Questions tagged [game-mechanics]
A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.
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How do you design novel game mechanics?
I have been wondering how do people come up with super creative new games? For example when I think about the snake genre of video games, I can think of several evolutions which revolutioned the genre....
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Turn-Based Cardgame Player vs AI with Monte Carlo Tree Search
I'm currently developing a turn-based card game where you play against an AI opponent. Both you and your opponent have a certain deck of cards at your disposal, and the rules of the game apply to both ...
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Softbody Vehicle Physics Like Beamng
I want to implement softbody vehicle damage like Beamng for my Burnout inspired game. The softbody physics dosen't need to be 100% accurate.
The problem is that I don't understand how to implementing ...
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How to snap an object to a grid? [duplicate]
I am trying to emulate something like Factorio's train system and a core component involves placing rails. One of the game's mechanics has objects snapping to a grid. Another example would be Fortnite ...
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Strategies for making NPCs respond to player queries based on the NPC's knowledge or activity
I'm developing a finite state machine AI where some interaction with the NPC can be made through a popup window with some choices. The image below shows how it looks:
The player (on the right in this ...
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Status effect duration decrease in a turn-based game
I'm trying to implement a mechanic in a turn based game, and deciding when in the turn order a status effect's duration gets decremented.
Background:
Game is turn based, where there are two opposing ...
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How do I make roguelike class combat options unique and interesting?
My fighter character in a text based roguelike I’m working on is going to be kind of like a sleeper mage due to their spell list and now I’m wondering how to make my mage unique
If I give the mage ...
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How can I determine which parts of the skeletal mesh should be sliced?
I am currently trying to replicate skeletal mesh slicing, akin to something Metal Gear Rising: Revengeance did. So far I've managed to successfuly get some puzzle pieces of this whole thing together, ...
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Are there any games where movement tricks (e.g wavedashing) have unpredicability to them and don't have 100% clear steps for reproduction?
I'm making a game where the main movement mechanic is that you drag your mouse to make the character move. The character is a fish flopping on land. The game is a 3d-platformer. So you drag or flick ...
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Attempting to create GravityZone that affects Player Character Controller
Attempting to have a platform exhibit gravity behaviors. Here is what I have...
I have a Player that has a Character Controller Component (Not rigidbody)
Now I also have this script that I took from a ...
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Are unsafe attacks necessary in combat systems?
I have been studying a lot of combat systems across various genres of games, and from those that I have seen, having unsafe attacks seems to be quite a common staple. But I am not sure why? I think I ...
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How to author data for spawning enemies in waves?
I'm ready to start working on a prototype of a 2D game. My game has a few phases it cycles through, two of them being a gathering/crafting phase, then a defending phase. In the defending phase, you ...
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Ethical and Unethical methods of developing a game
I am wondering what methods I should and shouldn't do for making a game.
An example of what I am asking is, how do I stop people getting addicted to my game and play for many hours on end?
What ways ...
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Simple or Complicated mechanics, what benefits they have and should I be worried about overcomplication?
When creating a game, is it better to have complicated but interesting mechanics, or simple and understandable mechanics?
From a design point of view, I can understand that simple mechanics can be ...
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How to store an ability mechanic?
I'm working on a project which is a collectable card game, where cards gonna have very different abilities, for example as in Hearthstone - one card kills another card, another gives mana, another ...