Settings


Minecraft's user environment can be configured through the Settings menus. A few additional options can be changed only by editing the options.txt file manually.
The settings menus can be accessed from both the main menu and the pause menu. The "Storage" and "Language" settings tabs are not available from the pause menu, and some options are only changeable in the main menu or the pause menu. For the settings tabs related to game settings in the pause menu, see World Options § Classic UI.
The "Accessibility", all controls, "Video", and "Audio" tabs have a button to reset all settings to the default state, shown on this page.
In Minecraft Preview, options menus are gradually updated with an Ore UI design preview which is likely to be included in the base game in a future update.[1] This adds some visual effects to the options menu, in-game descriptions, more categorization, and preview sounds for the audio tab. As of 26.10.23, the Accessibility, Keyboard & Mouse, Controller, Touch, General, Video, Audio, Account, and Language settings tabs have received the design preview as well as the tabs on the left.
Accessibility
[edit | edit source]| Option | Description | Default |
|---|---|---|
| Closed Captions[upcoming] | Enables closed captions, an accessibility feature which describes all sounds on the HUD. | OFF |
| Text To Speech with Device Settings | Toggles the system text-to-speech settings. Only available on devices with text-to-speech support. | ON |
| Text To Speech For UI | Toggles text to speech for text shown in GUIs and menu screens, certain devices do not support this. | OFF |
| Text To Speech For Chat | Toggles text to speech for all chat messages that appear on the HUD, certain devices do not support this. | |
| Text to speech | Adjusts the volume of text to speech. | 100 |
| Chat instructions on join | When loading into a world or moving between dimensions, a chat message is sent showing the controls to open the chat or use emotes (not on touch controls). | ON |
| Text Background Opacity | Adjusts the opacity of the text background from item tooltips above the hotbar, the player's coordinates and days played indicator in the top-left, controller hints, and text displayed with /title.
|
60% |
| Chat Background Opacity | Adjusts the opacity of the text background from chat messages on the HUD, as well as closed captions. | 70% |
| Action Bar Background Opacity | Adjusts the opacity of the text background from the action bar, often used by Marketplace packs and some informational messages. | 60% |
| Camera Shake | Whether the camera can visually shake using /camerashake or creator features.
|
ON |
| Hide Sky Flashes | Toggles the occasional End sky flashes when playing with Vibrant Visuals. | OFF |
| Block dithering | Toggles block dithering, which makes certain transparent blocks including glass panes and sugar cane transparent inside the camera. | ON |
| Player and mob dithering | Toggles dithering for all mobs, including players and armor stands. | ON |
| Darkness effect strength | Adjusts how dark the screen gets during the Darkness effect. | 100% |
| Glint strength | Adjusts the transparency of enchantment glint applied to enchanted items, written books, lodestone compasses, and some other items. | 75% |
| Glint speed | Adjusts the speed of the enchantment glint animation. | 50% |
| Toast notification duration | How long menu toast notifications and messages remain visible. Available options are 3 seconds, 10 seconds, and 30 seconds. | 3 seconds |
| Chat message duration | How long messages in the chat remain visible on the HUD. Available options are 3 seconds, 10 seconds, and 30 seconds. | 10 seconds |
| GUI Scale Modifier | Adjusts the scale of the all menu screens, UI elements, and GUIs. Smaller scales are only available on higher resolutions. Available options range between 50% and 100%, the exact percentages differ depending on the resolution. | 0 |
| Extra Large New UI | Enables an extra large version of the Ore UI menu interface, locking "UI scale modifier" to 100%. | OFF |
How to Play
[edit | edit source]The How to Play menu is a guide containing information about main game aspects and controls to get started with Minecraft. An Encyclopedia is accessible from the How to Play screen, which describes specific blocks and mechanics in detail.
In 26.10[upcoming], the How to Play guide is no longer accessible from the settings and only from the game menu itself.
Controls
[edit | edit source]Keyboard & Mouse
[edit | edit source]| Option | Description | Default |
|---|---|---|
| Camera Sensitivity | Adjusts the sensitivity of the mouse for camera movement. | 50 |
| Spyglass Damping | Adjusts the sensitivity of camera movement while using a spyglass. | |
| Invert Y-Axis | Toggles inversion of vertical camera movement with the mouse. | OFF |
| Auto Jump | Enables automatically jumping when the player walks near a block with a block of air above. | ON on mobile, OFF on other platforms |
| Full Keyboard Gameplay | Toggles full keyboard gameplay, which changes default control mapping and allows mapping camera movement to the keyboard. | OFF |
| Smooth Rotation Speed | The movement speed of the camera when using full keyboard gameplay, only available with said option enabled. | 10 |
| Keyboard Layout / Full Keyboard Layout | This section contains all configurable keyboard and mouse keybinds, available options and default states differ if "Full keyboard mode" is enabled. By selecting a control, the first input detected next will be assigned as key, unassiging previously mapped controls with that key. A button on the right resets that control to its default state. See Controls § Keyboard & Mouse for all controls. |
Controller
[edit | edit source]| Option | Description | Default |
|---|---|---|
| Camera Sensitivity | Adjusts the sensitivity of the joystick for camera movement. | 50 |
| Spyglass Damping | Adjusts the sensitivity of camera movement while using a spyglass. | |
| Invert Y-Axis | Toggles inversion of vertical camera movement with the joystick. | OFF |
| Auto Jump | Enables automatically jumping when the player walks near a block with a block of air above. | ON on mobile, OFF on other platforms |
| Hide Controller Hints | Toggles to hide the controller hints on the HUD and in menus. | OFF |
| Hide Controller Cursor | Toggles the controller cursor feature in inventories. | |
| Clear Hotbar | Enables the use of a button ( | |
| A/B Button Swap | Toggles to swap the position of | |
| X/Y Button Swap | Toggles to swap the position of | |
| Controller Cursor Sensitivity | Changes the sensitivity of the controller cursor in GUI's. | 100% |
| Controller Layout | This section contains all configurable controller keybinds. By selecting a control, the first input detected next will be assigned as button, unassiging previously mapped controls with that button. If a control uses a custom button, a button shows which resets only that control to its default state. See Controls § Controller for all controls. |
Touch
[edit | edit source]| Option | Description | Default |
|---|---|---|
| Control Mode | This is a menu which allows the touch control mode to be changed. Movement can be changed to either a joystick or a d-pad, and interaction can be changed to either tapping in the world, or split controls with a crosshair. "D-Pad & aim crosshair" control mode is available by selecting "D-Pad & tap to interact" with "Split Controls" enabled. The menu shows a GIF on the left demonstrating the controls, the selected option can be saved by pressing "Select". | Joystick & tap to interact |
| Customize controls | Opens a menu where the position, opacity, and size of individual buttons can be changed. Touch controls can only be customized while loaded into a world. | |
| Camera Sensitivity | Adjusts the sensitivity of the touchscreen for camera movement. | 50 |
| Spyglass Damping | Adjusts the sensitivity of camera movement while using a spyglass. | |
| Toggles whether additional buttons or the touchscreen are used to interact with blocks and items. Only available when the control mode is set to Joystick & aim crosshair. | ON | |
| Pick Block | Enables a button that allows the player to quickly equip the block being looked at, if possible. | OFF |
| Left Hand Mode | Mirrors all buttons and objects for touch controls on the HUD. | |
| Auto Jump | Enables automatically jumping when the player walks near a block with a block of air above. | ON on mobile, OFF on other platforms |
| Sprint using the joystick | Enables sprinting by holding the joystick forward. Not available when the control mode is set to D-Pad & tap to interact. | OFF |
| Show Camera Perspective Button | Shows a button on the top that cycles trough all three camera perspectives. | |
| Joystick Visibility Option | Changes the joystick's visibility, either always visible, always hidden, or only visible when being used. Not available when the control mode is set to D-Pad & tap to interact. | Visible Joystick |
| Top Button Size | Changes the size of the menu, chat, perspective, and emote buttons on the top of the HUD between Small, Medium, and Big. | Small |
| Sneak | Toggles whether to tap the sneak button once to sneak, or to hold it down to sneak. Not available when the control mode is set to D-Pad & tap to interact. | Tap button once to sneak |
| Vibrate When Breaking Blocks | Toggles device vibration when destroying blocks. | ON |
| Vibrate When Splitting Items | Toggles device vibration when splitting a stack of items in a GUI. | |
| Delayed Block Breaking (Creative Only) | Toggles whether blocks require a longer press to break in Creative mode. Not available when "Show action buttons" is on. | |
| Invert Y-Axis | Toggles inversion of vertical camera movement with the touchscreen. | OFF |
| Split controls | Toggles to use the touchscreen to interact throughout the screen or use a crosshair and action buttons. Only available when the control mode is set to D-Pad & tap to interact. | |
| Swap Jump and Sneak | Toggles to swap the position of jump and sneak buttons. Only available when the control mode is set to D-Pad & tap to interact. | |
| Highlight Always On | Determines whether blocks are always highlighted by the crosshair, or if they are highlighted only when tapped. Available when using joystick controls with a crosshair. | ON |
| Touch Only Affects Hotbar | Toggles whether touch controls are disabled and the touchscreen only affects the hotbar or menu screens. | OFF |
Social
[edit | edit source]Party
[edit | edit source]These settings apply to parties, a group of Minecraft players which can be created or joined from the social drawer and allows players to quickly join their worlds.
| Option | Description | Default |
|---|---|---|
| Receive party invites from | Whether party invites are shown from followers and friends or only friends. | Everyone |
| Who can send party invites in your party | Whether members can also send party invites. | Party leader & members |
| Default party privacy | Changes the default state of the "Party privacy" setting for hosted parties, which can always be changed in a party. | Invite only |
| Privacy & online safety | Opens the privacy settings in the Xbox site. |
General
[edit | edit source]General
[edit | edit source]| Option | Description | Default |
|---|---|---|
| Allow mobile data for online play | Toggles to allow multiplayer connections when connected to a mobile network instead of Wi-Fi. Only available for mobile devices, cannot be changed in-game. | OFF |
| Websockets Enabled | Allows the player to connect to WebSocket servers, for the setup of external scripts and other automated features. | |
| Require Encrypted Websockets | Only allows WebSocket connections with encryption. Only available when "Websockets Enabled" is turned on. | ON |
| Auto Update Unlocked Packs | Downloaded Marketplace packs are automatically updated when an update is available and the player is in the menus.
On mobile, there are three available options, offering to only download updates with a Wi-Fi connection or allow downloading using cellular data. |
ON on other platforms, ON with Wi-Fi only on mobile devices |
| Tutorial | Toggles the tutorial hints when playing the first few times in a world. Only available for certain players.[2] | ON |
| Restart Tutorial | Resets all tutorial hints and shows all toasts again when playing in a world, when the tutorial has been finished before. Only available for certain players.[2] | |
| Only Allow Trusted Skins | Toggle to replace custom imported skins of other players with default skins. | ON |
| Filter Profanity | Toggles the Xbox profanity filter for all player-created text in-game (such as chats), replacing inappropriate language with hashes (#). This can only be disabled if the account received confirmation from the Xbox privacy settings. | |
| Enable Game Pause | Pauses the game while in the pause menu in singleplayer. This option is only available in-game. | |
| Show Pause Menu on Focus Lost[upcoming BE 26.10] | Opens the pause menu when the application loses focus, available on Windows only. | |
| Lower Framerate When Controller Is Disconnected | Shows a pop-up on the screen and drastically lowers the FPS the connection to the controller gets lost, if in controller mode. Cannot be toggled in-game. | |
| Credits | Opens the credits sequence. | |
| Attribution | Opens to the attribution site. | |
| Help Center | Opens the Minecraft Help Center. | |
| Licensed Content | Opens to the licensed content site. | |
| Font License | Shows the Noto Sans font license in a pop-up. |
Below, there is some technical information about the game, containing the version, build, branch, network, protocol version, and a technical "tinkering list".
Video
[edit | edit source]| Option | Description | Default | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Graphics Mode | Changes the graphics mode. Not available in-game when "Allow In-Game Graphics Mode Switching" is disabled. There are four available options, and a subset of options is shown below depending on the selected mode.
When Vibrant Visuals is selected as the graphics mode, the graphics mode setting shows another option which sets all Vibrant Visuals options to a predefined setting for better performance or visuals. The default settings depend on the device specifications.
|
Vibrant Visuals - Favor Performance[note 3]
Fancy[note 4] | ||||||||||||||||||
| Render Distance | The render distance controls how many chunks of the world are visible at once. The fewer chunks that are included, the faster each frame can be rendered, resulting in higher frames per second (FPS). This also affects the render distance of foliage such as transparent leaves, crops and animated textures. Available in 2-10 sections on the slider, ranging from 5-96 chunks maximum (depending on the device). The most distant terrain is faded by fog, to avoid a sharp edge to the visible world. This slider is only available when the graphics mode is set to "Simple" or "Fancy".
The maximum render distance available on the slider depends on the device.
|
Varies[note 6] | ||||||||||||||||||
| Deferred Render Distance | Controls the chunk render distance if Vibrant Visuals is selected as graphics mode. The available settings range as follows per device, with steps of 2:
|
See § Default | ||||||||||||||||||
| Ray Tracing Render Distance[note 2] | Controls the chunk render distance of ray tracing if "Ray Tracing" is selected as graphics mode. Slider can be set between 5 and 24 chunks, but can be changed to any value in options.txt, similar to Vibrant Visuals. | 8 chunks[verify] | ||||||||||||||||||
| Brightness | Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the Night Vision status effect. Not available when the graphics mode is set to Vibrant Visuals or Ray Traced. | 50 | ||||||||||||||||||
| Camera Perspective | Toggles camera perspective between regular First Person and third-person view, Third Person Back and Third Person Front. This can also be toggled with F5 or |
First Person | ||||||||||||||||||
| Fullscreen | Toggles between windowed and fullscreen mode on devices where windowed modes are available, toggleable with F11. | OFF | ||||||||||||||||||
| Hide Hand | Toggles to hide the player hand and items, but show any other HUD elements, or vice versa and only show the hand. | |||||||||||||||||||
| Hide Paper Doll | Toggles the side-view of the player displayed in the top-left corner of the screen during special movements, toggleable with F8. | |||||||||||||||||||
| Hide HUD | Toggles to hide all HUD elements, but the hand and paper doll can be re-enabled individually. This can also be toggled with F1. | |||||||||||||||||||
| Screen Animations | Toggles the animations when switching GUIs or menus, certain UI animations like splash text bobbing, the animated Marketplace button, and the panorama scrolling. | ON | ||||||||||||||||||
| HUD Opacity | Changes the opacity of several HUD elements. | 100% | ||||||||||||||||||
| Splitscreen HUD Opacity[note 8] | Changes the opacity of the HUD, while in splitscreen mode. | |||||||||||||||||||
| Change Screen Safe Area | Opens a menu with a slider controlling the offset of the corners of the screen, moving the UI elements further inside. Not available in-game. | 100.0 | ||||||||||||||||||
| FOV | Changes the field of view, which can make the screen appear more zoomed in or out. The actual field of view depends on the aspect ratio of the screen. Available options range from 30.00° to 110.00°. | 60.00° | ||||||||||||||||||
| Splitscreen[note 8] | Toggles between horizontal and vertical orientation of the splitscreen. | Horizontal | ||||||||||||||||||
| Show Autosave Icon | Toggles the autosave icon in the top-right of the screen. | OFF | ||||||||||||||||||
| Outline Selection | Toggles facing block highlighting between a black outline or white highlight. | OFF on mobile, ON on other platforms | ||||||||||||||||||
| In-game Player Names | Toggles to show nametags from other players. | ON | ||||||||||||||||||
| Splitscreen Names[note 8] | Toggles to show the player names in the corner of each splitscreen section, indicating which screen belongs to which player. | |||||||||||||||||||
| View Bobbing | Toggles to show the bobbing animation when walking. | |||||||||||||||||||
| Camera Shake | Whether the camera can visually shake using /camerashake or creator features.
| |||||||||||||||||||
| Fancy Leaves | Toggles transparent leaves. | |||||||||||||||||||
| Fancy Bubbles | Toggles the water bubbles graphics between particles inside bubble collumns or animated bubble textures on the side of bubble collumns. Locked in-game. | OFF on mobile, ON on other platforms[verify] | ||||||||||||||||||
| Render Clouds | Toggles the clouds graphics, requires "Beautiful Skies" to be enabled. | ON | ||||||||||||||||||
| FOV Can Be Altered By Gameplay | Toggles whether gameplay, such as speed changes, can change the field of fiew. | |||||||||||||||||||
| Damage Tilt | Adjusts how much the screen shakes and changes field of view when taking damage. | 100% | ||||||||||||||||||
| UI Profile | Changes the game UI style between classic (desktop UI) and Pocket UI. | Pocket on mobile devices, Classic on other platforms | ||||||||||||||||||
| GUI Scale Modifier | Adjusts the scale of the all menu screens, UI elements, and GUIs. Smaller scales are only available on higher resolutions. Available options range between 50% and 100%, the exact percentages differ depending on the resolution. | 0 | ||||||||||||||||||
| Extra Large New UI | Enables an extra large version of the Ore UI menu interface, locking "UI scale modifier" to 100%. | OFF | ||||||||||||||||||
| Improved Input Response | Reduces delay between inputs and what is displayed on-screen. Grayed out when the graphics mode is set to Vibrant Visuals or Ray Traced, and only available on Windows. | |||||||||||||||||||
| Frame Pacing | Turn this on for a smoother, more stable experience. This may cap the game at a lower frame rate. Only available on mobile devices.[verify][more information needed] | OFF | ||||||||||||||||||
| Allow In-game Graphics Mode Switching | Toggles whether the graphics mode can be changed in-game. This option is locked when loaded in a world. | |||||||||||||||||||
| Texture streaming[upcoming BE 26.10] | Makes the game only load textures that are required, and not from resource packs that are being overwritten, to significantly save on GPU usage. |
Simple & Fancy Graphics Options
[edit | edit source]The following options are located behind the "Simple Graphics Options"/"Fancy Graphics Options" collapsible header when the graphics mode is set to Simple or Fancy.
| Option | Description | Default |
|---|---|---|
| Framerate Limit | Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited. | Unlimited |
| Anti-Aliasing | Adjusts the amount of multisample anti-aliasing, which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices. | Varies[note 6] |
| Beautiful Skies | Toggles the sun, moon, clouds, stars, and sky color variations. | ON |
| Smooth Lighting | Toggles smooth lighting. Lighting is smoothed across the blocks with ambient occlusion. |
Vibrant Visuals Options
[edit | edit source]The following options are located behind the "Vibrant Visuals Options" collapsible header when the graphics mode is set to Vibrant Visuals. Note that each option is configured differently for each device; e.g. a high shadow quality on Android has different rendering features than a high shadow quality on Windows.
| Option | Description | Default |
|---|---|---|
| Adjust Gamma | Opens a menu with a slider to adjust the gamma (brightness). The menu shows 3 creeper faces which are affected by the gamma slider. For an optimal experience, the left-most creeper should be completely invisible, the middle creeper should be barely visible, and the right-most creeper should be clearly visible.
This screen also shows the percentage of the gamma between 50-150%, as well as a button to reset it to the default state. |
100% |
| Shadow Quality | Changes the resolution, quality, and render distance of shadows created by blocks and entities. Can be set to "Low", "Medium", "High", and "Ultra". | See below |
| Point Light Shadow Quality[note 9] | Changes the resolution, quality, and render distance of shadows created by point light effects. Can be set to "Off", "Low", "Medium", "High", and "Ultra". | Off |
| Point Light Quality[note 9] | Changes the quality of point light effects. Can be set to "Off", "Low", "Medium", "High", and "Ultra". | |
| Cloud range | Changes the maximum distance where clouds are rendered, and rendering quality. Can be set to "Low", "Medium", "High", and "Ultra" (128 chunks). | See below |
| Volumetric Fog Quality | Changes the detail level of volumetric fog. Can be set to "Off", "Low", "Medium", "High", and "Ultra". | |
| Reflections | Changes the resolution and sample quality of reflections on blocks and water. Can be set to "Off", "Low", "Medium", "High", and "Ultra". | |
| Bloom intensity | Adjusts the strength of light bloom, which affects how lights glow. Slider can be set between 0-100%. | |
| Upscaling mode | Changes the upscaling mode.
| |
| Resolution | Adjusts the resolution of upscaling for Vibrant Visuals. Can be set to "Automatic", 33%, 50%, 66%, 75%, and "Native". | Automatic |
Default
[edit | edit source]The default state of Vibrant Visuals options differs depending on the platform, memory tier, and selected quality preset.
| Option | Console[more information needed] | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 4 | 5 | Docked | Handheld | 1 | 2 | 3 | S | X | Pro | Emu | Pro | 2 | 3 | 4 | 1 | 2 | 3 | 4 | 5 | ||||||
| Bloom intensity | Perf: 0%
Qual: 100% |
100% | Perf: 0%
Qual: 100% |
100% | Perf: 0%
Qual: 100% |
100% | ||||||||||||||||||||
| Cloud range | Low | Perf: Low
Qual: Ultra |
Low | Medium | High | Perf: High
Qual: Ultra |
Perf: Low
Qual: Ultra |
Perf: Low
Qual: Medium |
Perf: Low
Qual: High |
Low | Perf: Medium
Qual: High |
Low | Perf: Low
Qual: Medium |
Ultra | Perf: High
Qual: Ultra |
Ultra | ||||||||||
| Deferred Render Distance | 4 | 6 | Perf: 6
Qual: 8 |
8 | 6 | Perf: 10
Qual: 12 |
Perf: 12
Qual: 16 |
Perf: 20
Qual: 24 |
Perf: 10
Qual: 12 |
Perf: 12
Qual: 16 |
Perf: 20
Qual: 28 |
Perf: 10
Qual: 14 |
Perf: 10
Qual: 12 |
Perf: 10
Qual: 14 |
Perf: 4
Qual: 6 |
6 | Perf: 6
Qual: 8 |
12 | Perf: 12
Qual: 24 |
Perf: 20
Qual: 24 | ||||||
| Reflections | Perf: Low
Qual: Medium |
Medium | Perf: Medium
Qual: High |
Perf: Low
Qual: Ultra |
Low | Perf: Low
Qual: Medium |
Perf: Medium
Qual: High |
Perf: High
Qual: Ultra |
Perf: Medium
Qual: High |
Perf: Low
Qual: Ultra |
Perf: Medium
Qual: High |
Perf: Low
Qual: Ultra |
Perf: Medium
Qual: Ultra |
Perf: Medium
Qual: High |
Perf: Low
Qual: Medium |
Perf: Medium
Qual: High |
Perf: Medium
Qual: Ultra |
Perf: Low
Qual: Medium |
Perf: High
Qual: Ultra |
Ultra | ||||||
| Shadow Quality | Perf: Low
Qual: Medium |
Medium | Perf: Medium
Qual: High |
Perf: Low
Qual: Ultra |
Low | Perf: Low
Qual: Medium |
Perf: High
Qual: Ultra |
Perf: Medium
Qual: Ultra |
Perf: Low
Qual: High |
Perf: Medium
Qual: Ultra |
Perf: Low
Qual: Ultra |
Perf: Medium
Qual: High |
Perf: Low
Qual: Medium |
Perf: Medium
Qual: High |
Perf: Low
Qual: Medium |
Ultra | Perf: High
Qual: Ultra |
Ultra | ||||||||
| Automatic resolution | 480p | Perf: 480p
Qual: 720p |
720p | 540p | Perf: 1440p | 2160p | 1080p | 1440p | 480p | Perf: 480p
Qual: 720p |
Perf: 540p
Qual: 720p |
720p | 1440p | Perf: 1080p
Qual: 1440p |
Perf: 1440p
Qual: 2160p | |||||||||||
| Upscaling mode | Bilinear | Perf: Bilinear
Qual: TAAU |
TAAU | Bilinear | TAAU | Perf: Bilinear
Qual: TAAU |
TAAU | Bilinear | TAAU | Perf: Bilinear
Qual: TAAU |
TAAU | |||||||||||||||
| Volumetric Fog Quality | Low | Perf: Low
Qual: Ultra |
Perf: Off
Qual: Low |
Perf: Low
Qual: Medium |
Perf: Low
Qual: High |
Perf: Medium
Qual: High |
Perf: Low
Qual: Ultra |
Perf: Low
Qual: Medium |
Perf: Medium
Qual: High |
Perf: Low
Qual: High |
Perf: Low
Qual: Ultra |
Perf: Low
Qual: Medium |
Perf: Low
Qual: High |
Low | Perf: Medium
Qual: High |
Perf: Low
Qual: Medium |
Perf: Medium
Qual: High |
Perf: High
Qual: Ultra |
Ultra | |||||||
Ray Traced Graphics Options
[edit | edit source]The following options are located behind the "Ray Traced Graphics Options" collapsible header when the graphics mode is set to Ray Traced.[note 2]
| Option | Description | Default |
|---|---|---|
| Framerate Limit | Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited. | Unlimited |
| Anti-Aliasing | Adjusts the amount of multisample anti-aliasing, which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16.This option is grayed out and can only be changed in Simple or Fancy graphics, except in Preview. | Varies[note 6] |
| Upscaling | Significantly boosts frame rates on GeForce RTX graphics cards with NVIDIA DLSS 2.0. | ON |
Audio
[edit | edit source]This tab contains sliders that adjust the volume level of specific sounds. While adjusting these sliders, preview sounds play according to the category, with the same variety of pitches as in-game.
| Option | Description | Preview sounds | Default |
|---|---|---|---|
| Global | Controls the overall volume of the entire game. | 50% | |
| Music | Controls the volume of the in-game soundtrack. | - | 30% |
| Sound | Controls the volume level of UI and miscellaneous sounds. | 100% | |
| Environmental audio | Controls the volume of ambience, entering/exiting water, and firework rockets going off. | ||
| Blocks | Controls the volume level of blocks (anvils, chests, doors, etc.). | ||
| Hostile mobs | Controls the volume level of hostile and neutral mobs. | ||
| Friendly mobs | Controls the volume level of passive mobs and entities. | ||
| Other players | Controls the volume level of players (item plops, hurt sounds, etc.). | ||
| Musical blocks | Controls the volume of music from jukeboxes and note blocks. | ||
| Weather | Contols the volume of rain and thunder. | ||
| Text to speech | Controls the volume level of text to speech. |
Account
[edit | edit source]When signed in, the player's gamertag is shown at the top of this tab. Two player ID's are shown below all other buttons. In the pause menu, all buttons are unavailable but the account data can still be viewed and the player name can be changed when the player is not signed in.
| Option | Description | Default |
|---|---|---|
| Name | Text box controlling the player's in-game username. Available only when not signed in. | Player |
| Sign in for Free! | Opens the sign in pop-up, similar to the sign in button on the main menu. Available only when not signed in. | |
| Change Gamertag | Opens the Xbox account settings with the option to change the gamertag. Visible when signed in. | |
| Manage Account | Opens the Xbox account settings. Visible when signed in. | |
| Privacy & online safety | Opens the privacy settings in the Xbox site. Visible when signed in. | |
| Manage Realms memberships invites | Opens a menu which shows all open Realms invites. Visible is signed in, and not in Minecraft Preview. | |
| Sign out of your Microsoft Account | Signs the player out of their Microsoft account. Only available for non-Windows devices. | |
| Use Remote Connect for Microsoft account Sign In (requires restart) | Enables the option to sign in using a Microsoft invite link whenever the player is signed out. Only available for non-Windows devices. | OFF |
| Unlink Microsoft account[Minecraft for PlayStation only] | Unlinks the Microsoft account from PlayStation. |
Subscriptions
[edit | edit source]Shows active and inactive in-game subscriptions, which include Realms server, including Realms Plus and Realms Core, and Marketplace Pass. Purchase and information screens can be opened from here. Active subscriptions may have a button to end the subscription, if purchased from the same device.
Global Resources
[edit | edit source]Allows the player to manage global resource packs, which are enabled locally for all worlds. Minecraft Texture Pack is enabled by default and can't be disabled. For each pack, the description can be opened, the Marketplace purchase page, a pack info screen with technical details and options, and the pack settings menu.
Packs under any tab can be managed by clicking on them, which shows a button to enable/disable it. Under the "Active" tab, the order of packs can be organized. Resource packs are applied from bottom to top, any higher pack overrides conflicting features from lower packs, with the vanilla pack at the bottom.
Resource packs can only be changed while in the main menu, in a world they can still be viewed.
Storage
[edit | edit source]Allows the player to delete or change the worlds, resource and behavior packs, cached data, or world template.
| Option | Description | Default |
|---|---|---|
| File Storage Location | Choose where the game files are stored on the device, inside the application folder or external. Only available for Android devices. | Application |
| Clear Marketplace Cache / Clear Minecraft Store Cache | Instantly clears the Marketplace cache. | |
| Clear Download Cache | Instantly clears cache created from downloading Marketplace packs, Realms worlds, or featured server resource packs. | |
| Clear Screenshots Cache | Instantly clears the screenshots cache (includes thumbnails). | |
| Delete Local Screenshots | Choose to delete all in-game screenshots. |
Below is a section of stored data. In collapsed lists, all worlds, world templates, resource and behavior packs, and cached datapacks can be managed and deleted, more quickly using the Multiselect button.
Language
[edit | edit source]Selects the languages to use for text displayed in-game and in menu screens. This does not affect the language of text to speech.
Creator
[edit | edit source]| Option | Description | Default |
|---|---|---|
| Enable Copy Coordinate UI | Shows feet and facing coordinates in the chat menu, as well as a button to copy them. Not available on consoles. | OFF |
| Require Passcode | VSCode will prompt user for passcode to connect. | |
| Passcode | The passcode used for the debugger. Available only when Require Passcode is enabled. | |
| Attach Debugger on Load | Attempt to attach script debugger at level load, requires that either inbound port or connect address is set and that inbound or outbound connections are enabled. When turned on, this can be set to connect or listen. When set to connect, the game will attempt to connect to debugger in listening mode on the specified port. When set to listen, the game will listen to inbound connect attempts from debugger using connect mode on the specified port. | OFF |
| Host | The specified host to connect to the debugger. Available only when Attach Debugger on Load is enabled and set to listen. | localhost |
| Port | The specified port to connect with the debugger. Available only when Attach Debugger on Load is enabled. | 19144 |
| Attach Timeout | Amount of time to wait at world load for debugger to attach. Can be set between 0-10 seconds with steps of 1. Available only when Attach Debugger on Load is enabled. | 0 Seconds |
| Enable Client Diagnostics | Starts a diagnostics capture session at level load. | OFF |
| Delete Diagnostics and Profiler Captures | Choose to delete old diagnostics and profiler capture files. | |
| Interrupt after | Sets the watchdog threshold for single tick hangs. Can be set between 3-20 seconds. | 10 Seconds |
| Script Spike Warnings | Enables the watchdog for single tick spikes. | OFF |
| Spike Exceeds | Sets the watchdog threshold for single tick spikes. Can be set between 50-500 milliseconds. Available only when Script Spike Warnings is enabled. | 100 Milliseconds |
| Slow Script Warnings | Enables the watchdog for slow scripts over multiple ticks. | OFF |
| Average Exceeds | Sets the watchdog threshold for slow scripts over multiple ticks. Can be set between 5-50 milliseconds. Available only when Slow Script Warnings is enabled. | 10 Milliseconds |
| Collect Network Metrics[upcoming BE 26.10] | Whether to collect metrics in the Editor, which can be viewed in the VSCode live diagnostics view. | ON |
| Enable Memory Tier Override | Whether to manually set the memory tier. | OFF |
| Memory Tier | Saves and shuts down the world when the combined script memory usage exceeds the given threshold. Can be set to Super Low, Low, Mid, High, and Super High. Only available when Enable Memory Tier Override is enabled. | Mid |
| Enable Content Log File | Enables a content log file in the game's files. The file location is shown below. | OFF |
| Enable Content Log GUI | Enables the content log GUI feature. | |
| Show Content Log GUI On Error During Load | Opens the content log GUI upon errors during world load. Available only when Enable Content Log GUI is enabled. | ON |
| GUI Log Level | The minimum script level shown in the content log GUI and during world load.
|
Warn |
| Content Log History | Opens the Content Log History menu. Available only when Enable Content Log GUI is enabled. | |
| Delete Old Logs | Deletes old content log files. |
Preview
[edit | edit source]| Option | Description |
|---|---|
| Get Preview for PlayStation®5 | Get Minecraft Preview to experience the latest and greatest forthcoming Minecraft features and provide feedback to the Mojang team. |
History
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.2.1 | Added split controls option. | ||||||
| v0.4.0 | Added option for peaceful mode. | ||||||
| v0.7.0 | Redesigned options menu. There are now four sections in the menu: game, controls, graphics, and sound. | ||||||
| v0.8.0 | build 1 | Added "Show craftable recipes first" option. | |||||
| Added far (256 blocks) and farthest (400 blocks) render distances. The default render distance has been changed to far. | |||||||
| By default, fancy graphics is now on. | |||||||
| build 2 | Removed "Show craftable recipes first" option. | ||||||
| Removed option for smooth lighting. It is now always on. | |||||||
| release | The default render distance has been changed back to normal (128 blocks). | ||||||
| v0.9.3 | View distance on Android is no longer limited to 3 sliders. | ||||||
| v0.10.0 | build 1 | Added the brightness slider. It is located in the graphics menu. | |||||
| v0.11.0 | build 1 | Worlds can now be renamed. | |||||
| Gamemode can be changed in the world edit menu. | |||||||
| On creative mode worlds, the daylight cycle can be locked to day. | |||||||
| v0.12.1 | build 1 | Added option to swap jump and sneak. | |||||
| v0.13.0 | build 1 | Multiplayer can now be disabled in the options menu. | |||||
| v0.13.1 | Removed sound section in the options menu. The volume slider is now in the Game section. | ||||||
| On the title screen, the options icon is no longer a wrench. | |||||||
| Made the options icon slightly bigger. | |||||||
| v0.14.2 | Added "Fancy Leaves", "Anti-Aliasing", and "Particle Render Distance" option to the video settings on Windows 10. | ||||||
| v0.15.1 | build 1 | Added "Use Cellular Data" toggle. | |||||
| v0.16.0 | build 1 | Redesigned options screen. | |||||
| Added "Audio Settings", "Keyboard and Mouse Settings", "Controller Settings", and "Profile" settings. | |||||||
| Added "Camera Perspective" option to the video settings. | |||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Added "UI Profile" option to change between classic and pocket UI. | |||||
| Added "Text To Speech for Chat" option. | |||||||
| alpha 1.0.0.0 | Added "Change Screen Safe Area" option to the video settings. | ||||||
| 1.1.0 | alpha 1.1.0.0 | Classic UI now repositions the health, hunger, oxygen, and armor bars to above the hotbar instead of the top of the screen, making it like Java Edition and Legacy Console Edition. | |||||
| Added "Smooth Lighting" to the video settings. | |||||||
| Added "Require Encrypted Websockets" to the profile settings. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Added "Hide HUD", "Hide Hand", "Outline Selection", "In-game Player Names", "HUD Opacity", "Hide Paper Doll", "Show Autosave Icon", and "Render Clouds" to the video settings. | |||||
| 1.2.1 | Added "FOV Can Be Altered By Gameplay" option to the video settings | ||||||
| 1.2.3 | beta 1.2.3.3 | Added "Licensed Content" button to the profile settings. | |||||
| 1.2.5 | beta 1.2.5.12 | Removed "Limit World Size" option. | |||||
| 1.2.10 | beta 1.2.10.1 | Added "Controller Cursor Sensitivity" option to the controller controls settings. | |||||
| 1.2.13 | beta 1.2.13.5 | Added "Screen Animation" option to the video settings. | |||||
| Added "Touch only affects hotbar" option to the touch controls settings. | |||||||
| beta 1.2.13.11 | Added "A/B Button Swap" and "X/Y Button Swap" option to the controller controls settings. | ||||||
| 1.4.0 | beta 1.2.14.2 | Added "Full Keyboard Gameplay" toggle to the Keyboard & Mouse settings. | |||||
| 1.5.0 | beta 1.5.0.7 | Added "Fancy Bubbles" to the video settings. | |||||
| 1.11.0 | beta 1.11.0.4 | Added "Accessibility Settings". | |||||
| Added "Enable UI Screen Reader" to the accessibility settings. | |||||||
| 1.13.0 | beta 1.13.0.2 | Added "Enable Open Chat Message" to the accessibility settings. | |||||
| beta 1.13.0.9 | Added "Credits" button to the profile settings. | ||||||
| beta 1.13.0.15 | Added "Enable Text To Speech with Device Settings" to the accessibility settings. | ||||||
| 1.14.60 | Added "Only Allow Trusted Skins" option to the profile settings. | ||||||
| RTX Beta | beta 1.15.0.8 | Added advanced video settings along with "Upscaling" and "DirectX Ray Tracing". | |||||
| Moved "View Bobbing", "Fancy Leaves", "Fancy Bubbles", "Render Clouds", "Beautiful Skies", "Smooth Lighting", "Fancy Bubbles", "Fancy Graphics", "Render Distance", "Particle Render Distance", and "Anti-Aliasing" options to advanced video settings. | |||||||
| 1.16.0 | beta 1.16.0.63 | Added "Text Background Opacity" to the accessibility settings. | |||||
| 1.16.100 | beta 1.16.100.50 | Added "Font License" button to the profile settings. | |||||
| beta 1.16.100.54 | Removed "Particle Render Distance" option to the video settings. | ||||||
| beta 1.16.100.57 | Added "Camera Shake" to the accessibility and video settings. | ||||||
| 1.16.200 | beta 1.16.200.53 | Added "Sound", "Ambient/Environment", "Blocks", "Hostile Creatures", "Friendly Creatures", "Players", "Jukeboxes/Note Blocks", and "Weather" to the audio settings. | |||||
| Added "Upscaling" and "Ray Tracing" to the video settings, ported from the RTX Beta. | |||||||
| Renamed "Master Volume" to "Main" in the Audio settings. | |||||||
| 1.16.210 | beta 1.16.210.54 | Added text-to-speech setting to the Audio settings. | |||||
| beta 1.16.210.58 | Broadcasting options are now completely removed from the game again, since Mixer streaming services are no longer available. | ||||||
| 1.17.0 | beta 1.17.0.50 | Added "Spyglass Damping" scale option ranging from 0 to 100. | |||||
| beta 1.17.0.54 | Added Creator settings, which currently has content log settings. | ||||||
| 1.17.30 | beta 1.17.30.20 | Added "Clear Hotbar" option to the controller settings. | |||||
| 1.18.30 | Preview 1.18.30.23 | Added the "Enable New Touch Control Schemes" toggle. | |||||
| 1.19.10 | Preview 1.19.10.20 | Added "Enable Copy Coordinate UI" option to the creator settings. | |||||
| 1.19.30 | Preview 1.19.30.21 | Added configurable keybinds for copying coordinates and copying facing coordinates, only available when "Enable Copy Coordinate UI" is on. | |||||
| 1.19.40 | Preview 1.19.40.20 | Split "Profile" section into "General" and "Account". | |||||
| Added a "Control Mode" selection screen under the touch settings. | |||||||
| Renamed the touch settings "Sprint On Movement", "Move Joystick Visible", "Move Joystick Auto Visible When Not Used", "Static Joystick", and "Toggle Crouch" to "Auto Sprint", "Joystick Always Visible", "Joystick Visible When Unused", "Lock Joystick", and "Crouch Toggle" respectively. | |||||||
| Preview 1.19.40.22 | Improved the images for the three control schemes in the touch settings menu. | ||||||
| Added "Maximum Framerate" to the video settings after being previously editable in options.txt. | |||||||
| 1.19.50 | Preview 1.19.50.21 | Players can now rebind the copy coordinate keys with "Full Keyboard Gameplay" and the "Enable Copy Coordinate UI" settings enabled.[3] | |||||
| 1.19.80 | Preview 1.19.80.20 | Added "Glint Speed" and "Glint Strength" to accessibility settings. | |||||
| 1.20.30 | Preview 1.20.30.20 | Added "Vertical Sync" to the video settings, previously available in options.txt. | |||||
| 1.20.50 | Preview 1.21.50.20 | Removed "Vertical Sync" from video settings in favor the "Improved Input Response" setting. It can still be toggled from options.txt. | |||||
| 1.20.80 | Preview 1.20.80.20 | Added "Tutorial" option and "Restart Tutorial" button to the general settings.[2] | |||||
| 1.21.30 | Preview 1.21.30.22 | Renamed the maximum framerate slider to "Framerate Limit" and added a tooltip to better describe its purpose. | |||||
| 1.21.40 | Preview 1.21.40.23 | Added text-to-speech voiceover for items in Marketplace Pass content tab and Realms content tab. | |||||
| 1.21.60 | Preview 1.21.60.21 | Added "Filter Profanity" option, currently only enabled on Windows. | |||||
| Preview 1.21.60.23 | Added the "Bilinear Upscaling" mode to Vibrant Visuals settings. | ||||||
| 1.21.70 | Preview 1.21.70.25 | Enabled "Filter Profanity" option on mobile platforms. | |||||
| 1.21.80 | Preview 1.21.80.25 | Enabled "Filter Profanity" option on PlayStation platforms. | |||||
| Preview 1.21.80.27 | Enabled "Filter Profanity" option on Xbox and Nintendo platforms. | ||||||
| 1.21.100 | Preview 1.21.100.20 | The audio default volumes have been updated. | |||||
| Audio settings have been updated to match Ore UI, available in preview only. | |||||||
| Each setting now includes a helpful description, making it easier to understand what it does. | |||||||
| Improved interaction with sliders that are now smoother and more responsive than before. | |||||||
| Preview 1.21.100.21 | Moved the graphics mode and render distance options to the top of the video settings tab. | ||||||
| Added preview sounds to the audio tab, available in both Ore UI and the classic UI. | |||||||
| Preview 1.21.100.23 | Added spaces between the tab buttons in the settings screen. | ||||||
| ? | Removed the "Use Recommended Texture Limit" option from the video settings. | ||||||
| 1.21.111 | Preview 1.21.110.20 | Increased the maximum deferred render distance for Windows devices from 24 to 28 chunks. | |||||
| Preview 1.21.110.26 | Added the "Hide Sky Flashes" option in the accessibility settings. | ||||||
| 1.21.120 | Preview 1.21.120.20 | Renamed "Adjust Brightness" to "Adjust Gamma" in the Vibrant Visuals options. | |||||
| Improved quality of gamma correction on Windows and consoles and fixed the brightness of the creeper textures in the gamma calibration screen. | |||||||
| Added a percentage indicator to the gamma calibration screen as well as a button to reset the gamma to the default state. | |||||||
| Preview 1.21.120.21 | Increased line spacing in the video settings tab. | ||||||
| Removed the "Text to Speech with Device Settings" and "Improved Input Response" options. | |||||||
| Preview 1.21.120.22 | Re-added the "Text to Speech with Device Settings" and "Improved Input Response" options. | ||||||
| The Accessibility and Language settings tabs have been updated to match Ore UI, available in preview only. | |||||||
| Added the "Enable Dithering for Blocks" option to the accessibility settings. | |||||||
| Preview 1.21.120.23 | Added the "Enable Dithering for Mobs" option to the accessibility settings. | ||||||
| Preview 1.21.120.24 | The General settings tabs have been updated to match Ore UI, available in preview only. | ||||||
| 1.21.130 | Preview 1.21.130.20 | Added an option to adjust the size of the top buttons in the HUD for touch controls. | |||||
| Removed the "Customize Controls" toggle, the button now always appears. | |||||||
| Removed the "Joystick Opacity" and "Mobile menu size" options, since they can also be adjusted from the Customiza Controls screen. | |||||||
| Added the "Damage Tilt" option. | |||||||
| Preview 1.21.130.24 | The Video settings tab has been updated to match Ore UI, available in preview only. | ||||||
| Renamed "Bloom" to "Bloom intensity". | |||||||
| Preview 1.21.130.26 | Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join". | ||||||
| 26.0 | Preview 26.0.23 | Added the "Closed Captions" (Preview only) and "Enable Command Macros" options. | |||||
| Preview 26.0.25 | The "Closed Captions" option is now visible and functions properly (Preview only). | ||||||
| Added the "Party" settings tab. | |||||||
| The Keyboard & Mouse and Account settings tabs have been updated to match Ore UI, available in preview only. | |||||||
| Renamed "Chat Instructions on Join" to "Chat instructions on join". | |||||||
| Preview 26.0.28 | The main settings menu has been updated with Ore UI except for a few tabs, available in Preview only. | ||||||
| The keybinds for command macros and copy coordinates are now always present in the Keyboard & Mouse settings. | |||||||
| Upcoming Bedrock Edition | |||||||
| 26.10 | Preview 26.10.20 | Added the "Collect Network Metrics" option. | |||||
| Preview 26.10.21 | Added a setting for texture streaming on some devices to the Video settings, which will reduce the GPU memory for some textures, especially with more add-ons. | ||||||
| Added an option on Windows to disable pausing when the application loses focus. | |||||||
| Preview 26.10.23 | The Controller and Touch settings tabs have been updated to match Ore UI, available in Preview only. | ||||||
| Preview 26.10.24 | Moved the How to Play button from the settings to the game menu. | ||||||
Gallery
[edit | edit source]Settings menus
[edit | edit source]-
The Accessibility Settings tab.
-
The Keyboard & Mouse Settings tab.
-
The Controller Settings tab.
-
The Touch Settings tab.
-
The Control Mode menu.
-
The control customization interface.
-
The Party settings tab.
-
The General Settings tab.
-
The Video Settings tab.
-
The Vibrant Visuals options in the Video Settings tab.
-
The Vibrant Visuals gamma calibration screen
-
The Audio Settings tab.
-
The Account Settings tab.
-
The Subscriptions tab.
-
The Global Resources tab.
-
The Storage tab.
-
The Language tab.
-
The Creator Settings tab.
Ore UI menus (Preview only)
[edit | edit source]-
The new settings menu added in Bedrock Edition Preview 26.0.28.
-
The new Accessibility settings menu added in Bedrock Edition Preview 1.21.120.22.
-
The new Keyboard & Mouse settings menu added in Bedrock Edition Preview 26.0.25.
-
The new Controller settings menu added in Bedrock Edition Preview 26.10.23.
-
The new Touch settings menu added in Bedrock Edition Preview 26.10.23.
-
The new General settings menu added in Bedrock Edition Preview 1.21.120.24.
-
The new Video settings menu added in Bedrock Edition Preview 1.21.130.24.
-
The new Audio settings menu added in Bedrock Edition Preview 1.21.100.20.
-
The when not signed in new Account settings menu added in Bedrock Edition Preview 26.0.25.
-
The new Account settings menu added in Bedrock Edition Preview 26.0.25.
-
The new Language settings menu added in Bedrock Edition Preview 1.21.120.22.
-
All Vibrant Visuals options with the new UI.
Settings feedback
[edit | edit source]-
The new Settings menu.
-
The new Audio Settings menu.
Historical menus
[edit | edit source]-
The options screen in the Android version before v0.7.0 Alpha.
-
The options screen in the iOS version before v0.7.0 Alpha.
-
Options screen before v0.12.1 (Omitted the sound button and added the Skin button).
-
The options screen in an older version[more information needed].
-
The view bobbing option.
-
The brightness and view distance sliders.
-
The pick block keybind option.
-
The old VR Settings tab.
-
The old Vibrant Visuals brightness calibration screen.
See also
[edit | edit source]Notes
[edit | edit source]- ↑ Only available for devices with support for Vibrant Visuals and not with incompatible resource packs, in splitscreen, or on servers with Vibrant Visuals disabled.
- ↑ a b c These settings are available only with ray-tracing support (Windows 10 or 11 with specific requirements) in worlds with a compatible resource pack.
- ↑ Only on Xbox One X, Xbox Series S, Xbox Series X, PlayStation 4 Pro, PlayStation 5, PlayStation 5 Slim, PlayStation 5 Pro, iOS, iPadOS, Android devices running on Adreno 740, Mali-G615, Mali-G720, Xclipse 920, or higher, and Windows devices with Vibrant Visuals support.
- ↑ Only on Xbox One, Xbox One S, PlayStation 4, PlayStation 4 Sim, ChromeOS, Fire, Nintendo Switch, and Android devices lower than Adreno 740, Mali-G615, Mali-G720, or Xclipse 920.
- ↑ Varies depending on the device specifications. However, this can be bypassed by adjusting
gfx_viewdistancein options.txt - ↑ a b c Varies depending on the device specifications.
- ↑ a b c Preset in the game files, not available in-game
- ↑ a b c These settings are available only with splitscreen support (Xbox One/Series X|S, Nintendo Switch, PS4, & PS5)
- ↑ a b Only available from the pause menu when the "Render Dragon Features for Creators" experiment is enabled.
References
[edit | edit source]- ↑ "Let’s talk about our updated settings! (Bedrock)" – Minecraft Feedback, September 1, 2025.
- ↑ a b c "[MCPE-184669] Tutorial option does not appear sometimes - Jira" – Mojira.
- ↑ "[MCPE-163082] Cannot use copy coords hot keys with full keyboard gameplay on - Jira" – Mojira.
Navigation
[edit | edit source]
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