Tree
| Biomes |
See #Generation | ||
|---|---|---|---|
| Generates in existing chunks |
Yes | ||
| Consists of |
|
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Trees are common living plant features found in many biomes that mainly consist of logs and leaves.
Structure
[edit | edit source]
Trees vary widely in height, from a bare minimum of 1 log block for jungle bushes, ranging up to a maximum of 30 blocks for mega jungle trees.
Tree canopies are composed of leaf blocks and grow 1 block higher than the highest log block (except those of the fancy oak, whose leaves grow 3 blocks higher). The canopy may begin from the ground and go up to 6 blocks from the ground. Tree canopies are generated from roughly spherical clusters of leaves about 5–7 blocks across, centered on sections of trunk or branches. Leaves must be supported by an adjacent trunk (or leaf blocks connected to the trunk); otherwise, they disappear.
Fancy oak, dark oak, mangrove, azalea, cherry, pale oak, acacia, and mega jungle trees grow branches (logs connected horizontally, vertically, or diagonally to the trunk or other branches). Most of the time, a single tree has between one and six branches, and each branch has between one and six logs.[more information needed] Regular oak and regular jungle trees lack branches, as do all variants of birch and spruce.
Generation
[edit | edit source]| Biome | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Yes | No | |||||||||||||
| No | Yes | No | ||||||||||||
| Uncommon | No | |||||||||||||
| Uncommon | No | |||||||||||||
| Uncommon | No | |||||||||||||
| Uncommon | No | |||||||||||||
| Uncommon | No | Uncommon | No | |||||||||||
| Yes | No | Yes | No | |||||||||||
| Yes | No | Yes | No | |||||||||||
| Yes | No | Uncommon | No | Yes | No | |||||||||
| No | Yes | No | ||||||||||||
| No | Yes | No | ||||||||||||
| Yes | No | |||||||||||||
| Uncommon; JE only | No | |||||||||||||
| Uncommon; JE only | No | |||||||||||||
| No | Uncommon | No | ||||||||||||
| No | Yes | No | ||||||||||||
| No | Yes | No | ||||||||||||
| No | Yes | No | ||||||||||||
| No | Yes | No | ||||||||||||
| No | Yes | No | ||||||||||||
| Yes | No | Yes | No | |||||||||||
| Yes | No | Yes | No | |||||||||||
| Yes | No | Yes | No | |||||||||||
| Yes | No | Yes | No | Yes | ||||||||||
| Yes | No | Yes | No | Yes | ||||||||||
| Yes | No | Yes | No | Yes | ||||||||||
| Above |
No | Uncommon | No | |||||||||||
| No | Yes | No | ||||||||||||
| No | Yes | No | ||||||||||||
| No | Yes | No | ||||||||||||
Growth and characteristics
[edit | edit source]
Trees are created when chunks are generated, and can also be grown from saplings.
Tree saplings have a 1⁄20 chance (1⁄40 if they are jungle saplings) of dropping from leaf blocks when they decay or are destroyed. There are eight species of saplings, corresponding to seven trees: oak, birch, spruce, jungle, acacia, dark oak, cherry and pale oak.

The sapling can be planted on any variant of dirt, (except dirt path) a moss block, or mud, and must have a light level of at least 8 in the sapling block.
A sapling uproots with light level 7 or less in the sapling block itself unless it has a view of the sky that is unobstructed (except by glass or other transparent materials). The sapling must have at least 6 blocks of space above it to grow; the amount of required space varies between the different species of trees. A ceiling above sapling limits the maximum height of the tree that can grow from that sapling. However, dirt blocks and logs may not prohibit tree growth, and in some cases may be replaced as a sapling attempts to grow through them. However in Bedrock Edition, logs prohibit tree growth.
If multiple saplings are planted next to each other, each one grows as long as the leaves from the other grown saplings do not block too much of the sunlight. Artificial light (torches, etc.) can still be used to grow them if this happens.

All trees in the active chunk radius around the player make attempts to grow at random intervals. For any given tree this can work out to about one growth attempt per minute. When a tree attempts to grow, it first checks that it has enough light, then randomly chooses which variant of that species of tree to become; for example, an oak sapling chooses to grow as either a normal or fancy oak.
Once a tree has passed a light check and chosen size to attempt, it checks if there is enough space for its chosen size. If it encounters an obstruction during this check, it fails to grow and must wait for the next pass before it can attempt to grow again. This means that a tree in an open field with enough light grows relatively quickly, but a tree in a cramped tree farm that stunts its size may make several attempts before finally growing.
Bone meal, when used on a sapling, has a chance of forcing it to grow, so long as all of the normal checks (light, space, dirt, etc.) have passed. It does not guarantee growth, but forces an attempt to grow.

All saplings grow normally in the Nether and in the End, although they must be planted in dirt transported from the Overworld and provided with sufficient light and space. Leaf blocks in the Nether have the same color as if they were placed in a desert biome. In the End, they are a dull bluish-green, as in the windswept hills biome.
In order to grow a 2×2 tree (be it spruce, jungle, dark oak, or pale oak), four saplings must be placed adjacent to each other in a square. For growth to succeed, there must be no blocks adjacent (even diagonally) to the north-western side up to the final height of the tree. The bone meal can be used on any of the saplings. The largest mega jungle trees, mega spruces, and mega pines reach 31 blocks tall. Dark oaks are typically 6–8 blocks tall.
Leaves and logs removed from a tree do not grow back over time.
When a sapling on a grass block or mycelium or moss block grows into a tree, the block the sapling was planted on is instantly converted to dirt.
Types of trees
[edit | edit source]There are ten types of trees – oak, spruce, birch, jungle tree, acacia, dark oak, azalea tree, mangrove, cherry, and pale oak.
Other structures are loosely defined as trees: the huge fungus, huge mushroom, and chorus plant.
Oak
[edit | edit source]Oaks are among the most common trees in the game. They have the smallest space requirements, and along with dark oak trees, they can drop an apple when a leaf block is destroyed. In swamp biomes, a slightly larger variant of the regular oak with vines called the swamp oak is generated, which can naturally generate in shallow water. Fancy oaks may also grow or generate in place of regular oaks; these are taller and may feature branches. A rare variant is its smallest configuration, colloquially known as a "balloon" oak. Normal oaks can also generate in the trial chambers and they're all the same type with a single dirt underneath and a single water next to it. When near flowers oak trees may generate with a bee nest.
Dark oak
[edit | edit source]Dark oaks are found in the dark forest biome. They have thick 2×2 trunks and require 4 saplings placed in the same configuration to be grown by a player. A dark oak always generates with dirt blocks under its trunk, even on a steep cliff. Irregular logs, representing large branches, are nearly always present and connected to the trunk. The canopy of a dark oak filters enough light that a dense forest of them is sufficiently dark for hostile mobs to spawn during the daytime.
-
A shorter dark oak
-
A taller dark oak
Spruce
[edit | edit source]Spruce trees grow from spruce saplings and have growth patterns and requirements similar to birch trees, although they appear different. They are mainly found in the taiga biome, but they may also generate in windswept forest, snowy plains, snowy taiga, and old growth taiga biomes. Spruce logs have the same texture as oak logs, but it is a darker shade of brown; its leaves are denser, with a darker and more bluish tone.
-
A spruce
-
A thin pine
-
A "lollipop" pine
-
A mega spruce
-
A mega pine
Birch
[edit | edit source]Birch trees look fairly similar to small oaks in terms of height and are most commonly found in birch forest biomes. There are two types of birch: a shorter tree that can be grown by the player with birch saplings; and a taller, rarer variety that generates only naturally in old growth birch forest biomes. When near flowers birch trees may generate with a bee nest.
-
A birch
-
A tall birch
Jungle
[edit | edit source]Jungle trees are one of the rarest naturally generated trees in Minecraft because they are native to the jungle biomes, which are themselves rare. When planted in grass or dirt they grow into a jungle tree with a 1×1 trunk, but the player can place them in a 2×2 formation to grow a large jungle tree with a 2×2 trunk like the trees found naturally in the jungle biome. Jungle bushes also generate in the jungle biome, featuring a single jungle log surrounded by oak leaves. Jungle bushes cannot be grown by a player.
-
A jungle tree
-
A mega jungle tree
-
A jungle bush
Acacia
[edit | edit source]Acacias are found in the savanna biome. They are about 8 blocks tall and feature diagonal trunks, and may occasionally have multiple canopies.
-
An acacia
-
A variant of acacia with a single trunk, and multiple canopies
-
A variant of acacia with a single canopy
Azalea
[edit | edit source]Azalea trees can generate on any empty space above a lush cave, with roots consisting of rooted dirt and hanging roots that reach down to the lush cave. The tree usually appears at the surface, but they can generate inside caves if there is enough room and a lush cave below.
Azalea trees can be manually grown by applying bone meal to an azalea or flowering azalea block ("bush"). Unlike most trees, they do not have their own wood type (the trunks are composed of oak logs), but they have two types of leaf block: azalea leaves, and flowering azalea leaves.
-
An azalea tree
Mangrove
[edit | edit source]Mangroves are found in muddy mangrove swamps, growing in water or on land. They are grown from propagules, which can be found hanging from the trees. A mangrove converts any mud below its roots to muddy mangrove roots. The wood has a deep red-orange color.
-
A mangrove
Cherry
[edit | edit source]Cherry trees are found in cherry groves. They have distinct pink leaves and horizontally facing branches. They also have a unique petal falling particle effect. They may occasionally have multiple canopies. When near flowers they may generate with a bee nest.
-
A cherry tree
Pale Oak
[edit | edit source]Pale oaks are found in pale gardens. They have thick 2×2 trunks and gray leaves with a leaf-shaped falling particle effect. They generate with pale hanging moss on some leaves, naturally generated pale oaks also may contain a creaking heart.
-
A pale oak
Variant trees
[edit | edit source]Some trees can generate as one of the two following variants of the normal tree. Both of these generate naturally, while only dying trees can be grown out of normal saplings.[1][2]
Fallen trees
[edit | edit source]
Oak, spruce, birch, tall birch, and jungle trees can generate as fallen trees.
These trees consist of a single upright log, or stump. Logs lying on their side are often found 1–2 blocks from the stump and can have brown or red mushrooms growing from them.
-
A fallen oak log.
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A fallen birch log.
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A fallen spruce log.
-
A fallen jungle log.
Dying trees
[edit | edit source]
These trees have the standard growth pattern of any other tree, however, all exposed logs in the main trunk are covered with vines. They can generate as dark oak, jungle, spruce, or small oak trees, or can grow from saplings.
Joke
[edit | edit source]Potato tree
[edit | edit source]
The "potato tree" is found in the Potato Dimension, added in 24w14potato release for April Fool's Day in 2024. They vary in size, ranging from small trees that resemble jungle bushes to large trees that can reach over 50 blocks tall, appearing as if several acacia trees are stacked on top of each other. They grow potato fruits that hang from potato pedicules.
Foliage colors
[edit | edit source]Depending on the biome the tree is located, the color of the leaves may differ. For example, if an oak is in a colder biome, such as a taiga or windswept hills biome, it has a blue-green hue. However, if it is in a dry biome, such as a desert or savanna, it has a mustard yellow hue. Spruce, birch, azalea, cherry, and pale oak leaves do not follow these rules; they always have the same color regardless of the biome. In Bedrock Edition, most leaves (with the exception of azalea, cherry, and pale oak) turn white during snowfall.
-
Foliage color in wetter biomes.
-
Foliage color in drier biomes.
-
Foliage color in colder biomes.
Leaves are checked individually for biome coloration rather than as part of a larger tree; as such, trees that were grown between biomes usually have multiple shades on each side.
-
A tree grown between two biomes.
-
A tree situated on the boundary of a jungle, swamp and desert biome, showing skins of all three on its leaves.
-
An acacia tree split between a savanna biome and a swamp biome.
Data values
[edit | edit source]ID
[edit | edit source]| Feature type | Identifier |
|---|---|
tree |
| Configured feature | Identifier |
|---|---|
acacia |
|
azalea_tree |
|
birch_bees_0002 |
|
birch_bees_002 |
|
birch_bees_005 |
|
birch |
|
cherry_bees_005 |
|
cherry |
|
dark_oak |
|
fancy_oak_bees_0002 |
|
fancy_oak_bees_002 |
|
fancy_oak_bees_005 |
|
fancy_oak_bees |
|
fancy_oak |
|
jungle_bush |
|
jungle_tree_no_vine |
|
jungle_tree |
|
mangrove |
|
mega_jungle_tree |
|
mega_pine |
|
mega_spruce |
|
oak_bees_0002 |
|
oak_bees_002 |
|
oak_bees_005 |
|
oak |
|
pine |
|
spruce |
|
super_birch_bees_0002 |
|
super_birch_bees |
|
swamp_oak |
|
tall_mangrove |
Config
[edit | edit source]- [NBT Compound / JSON Object]: Root object.
- [String] type:
minecraft:tree - [NBT Compound / JSON Object] config
- [Boolean] ignore_vines (optional, defaults to false) Allows the tree to generate even if there are vines blocking it.
- [Boolean] force_dirt[until JE 26.1] (optional, defaults to false) If true, places the dirt provider even when the block below the tree is a valid dirt-like block.
- [NBT Compound / JSON Object] dirt_provider[until JE 26.1] The block to place below the trunk. Places only if
force_dirtis true, or if there is not a valid dirt-like block below the trunk.- Block state provider see Template:Nbt inherit/block state provider/template
- [NBT Compound / JSON Object] below_trunk_provider[upcoming JE 26.1] An optional rule-based block state provider defining how to replace the block below the trunk. For the default value, see Tree definition § Default below trunk provider
- [NBT Compound / JSON Object] trunk_provider The block to use for the trunk. Note that when the trunk placer is
fancy_trunk_placer, the block must haveaxisproperty, such as logs.- Block state provider see Template:Nbt inherit/block state provider/template
- [NBT Compound / JSON Object] foliage_provider The block to use for the foliage.
- Block state provider see Template:Nbt inherit/block state provider/template
- [NBT Compound / JSON Object] minimum_size Defines the width of the tree at different heights relative to the lowest trunk block, for the minimum size of the feature, see Tree definition § Minimum size
- [NBT Compound / JSON Object] trunk_placer Defines how the trunk is generated, see Tree definition § Trunk placer
- [NBT Compound / JSON Object] foliage_placer Defines how the foliage is generated, see Tree definition § Foliage placer
- [NBT Compound / JSON Object] root_placer (optional) Controls how roots are generated, and which blocks to use, see Tree definition § Root placer
- [NBT List / JSON Array] decorators (Required, but can be empty) Decorations to add to the tree apart from the trunk and leaves.
- [NBT Compound / JSON Object] A decorator, see Tree definition § Decorator
- [String] type:
{
"type": "minecraft:tree",
"config": {
"decorators": [],
"dirt_provider": {
"type": "minecraft:simple_state_provider",
"state": {
"Name": "minecraft:dirt"
}
},
"foliage_placer": {
"type": "minecraft:spruce_foliage_placer",
"offset": {
"type": "minecraft:uniform",
"value": {
"max_inclusive": 2,
"min_inclusive": 0
}
},
"radius": {
"type": "minecraft:uniform",
"value": {
"max_inclusive": 3,
"min_inclusive": 2
}
},
"trunk_height": {
"type": "minecraft:uniform",
"value": {
"max_inclusive": 2,
"min_inclusive": 1
}
}
},
"foliage_provider": {
"type": "minecraft:simple_state_provider",
"state": {
"Name": "minecraft:spruce_leaves",
"Properties": {
"distance": "7",
"persistent": "false",
"waterlogged": "false"
}
}
},
"force_dirt": false,
"ignore_vines": true,
"minimum_size": {
"type": "minecraft:two_layers_feature_size",
"limit": 2,
"lower_size": 0,
"upper_size": 2
},
"trunk_placer": {
"type": "minecraft:straight_trunk_placer",
"base_height": 5,
"height_rand_a": 2,
"height_rand_b": 1
},
"trunk_provider": {
"type": "minecraft:simple_state_provider",
"state": {
"Name": "minecraft:spruce_log",
"Properties": {
"axis": "y"
}
}
}
}
}
Videos
[edit | edit source]Achievements
[edit | edit source]| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Getting Wood | Punch a tree until a block of wood pops out. | Pick up a log from the ground. | 10 | Bronze | |||
History
[edit | edit source]Development
[edit | edit source]| May 21, 2009 | Notch shows interest in adding trees. | ||||||
|---|---|---|---|---|---|---|---|
| May 23, 2009 | Notch says he accomplished adding "Trees with a trunk and a Canopy". | ||||||
Java Edition
[edit | edit source]| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.0.14a | |||||||
| 0.0.14a_08 | |||||||
| 0.0.15a (Multiplayer Test 1) | |||||||
| June 14, 2009 | Notch discussed trees as part of his vision for resource-balancing in Survival mode: "You can never directly build wood, but if you plant seeds on grass, you get a small plant. After some time, the plant will pop into a large beautiful tree." | ||||||
| August 25, 2009 | Demonstrated Trees can now be grown with saplings. | ||||||
| 0.24_SURVIVAL_TEST | The tree growing ability was implemented.[needs testing] | ||||||
| 0.29_01 | Growing trees on a multiplayer server is now optional. | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | Trees temporarily removed to test basic infinite world functionality. | ||||||
| 20100320 | Re-added trees. | ||||||
| 20100327 | Trees regenerate after the world is reloaded. | ||||||
| 20100330 | Trees no longer regenerate. | ||||||
| 20100413-1951 | Added fancy trees, using parts of Paul Spooner's Forester editor script.[3][4] | ||||||
| These new trees can be grown with saplings. | |||||||
| Changed the shape of small trees. | |||||||
| Trees previously in chunks of worlds created before this version were unaffected by these changes. | |||||||
| 20100415 | The fancy trees are now renewable. | ||||||
| 20100607 | Reverted back to old tree code. | ||||||
| Changed small trees back to the old shape before Infdev 20100413-1951. | |||||||
| 20100617-1205 | Logs only generate below the leaves. | ||||||
| 20100618 | Logs generate inside of leaves again. | ||||||
| Java Edition Alpha | |||||||
| v1.0.6 | The fancy trees were re-added, but not as big as they previously were. | ||||||
| Java Edition Beta | |||||||
| 1.2 | Birch and spruce trees introduced. Trees predating this update would appear to have multiple types of leaves, as the data indicating tree type was previously used for decay calculations. Oaks no longer generate in taigas. | ||||||
| 1.5 | Birch and spruce trees can now be grown using saplings. Old saplings either stayed as an oak sapling or became either a birch or spruce sapling. | ||||||
| 1.8 | Pre-release | The swampland biome was added, with a new swamp oak. There is no way to grow these trees. | |||||
| Fancy oaks now share the same height with the first tree generated per biome after game startup.[5] | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 4 | Trees can sometimes be found growing on blocks of sand in swamp biomes. | |||||
| 1.2.1 | 12w03a | Added jungle trees. | |||||
| 1.3.1 | 12w19a | Small jungle trees can generate with cocoa already growing on them. | |||||
| 1.3.2 | pre | Fancy oaks now generate with sideways logs. | |||||
| 1.7.2 | 13w36a | Mega spruce, dark oak, and acacia trees added. These trees borrowed other trees' leaves and wood. | |||||
| Spruce now generates in ice plains biomes and extreme hills+ biomes in addition to oaks. | |||||||
| Fancy oak trees no longer naturally generate in forest biomes. Jeb explained it was due to issues in the fancy tree generator code that caused severe performance issues.[6] | |||||||
| 13w43a | Acacia and roofed oak now have their own wood, leaves and sapling variants. Note that acacia and roofed oak trees generated prior to this snapshot remain unchanged. | ||||||
| 1.7 | Renamed "roofed oak" to "dark oak". | ||||||
| 1.8.2 | pre4 | Big oak and dark oak branches no longer replace solid blocks. | |||||
| 1.9 | 15w44a | Fancy oaks now generate in forest biomes again, thanks to an FPS fix provided by Spooner.[7] | |||||
| 1.10 | 16w20a | There is now a rare chance to find lonely trees in plains. | |||||
| 1.13 | 18w06a | Mega spruce trees now transform nearby grass blocks into podzol when they grow. | |||||
| 18w07a | The height of fancy oaks now vary within biomes. | ||||||
| 18w22a | Naturally-generated leaves now survive at a distance of up to 6 blocks from logs, instead of 4. | ||||||
| 1.15 | 19w34a | Added bee nests, which generate on oak and birch trees. | |||||
| 19w41a | |||||||
| 19w45a | |||||||
| 1.17 | 21w10a | Added azalea trees that generates with azalea leaves, flowering azalea leaves and oak logs. | |||||
| 1.19 | 22w14a | Added mangrove trees. | |||||
| 1.19.4 Experiment | 23w07a | Added cherry trees behind the "Update 1.20" experimental data pack. | |||||
| 1.20 | 23w12a | Cherry trees are now available without using the "Update 1.20" experimental data pack. | |||||
| 1.21.2 Experiment | 24w40a | Added pale oak trees behind the "Winter Drop" experimental data pack. | |||||
| 1.21.4 | 24w44a | Pale oak trees are now available without using the "Winter Drop" experimental data pack. | |||||
| 1.21.5 | 25w09a | Added fallen trees. | |||||
Bedrock Edition
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.1.0 | Added oak, spruce, pine, and birch trees. | ||||||
| v0.2.1 | Oak trees generate with spruce wood. | ||||||
| v0.4.0 | Oak trees use oak wood again. | ||||||
| v0.9.0 | build 1 | Added jungle trees, mega jungle trees, dark oaks, acacias, mega spruce, mega pine, fancy oak, swamp oak and version-exclusive fallen and dying trees. | |||||
| v0.11.0 | build 1 | Added tall birch tree variant. | |||||
| Bedrock Edition | |||||||
| 1.14.0 | beta 1.14.0.1 | Added bee nests, which generate on oak and birch trees. | |||||
| 1.16.0 | beta 1.15.0.51 | Mega spruce trees now transform nearby grass blocks into podzol when they grow. | |||||
| 1.19.0 | beta 1.19.0.20 | Added mangrove trees. | |||||
| 1.19.80 Experiment | Preview 1.19.80.20 | Added cherry trees behind the "Next Major Update" experimental toggle. | |||||
| 1.20.0 | Preview 1.20.0.21 | Cherry trees are now available without using the "Next Major Update" experimental toggle. | |||||
| 1.21.50 | Preview 1.21.50.20 | Added pale oak trees. | |||||
| 1.21.60 | Preview 1.21.60.23 | Trees are denser in flower forests and bamboo jungles. | |||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added oak, spruce, pine, and birch trees. |
| TU12 | Added jungle trees. | ||||||
| TU27 | CU15 | 1.18 | 1.18 | 1.18 | Added dark oak and acacia wood, but without their own leaves or saplings. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added dark oak and acacia saplings. | |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Added dying trees. |
New Nintendo 3DS Edition
[edit | edit source]| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added trees. | ||||||
Issues
[edit | edit source]Issues relating to "Tree" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
[edit | edit source]- Floating trees may appear when small above-ground lava lakes generate in a forested area.[9] This happens since the tree is generated when the chunk loads first, before the lake appears underneath. This leaves the tree floating above the lake, causing the tree to catch fire, potentially spreading to other trees and starting a forest fire.
Gallery
[edit | edit source]Renders
[edit | edit source]-
Oak
-
Balloon Oak
-
Fancy Oak
-
Swamp Oak
-
Spruce
-
Pine
-
Lollipop Pine
-
Mega Spruce
-
Mega Pine
-
Birch
-
Tall Birch
-
Jungle
-
Mega Jungle
-
Acacia
-
Single Canopy Acacia
-
Dark Oak
-
Azalea
-
Mangrove
-
Cherry
-
Pale Oak
-
Pale Oak(Creaking Heart)
Concept art
[edit | edit source]-
Mangrove tree concept art.
-
Mangrove trees in mangrove swamp concept art.
-
Ditto.
-
Oak trees in swamp concept art.
-
Birch forest, oak forest and mangrove swamp concept art.
-
Birch trees concept art.
-
Palm tree biome vote concept art.
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Baobab tree biome vote concept art.
Screenshots
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Pine in forest in taiga biome.
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A floating tree, formed artificially after being set on fire with a Flint & Steel.
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A dying tree in a Pocket Edition.
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Comparison of oak and fancy oak.
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A dark oak (left) and a mega jungle tree (right).
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All of the trees and tree-like structures in the game as of 1.16.
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An azalea tree in an old growth spruce taiga biome.
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A flaming spectral arrow stuck in an oak tree.
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Makena standing below a cherry tree.
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An oak that was generated on a small floating body of land.
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An oak that was naturally generated in a closed-over area of land, with light provided by a hole in the ceiling.
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An oak generated in a cave, with light provided from lava spring.
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Trees can even generate in canyons.
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Another canyon tree.
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An oak that generated in ravine, next to the lava spring and mineshaft.
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Fancy oak generated right next to a lava lake and started to burn shortly after.
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Sugar cane replaced leaves.
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A tree growing on a clay block, caused when the clay replaced the dirt.
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Spruce which generated under a cliff in windswept hills.
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Sometimes, trees can grow through blocks placed by player.
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Tree generated as a part of village house.
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A very long fallen tree in a tall birch hills biome.
In other media
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Artwork of an oak tree with a chicken perched on the leaves.
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Artwork of a tree with a beehive.
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Valentines artwork of the cherry tree.
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Trees in the Trends International Ocelot Chase wall poster.
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Team Sonic beside a floating tree.
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Different trees concept art for Minecraft Legends.
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Jungle tree concept art for Minecraft Legends.
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Birch, oak and dark oak trees in A Minecraft Movie.
References
[edit | edit source]- ↑ https://web.archive.org/web/20190711143349/http://i.imgur.com/hTg0N8J.gifv
- ↑ "[MCPE-21304] Tree falled - Planted saplings sometimes grow as fallen trees - Jira" – Mojira, April 16, 2017.
- ↑ https://web.archive.org/web/0/https://notch.tumblr.com/post/506311060
- ↑ http://www.peripheralarbor.com/minecraft/minecraftscriptphotojournal.html
- ↑ "[MC-11208] The big tree generator handles tree height variable incorrectly - Jira" – Mojira, March 7, 2013.
- ↑ https://reddit.com/r/Minecraft/comments/1m97cw/while_you_are_all_crying_over_the_name_change_of/
- ↑ "[MC-29844] Big Oak Trees fail to generate in Forest Biomes - Jira" – Mojira, September 6, 2013.
- ↑ "[MC-163293] Leaves of acacia trees generate differently than before - Jira" – Mojira, October 10, 2019.
- ↑ MC-225839
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