Skip to main content

Questions tagged [graphics]

A very generic term referring to visual part of a game. Try to avoid unrelevant usage and instead tag for specific graphics type (2D, 3D), API, framework or a library you are using, if possible.

1 vote
0 answers
118 views

Necessity of node-graph-based rendering in simple game engine

I'm working on a C++ game engine for my own projects. It's divided into two parts: one which handles basic functionality like logging, cross-platform abstractions, filesystem utilities, etc., and ...
Bunabyte's user avatar
  • 331
1 vote
1 answer
269 views

Creating composite transformation matrix to apply in vertex shader

What I'm puzzled about, is why most tutorials on graphics programming speak of creating a composition of transformation matrices - which are then applied in a single loop (to each vertex). I did the ...
Jared Kosiba's user avatar
0 votes
1 answer
151 views

Is the "View transform" just a change of basis matrix + a translation applied to each point? (to bring them into camera space)

I am learning about the graphics pipeline. My understanding of the view transformation is that you: First create a normalized, separate coordinate system for the camera, based on its position and ...
Jared Kosiba's user avatar
1 vote
1 answer
198 views

How do you create a "View Volume" for beginner 3D graphics?

Observer peers through window into 3D world (in this case three-dimensional Euclidean space). Using analogy of window for simplicity, observer perceives a 2D image from their PoV. A static, 2D ...
Jared Kosiba's user avatar
0 votes
0 answers
69 views

Could anyone review my introductory understanding of 3D computer graphics? [duplicate]

Observer peers through window into 3D world (in this case three-dimensional Euclidean space). Using analogy of window for simplicity, observer perceives a 2D image from their PoV. A static, 2D ...
Jared Kosiba's user avatar
0 votes
1 answer
79 views

How to display Moon Phases on Android (simulate rotation)

I've been scratching my head at how to best display a particular mechanic for my RPG which is on Android. I have a game mechanic where a moon has two opposing faces on it - Life and Death as an ...
Fluffeh's user avatar
  • 126
2 votes
0 answers
84 views

How to feed lightmap in GPU instanced meshes in Unity?

Unity's documentation state that GPU Instancing supports baked lighting: Since Unity 2018.1, Global Illumination (GI) rendering is supported by GPU Instancing in the form of light probes, occlusion ...
bryx19's user avatar
  • 21
0 votes
0 answers
89 views

Why do the points of my triangle bend inwards?

I'm trying to make a tiny software renderer in hopes I can make some crappy little game in the far future, and I've hit a roadblock where nothing helps at all. I've found that whenever I go into the ...
DehGoose's user avatar
3 votes
1 answer
196 views

How to create colorizable vegetation albedo textures similar to Horizon Zero Dawn?

In the talk "Between Tech and Art: the Vegetation of Horizon Zero Dawn", Gilbert Sanders says "we average out the color of our albedo textures to mid gray value". But the final ...
ryu's user avatar
  • 31
0 votes
1 answer
392 views

RenderTexture doesn’t work in build

A Gameobject sprite, a Texture2D which is written into using "Texture2D.ReadPixels" works/is visible in the Editor/Play Mode but is not/is invisible when built. The Texture2D is written to ...
Konxovar's user avatar
0 votes
1 answer
97 views

post process behavior artifacts on new unity versions

I have an old project that I need to run on Unity 2022.3.40. It uses post process behavior and post process works absolutely fine in the editor, just as before migrating to new Unity. But when I make ...
Sirox's user avatar
  • 11
0 votes
1 answer
71 views

Differences between rotations and translations of different camera properties in LiBGDX

I am trying to understand the camera API (applicable to perspective camera ONLY) of LiBGDX. It really does not make sense that you can call rotate and translate on many different properties of the ...
i_o's user avatar
  • 131
0 votes
0 answers
203 views

How to compute screen-space error for LOD selection?

I'm developing a LOD selection system and I would like to select a LOD level based on screen-space error. Could someone explain how I can accurately compute the screen-space error?
Giuseppe's user avatar
0 votes
1 answer
149 views

Update index buffer in Vulkan at run-time

What is the proper way to update at run-time the index buffer in Vulkan? Many thanks
Giuseppe's user avatar
2 votes
1 answer
184 views

How to check if an AABB is behind another AABB while isometric depth sorting?

I have an isometric scene in a custom engine where my world sim is 3D, but I'm rendering sprites. To depth sort, I follow the approach in this blog post. Basically: wrap each sprite in an AABB, then ...
Archduke's user avatar

15 30 50 per page
1
2 3 4 5
72