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1 vote
0 answers
57 views

JBullet - Shoving around objects

Sometimes in video games the players can walk up to certain objects for example boxes and barrels and shove them around. How can I recreate this system? What function do I have to use to apply force ...
Nagy Lala's user avatar
1 vote
0 answers
53 views

How to update the version of Box2D used in AndEngine?

I need help to use an updated Box2D library where the current version is > 2.3.0. I am unable to find a compatible library and do not know how to compile one for use with the Java Native Interface (...
Ankit Agarwal's user avatar
0 votes
0 answers
129 views

LibGDX program crashing on on StepSimulation call

I am trying to add a Character Controller to a Discrete Dynamics World in Bullet via the LibGDX wrapper and everything seems to work, but when I attempt to update the world via the StepSimulation ...
Calvin Day's user avatar
0 votes
0 answers
59 views

Trying to create a knockback effect between 2 squares (Code in Java)

I've been in trouble for weeks now and I don't understand why it doesn't work for me! I have tried so many things and I just can not understand. I try to get one player to get a knockback as soon as ...
RonDev's user avatar
  • 3
0 votes
1 answer
120 views

What is wrong with my gravity calculation?

Im trying to create a method to calculate the fall time for an object using real formulas. Well I came up with this: ...
Leocat's user avatar
  • 49
0 votes
1 answer
686 views

How do I prevent a Box2d dynamic body from sticking to static body walls in zero gravity?

I'm still making this air hockey game. I have it mostly there now, but the dynamic body which is the puck always sticks to the walls (static body rectangles that form the border of the table). I read ...
Big T Larrity's user avatar
1 vote
2 answers
197 views

Moving Sprite With Physics Frame

Normally, a physics frame in pink (see image below) gives the body for detecting hit signal. It usually either falls down or lifts up depending on the gravity orientation. The question is: Is it ...
David Dimalanta's user avatar
5 votes
3 answers
12k views

How can I make my main character move in a parabolic arc when jumping?

I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics ...
kullalok's user avatar
  • 193
2 votes
1 answer
1k views

Converting 2D Physics to 3D

I'm new to game physics and I am trying to adapt a simple 2D ball simulation for a 3D simulation with the Java3D library. I have this problem: Two things: 1) I noted down the values generated by the ...
static void main's user avatar
1 vote
3 answers
1k views

What's the best open source physics engine to use with JOGL? [closed]

I have a past with jbullet but the existing jogl compatible sources and demos seems uncompleted. I have managed to implement it to an extent but still looking for a better documented engine with more ...
Gorky's user avatar
  • 504