Zombie Nautilus

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This article is about the undead mob. For the living version, see Nautilus. For other uses, see Zombie (disambiguation) and Nautilus (disambiguation).
This article is missing information about: New Bedrock Edition swimming animation.
 
Please expand the article to include this information. Further details may exist on the talk page.
Zombie Nautilus

Zombie Nautilus.gif: Infobox image for Minecraftentity Zombie Nautilus

Normal

Saddled Zombie Nautilus.png: Infobox image for Minecraftentity Zombie Nautilus

Saddled

Coral Zombie Nautilus Breathe JE1.gif: Infobox image for Minecraftentity Zombie Nautilus

Normal

Saddled Coral Zombie Nautilus JE1 BE1.png: Infobox image for Minecraftentity Zombie Nautilus

Saddled

Zombie Nautilus with Iron Nautilus Armor.png: Infobox image for Minecraftentity Zombie Nautilus

Invicon Zombie Nautilus Spawn Egg.png: Inventory sprite for Zombie Nautilus Spawn Egg in Minecraft as shown in-game with description: Zombie Nautilus Spawn Egg
Health points

15HP❤️ × 7.5

Armor points

0 (🛡)

Behavior

Neutral (untamed)
Passive (tamed)

Mob type

Undead
Aquatic
Monster
Animal

Attack
strength

Easy: 2.5HP❤️ × 1.25
Normal: 3HP❤️💔
Hard: 4.5HP❤️ × 2.25

Hitbox size

Height: 0.95 blocks
Width: 0.875 blocks

Speed

7.15 m/s

Spawn

Cold Ocean
Deep Cold Ocean
Lukewarm Ocean
Deep Lukewarm Ocean
Ocean
Deep Ocean
Frozen Ocean
Deep Frozen Ocean
Warm Ocean
Dripstone Caves
Ocean Ruins

Usable items

A zombie nautilus is an undead variant of the nautilus that spawns being ridden and controlled by a trident-wielding drowned, forming a zombie nautilus jockey. Once separated from the jockey, it behaves like a regular nautilus, but burns in sunlight instead of suffocating while not in water.

Spawning

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When an adult drowned spawns outside of river or frozen river biomes, (excluding drowned reinforcements) either naturally or as part of a structure (i.e. an underwater ruin), and is wielding a trident in its main hand, it has a 50% chance to spawn as a zombie nautilus jockey, riding a zombie nautilus.[verify for Bedrock Edition] Zombie nautilus jockeys thus spawn in dripstone caves and various ocean biomes; those that spawn in warm oceans will become the coral zombie nautilus variant, which only differs in appearance.

In this state, the zombie nautilus's movement is controlled by the jockey. When the drowned rider is dismounted or killed, the zombie nautilus becomes neutral. It can then subsequently be tamed and ridden by the player.

Zombie nautiluses count towards the "monster" mob cap and can despawn like most hostile mobs (unless they spawned as part of a structure) until the first time any player interacts with it. At that point it becomes persistent and no longer counts towards any mob cap either.

Zombie nautiluses do not naturally spawn in the Peaceful difficulty except during world generation as part of ocean ruins.[1]

Drops

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On death

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Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh[A]0–375.00%1.500–487.50%2.000–593.75%2.500–695.83%3.00

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh[A]0–334320–47820–51516520–623243

ItemAmountProbability
DefaultLooting ILooting IILooting III
Rotten Flesh[A]014 (25.00%)18 (12.50%)116 (6.25%)124 (4.17%)
114 (25.00%)14 (25.00%)316 (18.75%)18 (12.50%)
214 (25.00%)14 (25.00%)14 (25.00%)524 (20.83%)
314 (25.00%)14 (25.00%)14 (25.00%)14 (25.00%)
4018 (12.50%)316 (18.75%)524 (20.83%)
500116 (6.25%)18 (12.50%)
6000124 (4.17%)
Average32 (1.50)2 (2.00)52 (2.50)3 (3.00)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rotten Flesh[A]1.502.002.503.00

  1. Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–375.00%1.500–475.00%1.880–575.00%2.250–675.00%2.62

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–334320–4341580–534940–634218

ItemAmountProbability
DefaultLooting ILooting IILooting III
Rotten Flesh014 (25.00%)14 (25.00%)14 (25.00%)14 (25.00%)
114 (25.00%)18 (12.50%)116 (6.25%)124 (4.17%)
214 (25.00%)14 (25.00%)316 (18.75%)18 (12.50%)
314 (25.00%)14 (25.00%)14 (25.00%)524 (20.83%)
4018 (12.50%)316 (18.75%)524 (20.83%)
500116 (6.25%)18 (12.50%)
6000124 (4.17%)
Average32 (1.50)158 (1.88)94 (2.25)218 (2.62)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rotten Flesh1.501.882.252.62

  • 1–3XP when killed by a player or tamed wolf.
  • If equipped with a saddle or nautilus armor, they drop those items.

Behavior

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Zombie Nautilus Jockey
Health points

Drowned: 20HP❤️ × 10
Zombie Nautilus: 15HP❤️ × 7.5

Behavior

Hostile

Natural
equipment

Drowned:

Zombie nautiluses behave like regular nautiluses, drifting through water. They move backward, propelling themselves and leaving bubble particles behind.

Zombie nautiluses follow players holding any fish or bucket of fish within a 10-block radius.

Unlike the nautilus, zombie nautiluses cannot be bred.

When ridden by a hostile mob, as in the case of a zombie nautilus jockey, the hostile mob controls the movement of the zombie nautilus.

When Vibrant Visuals are enabled, their eyes emit a surrounding glow that does not illuminate objects, just like the glowing eyes of other mobs such as endermen and drowned.

As they are monsters, zombie nautiluses count towards the hostile mob cap.

In Bedrock Edition, adult and baby drowned can mount and ride any untamed zombie nautilus that they collide with.

Attacking

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Zombie nautiluses are neutral, attacking only when provoked. Like regular nautiluses, they attack by dashing into their target. Zombie nautiluses occasionally dash toward and attack nearby pufferfish.

When dashing toward a target on land, zombie nautiluses can launch themselves out of the water and accidentally become beached on land, where they are unable to move.

They may also unintentionally attack a mob or player that stands between them and their target.

A zombie nautilus can also perform dash attacks when being ridden by a mob, such as when part of a zombie nautilus jockey. It performs dash attacks on its own accord, temporarily taking control of the jockey's movement.

Unlike drowned, zombie nautiluses are ignored by axolotls.

When they are hostile or mounted by a drowned, zombie nautiluses cannot be leashed.

Taming

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Zombie nautiluses can be tamed by being fed pufferfish or buckets of pufferfish. Each pufferfish or bucket of pufferfish has a 13 chance of taming the zombie nautilus.

These items can also be used to tempt them.

Healing

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Zombie nautiluses can be healed by being fed any fish or any bucket of fish.

Food Heals Notes
Bucket of Cod 1HP💔
Bucket of Salmon
Bucket of Pufferfish
Bucket of Tropical Fish
Pufferfish 2HP❤️ Does not inflict Hunger, Poison, or Nausea.
Tropical Fish
Raw Cod 4HP❤️❤️
Raw Salmon
Cooked Cod 10HP❤️❤️❤️❤️❤️
Cooked Salmon 12HP❤️ × 6

Mob type

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Being an undead mob, they are:

Like most other undead mobs, zombie nautiluses also burn in direct sunlight. They are protected from burning when wearing nautilus armor, similar to other undead mobs wearing helmets. As nautilus armor has no durability, it does not break from absorbing the damage like helmets do.

Being an aquatic mob, they are affected by the Impaling enchantment in Java Edition. Unlike the normal nautilus, zombie nautiluses don't suffocate outside of the water, as they are undead monsters.

Parrots can also imitate them, like other hostile mobs.‌[JE only]

In Bedrock Edition, zombie nautiluses are targeted by iron golems and snow golems.[2]

Weaknesses

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Like regular nautiluses, they can be controlled and even dash on land, but their movement is much slower than in water.

Jockey

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This feature is exclusive to Bedrock Edition.
 

15% of nearby baby drowned may ride an untamed zombie nautilus to form a jockey.

Usage

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Tamed and saddled zombie nautiluses can be used as a means of underwater transportation. When ridden, the player is granted the Breath of the Nautilus status effect, which pauses the oxygen bar while the player rides the zombie nautilus. As with other zombies, they can be killed to obtain rotten flesh.

Equipment

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Tamed zombie nautiluses have two equipment slots:

Equipment can be placed on a zombie nautilus by holding it and then pressing the use control on the zombie nautilus, or by accessing the zombie nautilus's inventory. This can be done by pressing the use control on the zombie nautilus while sneaking, or by mounting the zombie nautilus and pressing the inventory control. A dispenser can also place a saddle or nautilus armor if it is facing a tamed zombie nautilus.

The equipment can be removed by two methods:

  • Removing the equipment from their slots in the zombie nautilus's inventory.
  • Using shears on the zombie nautilus. If both a saddle and nautilus armor are equipped, they are removed one at a time. The first use removes the nautilus armor, and a second use removes the saddle.

Riding

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Main article: Riding

Once a zombie nautilus is tamed and saddled, the player can control it with the standard directional controls; pressing forward moves the zombie nautilus in the direction the player is facing. The player dismounts using the dismount control. In Bedrock Edition, it is impossible for a player to use a Nether portal or End portal while on a zombie nautilus.

Zombie nautiluses are 10% faster than nautiluses when swimming. A zombie nautilus gradually gains speed while moving in a straight line, up to a swimming speed of 7.15 m/s. A zombie nautilus can still move on land when controlled by a player, but is significantly slower, moving at a maximum of 0.97 m/s.

Saddled zombie nautiluses also have the ability to dash. When the player rides them, the experience bar on the HUD is replaced by a dash charging bar. Dashing is done using the jump control: holding the control charges for a longer dash. When dashing, a zombie nautilus launches up to about 13 blocks forward. A zombie nautilus can dash every 2 seconds. Dashing while moving upward near the surface results in a quick breach, wherein the zombie nautilus and its rider break the surface briefly.

Sounds

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This article would benefit from the addition of more sounds.
 
Please remove this notice once you have added suitable sounds to the article.
The specific instructions are: New Bedrock Edition 26.0 sounds.

Despite being monsters, zombie nautiluses use the "Friendly Mobs" sound category.[3]

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Zombie Nautilus burblesFriendly MobsRandomly when underwaterentity.zombie_nautilus.ambientsubtitles.entity.zombie_nautilus.ambient1.01.016
​Zombie Nautilus burblesFriendly MobsRandomly when on landentity.zombie_nautilus.ambient_landsubtitles.entity.zombie_nautilus.ambient_land1.01.016
​Zombie Nautilus swimsFriendly MobsWhen a zombie nautilus swimsentity.zombie_nautilus.swimsubtitles.entity.zombie_nautilus.swim1.01.016
None[sound 1]Friendly MobsWhile riding a zombie nautilus underwaterentity.nautilus.ridingNone[sound 1]1.01.016
​Zombie Nautilus eatsFriendly MobsWhen a zombie nautilus is fedentity.zombie_nautilus.eatsubtitles.entity.zombie_nautilus.eat1.01.016
​Zombie Nautilus jetsFriendly MobsWhen a zombie nautilus dashes underwaterentity.zombie_nautilus.dashsubtitles.entity.zombie_nautilus.dash1.01.016
​Zombie Nautilus jetsFriendly MobsWhen a zombie nautilus dashes on landentity.zombie_nautilus.dash_landsubtitles.entity.zombie_nautilus.dash_land1.01.016
​Zombie Nautilus recoversFriendly MobsWhen a zombie nautilus' dash ability resets underwaterentity.zombie_nautilus.dash_readysubtitles.entity.zombie_nautilus.dash_ready1.01.016
​Zombie Nautilus recoversFriendly MobsWhen a zombie nautilus' dash ability resets on landentity.zombie_nautilus.dash_ready_landsubtitles.entity.zombie_nautilus.dash_ready_land1.01.016
​Zombie Nautilus hurtsFriendly MobsWhen a zombie nautilus is damaged underwaterentity.zombie_nautilus.hurtsubtitles.entity.zombie_nautilus.hurt1.01.016
​Zombie Nautilus hurtsFriendly MobsWhen a zombie nautilus is damaged on landentity.zombie_nautilus.hurt_landsubtitles.entity.zombie_nautilus.hurt_land1.01.016
​Zombie Nautilus diesFriendly MobsWhen a zombie nautilus dies underwaterentity.zombie_nautilus.deathsubtitles.entity.zombie_nautilus.death1.01.016
​Zombie Nautilus diesFriendly MobsWhen a zombie nautilus dies on landentity.zombie_nautilus.death_landsubtitles.entity.zombie_nautilus.death_land1.01.016
​Saddle equipsFriendly MobsWhen a saddle is equipped to a zombie nautilusitem.nautilus_saddle_equipsubtitles.item.nautilus_saddle_equip1.01.016
​Saddle equipsFriendly MobsWhen a saddle is equipped to a zombie nautilus underwateritem.nautilus_saddle_underwater_equipsubtitles.item.nautilus_saddle_underwater_equip1.01.016
​Saddle snips awayFriendly MobsWhen a saddle is removed from a zombie nautilus using shearsitem.saddle.unequipsubtitles.item.saddle.unequip0.51.016
​Nautilus Armor equipsFriendly MobsWhen a nautilus armor is equipped to a zombie nautilusitem.armor.equip_nautilussubtitles.item.armor.equip_nautilus1.01.016
​Nautilus Armor unequipsFriendly MobsWhen a nautilus armor is unequipped from a zombie nautilussubtitles.item.armor.unequip_nautilussubtitles.item.armor.unequip_nautilus1.01.016

Bedrock Edition:

Sounds
SoundClosed captions
[upcoming]
SourceDescriptionIdentifierTranslation key
[upcoming]
VolumePitch
​ ?Friendly MobsRandomlymob.zombie_nautilus.ambient​ ?3.01.0
​ ?Friendly MobsWhen a zombie nautilus swimsmob.fish.step​ ?1.01.0
​ ?Friendly MobsWhile riding a zombie nautilus underwatermob.nautilus.ride​ ?0.41.0
​ ?Friendly MobsWhen a zombie nautilus is fedmob.zombie_nautilus.eat​ ?3.01.0
​ ?Friendly MobsWhen a zombie nautilus dashesmob.zombie_nautilus.dash​ ?0.41.0
​ ?Friendly MobsWhen a zombie nautilus' dash ability resetsmob.zombie_nautilus.dash_ready​ ?3.01.0
​ ?Friendly MobsWhen a zombie nautilus is damagedmob.zombie_nautilus.hurt​ ?3.01.0
​ ?Friendly MobsWhen a zombie nautilus diesmob.zombie_nautilus.death​ ?3.01.0
​ ?Friendly MobsWhen a saddle is equipped to a zombie nautilusmob.nautilus.nautilus_saddle​ ?3.01.0
​ ?Friendly MobsWhen a saddle is removed from a zombie nautilus using shearsmob.unsaddle​ ?0.51.0
​ ?Friendly MobsWhen a nautilus armor is unequipped from a nautilusmob.nautilus.armor_unequip​ ?3.01.0

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite zombie-nautilus.png: Sprite image for zombie-nautilus in Minecraft Zombie Nautiluszombie_nautilusaquatic
burn_in_daylight
can_breathe_under_water
can_equip_saddle
can_wear_nautilus_armor
ignores_poison_and_regen
inverted_healing_and_harm
not_scary_for_pufferfish
sensitive_to_impaling
sensitive_to_smite
undead
wither_friends
zombies
entity.minecraft.zombie_nautilus

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite zombie-nautilus.png: Sprite image for zombie-nautilus in Minecraft Zombie Nautiluszombie_nautilus150 aquatic
mob
monster
undead
zombie_nautilus
entity.zombie_nautilus.name

Entity data

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Zombie nautiluses have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  1. minecraft:warm for the coral variant, minecraft:temperate or anything else for the temperate variant.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
Free DiverStay underwater for 2 minutesDrink a potion of water breathing that can last for 2 minutes or more, then jump into water; or activate a conduit; or sneak on a magma block underwater for 2 minutes; or ride a nautilus/zombie nautilus underwater for 2 minutes.20Silver
Sleep with the FishesSpend a day underwater.Spend 20 minutes underwater without any air. Can be done with a conduit, water breathing potions, bubble columns, nautiluses, or zombie nautiluses.30Silver
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Best Friends ForeverTame an animalTame one of these 11 tameable animals: Skeleton Horse can be tamed in the same way as a regular horse to gain this advancement with the ride command.

Advancements that apply to all mobs:

Videos

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History

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Reveal

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September 27, 2025 Zombie nautiluses (and zombie nautilus jockeys) are revealed at Minecraft LIVE – September 2025

Java Edition

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Java Edition
1.21.1125w41a Added zombie nautiluses, along with zombie nautilus jockeys.
25w42aZombie nautiluses no longer despawn in Peaceful difficulty.
Zombie nautiluses can now be controlled on land.
Zombie nautiluses can now despawn.
Riding a zombie nautilus underwater now plays an ambient sound.
25w43aZombie nautiluses can no longer be placed in boats.
Zombie nautiluses no longer suffocate out of water, like how other undead mobs do not drown in water.
Equipping a saddle to a zombie nautilus now plays a unique sound () rather than the standard sound ().
25w44aZombie nautiluses now retaliate against any mob, not just against players.
Zombie nautiluses now have unique swimming sounds () rather than fish swimming sounds ().
Equipping a saddle to a zombie nautilus now plays a different sound depending on whether the zombie nautilus is underwater () or not ().
25w45a Added coral zombie nautiluses, a variant which spawns in warm oceans in place of temperate zombie nautiluses.
Now becomes persistent with any interaction from a player, not just riding them.
25w46aZombie nautiluses now play a dash sound when they perform their dash attack.
Added inventory UI for the zombie nautilus.
pre1The zombie nautilus head now clips less through its shell.
Added ambient, dash, recovering, hurting and dying sounds for when zombie nautiluses are on land.
Changed the swimming sounds (from to ).
pre3Zombie nautiluses with a negative age no longer possess a hitbox the size of a baby nautilus.
pre4Dispensers can now equip saddles and nautilus armor on tamed zombie nautiluses.
The rotten flesh drop of zombie nautiluses is now affected by Looting.
Dismounting a zombie nautilus while on land no longer places the player inside the zombie nautilus if there is a valid block to place the player on.

Bedrock Edition

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Bedrock Edition
1.21.130Preview 1.21.130.20 Added zombie nautiluses, along with zombie nautilus jockeys.
Preview 1.21.130.22An untamed zombie nautilus can now be tempted by pufferfish and bucket of pufferfish.
A tamed zombie nautilus will now be tempted by all fish. This includes buckets of fish.
Zombie nautiluses no longer suffocate out of water, like how other undead mobs do not drown in water.
Preview 1.21.130.24Zombie nautiluses now retaliate against any mob, not just against players.
Untamed zombie nautiluses are now neutral instead of hostile.
Zombie nautiluses now attack pufferfish.
Preview 1.21.130.26 Added coral zombie nautiluses, a variant which spawns in warm oceans in place of temperate zombie nautiluses.
The model of zombie nautiluses has been fixed to match Java Edition.
Preview 1.21.130.27Equipping a saddle to a zombie nautilus now plays a unique sound () rather than the standard sound ().
26.0Preview 26.0.23Attachable items no longer render when equipped to a zombie nautilus via commands.
Zombie nautiluses now have swim sounds ().
Zombie nautiluses now also have alternative ambient (), hurt (), and death () sounds when on land.
Zombie nautiluses are now part of the monster family.
Due to zombie nautiluses now being part of the monster family, they can now be attacked by golems.[4]
Preview 26.0.27Zombie nautiluses are no longer damaged by the conduit.
Zombie nautiluses no longer prevent the player from sleeping when nearby.
Equipping a saddle to a zombie nautilus underwater now plays a unique sound () rather than the standard sound ().
Changed swimming animation.

Issues

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Issues relating to "Zombie Nautilus" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • The design of the zombie nautilus is inspired by escargots, a dish composed of cooked land snails with few herbs and greens on the inside.[5]
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Renders

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Zombie nautilus with nautilus armor

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Animations

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Screenshots

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Mojang images

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Textures

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In other media

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References

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  1. MC-304858 — Zombie nautiluses can spawn on peaceful by themselves, unlike skeleton/zombie horses and camel husks
  2. MCPE-235914 — Iron Golems and Snow Golems attack tamed Zombie Nautili
  3. MC-30324 — Zombie nautiluses use the friendly mobs sound category, which is inconsistent with Bedrock Edition — resolved as "Working as Intended".
  4. MCPE-235914
  5. https://youtu.be/HGAZVzza-Hc
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