Time Marker
Jump to navigation
Jump to search
This article describes content that is currently in development for Java Edition.
This content has appeared in development versions for 26.1, but the full update adding it has not been released yet.
This article is a stub.
A time marker is a feature that assigns a particular name to a specific (optionally repeating) point in time for a specific world clock. Time markers replace the previously predetermined names that could be used by /time set, for example day or night.
Time markers will exist within the context of a specific world clock. This means that even though the different time markers are defined by different Timelines, only one Time Marker can exist with a particular id for a particular world clock. It also means that two world clocks can have a Time Marker with the same name.
- Built-in uses of time markers
- Some time markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in
/timecommands.minecraft:wake_up_from_sleep- the time to advance the dimension's default clock to when players in that dimension wake up after sleeping.minecraft:roll_village_siege- the time of the dimension's default clock at which the random chance for a Zombie Village siege to occur should be evaluated.
- Some time markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in
History
[edit | edit source]| Upcoming Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 26.1 | snap3 | Added time markers. | |||||