Controls

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"Control" redirects here. For the sprinting that is activated by the control key, see Sprinting.

Minecraft offers controls tailored for different input methods. While Java Edition is playable only with a keyboard and mouse, Bedrock Edition has a wider variety of control schemes in order to accommodate players across all platforms. These controls can be changed in the options menu.

Java Edition

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Visual map

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Visual map of Minecraft keyboard controls. Click on the image for a clearer view.

Non-configurable controls

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Java Edition uses a combination of the mouse and keyboard for controls, generically known as "mouselook/keymove." Many prior games (such as DOOM and Quake) have used such a scheme, but those who have not played such a game before may need practice to get around effectively. Creative mode or Peaceful difficulty in Survival mode are helpful for a player to gain familiarity with the controls.

Action Function
Left click Pick an item up from a slot; split a stack evenly (hold and drag); sort loose items into one stack (double click).
Right click Pick an item on a slot in half; Place one item from a stack in each inventory slot (hold and drag).
Mouse Move Turning; aiming; camera movement.
Mouse Wheel Scroll Selects an item on the hotbar. Note that horizontal scrolling does nothing.

Scrolls through any menu screens when opened, including Video Settings, Select World screen, chat overlay, server list, etc.

Changes the flight speed in Spectator mode. Scrolling up increases the flight speed, while scrolling down decreases the flight speed.

Esc
Pause / Break

Opens up the pause menu and gives back cursor control. Pauses singleplayer games. Closes any open GUI, including but not limited to: chat window, inventory, crafting table, furnace, command block, dialog, and more.
⌃ Control + B Toggles the Narrator.
F5

When the F5 key is pressed while on the multiplayer screen, it refreshes the server list.

⇧ Shift When the inventory is open, ⇧ Shift +  clicking on an item or stack moves it between the inventory and the hotbar.

⇧ Shift +  clicking on a piece of armor, a carved pumpkin, a mob head or a pair of elytra moves it between the inventory and the corresponding armor slot.

⇧ Shift +  clicking on a shield moves it between the inventory and the off-hand slot.

When a container is open, ⇧ Shift +  clicking on an item moves up to a stack between the container and the inventory. Existing stacks are filled first, then empty slots from top to bottom then from left to right. ⇧ Shift +  double clicking moves all items of the same kind. To ⇧ Shift +  double click, get one item in hand, and while holding ⇧ Shift, double click on another item type to move it.

When a crafting table is open, ⇧ Shift +  clicking an item or stack in the inventory moves it into the 3×3 crafting grid. The slots are filled from left to right and then top to bottom.

When any type of furnace is open, ⇧ Shift +  clicking an item or stack in the inventory moves it into the input (upper left) slot of the furnace. Items that can serve as fuel move to the fuel (lower left) slot.

When crafting, ⇧ Shift +  clicking the crafting output automatically crafts the maximum number of that item for the materials being used (up to one stack), and moves all crafted items to the inventory.

In the Survival inventory tab of the Creative inventory, ⇧ Shift +  clicking the X clears the whole inventory. In any other tab, ⇧ Shift +  clicking an item puts a stack onto the hotbar.

When in the Multiplayer server selection menu, ⇧ Shift + ↑ Up and ⇧ Shift + ↓ Down moves a server name to a specific position. Holding ⇧ Shift while a server name is selected and left clicking another server name causes them to swap.

↵ Enter
↵ Numpad Enter

When chat is open, sends the typed chat message (if it's not empty) and closes chat.

When Creative inventory or the recipe book is open, focuses the search box.

⇞ Page Up, ⇟ Page Down When chat is open, scrolls an entire page in the given direction.

Space
↵ Enter
↵ Numpad Enter

After loading a recipe from the recipe book to the crafting grid, press (or hold) this key to automatically refill the grid using any available materials in the inventory.

Hold ⇧ Shift to refill entire stacks.

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Menus out of the game and some in-game menus can be full navigated using the keyboard. Notable exception that can't be fully navigated are the various inventories and the Advancements screen.

Action Function
↑ Up, ↓ Down, ← Left, → Right Moves focus to the element in the given direction.
↹ Tab Moves focus to the next element. Skips list items for quicker navigation.
⇧ Shift + ↹ Tab Moves focus to the previous element. Skips list items for quicker navigation.
⌃ Control + ↹ Tab Moves to next tab in screens with tabs, such as the Create New World screen.
⌃ Control + ⇧ Shift + ↹ Tab Moves to previous tab in screens with tabs.
↑ Up, ↓ Down Scrolls the focused list in the given direction.

↵ Enter
↵ Numpad Enter
Space

Activates the focused element. This usually has the same function as left clicking it. If the focused element doesn't have an action, the main "Done" action of the current screen will be activated instead.

Sliders
When active, pressing ← Left and → Right will decrease and increase the value respectively. Pressing the activation key again deactivates the active slider.

Esc
Pause / Break

Exits the current screen.

Semi-configurable controls

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While aspects of these controls can be modified to an extent, full control over them is not possible.

Default Option name Function
Movement
W Sprint (secondary) This is always the same as the current forward key. When pressed twice in quick succession, causes the player to sprint (unless the character is too hungry). Attempting to sprint (Double-Tap) while fully submerged underwater initiates swimming.

Configurable controls

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The default behavior of Fns (e.g. F1, F2, F3, etc.) differs by system. On macOS, these keys activate system functionality (such as changing the system volume or display brightness) by default, and it necessary to either hold down Fn while pressing the function key or enable the "Use F1, F2, etc. as standard function keys" system setting to send these inputs to Minecraft instead; third-party software which changes the behavior per-app also exists. Some Windows laptops exhibit similar behavior, and the solution is to either disable the "Fn lock" system setting or hold the ⇧ Shift key while pressing the function key.

These are controls that a user may change at their preference.

Default In-game option name Keybind identifier Function
Movement
Space Jump key.jump Jump. When swimming, keeps the player afloat. When double-tapped, toggles Fly Mode (Creative only). When Fly Mode is on, causes the player to gain altitude (ascend). Player flies faster if sprinting.
⇧ Left Shift Sneak key.sneak Sneak. When Fly Mode is on, causes the player to lose altitude (descend) unless jump is held.

Holding ⇧ Shift and pressing use on an usable block with a block in hand overrides the USE action and places the block instead. For example, using a lever on a block that would usually open an internal inventory (such as a dispenser) places the lever instead.

Used to get off rideable entities.

⌃ Left Control Sprint key.sprint Start sprinting. Increase speed when Fly Mode is on.
A Strafe Left key.left Strafe left.
D Strafe Right key.right Strafe right.
S Walk Backward key.back Move backward.
W Walk Forward key.forward Move forward. The secondary sprint is permanently tied to this.
Miscellaneous
L Advancements key.advancements Open the advancements screen.
G Quick Actions key.quickActions Opens a dialog or a list of dialogs in the minecraft:quick_actions dialog tag configured by the world or server.
F2 Take Screenshot key.screenshot Simply pressing this key takes a screenshot and place it in:

%appdata%\.minecraft\screenshots on Windows
~/Library/Application Support/minecraft/screenshots on macOS
~/.minecraft/screenshots on Linux.

Not bound Toggle Cinematic Camera key.smoothCamera Toggles mouse smoothing. Looking around becomes a slow, smooth and more cinematic motion.
F11 Toggle Fullscreen key.fullscreen Toggles full-screen mode.

When using some Apple keyboards, F11 must be pressed while holding Fn and ⌥ Option to enter fullscreen. Using F11 alone toggles Exposé, and pressing F11 while holding Fn turns down the volume or vice versa, depending on system preferences.

Some people are experiencing a bug while exiting from full-screen mode that causes an inescapable black screen. When that's the case, use Alt + ↹ Tab to switch out of Minecraft and switch it back to windowed mode.

On Linux, mouse input is often buggy while in full-screen mode. After entering full-screen mode on Linux, the mouse typically restricts the player to a single 360-degree rotation. This can be fixed by hitting Esc to release the mouse then hitting Esc again to regrab it.

Also, note that this may not respect multiple monitors and Minecraft may occupy all screens instead of the one it is active on.

F1 Toggle GUI key.toggleGui Toggles the Heads-Up Display.

Use this in conjunction with F2 to take screenshots without the HUD. This option is also useful when exploring with a map.

F5 Toggle Perspective key.togglePerspective Toggles between first person, third person from the back and third person from the front.
F4 Toggle Spectator Shader Effects key.toggleSpectatorShaderEffects Toggles the currently active post-processing shader, such as screen filters when spectating as certain mobs.
Multiplayer
↹ Tab List Players key.playerlist In Multiplayer, hold the ↹ Tab key to see a list of players.

When in the chat window, ↹ Tab cycles through possible commands or arguments and also complete player names.

T Open Chat key.chat Chat and server commands. If pressed while the Creative mode inventory is open, it switches to the Search tab.
/ Open Command key.command Opens the chat window with the "/" character already typed. On some keyboards (Nordic layout at least) this button might be asterisk/apostrophe: * '.
P Social Interactions Screen key.socialInteractions Gives players the ability to disable chatting with certain players, thus hiding any messages receiving from them. Whether a player is hidden resets when re-joining a server.
Gameplay
Left click Attack/Destroy key.attack Destroy blocks (hold down); Attack entity (click once).
Middle click Pick Block key.pickItem Pressing that button while looking at a block or an entity makes the game attempt to put a corresponding item for the block or entity in the player's hand. For blocks, it is simply the block in item form. For mobs, the game places the corresponding spawn egg in the player's hand. This also works on boats, all types of minecarts, paintings, and armor stands[Java Edition only][1] to get the entity in item form. If the item is in the hotbar, it switches the selected hotbar slot to the slot with that item. If the item is not in the hotbar, but in the player's inventory, it moves that item from the inventory into the hotbar. If no hotbar slot is empty, the item selected is replaced. In Creative mode, if the item is not in the inventory, the game gives the player that item.

Hovering over an item in any inventory and clicking with the mouse wheel when in Creative gives one full stack of that item. Dragging over slots of inventory/container while holding an item fills them with full stacks of copies of that item.

If used on a tile entity while holding ⌃ Control, or ⌘ Command (for some Mac computers), the tile entity's nbt data are copied. The block given to the player has the Lore: (+DATA)[Bedrock Edition only].

Right click Use Item/Place Block key.use

Place blocks, summon entities with spawn eggs, toggle levers/doors (click once), charge a bow (release to fire), crossbow, use crossbow, block using a shield, use special blocks like chests, doors, and levers, enter vehicles, eat food, drink potions, till farmland, shear or dye a sheep, command tamed wolves and cats to sit, trade with villagers, place fire using flint and steel or a fire charge, name a mob with a name tag, attach a lead to an animal or attach an animal on a lead to a fence, cast or reel in a fishing rod, throw a splash potion, egg, ender pearl, eye of ender, bottle o' enchanting, or snowball, equip armor from the hotbar if the associated armor slot is empty, eating cake, starting a furnace minecart, open book and quill and written book, use debug stick, add mob in a monster spawner.

Commonly, if both the item held and the block clicked on has a such purpose (like trying to place dirt on a chest), the block overrules the item. This also means a player can punch an entity while eating/drinking, however the eating/drinking resets when a player presses Button 1.

This button also uses items in the off-hand. Only items with a right click function can be used, and they are available only if the item in the main hand does not have a right click action, or its right click action cannot be performed.

Inventory
Q Drop Selected Item key.drop Drop/toss an item. If items are stacked, only one gets thrown/tossed/dropped. In recent versions of Java Edition, holding the key causes single items to be dropped quickly from a stack. There is no actual "throw" command; "drop" (default Q) tosses an object approximately 2 to 3 blocks from the player. Eggs, ender pearls, eyes of ender, and snowballs can be thrown by the "use" command (default right-clicking). ⌃ Control + Q drops the whole stack of items.

Note that there is no corresponding Pick Up command. Dropped items are picked up (if there is room in inventory/hotbar) by moving near them. Placed items are picked up by "mining" (e.g. chopping up a sign with an axe), when they behave as dropped items and can be picked up as such.

19 Hotbar Slot 1–9 key.hotbar.1key.hotbar.9 Selects the appropriate hotbar item. When in the inventory GUI, swap the contents of the inventory slot under the mouse pointer and the corresponding hotbar slot.
E Open/Close Inventory key.inventory Opens the inventory. Close any open GUI.
F Swap Items In Hands key.swapOffhand Switches the items in the players main and off-hand. When in the inventory GUI, swap the contents of the inventory slot under the mouse pointer and the off-hand slot.
Creative Mode
X Load Toolbar Activator key.loadToolbarActivator Press this key + any number, to access any of the 9 saved toolbars.
C Save Toolbar Activator key.saveToolbarActivator Press this key + any number, to save the current toolbar under that number.
Spectator
Not bound Highlight Players key.spectatorOutlines Highlights players in Spectator mode.
Middle click Select On Hotbar key.spectatorHotbar Shows the hotbar (commands window).
Debug
F3 Toggle Overlay key.debug.overlay
Main article: Debug screen

Pressing this key toggles the appearance of extra debug information. The specific debug information can be configured by pressing F3 + F6.

Pressing the keys 19 while in the debug screen shows a more detailed view of the graph on the right. Pressing 0 shows a less detailed graph. (Hold ⇧ Shift before pressing F3 to display the Profiler graph.)

F3 Debug Modifier Key key.debug.modifier
Main article: Debug hotkey

This key acts as a modifier key for the controls below.

D Clear Chat key.debug.clearChat
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key clears all chat history, including previously typed commands.

I Copy Data key.debug.copyRecreateCommand
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key copies the /setblock command for the block the player is currently looking at, with the corresponding coordinates, to the clipboard.

C Copy Location key.debug.copyLocation
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key copies the current location and rotation data as a /execute in <dimension> run tp @s command.

N Cycle Spectator key.debug.spectate
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key sets the player's game mode to Spectator, or to the previous game mode the player was in if they are already in Spectator mode.

C Debug Crash key.debug.crash
Main article: Debug hotkey

Holding down this key while holding down the debug modifier key for 10 seconds triggers a manual debug crash unless released. A warning message displays in chat every second after the keys have been held down for at least 2 seconds, in the format [Debug]: Crashing in <seconds remaining>.

F6 Debug Options key.debug.debugOptions

Pressing this key while holding down the debug modifier key opens the Debug Options menu, where the specific information that displays in the debug overlap can be configured.

S Dump Dynamic Textures key.debug.dumpDynamicTextures
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key exports all loaded dynamic textures to .minecraft/screenshots/debug.

V Dump Version Info key.debug.dumpVersion
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key displays the client's game version information in the following format (for what each value means, see version.json):

id = <game version>
name = <version name>
data = <data version>
series = <version branch>
protocol = <protocol version>
build_time = <release time in ISO 8601>
pack_resource = <resource pack format number>
pack_data = <data pack format number>
stable = <whether version is stable>
F4 Game Mode Switcher key.debug.switchGameMode
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key opens the game mode switcher.

A Reload Chunks key.debug.reloadChunk
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key reloads all chunks.

T Reload Resource Packs key.debug.reloadResourcePacks
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key reloads the changes from all resource packs, such as textures and sounds.

If the player holds the attack or use button while triggering this control, then releases it during the reloading, the corresponding button's input repeatedly gets sent, which is useful for operating automatic farms.

H Show Advanced Tooltips key.debug.dumpVersion
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key toggles showing additional tooltips, such as item durability and armor color.

G Show Chunk Boundaries key.debug.showChunkBorders
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key toggles the chunk_borders debug renderer.

B Show Hitboxes key.debug.showHitboxes
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key toggles the entity_hitboxes debug renderer.

L Start/Stop Profiling key.debug.profiling
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key tests for performance metrics and saves them to .minecraft/debug/profiling/<yyyy-MM-dd_HH.mm.ss>.zip.

P Toggle Lost Focus Pause key.debug.focusPause
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key toggles whether the game automatically pauses when the game loses focus or is not selected as the primary window.

1 Profiling Chart key.debug.profilingChart

Pressing this key while holding down the debug modifier key toggles whether the profiler graph (pie chart) appears on the debug menu.

2 FPS Charts key.debug.fpsCharts

Pressing this key while holding down the debug modifier key toggles whether the FPS graph appears on the debug menu.

3 Network Charts key.debug.networkCharts

Pressing this key while holding down the debug modifier key toggles whether the TPS graph, bandwidth graph, and ping graph appear on the debug menu.


Bedrock Edition

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In Bedrock Edition, there are three control modes available: Keyboard & Mouse, Controller, and Touch. Keyboard & Mouse and Touch controls are not available for Nintendo Switch, although a keyboard can be used for typing and the touchscreen can be used for menu screens and GUIs. All other platforms support any control mode, but the device may not support it by default.

Whenever an input is detected from a different control mode, the game automatically switches to that control mode and enables its settings. The game launches with the latest selected control mode, or the device default on first launch.

Keyboard & Mouse

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The keyboard and mouse controls are similar to Java Edition, with a few differences. Most keybinds can be changed in the settings, with a few optional settings related to the controls. Keyboard and mouse controls are unavailable on the Nintendo Switch and require external keyboards on devices without a built-in keyboard and mouse (mobile and consoles).

The game will enter keyboard & mouse mode when it receives a mouse event, but key event won't.[needs testing]

Non-configurable controls

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Action Function
Left click Picks up an item from a slot (a stack from Creative inventory) (click once); Splits a stack (hold and drag); sort loose items into one stack (double-click).
Right click Picks up an item from a slot in half; Places one item from a stack in each inventory slot (hold and drag).
Mouse Move Turning; aiming; camera movement.
Mouse Wheel Scroll Selects an item on the hotbar. Note that horizontal scrolling does nothing.

Scrolls through any scroll-able regions of menu screens and GUIs when opened.

Esc Opens up the pause menu and gives back cursor control. Pauses singleplayer games. Closes any open GUI, and menu pop-up. Returns to previously opened menu screens, or opens the "Exit Minecraft" pop-up when on the main menu.
⌃ Control + B Toggles text-to-speech, showing a notification in the chat.
F1 Toggles the Heads-Up Display, including player hand and paper doll.
F8 Toggles the paper doll from showing on the HUD.
F11 Toggles full screen mode.
⇧ Shift When the inventory is open, ⇧ Shift +  clicking on an item or stack moves it between the inventory and the hotbar. ⇧ Shift +  clicking on a piece of armor moves the piece between inventory and the armor slots.

When a container is open, ⇧ Shift +  clicking on an item transfers it between the container and the inventory. Existing stacks are filled first, then empty slots from top to bottom then from left to right.

When a furnace is open, ⇧ Shift +  clicking an item or stack in the furnace moves it to the inventory, and ⇧ Shift +  clicking an item or stack in the inventory moves it into the input slot of the furnace. Fuel items move into the fuel slot first if it is empty or if the item that occupied the slot is less than a stack of the same kind.

When crafting, ⇧ Shift +  clicking the crafted item automatically crafts the maximum number of that item for the materials being used (up to one stack), and moves all crafted items to the inventory.

⇧ Shift +  clicking an item from the Creative inventory menu puts the maximum stack of the item onto the hotbar (inventory if full).

↵ Enter
↵ Numpad Enter
When chat is open, sends the typed chat message (if it's not empty) and closes chat.

Activates the focused menu element. This usually has the same function as left clicking it. If the focused element doesn't have an action, the main "Done" action of the current screen will be activated instead.

Sliders

When active, pressing ← Left and → Right will decrease and increase the value respectively. Pressing the activation key again deactivates the active slider.

↑ Up, ↓ Down, ← Left, → Right Switches the highlighted slot or interactable buttons onto another; Moves the dragged item onto a different slot or other interactable buttons.

Moves focus to the menu element in the give direction.

↹ Tab Moves focus to the next element.
⇧ Shift + ↹ Tab Moves focus to the previous element.
⌫ Backspace Returns to the previous menu screen, but only in Ore UI menus.

Configurable controls

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Default In-game option name Function
Left click Attack/Destroy Destroys blocks (hold down); Attacks (click once).
Middle click Pick Block Pressing that button while looking at a block or an entity causes the game to attempt placing a corresponding item for the block or entity in the player's hand. For blocks, it is simply the block in item form. For mobs, the game places the corresponding spawn egg in the player's hand. This also works on boats, all types of minecarts, and paintings (not armor stands[2]) to get the entity in item form. If the item is in the hotbar, it switches the selected hotbar slot to the slot with that item. If the item is not in the hotbar, but in the player's inventory, it moves that item from the inventory into the hotbar. If no hotbar slot is empty, the item selected is replaced. In Creative mode without the item in the inventory, the game gives the player that item.

If used on a tile entity while holding ⌃ Control, the tile entity's nbt data is copied. The block given to the player has the Lore: "(+DATA)."

Right click Use Item/Place Block Places blocks, interact with blocks, entities, or items, equip armor from the hotbar if the associated armor slot is empty.

If both the item held and the faced block interactable, the block overrules the item; that is, the player interacts with the block.

Q Drop Item Drop/toss an item. If items are stacked, only one is thrown/tossed/dropped. Holding the key causes single items to be dropped quickly from a stack. ⌃ Control + Q drops the whole stack of items.
19 Hotbar Slot 1–9 Selects the appropriate hotbar item. When in the inventory GUI, swap the contents of the inventory slot under the mouse pointer and the corresponding hotbar slot.
E Inventory Opens the inventory. Closes any open GUI.
F5 Toggle Perspective Toggles between first person, third person from the back, and third person from the front.
Space Jump/Fly Up Jumps the player. When swimming, keeps the player afloat. Double-tapping toggles Fly Mode (Creative only). Causes the player to ascend while flying.
⇧ Shift Sneak/Fly Down Sneak. When Fly Mode is on, causes the player to sneak midair and lose altitude (descend).

Holding ⇧ Shift and pressing use on an interactable block with a block in hand overrides the use action and places the block instead. Dismounts the player from rideable entities.

⌃ Control Sprint Starts sprinting. Speed increases when Fly Mode is on.
A Strafe Left Moves the player leftward.
D Strafe Right Moves the player rightward.
S Walk Backward Moves the player backward.
W Walk Forward Moves the player forward. Double-click to start sprinting.
Z Mob Effects Opens/closes the Status effects window, only available while status effects are active.
T, ↵ Enter Chat button Opens/closes the chat window.
/ Open Command Opens the chat window with the "/" character already typed.
B Emote Open/closes the emote menu. 1-4 or arrow keys can be used to quickly perform preset emotes.
Unassigned Identify[upcoming BE 26.10] Shows in a tooltip above the hotbar the name of the object the player is facing, if it can be interacted with. This is also voiced by text to speech.
F2 Take Screenshot Simply pressing this key takes a screenshot and stores it in the screenshot gallery, which is accessible under the profile screen. Screenshots are automatically saved on the com.mojang/Screenshots directory. Only available when signed in.
F4 Social Drawer​[upcoming BE 26.10] Opens the social drawer in-game.
[ Menu Tab Left Cycles the inventory/world menu/settings tabs to the left.
] Menu Tab Right Cycles the inventory/world menu/settings tabs to the right.
BUTTON5(the return button on a mouse) Menu Cancel Closes a menu screen/returns to the previous menu screen. Opens the "Exit Minecraft" pop-up on the main menu.
N Open Notification Opens/closes a menu toast notification; e.g. redirects to the resource pack settings when the toast is about a resource pack.
⌃ Control + Alt + C Copy Coordinates. Copies the player's current coordinates. Only available when the "Copy Coordinate GUI" option in the Creator settings tab is enabled. Only the last key of this keybind is configurable.
⌃ Control + Alt + X Copy Facing Coordinates. Copies the coordinates of the block the player is facing. Only available when the "Copy Coordinate GUI" option in the Creator settings tab is enabled. Only the last key of this keybind is configurable.
Command Macro 1-10 Executes the entered command when pressed in combination with Alt. Requires the "Enable Command Macros" creator setting to be enabled. Each command macro slot has a field for entering a command.

Full keyboard gameplay

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If "Full Keyboard Gameplay" is enabled, the following inputs are made available/used instead.

Default In-game option name Function
- Look Up Slight Moves the camera 15 degrees up.
+ Look Down Slight Moves the camera 15 degrees down.
Numpad 9 Look Up Right Moves the camera 45 degrees up-right.
Numpad 8 Look Up Moves the camera 45 degrees up.
Numpad 7 Look Up Left Moves the camera 45 degrees up-left.
Numpad 6 Look Right Moves the camera 45 degrees right.
Numpad 5, End, \ Look Center Moves the camera to the middle.
Numpad 4 Look Left Moves the camera 45 degrees left.
Numpad 3 Look Down Right Moves the camera 45 degrees down-right.
Numpad 2 Look Down Moves the camera 45 degrees down.
Numpad 1 Look Down Left Moves the camera 45 degrees down-left.
↑ Up Look Up Smooth Moves the camera up smoothly.
↓ Down Look Down Smooth Moves the camera down smoothly.
← Left Look Left Smooth Moves the camera left smoothly.
→ Right Look Right Smooth Moves the camera right smoothly.
⇞ Page Up Cycle Item Left Cycles the selected hotbar to the left.
⇟ Page Down Cycle Item Right Cycles the selected hotbar to the right.
N Open Notification Opens/closes a toast notification.
Q Attack/Destroy Functions are equivalent to left click in normal mode.
X Pick Block Functions are equivalent to middle click in normal mode.
E Use Item/Place Block Functions are equivalent to right click in normal mode.
Z Drop Item Functions are equivalent to Q in normal mode.
19 Hotbar Slot 1–9 Functions are the same as in normal mode.
C Inventory Functions are equivalent to E in normal mode.
F5 Toggle Perspective Functions are the same as in normal mode.
Space Jump/Fly Up
⇧ Shift Sneak/Fly Down
⌃ Control Sprint
A Strafe Left
D Strafe Right
S Walk Backward
W Walk Forward
↹ Tab Mob Effects Functions are equivalent to Z in normal mode.
T, ↵ Enter Chat button Functions are the same as in normal mode.
/ Open Command
B Emote
F2 Take Screenshot
[ Menu Tab Left
] Menu Tab Right
P Menu Cancel
⌃ Control + Alt + Unassigned Copy Coordinates. Copies the player's current coordinates. Only available when the "Copy Coordinate GUI" option in the Creator settings tab is enabled. Only the last key of this keybind is configurable.
⌃ Control + Alt + Unassigned Copy Facing Coordinates. Copies the coordinates of the block the player is facing. Only available when the "Copy Coordinate GUI" option in the Creator settings tab is enabled. Only the last key of this keybind is configurable.
Command Macro 1-10 Functions are the same as in normal mode.
Default keyboard and mouse diagram, does not include all controls.

Controller

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There is a related tutorial page for this topic!
 

The "Controller" controls for gamepads are similar to the Xbox One, Nintendo Switch, and PlayStation 4 editions, with some differences. All of these controls, except the control sticks and menu controls, can be changed in the settings, as well as some other controller-related options. The Nintendo Switch version can be played with a pair of Joy-Con or Joy-Con 2 controllers, the Nintendo Switch Pro Controller, the Nintendo Switch 2 Pro Controller, or the Nintendo Switch Lite. It cannot be played with a single Joy-Con or Joy-Con 2 controller, as they do not have enough buttons or control sticks. If the gamepad has two control sticks, then the left stick (Left stick/Left stick/Left Stick/Left stick/Left stick) would be used for moving and the right stick (Right stick/Right stick/Right Stick/Right stick/Right stick) would be used for looking. The blank spaces mean that the function is, by default, left unassigned and it is up to the player to assign a button to it. All platforms support gamepads.

If the connected controller loses its connection, the game hides the HUD and shows a message prompting to reconnect it, while the FPS is lowered. This can be disabled in the settings.

Default Function
PC / Mobile / Xbox Nintendo PlayStation
Xbox One Xbox Series X|S Nintendo Switch 2 Nintendo Switch PlayStation 4 PlayStation 5
Menu button Menu button + Button OPTIONS button Options button Menu (non-configurable)
Right stick Right stick Right Stick Right stick Right stick Look (non-configurable)
A button A button A Button Cross button Cross button Jump/Fly Up
D-pad down D-pad down Down Button/+Control Pad down Down button Down button Drop Item
Right trigger Right trigger ZR Button R2 button R2 button Attack/Destroy
Left trigger Left trigger ZL Button L2 button L2 button Use Item/Place Block
X button X button Y Button Square button Square button Crafting
Y button Y button X Button Triangle button Triangle button Inventory
Left bumper Left bumper L Button L1 button L1 button Cycle Item Left
Right bumper Right bumper R Button R1 button R1 button Cycle Item Right
D-pad up D-pad up Up Button/+Control Pad up Up button Up button Toggle Perspective
B button B button B Button Circle button Circle button Sneak/Fly Down
Left stick click Left stick click Left Stick press L3 button L3 button Sprint
Fly Up Slow
Right stick click Right stick click Right Stick press R3 button R3 button Fly Down Slow
D-pad left D-pad left Left Button/+Control Pad left Left button Left button Emote
View button View button - Button Touch pad button Touch pad button Open Notification/Mob Effects
D-pad right D-pad right Right Button/+Control Pad right Right button Right button Chat button
Left stick left Left stick left Left stick left Left stick left Left stick left Strafe Left
Left stick right Left stick right Left stick right Left stick right Left stick right Strafe Right
Left stick down Left stick down Left stick down Left stick down Left stick down Walk Backwards
Left stick up Left stick up Left stick up Left stick up Left stick up Walk Forwards
Pick Block
Identify​[upcoming BE 26.10]


Touch

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"Touch" controls for touchscreen devices use controls shown on the HUD. There are three touch control modes, and an option to split controls, resulting in four actual control modes:

  • Joystick & tap to interact. Drag joystick to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.
  • Joystick & aim crosshair. Drag joystick to move. Drag anywhere else to look around. Aim crosshair and use buttons to interact with blocks.
  • D-pad & tap to interact. Tap arrows to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.
    • Split controls: Aim crosshair and use buttons to interact with blocks.

All control buttons and the joystick can be customized in location, size, and opacity, in the settings, where various other touch control features can be changed.

Menu buttons always appear on the top of the screen regardless of touch control mode.

Touch controls are available on devices with a touchscreen except Nintendo Switch, where the touchscreen can only be used to interact with the hotbar, inventory, and menus. This can also be enabled for other devices.

The game will enter touch mode when it receives a touch event.[needs testing]

Action Function
Joystick. Moves the player. Moving the knob to the top causes the player to sprint if "Sprint using the joystick" is turned on.
Sprint button, joystick only. Increase speed when Fly Mode is on. The button disappears if "Sprint using the joystick" is turned on.
Move forward. When double-tapped, causes the player to sprint (unless the character is too hungry). When Fly Mode is on, double-tapping increases the speed at which the player flies. Attempting to sprint (Double-Tap) while fully submerged underwater initiates swimming. While tapped, and appears.
Move backward. While tapped, and appears.
Strafe left. While tapped, and appears.
Strafe right. While tapped, and appears.
Strafe left while moving forward.
Strafe right while moving forward.
Strafe left while moving backward.
Strafe right while moving backward.
Jump. When swimming, keeps the player afloat, the button changes to . When double-tapped in Creative mode, the player is able to fly, the button changes to .
Double tap to toggle sneaking, and the button changes to . Double tap again to toggle back, the button reverts to . When swimming, the button changes to . When flying, the button changes to .
Swim up. When getting out of the water or lava, the button reverts to .
Swim down. When getting out of the water or lava, the button reverts to .
Fly up, when flying in Creative mode. When double-tapped, the player no longer flies, the button reverts to .
Fly down, when flying in Creative mode. When double-tapped, the player no longer flies, the button reverts to .
Unused button, apparently it would be the mount button. Mount the player from horse or camel.
Dismount button. Dismounts the player from horses or camels.
Unused button, apparently it would be the mount button. Mount the player from boats or mine carts.
Dismount button. Dismounts the player from boats or mine carts.
Attack button, only visible with "Joystick & aim crosshair" control mode. Attack mobs and destroy blocks.
Interact button, only visible with "Joystick & aim crosshair" control mode. Places blocks, interact with blocks, entities, or items, equip armor from the hotbar if the associated armor slot is empty.

If both the item held and the faced block interactable, the block overrules the item; that is, the player interacts with the block.

Pick block button, can be turned on with the toggle. Pressing that button while looking at a block causes the game to attempt placing a corresponding item for the block in the player's hand.
Opens the Emotes menu.
Opens the Chat screen.
Opens the game menu.
Perspective button, can be turned on with the toggle. Toggles between first person, third person from the back, and third person from the front.
Used for the Agent.‌[Minecraft Education only]
Move Camera Slide/move finger across the screen.
Place Block By default (split controls is disabled), tap the desired area to place the block.
When split controls is enabled, position the camera so that the crosshair is pointed at the desired area and tap anywhere on the screen (excluding the HUD) to place the block.
Break Block Hold finger down on the desired block to break. How long it takes to break the block is indicated by an icositetragonal icon on the screen, varying on the tool being used to break it.
When split controls is enabled, position the camera so that the pointed at the desired block and hold anywhere on the screen (excluding the HUD) to break the block.
Drop item Long-press on a hotbar slot for about 2 seconds[verify] to drop the entire stack. You can also open the GUI, tap on the stack, then tap somewhere outside of GUI.
Use Block By default (split controls is disabled), tap the desired block to use its functionality.
When split controls is enabled, position the camera so that the crosshair is pointed at the desired area and tap anywhere on the screen (excluding the HUD) to use its functionality.
Interact button
An interact button for breeding.

Some items have extra functionality, and these can be executed when either long-pressing on the target or tapping the interaction button, located on top of the hotbar. These are listed below:

  • Ignite: to ignite a creeper while holding a flint and steel.
  • Edit: to edit an NPC’s message
  • Leave Boat: to leave the boat when riding it
  • Feed: to feed an animal while holding food, feed another animal so that both of them can breed
  • Fish: to cast and uncast the rod while holding a fishing rod
  • Milk: to milk a cow or a goat when holding a bucket
  • Shear: to shear sheep and mooshrooms while holding shears
  • Milk Stew: to get mushroom stew from a mooshroom while holding a bowl
  • Board: to board a boat
  • Ride: to ride a minecart, horse or strider
  • Sit: to make a pet sit
  • Stand: to make a pet stand
  • Talk: to talk to an NPC in premade world maps like world templates
  • Dye: to dye sheep or a wolf's collar while holding a dye
  • Cure: to cure a zombie villager while holding a golden apple
  • Open: to open a minecart with chest or a minecart with hopper
  • Create Map: to create a map while holding an empty map
  • Take Picture: to take a picture using the camera
  • Saddle: to put a saddle onto a pig or a strider
  • Mount: to mount onto a pig or a strider
  • Boost: to boost a pig or a strider while holding a carrot on a stick or a warped fungus on a stick, respectively.
  • Write: to write in a book and quill
  • Leash: to leash a mob while holding a lead
  • Unleash to unleash a leashed mob
  • Attach Chest: to attach a chest into a donkey, mule or a llama
  • Trade: to trade with a villager
  • Pose: to pose an armor stand
  • Equip: to equip an armor stand while holding a piece of armor
  • Read: to read a written book while holding it
  • Wake Villager: to wake a villager when a villager is in a bed
  • Brush: to brush an armadillo
  • Barter: to barter with piglins while holding a gold ingot
  • Cut: to cut a lead while holding shears
  • Remove Saddle: to remove a saddle of a pig or a strider while holding shears
  • Equip Harness: to put a harness onto a happy ghast
  • Remove Harness: to remove a harness of a happy ghast while holding shears
  • Spawn Baby: to spawn baby of a mob when using a spawn egg
Split stack
Stack progress bar.
Open GUI and long-press on a stack. A small progress bar with stack number appears right above the stack, pressing and moving to the left or right increases or decreases the number of selected items. Tap on an empty slot, a proportional part of the stack is moved there.
Split stack evenly Open GUI and tap on a stack, then tap-and-slide across two or more empty slots to split the stack evenly between them.
Consolidate stacks Open GUI and double-tap on a stack. Partial stacks of this item consolidate into a single stack.
Mass crafting Long-press on recipe result for mass crafting. Works faster if no other visible recipe is affected by the current one (for example, while converting sugarcane into paper, the number of potential sugar available is recalculated on the go. Switching to – for example – Construction tab, speeds up the process because no other recipe needs to be recalculated now.)
Default touchscreen diagram.

Legacy versions

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These versions have either been discontinued or long forgotten about. However, their controls are documented here for historical purposes.

All of the controls in the Pi Edition are fixed and cannot be changed.

Action Function
Mouse Move Turning; aiming; third person camera movement.
Left click Destroy blocks (hold down shortly); Move a block from the selection screen to the first hotbar slot, pushing the rest of the items one slot to the right.
Right click Place blocks; Charge a bow (firing is broken).
Mouse Wheel Scroll Scrolls through the Hotbar.
Esc Opens up or closes the menu and gives back cursor control.
18 Selects the appropriate Hotbar item.
W Move forward.
A Strafe left.
S Move backward.
D Strafe right.
Space Jump. When double-tapped, toggles Fly Mode. When Fly Mode is on, causes the player to gain altitude (ascend).
⇧ Left Shift Sneak. When Fly Mode is on, causes the player to lose altitude (descend).
E Open the list of blocks.
↹ Tab Release the mouse cursor from the game window without opening the pause menu.
Action Function
Right Bumper Place block
Left Bumper Destroy block
Open inventory
Cycle right in the hotbar
Jump
Cycle left in the hotbar
Directional Keys Movement
Left Touch Pad Sneak
Right Touch Pad Moves the camera
Menu Open game menu
Touch Screen Chat (multiplayer only). Tap to change selection in hotbar
Search Button Toggle third person view

Note: For Xperia Play owners using the gamepad, while in Creative mode, the lowest two rows of items are beneath the screen, and one cannot scroll down to see them. They are still accessible, but it requires either remembering how many times one has to press the directional buttons to access them, or trial-and-error. This is most prominent in the 4.0 update, as the amount of items has increased, and now sixteen items are hidden. The only way to see them is to turn on the option to use touch controls in the options menu.

Notes

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  • On the PlayStation Vita Edition (when playing on the PlayStation Vita), Wii U Edition (when playing on the Wii U GamePad), and Nintendo Switch Edition (when playing in Tabletop or Handheld mode), the touchscreen can be used to control the tooltips shown at the bottom of the screen (if enabled), as well as the menus and inventory.
    • Likewise, on the PlayStation 4 Edition, the Touch pad can be used to move the inventory cursor as well as control the menus by swiping.
  • The Wii U Edition can be played with a Wii U GamePad, Wii U Pro Controller, Classic Controller, or Classic Controller Pro. It cannot be played with a Wii Remote, Wii Remote Plus, or Nunchuk.
    • Note: While the Wii U Edition can not be played with a Wii Remote or Wii Remote Plus, a Wii Remote or Wii Remote Plus is required to play with a Classic Controller or Classic Controller Pro.
  • The Nintendo Switch Edition can be played with a pair of Joy-Con, the Nintendo Switch Pro Controller, or the Nintendo Switch Lite. It cannot be played with a single Joy-Con, as it does not have enough buttons or control sticks.

Gameplay

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Default In-game option name Function
Xbox 360 Xbox One PlayStation 3 PlayStation 4 PlayStation Vita Wii U Nintendo Switch
Start button Menu button START button OPTIONS button Start button +/START Button + Button Pause Pause the game
Back button View button SELECT button Touch pad button Select button -/SELECT Button - Button Players Shows the list of players in-game.
Left stick Left stick Left stick Left stick Left stick Left Stick Left Stick Move Look/move; when quickly pushed forward and then moved, enables sprinting while the button is held.
Right stick Right stick Right stick Right stick Right stick Right Stick Right Stick Look Look/move
Left stick click Left stick click L3 button L3 button Up button Left Stick(press)[Fn 1]/+Control Pad up[Fn 2] Left Stick press Change Camera Mode Change the camera angle (toggles First Person, Second Person, and Third Person view)
Right stick click Right stick click R3 button R3 button Down button Right Stick(press)[Fn 1]/+Control Pad down[Fn 2] Right Stick press Sneak Sneak/walk or in Creative mode, to lower the height while flying.
A button A button Cross button Cross button Cross button A Button A Button Jump Jump
B button B button Circle button Circle button Circle button B Button B Button Drop Drop/toss an item from the Hotbar. If items are stacked, only one gets thrown/tossed/dropped.[Fn 3]
X button X button Square button Square button Square button Y Button Y Button Crafting / Creative Open up Crafting menu, or the item list if in Creative mode
If the "Classic Crafting" option is enabled, it opens the inventory.
Y button Y button Triangle button Triangle button Triangle button X Button X Button Inventory Open up the Inventory
Left bumper Left bumper L1 button L1 button Left button L Button L Button Cycle Held Item (Left) Cycle left in the Hotbar
Right bumper Right bumper R1 button R1 button Right button R Button R Button Cycle Held Item (Right) Cycle right in the Hotbar
Left trigger Left trigger L2 button L2 button L button ZL Button ZL Button Place Place blocks;
Fire with a bow; block using a sword; use special blocks such as chests, doors, and levers; enter vehicles; toggle levers/doors (click once)

Also: Eat food, hoe farmland, shear sheep

Right trigger Right trigger R2 button R2 button R button ZR Button ZR Button Mine Destroy blocks;
Mine/destroy blocks (hold down); attack (click once).
  1. a b Wii U GamePad and Wii U Pro Controller.
  2. a b Classic Controller and Classic Controller Pro.
  3. There is no actual "throw" command; "drop" (default B button/B button/Circle button/Circle button/Circle button/B Button/B Button) tosses an object approximately 2 to 3 blocks from the player. Eggs and snowballs can be thrown by the "use" command (default Left trigger/Left trigger/L2 button/L2 button/L button/ZL Button/ZL Button). The eggs and snowballs fly in an arc.

In crafting

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Default In-game option name Function
Xbox 360 Xbox One PlayStation 3 PlayStation 4 PlayStation Vita Wii U Nintendo Switch
Left stick/Right stick/D-pad Left stick/Right stick/D-pad Left stick/Right stick/Directional buttons Left stick/Right stick/Directional buttons/Touch pad Left stick/Right stick/Directional buttons/Rear touch pad Left Stick/Right Stick/+Control Pad Left Stick/Right Stick/+Control Pad/Up ButtonDown ButtonLeft ButtonRight Button Pointer/Move Move pointer/selected block/item
A button A button Cross button Cross button Cross button A Button A Button Craft Create items
B button B button Circle button Circle button Circle button B Button B Button Exit Exit the crafting table menu
X button X button Square button Square button Square button Y Button Y Button Split and Desc. Take half of the highlighted stack/show information about the selected block/item
Y button Y button Triangle button Triangle button Triangle button X Button X Button Quick Move Quickly moves a block/item into its appropriate space
Left bumper Left bumper L1 button L1 button L button L Button L Button Change Group (Left) Changes the groups of craftable items, moving left
Right bumper Right bumper R1 button R1 button R button R Button R Button Change Group (Right) Changes the groups of craftable items, moving right

All of the controls in the New Nintendo 3DS Edition are fixed and cannot be changed.

Action Function
New Nintendo 3DS
START/SELECT Pause
Circle Pad Move
C Stick Look
A Button Jump/Fly Up
B Button Drop Item
R Attack/Destroy
L Use Item/Place Block
Y Button Crafting
X Button Inventory
ZL/+Control Pad left Cycle Item Left
ZR/+Control Pad right Cycle Item Right
+Control Pad up Toggle Perspective
+Control Pad down Sneak/Fly Down

History

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For controls removed from the game, see Controls/Old keys.
This section is missing information about:
  • Missing information from Java Edition and legacy console, when each button had its action added or changed?
 
Please expand the section to include this information. Further details may exist on the talk page.

Java Edition

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Java Edition pre-Classic
rd-132211Added breaking and placing blocks.
Java Edition Beta
1.8pre2Added pick block.
Java Edition
1.2.4Pressing F3 (sometimes Fn + F3 on Mac and laptops) brings up the debug screen, but without the graphs. The graph appears upon pressing ⇧ Shift + F3 (sometimes Fn + ⇧ Shift + F3 on Mac and laptops).
1.3.1?Pick block now actually choses the targeted block. Previously the item was chosen based on the item the block drops. For example pick blocking gravel had a chance to give a flint. Pick blocking entities always chose bedrock.
12w15aThe appropriate spawn egg is now given when pick blocking a mob while in Creative mode.
⇧ Shift + clicking can now be used to equip armor.
⇧ Shift + clicking can now be used to put items in enchantment tables.
⇧ Shift + clicking can now be used to put items in brewing stands. However, it does not work with the third potion slot yet.
12w16aItems can now be deleted from the hotbar by ⇧ Shift + clicking while on the Creative mode item selection screen.
Typing / then pressing ↹ Tab shows a list of available commands; pressing ↹ Tab while writing a command auto-completes its arguments.
12w22aPressing F reloads the chunks.
12w23aPressing F no longer reloads chunks.
1.3.2The player can now toggle showing server addresses in the server list by pressing F1.
1.4.212w34aF3 + P toggles the auto-pause when the window loses focus (mainly for debugging).
F3 + H toggles detailed item descriptions (also for debugging).
12w41aF3 + H now shows tool and armor durability on damaged items – on maps it shows the zoom level.
The pie chart on the debug overlay is now shown when opening it using ⇧ Shift + F3 instead of vice versa.
1.7.213w36aThe camera switching key, default set to F5, can now be rebound.
Added "Sprint" button, defaulting to ⌃ Left Control.
1.1217w13aAdded the narrator. It can be toggled on and off with ⌃ Control + B or ⌘ Command + B on Mac.
1.20.223w33aAdded "Narrator Hotkey" option to accessibility settings. It allows the narrator to be toggled with ⌃ Control + B.
1.21.224w34aSpace, ↵ Enter, ↵ Numpad Enter now repeat the last recipe from the recipe book. Holding ⇧ Shift repeats entire stacks.
1.21.424w44aThe pick block function now also works on entities in Survival and Adventure mode. Previously it only worked in Creative mode.
1.21.625w20aThe G key now opens the new dialog screen as a configurable button.
1.21.1125w41aSeveral uses of the ⌘ Command key on Mac have been rebound to ⌃ Control.
Keys used to access debug features can now be rebound.
The debug modifier key can be bound separately from the debug overlay key.
The key to toggle GUI can now be rebound.
The key to toggle spectator shader effects, such as when spectating an enderman, can now be rebound.

Bedrock Edition

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Pocket Edition Alpha
v0.1.1 The dpad has been added for touch devices.
v0.1.2The search button was added used to be able to change the camera to and from third person view on all Android devices.
v0.3.0 The pause button has been added for touch devices.
The search button was removed.
v0.6.0 The dpad has had its texture updated in addition to the addition of flight button.
v0.7.0 The chat button has been added.
v0.9.0build 1Added interact button.
v0.12.1build 1The buttons have been divided on the screen.
Added sneak button.
Bedrock Edition
1.16.0beta 1.15.0.51 The emote button has been added but is inaccessible.
beta 1.16.0.57The emote button is now accessible during gameplay.
1.16.100beta 1.16.100.50 New textures have been added for xbox controls to match Ore UI.
beta 1.16.100.56 New textures have been added for nintendo switch controls to match Ore UI.
New textures have been added for playstation 4 controls to match Ore UI.
1.16.200(for Windows only) Added ; to toggle between RTX rendering and the default. This only works if there is an active RTX resource pack.
1.16.210beta 1.16.210.50 New textures have been added for controller controls to match Ore UI.
beta 1.16.210.53Fullscreen can now be toggled with F11 keyboard shortcut.
1.16.220beta 1.16.220.50 New textures have been added for keyboard, mouse, and dark controls to match Ore UI.
New textures have been added for nintendo switch and dark controls to match Ore UI.
New textures have been added for playstation 4 and dark controls to match Ore UI.
New textures have been added for xbox and dark controls to match Ore UI.
beta 1.16.220.52 New textures have been added for controller controls to match Ore UI.
1.17.0beta 1.17.0.56 Textures have been removed for mouse controls to match Ore UI.
1.17.30beta 1.17.20.20 New textures have been added for playstation 4 controls to match Ore UI.
Textures have been removed for select on playstation 4 controls to match Ore UI.
1.18.30Preview 1.18.20.24 New textures have been added for keyboard controls to match Ore UI.
Preview 1.18.30.23 New buttons have been added available only in aim and touch mode currently only available in preview.
1.19.0Preview 1.19.0.31 New textures have been added for keyboard controls to match Ore UI.
1.19.10Preview 1.19.10.20 Joystick texture has been changed.
Preview 1.19.10.21 New textures have been added for keyboard controls to match Ore UI.
Textures have been removed for keyboard, mouse, and dark controls to match Ore UI.
Textures have been removed for nintendo switch and dark controls to match Ore UI.
Textures have been removed for playstation 4 and dark controls to match Ore UI.
Textures have been removed for xbox and dark controls to match Ore UI.
Preview 1.19.10.22 Interaction button has had its texture changed.
1.19.30New buttons are now available outside of preview.
1.19.30Preview 1.19.30.21Added keyboard shortcuts that allow players to copy either their current coordinates or the coordinates of a block.
⌃ Control + Alt + C is the default for copying current coordinates.
⌃ Control + Alt + X is the default for copying coordinates of selected block.
Needs the "Enable Copy Coordinate UI" enabled in Creator settings.
1.19.60Preview 1.19.60.22 New textures have been added for keyboard controls to match Ore UI.
1.19.70Preview 1.19.70.23 Textures have been removed for keyboard controls to match Ore UI.
1.20.30Preview 1.20.30.21 Updated the menu HUD icons for touch controls.
Textures have been re-added for xbox controls to match Ore UI.
Textures have been removed for xbox controls to match Ore UI.
Preview 1.20.30.24 New textures have been added for nintendo switch controls to match Ore UI.
Textures have been removed for nintendo switch controls to match Ore UI.
1.20.50Preview 1.20.50.20 Textures have been changed for nintendo switch controls to match Ore UI.
1.20.70Preview 1.20.70.20 The button's textures of the "D-Pad & tap to interact" touch control mode have been updated.
Removed cancel flight button from Creative.
1.21.20Preview 1.21.10.20 New textures have been added for playstation 5 controls to match Ore UI.
1.21.30Preview 1.21.30.21 Added two new down directionals.
Preview 1.21.30.23 New textures have been added for keyboard controls to match Ore UI.
1.21.50Preview 1.21.50.26 Added pick block button is currently only available in Creative and requires going into touch settings to enable.
1.21.60Preview 1.21.60.23The pick block is now also available in Survival.
1.21.70Preview 1.21.70.25 Added the perspective button, it is used to change the player's perspective, it can be enabled in the touch settings.
1.21.80Preview 1.21.80.20Dismount button and mount button were removed.
Horse ride and horse exit have been added to mount and exit horses and camels, however only the exit button is used in game.
Box ride and box exit have been added to enter and exit minecarts and boats, however only exit is used in game.
1.21.90Preview 1.21.90.23 Textures have been changed for keyboard controls to match Ore UI.
Preview 1.21.90.25Removed the ability to press ; to toggling RTX, Vibrant Visuals, and the default.
1.21.100Preview 1.21.100.20Added a key to decline toasts shown on the HUD to keyboard & mouse controls, M by default.
Textures have been removed for small on keyboard controls to match Ore UI.
1.21.111Preview 1.21.110.20 New textures have been added for keyboard and mouse controls to match Ore UI.
Textures have been removed for keyboard and mouse controls to match Ore UI.
1.21.120Preview 1.21.120.23It is now possible to put items from the inventory to the hotbar using their corresponding number key 19.
1.21.130Preview 1.21.130.20
New textures have been added for keyboard and mouse controls to match Ore UI.
Textures have been re-added for keyboard controls to match Ore UI.
Textures have been changed for keyboard controls to match Ore UI.
26.0Preview 26.0.23Added keybinds for command macros.
?Removed the key (M) to decline toasts.
Upcoming Bedrock Edition
26.10Preview 26.10.21File:Touch Controls Feed BE2.png The texture of the interact button has been changed.
Added a keybind, F4, to open the social drawer.
Preview 26.10.23Added an (unassigned by default) keybind to describe the facing object on the HUD.
New textures have been added for controller controls to match Ore UI.
Textures have been changed for nintendo switch controls to match Ore UI.
Textures have been changed for playstation controls to match Ore UI.
Textures have been changed for xbox controls to match Ore UI.
Preview 26.10.25Renamed Describe to Identify.

Minecraft Education

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Minecraft Education
1.7.0 Added agent button.
1.14.31 Added immersive reading button.
1.21.03 The agent button texture has been updated.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added controls.
TU2Split the sensitivity controls into an in-game sensitivity and an in-menu sensitivity.
TU36CU251.281.281.28Patch 7Added a Safe Sprint option. Depending on the controls layout selected, this option moves either the Change Camera Mode or the Sneak/Dismount away from the stick button, since a lot of people are pressing the stick by accident when they start sprinting.
TU53CU431.491.501.49Patch 231.0.3Players can now rebind any button individually (except host options) like on Java Edition. This gives access to a sprint button and the pick block functionality.
TU54CU441.521.521.52Patch 241.0.4The pick block function now has a tooltip.
???????The pick block function now also works on entities in Survival and Adventure mode. Previously it only worked in Creative mode.

Issues

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Issues relating to "Controls" are maintained on the bug tracker. Issues should be reported and viewed there.

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Screenshots

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Historical screenshots

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Ore UI control icons

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Keyboard and mouse controls

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  • Key A
  • Key B
  • Key C
  • Key D
  • Key E
  • Key F
  • Key G
  • Key H
  • Key I
  • Key J
  • Key K
  • Key L
  • Key M
  • Key N
  • Key O
  • Key P
  • Key Q
  • Key R
  • Key S
  • Key T
  • Key U
  • Key V
  • Key W
  • Key X
  • Key Y
  • Key Z
  • Key F2
  • Key arrow up
  • Key arrow right
  • Key arrow down
  • Key arrow left
  • Key bracket close
  • Key bracket close small
  • Key bracket open
  • Key bracket open small
  • Key /
  • Key alt
  • Key ctrl
  • Key ctrl small
  • Key enter
  • Key esc
  • Key shift
  • Key space
  • Key tab
  • Mouse
  • Mouse left click
  • Mouse right click
  • Mouse scroll click
  • Mouse scroll wheel
  • Touch selection

Controller controls

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  • X button
  • A button
  • B button
  • Y button
  • Up button
  • Right button
  • Down button
  • Left button
  • Menu button, d-pad
  • Select button
  • Right stick
  • Right bumper
  • Right trigger
  • Right stick click
  • Left stick
  • Left bumper
  • Left trigger
  • Left stick click

  • Triangle button
  • O button
  • X button
  • Square button
  • Up, d-pad
  • Right, d-pad
  • Down, d-pad
  • Left, d-pad
  • Menu / select buttons
  • Touch pad
  • Right srick
  • Right bumper
  • Right trigger
  • Right stick click
  • Left stick
  • Left bumper
  • Left trigger
  • Left stick click

  • Triangle button
  • O button
  • X button
  • Square button
  • Up, d-pad
  • Right, d-pad
  • Down, d-pad
  • Left, d-pad
  • Menu buttons
  • Touch pad
  • Right srick
  • Right bumper
  • Right trigger
  • Right stick click
  • Left stick
  • Left bumper
  • Left trigger
  • Left stick click

  • Y button
  • B button
  • A button
  • X button
  • Up, d-pad
  • Right, d-pad
  • Down, d-pad
  • Left, d-pad
  • Menu button
  • Select button
  • Right stick
  • Right bumper
  • Right trigger
  • Right stick click
  • Left stick
  • Left bumper
  • Left trigger
  • Left stick click

See also

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References

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