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0 votes
1 answer
104 views

Normal map lighting is just slightly off

I've been trying to implement normal mapping into my custom OpenGL shader. The result I'm getting is almost there, but it looks like the Point Light is not ...
Tom Tsagkatos's user avatar
0 votes
2 answers
1k views

Simplst possible TBN-Matrix giving weird results

I'm implementing normal mapping and was trying different techniques of doing that. All seemed not to give me a correct result (e.g. the normals point in weird directions). To find the problem, I broke ...
RenX's user avatar
  • 697
2 votes
1 answer
981 views

Proper normal vector transformations in normal mapping

Hello! This question is about transforming normal vectors from normal maps properly. I have tried methods from over five sources, still can't get it to work, and I'm really desperate. Included are ...
W. Nawrocki's user avatar
0 votes
1 answer
590 views

Normal Mapping issue

The first image shows a spotlight shining correctly on the floor. The second image shows the same spotlight but rotated 180 degrees. The first is correct, the second is not. The third image shows ...
Nick's user avatar
  • 113