Zombie Nautilus
| Health points |
15HP × 7.5 |
|---|---|
| Armor points |
0 () |
| Behavior |
Neutral (untamed) |
| Mob type | |
| Attack strength |
Easy: 2.5HP × 1.25 |
| Hitbox size |
Height: 0.95 blocks |
| Speed |
7.15 m/s |
| Spawn |
|
| Usable items |
|
{
"title": "Zombie Nautilus",
"rows": [
{
"field": "15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 7.5</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>)",
"label": "(link to Armor#Natural armor article, displayed as Armor points)"
},
{
"field": "Neutral (untamed)<br>Passive (tamed)",
"label": "Behavior"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "Easy: 2.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 1.25</span><br />Normal: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=💔)</span></span><br />Hard: 4.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 2.25</span> <br>",
"label": "Attack<br/>strength"
},
{
"field": "Height: 0.95 blocks<br>Width: 0.875 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "7.15 m/s",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Zombie Nautilus Spawn Egg"
],
"images": [
"Zombie Nautilus.gif",
"Saddled Zombie Nautilus.png",
"Coral Zombie Nautilus Breathe JE1.gif",
"Saddled Coral Zombie Nautilus JE1 BE1.png",
"Zombie Nautilus with Iron Nautilus Armor.png"
]
}
A zombie nautilus is an undead variant of the nautilus that spawns being ridden and controlled by a trident-wielding drowned, forming a zombie nautilus jockey. Once separated from the jockey, it behaves like a regular nautilus, but burns in sunlight instead of suffocating while not in water.
Spawning
[edit | edit source]When an adult drowned spawns outside of river or frozen river biomes, (excluding drowned reinforcements) either naturally or as part of a structure (i.e. an underwater ruin), and is wielding a trident in its main hand, it has a 50% chance to spawn as a zombie nautilus jockey, riding a zombie nautilus.[verify for Bedrock Edition] Zombie nautilus jockeys thus spawn in dripstone caves and various ocean biomes; those that spawn in warm oceans will become the coral zombie nautilus variant, which only differs in appearance.
In this state, the zombie nautilus's movement is controlled by the jockey. When the drowned rider is dismounted or killed, the zombie nautilus becomes neutral. It can then subsequently be tamed and ridden by the player.
Zombie nautiluses count towards the "monster" mob cap and can despawn like most hostile mobs (unless they spawned as part of a structure) until the first time any player interacts with it. At that point it becomes persistent and no longer counts towards any mob cap either.
Zombie nautiluses do not naturally spawn in the Peaceful difficulty except during world generation as part of ocean ruins.[1]
Drops
[edit | edit source]On death
[edit | edit source]| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh[A] | 0–3 | 75.00% | 1.50 | 0–4 | 87.50% | 2.00 | 0–5 | 93.75% | 2.50 | 0–6 | 95.83% | 3.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh[A] | 0–3 | 3⁄4 | 3⁄2 | 0–4 | 7⁄8 | 2 | 0–5 | 15⁄16 | 5⁄2 | 0–6 | 23⁄24 | 3 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh[A] | 0 | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄16 (6.25%) | 1⁄24 (4.17%) | |
| 1 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 3⁄16 (18.75%) | 1⁄8 (12.50%) | ||
| 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 5⁄24 (20.83%) | ||
| 3 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 1⁄8 (12.50%) | 3⁄16 (18.75%) | 5⁄24 (20.83%) | ||
| 5 | 0 | 0 | 1⁄16 (6.25%) | 1⁄8 (12.50%) | ||
| 6 | 0 | 0 | 0 | 1⁄24 (4.17%) | ||
| Average | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh[A] | 1.50 | 2.00 | 2.50 | 3.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–3 | 75.00% | 1.50 | 0–4 | 75.00% | 1.88 | 0–5 | 75.00% | 2.25 | 0–6 | 75.00% | 2.62 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–3 | 3⁄4 | 3⁄2 | 0–4 | 3⁄4 | 15⁄8 | 0–5 | 3⁄4 | 9⁄4 | 0–6 | 3⁄4 | 21⁄8 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | |
| 1 | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄16 (6.25%) | 1⁄24 (4.17%) | ||
| 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 3⁄16 (18.75%) | 1⁄8 (12.50%) | ||
| 3 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 5⁄24 (20.83%) | ||
| 4 | 0 | 1⁄8 (12.50%) | 3⁄16 (18.75%) | 5⁄24 (20.83%) | ||
| 5 | 0 | 0 | 1⁄16 (6.25%) | 1⁄8 (12.50%) | ||
| 6 | 0 | 0 | 0 | 1⁄24 (4.17%) | ||
| Average | 3⁄2 (1.50) | 15⁄8 (1.88) | 9⁄4 (2.25) | 21⁄8 (2.62) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 1.50 | 1.88 | 2.25 | 2.62 | |
- 1–3XP when killed by a player or tamed wolf.
- If equipped with a saddle or nautilus armor, they drop those items.
Behavior
[edit | edit source]| Health points |
Drowned: 20HP × 10 |
|---|---|
| Behavior |
Hostile |
| Natural equipment |
Drowned:
|
{
"title": "Zombie Nautilus Jockey",
"rows": [
{
"field": "'''Drowned:''' 20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 10</span><br> '''Zombie Nautilus:''' 15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 7.5</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "'''Drowned:'''\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite trident.png article, displayed as 16x16px|link=Trident|alt=|class=pixel-image|)</span>(link to Trident article, displayed as <span class=\"sprite-text\">Trident</span>)</span> <br>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite nautilus-shell.png article, displayed as 16x16px|link=Nautilus Shell|alt=|class=pixel-image|)</span>(link to Nautilus Shell article, displayed as <span class=\"sprite-text\">Nautilus Shell</span>)</span> (occasionally, only appears in offhand)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [],
"images": [
"Zombie Nautilus Jockey JE1.png",
"Zombie Nautilus Jockey BE2.png",
"Coral Zombie Nautilus Jockey JE1.png",
"Coral Zombie Nautilus Jockey BE1.png"
]
}
Zombie nautiluses behave like regular nautiluses, drifting through water. They move backward, propelling themselves and leaving bubble particles behind.
Zombie nautiluses follow players holding any fish or bucket of fish within a 10-block radius.
Unlike the nautilus, zombie nautiluses cannot be bred.
When ridden by a hostile mob, as in the case of a zombie nautilus jockey, the hostile mob controls the movement of the zombie nautilus.
When Vibrant Visuals are enabled, their eyes emit a surrounding glow that does not illuminate objects, just like the glowing eyes of other mobs such as endermen and drowned.
As they are monsters, zombie nautiluses count towards the hostile mob cap.
In Bedrock Edition, adult and baby drowned can mount and ride any untamed zombie nautilus that they collide with.
Attacking
[edit | edit source]Zombie nautiluses are neutral, attacking only when provoked. Like regular nautiluses, they attack by dashing into their target. Zombie nautiluses occasionally dash toward and attack nearby pufferfish.
When dashing toward a target on land, zombie nautiluses can launch themselves out of the water and accidentally become beached on land, where they are unable to move.
They may also unintentionally attack a mob or player that stands between them and their target.
A zombie nautilus can also perform dash attacks when being ridden by a mob, such as when part of a zombie nautilus jockey. It performs dash attacks on its own accord, temporarily taking control of the jockey's movement.
Unlike drowned, zombie nautiluses are ignored by axolotls.
When they are hostile or mounted by a drowned, zombie nautiluses cannot be leashed.
Taming
[edit | edit source]Zombie nautiluses can be tamed by being fed pufferfish or buckets of pufferfish. Each pufferfish or bucket of pufferfish has a 1⁄3 chance of taming the zombie nautilus.
These items can also be used to tempt them.
Healing
[edit | edit source]Zombie nautiluses can be healed by being fed any fish or any bucket of fish.
| Food | Heals | Notes |
|---|---|---|
| 1HP | ||
| 2HP | Does not inflict Hunger, Poison, or Nausea. | |
| 4HP | ||
| 10HP | ||
| 12HP × 6 |
Mob type
[edit | edit source]Being an undead mob, they are:
- Damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- Unaffected by the status effects Regeneration and Poison.
- Ignored by the wither.
- Affected by the Smite enchantment.
- A threat to armadillos, causing them to hide in their shell.
Like most other undead mobs, zombie nautiluses also burn in direct sunlight. They are protected from burning when wearing nautilus armor, similar to other undead mobs wearing helmets. As nautilus armor has no durability, it does not break from absorbing the damage like helmets do.
Being an aquatic mob, they are affected by the Impaling enchantment in Java Edition. Unlike the normal nautilus, zombie nautiluses don't suffocate outside of the water, as they are undead monsters.
Parrots can also imitate them, like other hostile mobs.[JE only]
In Bedrock Edition, zombie nautiluses are targeted by iron golems and snow golems.[2]
Weaknesses
[edit | edit source]Like regular nautiluses, they can be controlled and even dash on land, but their movement is much slower than in water.
Jockey
[edit | edit source]15% of nearby baby drowned may ride an untamed zombie nautilus to form a jockey.
Usage
[edit | edit source]Tamed and saddled zombie nautiluses can be used as a means of underwater transportation. When ridden, the player is granted the Breath of the Nautilus status effect, which pauses the oxygen bar while the player rides the zombie nautilus. As with other zombies, they can be killed to obtain rotten flesh.
Equipment
[edit | edit source]Tamed zombie nautiluses have two equipment slots:
Saddle slot: for equipping a saddle.
Nautilus armor slot: for equipping nautilus armor.
Equipment can be placed on a zombie nautilus by holding it and then pressing the use control on the zombie nautilus, or by accessing the zombie nautilus's inventory. This can be done by pressing the use control on the zombie nautilus while sneaking, or by mounting the zombie nautilus and pressing the inventory control. A dispenser can also place a saddle or nautilus armor if it is facing a tamed zombie nautilus.
The equipment can be removed by two methods:
- Removing the equipment from their slots in the zombie nautilus's inventory.
- Using shears on the zombie nautilus. If both a saddle and nautilus armor are equipped, they are removed one at a time. The first use removes the nautilus armor, and a second use removes the saddle.
Riding
[edit | edit source]Once a zombie nautilus is tamed and saddled, the player can control it with the standard directional controls; pressing forward moves the zombie nautilus in the direction the player is facing. The player dismounts using the dismount control. In Bedrock Edition, it is impossible for a player to use a Nether portal or End portal while on a zombie nautilus.
Zombie nautiluses are 10% faster than nautiluses when swimming. A zombie nautilus gradually gains speed while moving in a straight line, up to a swimming speed of 7.15 m/s. A zombie nautilus can still move on land when controlled by a player, but is significantly slower, moving at a maximum of 0.97 m/s.
Saddled zombie nautiluses also have the ability to dash. When the player rides them, the experience bar on the HUD is replaced by a dash charging bar. Dashing is done using the jump control: holding the control charges for a longer dash. When dashing, a zombie nautilus launches up to about 13 blocks forward. A zombie nautilus can dash every 2 seconds. Dashing while moving upward near the surface results in a quick breach, wherein the zombie nautilus and its rider break the surface briefly.
Sounds
[edit | edit source]The specific instructions are: New Bedrock Edition 26.0 sounds.
Despite being monsters, zombie nautiluses use the "Friendly Mobs" sound category.[3]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Zombie Nautilus burbles | Friendly Mobs | Randomly when underwater | entity | subtitles | 1.0 | 1.0 | 16 | |
| Zombie Nautilus burbles | Friendly Mobs | Randomly when on land | entity | subtitles | 1.0 | 1.0 | 16 | |
| Zombie Nautilus swims | Friendly Mobs | When a zombie nautilus swims | entity | subtitles | 1.0 | 1.0 | 16 | |
| None[sound 1] | Friendly Mobs | While riding a zombie nautilus underwater | entity | None[sound 1] | 1.0 | 1.0 | 16 | |
| Zombie Nautilus eats | Friendly Mobs | When a zombie nautilus is fed | entity | subtitles | 1.0 | 1.0 | 16 | |
| Zombie Nautilus jets | Friendly Mobs | When a zombie nautilus dashes underwater | entity | subtitles | 1.0 | 1.0 | 16 | |
| Zombie Nautilus jets | Friendly Mobs | When a zombie nautilus dashes on land | entity | subtitles | 1.0 | 1.0 | 16 | |
| Zombie Nautilus recovers | Friendly Mobs | When a zombie nautilus' dash ability resets underwater | entity | subtitles | 1.0 | 1.0 | 16 | |
| Zombie Nautilus recovers | Friendly Mobs | When a zombie nautilus' dash ability resets on land | entity | subtitles | 1.0 | 1.0 | 16 | |
| Zombie Nautilus hurts | Friendly Mobs | When a zombie nautilus is damaged underwater | entity | subtitles | 1.0 | 1.0 | 16 | |
| Zombie Nautilus hurts | Friendly Mobs | When a zombie nautilus is damaged on land | entity | subtitles | 1.0 | 1.0 | 16 | |
| Zombie Nautilus dies | Friendly Mobs | When a zombie nautilus dies underwater | entity | subtitles | 1.0 | 1.0 | 16 | |
| Zombie Nautilus dies | Friendly Mobs | When a zombie nautilus dies on land | entity | subtitles | 1.0 | 1.0 | 16 | |
| Saddle equips | Friendly Mobs | When a saddle is equipped to a zombie nautilus | item | subtitles | 1.0 | 1.0 | 16 | |
| Saddle equips | Friendly Mobs | When a saddle is equipped to a zombie nautilus underwater | item | subtitles | 1.0 | 1.0 | 16 | |
| Saddle snips away | Friendly Mobs | When a saddle is removed from a zombie nautilus using shears | item | subtitles | 0.5 | 1.0 | 16 | |
| Nautilus Armor equips | Friendly Mobs | When a nautilus armor is equipped to a zombie nautilus | item | subtitles | 1.0 | 1.0 | 16 | |
| Nautilus Armor unequips | Friendly Mobs | When a nautilus armor is unequipped from a zombie nautilus | subtitles | subtitles | 1.0 | 1.0 | 16 | |
- ↑ a b Reports on Mojira.
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions [upcoming] | Source | Description | Identifier | Translation key [upcoming] | Volume | Pitch |
| ? | Friendly Mobs | Randomly | mob | ? | 3.0 | 1.0 | |
| ? | Friendly Mobs | When a zombie nautilus swims | mob | ? | 1.0 | 1.0 | |
| ? | Friendly Mobs | While riding a zombie nautilus underwater | mob | ? | 0.4 | 1.0 | |
| ? | Friendly Mobs | When a zombie nautilus is fed | mob | ? | 3.0 | 1.0 | |
| ? | Friendly Mobs | When a zombie nautilus dashes | mob | ? | 0.4 | 1.0 | |
| ? | Friendly Mobs | When a zombie nautilus' dash ability resets | mob | ? | 3.0 | 1.0 | |
| ? | Friendly Mobs | When a zombie nautilus is damaged | mob | ? | 3.0 | 1.0 | |
| ? | Friendly Mobs | When a zombie nautilus dies | mob | ? | 3.0 | 1.0 | |
| ? | Friendly Mobs | When a saddle is equipped to a zombie nautilus | mob | ? | 3.0 | 1.0 | |
| ? | Friendly Mobs | When a saddle is removed from a zombie nautilus using shears | mob | ? | 0.5 | 1.0 | |
| ? | Friendly Mobs | When a nautilus armor is unequipped from a nautilus | mob | ? | 3.0 | 1.0 | |
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
zombie_nautilus | aquaticburn_in_daylightcan_breathe_under_watercan_equip_saddlecan_wear_nautilus_armorignores_poison_and_regeninverted_healing_and_harmnot_scary_for_pufferfishsensitive_to_impalingsensitive_to_smiteundeadwither_friendszombies |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
zombie_nautilus | 150 |
aquaticmobmonsterundeadzombie_nautilus | entity |
Entity data
[edit | edit source]Zombie nautiluses have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can be tamed by players see Template:Nbt inherit/tameable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [String] variant: the variant of the nautilus. Represents the minecraft:zombie_nautilus/variant component.[note 1]
- ↑
minecraft:warmfor the coral variant,minecraft:temperateor anything else for the temperate variant.
Achievements
[edit | edit source]| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Monster Hunter | Attack and destroy a monster. | Kill one of these 41 monsters:
| 15 | Bronze | |||
| Free Diver | Stay underwater for 2 minutes | Drink a potion of water breathing that can last for 2 minutes or more, then jump into water; or activate a conduit; or sneak on a magma block underwater for 2 minutes; or ride a nautilus/zombie nautilus underwater for 2 minutes. | 20 | Silver | |||
| Sleep with the Fishes | Spend a day underwater. | Spend 20 minutes underwater without any air. Can be done with a conduit, water breathing potions, bubble columns, nautiluses, or zombie nautiluses. | 30 | Silver | |||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |||
Advancements
[edit | edit source]Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
Videos
[edit | edit source]History
[edit | edit source]Reveal
[edit | edit source]| September 27, 2025 | |||||||
|---|---|---|---|---|---|---|---|
Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.11 | 25w41a | ||||||
| 25w42a | Zombie nautiluses no longer despawn in Peaceful difficulty. | ||||||
| Zombie nautiluses can now be controlled on land. | |||||||
| Zombie nautiluses can now despawn. | |||||||
| Riding a zombie nautilus underwater now plays an ambient sound. | |||||||
| 25w43a | Zombie nautiluses can no longer be placed in boats. | ||||||
| Zombie nautiluses no longer suffocate out of water, like how other undead mobs do not drown in water. | |||||||
| Equipping a saddle to a zombie nautilus now plays a unique sound () rather than the standard sound (). | |||||||
| 25w44a | Zombie nautiluses now retaliate against any mob, not just against players. | ||||||
| Zombie nautiluses now have unique swimming sounds () rather than fish swimming sounds (). | |||||||
| Equipping a saddle to a zombie nautilus now plays a different sound depending on whether the zombie nautilus is underwater () or not (). | |||||||
| 25w45a | |||||||
| Now becomes persistent with any interaction from a player, not just riding them. | |||||||
| 25w46a | Zombie nautiluses now play a dash sound when they perform their dash attack. | ||||||
| Added inventory UI for the zombie nautilus. | |||||||
| pre1 | The zombie nautilus head now clips less through its shell. | ||||||
| Added ambient, dash, recovering, hurting and dying sounds for when zombie nautiluses are on land. | |||||||
| Changed the swimming sounds (from to ). | |||||||
| pre3 | Zombie nautiluses with a negative age no longer possess a hitbox the size of a baby nautilus. | ||||||
| pre4 | Dispensers can now equip saddles and nautilus armor on tamed zombie nautiluses. | ||||||
| The rotten flesh drop of zombie nautiluses is now affected by Looting. | |||||||
| Dismounting a zombie nautilus while on land no longer places the player inside the zombie nautilus if there is a valid block to place the player on. | |||||||
Bedrock Edition
[edit | edit source]| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.130 | Preview 1.21.130.20 | ||||||
| Preview 1.21.130.22 | An untamed zombie nautilus can now be tempted by pufferfish and bucket of pufferfish. | ||||||
| A tamed zombie nautilus will now be tempted by all fish. This includes buckets of fish. | |||||||
| Zombie nautiluses no longer suffocate out of water, like how other undead mobs do not drown in water. | |||||||
| Preview 1.21.130.24 | Zombie nautiluses now retaliate against any mob, not just against players. | ||||||
| Untamed zombie nautiluses are now neutral instead of hostile. | |||||||
| Zombie nautiluses now attack pufferfish. | |||||||
| Preview 1.21.130.26 | |||||||
| Preview 1.21.130.27 | Equipping a saddle to a zombie nautilus now plays a unique sound () rather than the standard sound (). | ||||||
| 26.0 | Preview 26.0.23 | Attachable items no longer render when equipped to a zombie nautilus via commands. | |||||
| Zombie nautiluses now have swim sounds (). | |||||||
| Zombie nautiluses now also have alternative ambient (), hurt (), and death () sounds when on land. | |||||||
Zombie nautiluses are now part of the monster family. | |||||||
Due to zombie nautiluses now being part of the monster family, they can now be attacked by golems.[4] | |||||||
| Preview 26.0.27 | Zombie nautiluses are no longer damaged by the conduit. | ||||||
| Zombie nautiluses no longer prevent the player from sleeping when nearby. | |||||||
| Equipping a saddle to a zombie nautilus underwater now plays a unique sound () rather than the standard sound (). | |||||||
| Changed swimming animation. | |||||||
Issues
[edit | edit source]Issues relating to "Zombie Nautilus" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
[edit | edit source]- The design of the zombie nautilus is inspired by escargots, a dish composed of cooked land snails with few herbs and greens on the inside.[5]
Gallery
[edit | edit source]Renders
[edit | edit source]-
Zombie nautilus front side
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Zombie nautilus back side
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Coral zombie nautilus front side
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Coral zombie nautilus back side
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Zombie nautilus back side with a saddle equipped
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Zombie nautilus jockey in Java Edition
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Zombie nautilus jockey in Bedrock Edition
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Coral zombie nautilus jockey in Java Edition
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Coral zombie nautilus jockey in Bedrock Edition
Zombie nautilus with nautilus armor
[edit | edit source]-
Zombie nautilus with copper nautilus armor
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Saddled zombie nautilus with copper nautilus armor
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Zombie nautilus with iron nautilus armor
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Saddled zombie nautilus with iron nautilus armor
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Zombie nautilus with golden nautilus armor
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Saddled zombie nautilus with golden nautilus armor
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Zombie nautilus with diamond nautilus armor
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Saddled zombie nautilus with diamond nautilus armor
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Zombie nautilus with netherite nautilus armor
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Saddled zombie nautilus with netherite nautilus armor
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Coral zombie nautilus with copper nautilus armor
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Saddled coral zombie nautilus with copper nautilus armor
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Coral zombie nautilus with iron nautilus armor
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Saddled coral zombie nautilus with iron nautilus armor
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Coral zombie nautilus with golden nautilus armor
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Saddled coral zombie nautilus with golden nautilus armor
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Coral zombie nautilus with diamond nautilus armor
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Saddled coral zombie nautilus with diamond nautilus armor
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Coral zombie nautilus with netherite nautilus armor
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Saddled coral zombie nautilus with netherite nautilus armor
Animations
[edit | edit source]-
Zombie nautilus breathing and swimming[JE only]
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Zombie nautilus breathing[BE only]
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Zombie nautilus swimming[BE only]
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Zombie nautilus charging (this animation is not used in-game)[BE only]
Screenshots
[edit | edit source]-
A zombie nautilus jockey near cold ocean ruins
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A coral zombie nautilus swimming in a coral reef
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A zombie nautilus jockey featuring a coral zombie nautilus
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Close up of a coral zombie nautilus in a coral reef
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A zombie nautilus in a dripstone cave, from a single biome's world.
Mojang images
[edit | edit source]-
A zombie nautilus
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A zombie nautilus being ridden by a drowned
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A zombie nautilus swimming in the water
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Kai taming a zombie nautilus
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Another image of a zombie nautilus being ridden by a drowned forming a zombie nautilus jockey
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A zombie nautilus being tamed
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Zuri fleeing several drowned and a zombie nautilus
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Efe on a zombie nautilus
Textures
[edit | edit source]-
Zombie nautilus texture file
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Coral zombie nautilus texture file
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Nautilus saddle texture file
In other media
[edit | edit source]-
A zombie nautilus seen in the Mounts of Mayhem artwork.
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A Mounts of Mayhem artwork used in a Minecraft Monthly episode.
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Alternate colors version.
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Artwork used for the release date reveal showing zombie nautilus as enemies.
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Ditto.
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Artwork of Kai battling a zombie nautilus.
References
[edit | edit source]- ↑ MC-304858 — Zombie nautiluses can spawn on peaceful by themselves, unlike skeleton/zombie horses and camel husks
- ↑ MCPE-235914 — Iron Golems and Snow Golems attack tamed Zombie Nautili
- ↑ MC-30324 — Zombie nautiluses use the friendly mobs sound category, which is inconsistent with Bedrock Edition — resolved as "Working as Intended".
- ↑ MCPE-235914
- ↑ https://youtu.be/HGAZVzza-Hc
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