the tiles, but the problem is that it creates spaces between the ...
RonDev's user avatar
  • 3
0 votes
0 answers
76 views

Java clicking on tiles detection

I am making small isometric game, where I want to do something when user clicks a tile. I can simple do it by mouse location, but I want to be able for zooming and moving camera. It will be 2D game ...
user avatar
0 votes
2 answers
157 views

How can I calculate all the tiles visible to a camera in 2D?

I am creating a basic tile-based 2D game ~mostly from scratch in Java, however all I need is pseudo-code for how this could be achieved.  My problem lies in the fact that my world (stored in ...
Zoe's user avatar
  • 1
0 votes
1 answer
49 views

Extending the camera vs CameraHelper class vs camera field

I am following an eBook called "Learning Libgdx Game Development" In it, the author implements a CameraHelper class that implements ...
new User's user avatar
0 votes
1 answer
308 views

Face culling all faces that cannot be seen [duplicate]

I'm working on a simple 3d game using the Processing Java environment. I want to optimise my code so I can draw many many 'objects' (the world is made up of many different shaped objects that live ...
Jachdich's user avatar
  • 113
0 votes
2 answers
123 views

Why is the Tilemap not fitting the screen?

I have a background image which I made it in tiled map editor of width 40tiles and height of 8tiles.When I run the game the tilemap bounces with the player and I can see the black portion of the ...
satya's user avatar
  • 35
3 votes
2 answers
1k views

How to make the camera follow the player in Libgdx?

In Play class I have the viewport of game height=320 and game width=240unitswith camera cam. I have set the camera(cam) viewport width to 10 and viewport height to 7.I have another camera hud whose ...
satya's user avatar
  • 35
0 votes
1 answer
76 views

Box2D and OrthographicCamera working incorrectly

I'm trying to build a simple game where TileMapRenderer renders a labyrinth, a ball moves in it and camera follows it. I'm currently having the following bug: For some reason, the game renders the ...
F4irline's user avatar
0 votes
1 answer
2k views

LibGDX - Move camera not working

I'm starting with LibGDX and I loving it so far, but I have found some troubles and I'm getting a little frustrated. I've searched a lot for a solution and tried many things, but nothing seems to work....
ontheway's user avatar
1 vote
2 answers
3k views

libGDX - orthographic camera and world units

I've followed the advice in this post to handle world/screen coordinates, but I'm getting results I don't quite understand, as I'm not terribly good in math. So, when I use this code: ...
mkkekkonen's user avatar

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