Lukewarm Ocean

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For other variants, see Ocean (disambiguation).
Lukewarm Ocean

Lukewarm_Ocean.png: Infobox image for Minecraftbiome Lukewarm Ocean

Lukewarm Ocean Vibrant Visuals.png: Infobox image for Minecraftbiome Lukewarm Ocean

Structures

Shipwreck
Ocean ruins
Mineshaft
Trial Chambers

Blocks

Water
Sand
Dirt
Clay
Gravel
Seagrass
Kelp

Climate

Temperature

0.5

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Dry foliage color


 #A17448

Water color


 #45ADF2
[JE only]

 #0D96DB
[BE only]

Water fog color


 #041633
[JE only]

 #0A74C4
[BE only]

The lukewarm ocean is a lukewarm variant of oceans.

Description

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The separate colors of each ocean variant in Java Edition.

The lukewarm ocean has light blue water at the surface and generates in regions with slightly warm biomes like jungles and savannas. Its floor is made of sand, with occasional patches of dirt, gravel and clay in shallower areas. Ocean ruins that generate in lukewarm and warm oceans are made of sandy materials, as opposed to the stony materials that make up ruins in colder oceans. This biome also has more seagrass and less kelp compared to colder ocean variants.

With Vibrant Visuals, lukewarm oceans use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint. Similar to jungles, lukewarm oceans have warmish atmospherics, lighting, and color grading.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper1005204
Skeleton1005204
Slime[note 1]1005204
Spider1005204
Zombie955204
Enderman105201–4
Drowned[note 2]55201
Witch55201
Zombie Villager55201
Underground water creature category
Glow Squid14–6
Water creature category
Squid10141–2
Dolphin2141–2
Nautilus2141–3
Water ambient category
Tropical Fish25458
Cod15453–6
Pufferfish5451–3
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.
  2. Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1001
Drowned[note 1]1002–4
Slime[note 2]1001
Spider1001
Zombie952–4
Skeleton801–2
Enderman101–2
Witch51
Zombie Villager52–4
Creature category
Glow Squid102–4
Nautilus81–3
Squid82–4
Dolphin73–5
Water creature category
Cod754–7
Tropical Fish[note 3]753–5
Salmon263–5
Tropical Fish[note 3]251–3
  1. Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
  2. Spawn attempt succeeds only in slime chunks.
  3. a b Tropical fish are spawned twice.

Sounds

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When in any ocean biome, unique ocean ambience plays randomly. Normal Overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.

Ambience

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List
Name Sound Group
Underwater Ambience Loop
Bubbles 1 Loop Additions
Bubbles 2
Bubbles 3
Bubbles 4
Bubbles 5
Bubbles 6
Water 1
Water 2
Animal 1 Rare Loop Additions
Bass Whale 1
Bass Whale 2
Crackles 1
Crackles 2
Driplets 1
Driplets 2
Earth Crack
Animal 2 Ultra Rare Loop Additions
Dark 1
Dark 2
Dark 3
Dark 4

Music

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Previews of tracks in Minecraft have been shortened to 30 seconds on this wiki in accordance with fair use rationale. "11" and "Magnetic Circuit" are exempt from this.
Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
axolotl.ogg Underwater "Axolotl"
dragon_fish.ogg Underwater "Dragon Fish"
shuniji.ogg Underwater "Shuniji"

Data values

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Java Edition:

NameIdentifier Translation key
BiomeSprite lukewarm-ocean.png: Sprite image for lukewarm-ocean in Minecraft Lukewarm Oceanlukewarm_ocean biome.minecraft.lukewarm_ocean

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite lukewarm-ocean.png: Sprite image for lukewarm-ocean in Minecraft [No displayed name]lukewarm_ocean45

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

Videos

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History

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Java Edition

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Java Edition
1.1318w08aAdded ocean variants, including lukewarm ocean.
18w08bLukewarm ocean now generates with sand floors.
18w09aAdded underwater ruin structures, which generate in all oceans.
18w10aLukewarm ocean is now required for the "Adventuring Time" advancement.
18w11aAdded shipwrecks, which generate in all oceans.
18w15aOcean variants now have their own water colors.
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.1721w06aLukewarm ocean biomes generate with a stone floor below Y=50 instead of a sand floor.[1]
21w15aLukewarm oceans generate with a sand floor once again.

Bedrock Edition

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Bedrock Edition
1.4.0beta 1.2.14.2Added lukewarm oceans.
Added shipwrecks.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56Lukewarm oceans generate with a stone floor below Y=51 instead of a sand floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Lukewarm oceans generate with a sand floor once again.
1.21.60Preview 1.21.60.23Kelp now generates more frequently and in denser patches, except for in frozen ocean biomes.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added ocean variants, including lukewarm oceans.
Added shipwrecks, and underwater ruins.

Data history

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Java Edition
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 45.

Issues

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Issues relating to "Lukewarm Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

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Screenshots

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See also

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References

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  1. MC-214783 — Oceans generate with stone floors — resolved as "Fixed".
  2. MCPE-125235 — Ocean floors are generated with stone floors
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