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Questions tagged [godot-4]

0 votes
0 answers
26 views

Runtime defined classes in Godot

Godot offers the CodeEdit node that lets users write code during runtime. I want to: Offer GDScript LSP-features inside the CodeEdit Interpret the written code as GDScript Check if a class was ...
TheBeautifulOrc's user avatar
0 votes
1 answer
107 views

Godot 4 chip-8 emulator not displaying font correctly

I'm making an emulator for the chip-8 using the Godot 4.3 game engine, It's almost complete and you can play pong on it perfectly fine, But it can't display numbers from the built in font. Each ...
buzzbuzz20xx's user avatar
2 votes
1 answer
145 views

Is await/free in gdscript a potential memory leak?

Consider a situation where a coroutine in node A awaits a signal from node B. If node B gets freed without sending the signal, obviously the coroutine in node A will never finish executing. Does it ...
Carl Muckenhoupt's user avatar
12 votes
2 answers
3k views

What is the cause of these pixel artifacts and how do I prevent it?

I'm getting these strange image artifacts when I attempt a low-res 3D orthographic scene in Godot 4.4: Here's my steps to reproduce: In MagicaVoxel, export the built-in "castle" example to ...
kvnhn's user avatar
  • 541
5 votes
2 answers
482 views

How do I make my chip-8 emulator update at the intended rate?

I'm making an emulator/interpreter for an old console called the CHIP-8 In Godot 4.3 stable. It's going really good so far, I basically just load an external ROM into a virtual RAM (a ...
buzzbuzz20xx's user avatar
1 vote
2 answers
335 views

Enter The Gungeon-style fake 2D in 3D engine, in Godot 4

So I'm trying to create a top-down pixel-art RPG, but for the primary mechanic to work, I need the engine to be in 3D and just use camera trickery to make the game look like tile-based top-down 2D. ...
JNSStudios's user avatar
3 votes
2 answers
222 views

I want people to mod my game

I'm making a game and I want the community to mod it. How do people mod games? I don't need a detailed explanation, I just need to conceptualize it so I'll know what to do and what to avoid. I don't ...
Gui Imamura's user avatar
1 vote
1 answer
120 views

What is the relation between TileMapLayer, Terrain Set and Terrain?

Godot 4.3 introduced TileMapLayer as node, which was previously part of TileMap node. Each TileMapLayer allows defining different Terrain Sets. Each Terrain Sets allows defining different Terrains. I'...
Damian Melniczuk's user avatar
1 vote
1 answer
130 views

How do I point a bone at a target using Godot's SkeletonModifier3D?

I've been trying to learn more about Godot's SkeletonModifier3D and I'm starting with a simple feature: I want a bone that points at a Node3D. I tried following this official guide: https://...
Luke B.'s user avatar
  • 1,017
1 vote
0 answers
50 views

How are the Inspector, Select Tab, and Paint Tab related in the Terrains settings?

use: Godot Engine v4.3.stable.official, TileMapLayer How are the Inspector, Select Tab, and Paint Tab related in the Terrains settings? There are many settings that need to be configured in Terrains, ...
shingo.nakanishi's user avatar
1 vote
1 answer
89 views

I'm not sure how to set up tile animations in TileMapLayer

use: Godot Engine v4.3.stable.official, TileMapLayer I don't quite understand how to configure tile animations. As a reference, I'm watching this video: https://www.youtube.com/watch?v=it0lsREGdmc I'm ...
shingo.nakanishi's user avatar
0 votes
1 answer
51 views

For some reason, autocompletion works even though it's "Disconnected."

I installed the following extension: https://marketplace.visualstudio.com/items?itemName=woberg.godot-dotnet-tools but I'm not sure if it's actually related to autocompletion. I've tried turning the ...
shingo.nakanishi's user avatar
0 votes
1 answer
48 views

Error when calling function from script using class_name

I'm making a mockup desktop for a sandbox game. I have a script, in which I defined a ObjContainer class that extends the Control...
Jenna's user avatar
  • 3
0 votes
1 answer
59 views

Enemy moves away from player rather than towards

"enemy" node script: ...
Griffin Hines's user avatar
0 votes
0 answers
31 views

Increasing final image scaling with shaders on top to 125%?

When I apply the canvas_item barrel distortion shader to my viewport, there is a noticeable loss of resolution in the center of the screen. Therefore, is it possible to scale the final image + fisheye ...
ThetaJones's user avatar

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