Java Edition 1.0.0
| Edition | ||||||
|---|---|---|---|---|---|---|
| Official name |
Adventure Update (Part 2) | |||||
| Release date |
November 18, 2011 | |||||
| Compilation date |
November 14, 2011 | |||||
| Development versions | ||||||
| Downloads |
Minecon Build: | |||||
| Protocol version |
22 | |||||
| Minimum Java version | ||||||
| ||||||
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"title": "Minecraft 1.0.0",
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Java Edition Beta 1.8|<span style=\"margin-right:-0.35em\">◄</span>◄ Beta 1.8]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">'''1.0.0'''</td>\n<td style=\"padding: 0.4em\" >[[Java Edition 1.1| 1.1 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Java Edition Beta 1.8.1|◄ Beta 1.8.1]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Java Edition 1.0.1| 1.0.1 ►]]\n</td>\n</tr>\n</table>"
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1.0.0 (displayed as release 1.0 in the launcher) is the second and last release of the Adventure Update, and the first full version of the game. It was released on November 18, 2011,[1] during MINECON 2011, marking the game as officially released after two and a half years (916 days)[note 3] of development. This version adds brewing, enchanting, the End, Hardcore mode, breeding, and more. It is the last version of Minecraft Notch developed before he gave the creative development position to Jens Bergensten.
Initially named "Beta 1.9", Mojang instead opted to release this update under the name "Minecraft 1.0.0", but this decision was made after development versions tagged as Beta 1.9 were already released, so all pre-releases for this version are labeled as "Beta 1.9".
A build of this version made specifically for showcase at MINECON 2011 exists, published inside a password-protected 7z file called tominecon.7z, which differs from the release build by one line of code to fix an authentication bug caused by parsing the server ID as decimal, instead of hexadecimal. The file was put up on the assets.minecraft.net file server before the Mojang employees flew from Sweden to the USA so that they could access a build of 1.0.0 from there before the official release of the version.[2]
Additions
[edit | edit source]Blocks
[edit | edit source]- Used to brew potions.
- Emits light level of 1.
- Crafted with a blaze rod and 3 cobblestone.
- Can be filled with a water bucket.
- Holds 3 water bottle.
- Crafted with iron ingots.
- Is a gravity-affected block.
- Can be obtained only once per world by defeating the ender dragon.
- Can be picked up by placing a non-full block, such as a torch, under a block and breaking it.
- Teleports when you try to mine it.
- When an entity makes contact with it, they teleport into the End or back to the Overworld respectively.
- At most 12 eyes of ender to activate.
- Gives off a light level of 15.
- Generates in strongholds.
- Used to generate End portals when activated.
- Cannot be broken in Survival mode.
- Gives off a light level of 1.
- Generates in the End dimension.
- Cannot be destroyed by the ender dragon.
- Generates in mushroom island biomes.
- Generates in Nether fortresses.
- Crafted with nether brick.
- Crafted with nether brick.
Items
[edit | edit source]- Can be used to craft eyes of ender and magma cream.
- Ingredient for brewing potions.
- Crafted from blaze rods.
- Drops from blazes.
- Ingredient to brewing potions.
- Activates ender portal frames.
- Can be used to find strongholds.
- Crafted from blaze powder and ender pearls.
- Ingredient for brewing potions.
- Crafted from brown mushroom, sugar and spider eye.
- Can be used to collect water.
- Crafted from glass.
- Used to brew potions of Healing.
- Crafted with gold nugget and melon slice.
- Drops from zombie pigmen.
- Crafted with gold ingot.
- Ingredient for brewing potions.
- Crafted from blaze powder and slimeball.
11 by C418
blocks by C418
chirp by C418
far by C418
mall by C418
mellohi by C418
stal by C418
strad by C418
ward by C418
- They can be found in dungeon chests.
- They can be obtained when a creeper is killed by a skeleton.
- Generates naturally in Nether fortresses.
- Can be farmed only in the Nether.
- Can be used for brewing.
- A glass bottle filled with water.
- A required base ingredient to brew any potion.
Awkward Potion
- It is brewed from redstone dust or magma cream or sugar or glistering melon slice or spider eye or ghast tear or blaze powder and water bottle.
Mundane Potion
- It is brewed from glowstone dust and water bottle.
Thick Potion
- It is brewed from nether wart and water bottle.
Potion of Swiftness
- It is brewed from awkward potion and sugar.
- Provides speed when used.
Potion of Slowness
- It is brewed from potion of swiftness and fermented spider eye.
- Provides slowness when used.
Potion of Strength
- It is brewed from awkward potion and blaze powder.
- Provides strength when used.
Potion of Weakness
- It is brewed from fermented spider eye and water bottle.
- Provides weakness when used.
Potion of Healing
- It is brewed from awkward potion and glistering melon slice.
- Provides instant health when used.
Potion of Harming
- It is brewed from potion of healing and fermented spider eye.
- Provides instant damage when used.
Potion of Regeneration
- It is brewed from awkward potion and ghast tear.
- Provides regeneration when used.
Potion of Fire Resistance
- It is brewed from awkward potion and magma cream.
- Provides fire resistance when used.
Potion of Poison
- It is brewed from awkward potion and spider eye.
- Provides poison when used.
- Drop from spiders.
- Restores 2 () hunger.
- Give Poison when eaten.
- Ingredient for brewing potion of poisons.
Splash Water Bottle
Splash Awkward Potion
Splash Mundane Potion
Splash Thick Potion
Potion of Swiftness
Potion of Slowness
Potion of Strength
Potion of Weakness
Potion of Healing
Potion of Harming
Potion of Regeneration
Potion of Fire Resistance
Potion of Poison
Mobs
[edit | edit source]- It can be bred by feeding two parents with seeds.
- It can be bred by feeding two parents with wheat.
- It can be bred by feeding two parents with wheat.
- It can be bred by feeding two parents with wheat.
- Baby wolves can only be spawned through map editors and NBT editing.[note 4]
- Is a hostile mob.
- May spawn naturally in Nether fortresses in groups of 2 or 3.
- May also spawn from monster spawners in Nether fortress.
- A blaze attacks by floating upward and shooting fireballs at its target in volleys of three at a time.
- It can also attack its target in melee range with its spinning rods.
- Immune to fire damage.
- Weak to water and snowballs.
- Boss mob.
- Spawns only once in the End.
- Has 200HP × 100.
- The dragon can pass through all blocks and destroys most of them.
- A "Boss health" bar appears on the middle top part of the screen, in the same purple hue as the ender dragon.
- When killed, now leaves behind an exit portal with the dragon egg sitting on top to return the player to their spawn point.
- The "Boss's Health" panel appears next to him at the top of the screen in the same purple shade as Ender's dragon.
- Is a hostile mob found in the Nether.
- Behaves similarly to a slime, but is fireproof, jumps higher and less often, and deals more damage.
- Spawns in mushroom islands.
- Can be milked using buckets to get milk.
- Can be milked using bowls to get mushroom stew.
- Shearing a mooshroom drops 5 red mushrooms and turns the mooshroom into a cow, emitting a smaller version of the explosion particle.
- The mushrooms do not grow back.
- Can be bred with wheat
.
- Is a buildable passive mob.
- Are created by placing two snow blocks and a pumpkin on top.
- Throws snowballs at monsters, which provokes them into attacking it.
- It also either produces a trail of snow.
- Spawn in villages.
- Have 5 main professions (numbered 0, 1, 2, 3, 4); other profession numbers appear as a green-robed unnamed villager.
- Share the same AI as pigs; however, they do not flee when attacked.
Non-mob entities
[edit | edit source]- Sits atop of a block of bedrock.
- It is diamond shaped, with 2 cubes spinning on their axis with a point at the center.
- Fires a healing beam at the ender dragon when within range.
- Can be destroyed with a melee or hit with an arrow, causing an explosion.
- They appear on all obsidian pillars in the End.
World generation
[edit | edit source]- Generates rarely across the edges of ice plains.
- Identical to the ocean biome but with snowfall, ice, lower temperature and slightly greater height variation.
- Generates where rivers form in ice plains.
- Identical to the river biome but with snowfall, ice and lower temperature.
- Generates in large blobs that are 4x larger than a normal biome.
- Contains sparse oak trees where grass generates underneath.
- An unused variant of ice plains that is completely inaccessible without modding.
- Has the same terrain as extreme hills.
- Generates in 1 in 100 spaces in oceans.
- Has a surface of mycelium blocks with huge mushrooms scattered across.
- No hostile mobs spawn in it.
- While mostly generating in the middle of oceans, mushroom islands can also rarely generate connected to other land and even be fully landlocked.
- A variant of the mushroom island biome that generates where oceans and mushroom islands meet.
- No hostile mobs spawn in them.
- Has the same base height as oceans but has a much flatter sea bed.
- Is a large structure found in the Nether, consisting of bridges, corridors, and towers.
- Two blaze monster spawners generate in every Nether fortress, and are located on small platforms surrounded by nether brick fences with a three-block staircase leading up to it.
Gameplay
[edit | edit source]- Added 10 new achievements.
| Icon | Achievement | In-game description | Parent | Actual requirements (if different) | Identifier |
|---|---|---|---|---|---|
![]() | Overkill | Deal nine hearts of damage in a single hit | Enchanter | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | overkill
|
![]() | Enchanter | Use a book, obsidian and diamonds to construct an enchantment table | DIAMONDS! | Pick up an enchantment table from a crafting table output. | enchantments
|
![]() | Librarian | Build some bookshelves to improve your enchantment table | Enchanter | Pick up a bookshelf from a crafting table output. | bookcase
|
![]() | DIAMONDS! | Acquire diamonds with your iron tools | Acquire Hardware | Pick up a diamond from the ground. | diamonds
|
![]() | We Need to Go Deeper | Build a portal to the Nether | DIAMONDS! | Enter a nether portal, and be teleported to the opposite dimension. | portal
|
![]() | The End? | Locate the End | Into Fire | Enter an end portal. | theEnd
|
![]() | The End. | Defeat the Ender Dragon | The End? | Enter the end exit portal. | theEnd2
|
![]() | Local Brewery | Brew a potion | Into Fire | Pick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies. | potion
|
![]() | Into Fire | Relieve a Blaze of its rod | We Need to Go Deeper | Pick up a blaze rod from the ground. | blazeRod
|
![]() | Return to Sender | Destroy a Ghast with a fireball | We Need to Go Deeper | Kill a ghast using a ghast fireball. | ghast
|
Wheat attracts and feed animals.- Feeding animals makes them enter "love mode".
- Hearts will come out of animals while in love mode.
- Breeding will produce baby animals.
- Produces potions.
- Debug controls (from the pre-re-uploaded version of Beta 1.8 Pre-release):
- F9: Freezes the camera in its current position.
- F6: Enables a strange "bouncy" movement. It locks the player's Y coordinate (meaning they cannot jump or fall). It makes the player accelerate relatively slowly when moving. Additionally, the player can also clip into blocks slightly - at a high enough speed, the player can push all the way through a block. Transparent blocks have no clipping whatsoever.
- N and M: Changes the view's rotation clockwise and anti-clockwise, respectively. Hold both keys simultaneously resets the rotation.
- Y and H: Decreases and increases the field of view, respectively. These keys seem to affect the field of view differently to how the FOV option does - the player's hand (or anything the player is holding) also becomes stretched as the field of view increases or decreases, which does not happen if the player changes the FOV option in the menu. Holding both keys simultaneously resets the field of view.
- I: Makes the player look up, J looks left, K looks down, and L looks right. These movements are normally done by moving the mouse. This setting cannot be reset by holding any keys simultaneously.
- U and O: Moves the third-person camera forwards and backwards, respectively. This setting cannot be reset by holding both keys simultaneously.

Speed
Slowness
- Now has an icon.
- Decreases walking speed.
Haste
- Now has an icon.
- Increases mining efficiency and attack speed.
Mining Fatigue
- Now has an icon.
- Reduces mining efficiency and attack speed.
- Instant Health
- Instant Damage
Water Breathing
- Now has an icon.
- Delays drowning.
Nausea
- Now has an icon.
- Warps and wobbles the player's vision.
Strength
- Now has an icon.
- Increases attack damage.
Weakness
- Now has an icon.
- Decreases attack damage.
Jump Boost
- Now has an icon.
- Increases the jumping height of the bearer.
Resistance
- Now has an icon.
- Reduces incoming damage.
Fire Resistance
Invisibility
Blindness
- Now has an icon.
- Impairs a player's vision.
Night Vision
- Now has an icon.
- Enhances the player's ability to see in darkness and underwater.
- Enchantment tables require bookshelves to get maximum enchantments, up to level 50 with 30 bookshelves.
- Added 17 enchantments.
| Name | Summary | Incompatible with |
Max Level |
Items |
|---|---|---|---|---|
| Aqua Affinity | Removes the mining speed reduction that occurs when underwater. | I | ||
| Bane of Arthropods | Increases damage to arthropod mobs. | Smite, Sharpness | V | |
| Blast Protection | Reduces damage from explosions. | Protection, Fire Protection, Projectile Protection | IV | |
| Efficiency | Increases mining efficiency. | V | ||
| Feather Falling | Reduces fall damage. | IV | ||
| Fire Aspect | Sets targets on fire. | II | ||
| Fire Protection | Reduces fire damage and burning time. | Protection, Blast Protection, Projectile Protection | IV | |
| Fortune | Chance to receive more item drops from certain blocks. | Silk Touch | III | |
| Knockback | Increases melee knockback. | II | ||
| Looting | Chance to receive more item drops from certain mobs. | III | ||
| Projectile Protection | Reduces damage from projectiles. | Protection, Blast Protection, Fire Protection | IV | |
| Protection | Reduces most forms of damage. | Blast Protection, Fire Protection, Projectile Protection | IV | |
| Respiration | Extends underwater breathing time. | III | ||
| Sharpness | Increases melee damage. | Bane of Arthropods, Smite | V | |
| Silk Touch | Certain blocks that would otherwise drop different items or nothing will drop themselves instead. | Fortune | I | |
| Smite | Increases damage dealt against undead mobs. | Bane of Arthropods, Sharpness | V | |
| Unbreaking | Gives a chance for items to ignore durability loss, effectively increasing their durability. | III |
Hardcore mode
- Locks the difficulty to Hard and forces users to delete the world's save data upon death.
- The health bar changes appearance to indicate the game is in Hardcore mode.
- Two of the same tools/weapons that are damaged in crafting will create one repaired tool/weapon.
- The world file size is no longer displayed.
Commands
[edit | edit source]- Toggles the weather.
- If weather is currently clear, rain or snow starts.
- If weather is currently rain, snow, or a thunderstorm, it becomes clear.
/xp
- The command take a player name and then a number of xp orbs to award.
General
[edit | edit source]- Is the lines of text and music that play after the the End Poem.
- Is a freehand narrative poem written by novelist and poet Julian Gough that can be seen when the player enters the exit portal in the End dimension.
- Added
dripWater,magicCrit,spell,instantSpell,mobSpellanddripLava.
- Added "Clouds" setting, which can be used to enable/disable clouds.
- Added "Particles" setting
- "All", rendering all particle effects.
- "Decreased", rendering half of all particle effects.
- "Minimal", rendering no particle effects (except for those created when breaking blocks).
- New settings:
debugenable-queryenable-rconquery.portrcon.passwordrcon.port
- Added new splashes:
- "Made by Jeb!"
- "Has an ending!"
- "Finally complete!"
- "Feature packed!"
- "Boots with the fur!"
- "Stop, hammertime!"
- "Testificates!"
- "Conventional!"
- "Homeomorphic to a 3-sphere!"
- "Doesn't avoid double negatives!"
- "Place ALL the blocks!"
- "Does barrel rolls!"
- "Meeting expectations!"
- "PC gaming since 1873!"
- "Ghoughpteighbteau tchoghs!"
- "Déjà vu!"
- "Déjà vu!"[note 5]
- "Got your nose!"
- "Haley loves Elan!"
- "Afraid of the big, black bat!"
- "Doesn't use the U-word!"
- "Child's play!"
- "See you next Friday or so!"
- "From the streets of Södermalm!"
- "150 bpm for 400000 minutes!"
- "Technologic!"
- "Funk soul brother!"
- "Pumpa kungen!"
Changes
[edit | edit source]Blocks
[edit | edit source]- No longer spawns monsters when the player is sleeping.
- Instead, trying to sleep when monsters are around displays a message saying You may not rest now, there are monsters nearby.
- When destroyed, drops 3 books.
- Changed the top texture from
.
- Texture changed from
. - Now drops itself instead of bricks.
- Chests no longer prevent other chests underneath from opening.
- Now drops itself instead of cobblestone.
- Is now called "Shrub".
- Is now mined faster using pickaxes.
- Is now called "Fern".
- Is now available in the Creative inventory.
- Fire on bedrock in the End now burns forever.
- No longer drops as an item when destroyed.
- Texture changed from
. - Changed material type from "glass" to "stone".
- A pickaxe is now needed to drop items.
- Redstone, torches, levers, etc. can now be placed on the block.
- No longer acts as a redstone vertical (downward) diode.
- Decreased mining time.
- Decreased mining time.
- Can now be smelted in a furnace into lapis lazuli.
- Texture changed from
. - When flowing lava hits a water source directly from above, it creates stone.
- Previously, lava would flow through the water.
- If lava is above a ceiling that is a single block thick, particles of lava will drip through, provided the player is within 13 blocks of the ceiling.
- Entities are now set on fire for 15 seconds (300 ticks) instead of 30 seconds (600 ticks) after being directly hurt by lava.
- To offset the advantage of pickaxes mining stone-related blocks faster, their "hardness" value has been changed from 10 to 50.
- This means that its mining time has been decreased from 15 to 10 seconds.
- Is now mined faster using pickaxes.
- Is now mined faster using pickaxes.
- Is now mined faster using pickaxes.
- Decreased mining time.
- Can now be smelted in a furnace into redstone dust.
- Generate naturally once again.
- Decreased mining time.
- Decreased mining time.
- Decreased mining time.
- Now drops itself instead of stone bricks.
- Changed texture from
. - If water is above a ceiling that is a single block thick, particles of the water will drip through, provided the player is within 13 blocks of the ceiling.
- Decreased mining time.
- Changed the texture from
. - Now connects to solid blocks.
- No longer blocks players from moving onto their space.
- Players can now stand next to them, similar to glass panes and iron bars.
- Fence post selection boxes now resemble their collision boxes.
- Changed texture from
. - Now drops itself instead of oak planks.
Items
[edit | edit source]![]()
![]()
![]()
File:Leather Armor JE1 BE1.png Armor
- Now it does not reduce the armor level when strength is lost.
- Armor durability increased.
- Iron armor can now be found in the new stronghold altar chests.
- Armor no longer reduces certain damage types to be covered by enchantments:
- Now breaks all (previously only a few) wood-related blocks faster than by hand.
- Appears larger in third-person view when held.
- No longer needs arrows for ammo in Creative mode.
- Now has a durability of 385.
- Changed how fully charged bows behave.
- Full charged bows now deals 9HP damage, with a rare chance of dealing 10HP.
- Added additional bow sounds.
- In Creative mode, using an empty bucket no longer fills it up when removing fluids with it.
- Can now be thrown.
- The player will teleport to the Ender pearl's impact location, but take 2 and 1/2 hearts of fall damage.
- Unable to be thrown in Creative mode.
- Ignite sound changed.
- Now has a glint in the inventory (Looks enchanted).
- The rarity of the golden apple has been changed to "Epic", showing a magenta tooltip instead of white.
- Golden apples can now be found in the new stronghold altar chests.
- Crafted with gold nugget.
- Is now drinkable.
- Drinking milk resets all potion effects currently afflicted upon the player.
- Placing lava with a bucket treats other fluid source blocks like solid blocks, allowing the player to place them on top of each other without an adjacent wall.
- Iron pickaxes can now be found in the new stronghold altar chests.
- Can now break all (previously only a few) stone-related blocks faster than by hand, including:
- 2 to 4 pumpkin seeds now have a 10⁄75 chance of generating in mineshaft chests.
- Can now be used as a brewing ingredient.
- Can now be brewed in a water bottle to create a mundane potion.
- Now extends the potions of Fire Resistance, Slowness, Swiftness, Poison, Weakness, and Strength.
- Changed single redstone wire model from a cross to a dot shape.
- Added shear sounds.
- Now mines soul sand faster than by hand.
- The Stone, Iron and Diamond swords now deal less damage:
| Golden | Stone | Iron | Diamond | ||||
|---|---|---|---|---|---|---|---|
| Before | After | Before | After | Before | After | ||
| Damage | 6HP | 5HP | 8HP | 6HP | 10HP | 7HP | |
- Placing water with a bucket treats other fluid source blocks like solid blocks, allowing the player to place them on top of each other without an adjacent wall.
Mobs
[edit | edit source]General
- Hostile mobs are now neutral to players in Creative mode.
- Entity punch range in Creative mode has been reduced as a result.
- Cave spiders now drop 0-1 spider eye when killed by a player or tamed wolf.
- The cave spider's health points have been reduced from 20HP × 10 to 12HP × 6.
- Cave spiders are now immune to the Poison status effect.
- Cave spiders are now considered arthropods.
- Can now be bred.
- Can now be bred.
- Ranged attacks, such as Arrows, snowballs, and eggs, no longer hit them, as they teleport away before impact.
- Enderman now teleport away and become neutral if they are in water.
- Enderman can no longer pick up any block. (see here for the list of blocks).
- Endermen now have 40HP × 20 health points instead of 20HP × 10.
- Endermen used to burn in sunlight, but as of this update, they instead randomly teleport around until they find a dark spot or despawn eventually. This makes it extremely hard to get close enough to kill them during daytime.
- Endermen now have their own sounds instead of using zombie sounds.
- When they teleport, it sounds like a shortened version of the Nether portal sound.
- Ghasts are now affected by light and no longer appear with the same brightness anywhere.
- Now drop 0-1 ghast tears.
- Can now be bred.
- Now have 8HP health points.
- Can now be bred.
- True sounds of silverfish are added.
- Now spawn on levels 0-40 rather than 0-16, making them much more common.
- Big slimes (size +4 slimes) have deeper jump sounds.
- Cave spiders now drop 0-1 spider eye when killed by a player or tamed wolf.
- Now have 16HP × 8 health points.
- Cave spiders are now immune to the Poison status effect.
- Cave spiders are now considered arthropods.
- Additional armor points were added, making them tougher.[3]
- Now have 20HP × 10 health points and 2 ().
Non-mob entities
[edit | edit source]- No longer visually stay stuck in mobs upon impact.
Thrown eggs
- Can now hatch baby chickens.
- Entities under a status effect will produce swirl particles.
World generation
[edit | edit source]General
- Borders between landmasses and oceans have changed, making landmasses smaller and closer together.
- The End portal room was added.
- More randomly placed chests.
- 1×1 glass pillars protruding from ground to sky limit at the location of strongholds.
- Grass, foliage, and water have been given much darker colors.
- Lily Pads now generate on water.
Gameplay
[edit | edit source]- Now moves the player's arm, rather than the sword floating right in front of the player.
Death
- The amount of experience orbs dropped by players on death is now limited.
- A proper score is given based on how many experience orbs players have collected.
- Old death sound removed.
- Can be used for enchantments.
- Each experience orb is worth one score point.
- Slight delay between jumps when holding down the jump button.
- Players no longer bounce between the ceiling and the floor in two-block-high spaces.
- Toggling third-person view twice now switches the camera to the front of the player, while it now takes a third press of F5 to switch back into first-person view.[note 6]
General
[edit | edit source]- Active status effects now appear in the inventory as sprites.
Item tooltips
- Labels for items have a blue border
- Font color for rare items (golden apples and music discs) are now pink.
- "Mods and Texture Packs" button changed to "Texture Packs".
- Added "Minceraft" easter egg.
- Now rise in the east and set in the west.
- Added moon phases.
- Changed some splashes:
- "OpenGL 1.1!" to "OpenGL 1.2!".
- "Coming soon!" to "It's here!".
- "When it's finished!" to "It's finished!".
- "That's not a moon!" to "That's no moon!".
- "Absolutely dragon free!" to "Kind of dragon free!".
- "Superfragilisticexpialidocious!" to "Supercalifragilisticexpialidocious!".
- "Tyrian would love it!" to "Tyrion would love it!".
- ""Noun" is an autonym!" to ""Autological" is!".
- The player can reload the texture pack by pressing F3 + T.
Sound Update
[edit | edit source]Alongside the release of this version, the asset server was updated with the following new sounds:
- The chest opening and closing now has its own sound, different from the door sound.
- Experience orbs now make a twinkling sound when collected.
- The entity damage sound has been changed to a genderless bone-cracking sound.
- Players and all mobs make the same bone-cracking sound when taking fall damage.
- Eating and drinking now have sounds.
- Blazes have been given an ambient breathing noise.
- Endermen now have their own sounds instead of using zombie sounds. [more information needed]
- When they teleport, it sounds like a shortened version of the Nether portal sound.
- Magma cubes now make sounds.
- Silverfish now make sounds.
- Arrow landing was changed to a more twangy sound.[note 7]
- Tools and armor now make a breaking sound, and have a breaking animation.
The following sounds were replaced with new versions on the asset server; thus, the updated sounds also applied to older versions of the game.
- The arrow firing and thrown item (snowball, egg, fishing rod and eye of ender) sound was changed.
- Wooden and iron doors, trapdoors and fence gates' opening and closing sounds were changed.
- Explosions now have several new, slightly differing sounds instead of just one.
Technical
[edit | edit source]General
[edit | edit source]- The version number at the top-left corner is displayed only in the debug screen again.
Performance
- Performance improvements.
Trivia
[edit | edit source]- Originally, this update was planned to be released as Beta 1.9, but after six pre-releases were pushed out, it was decided that 1.0.0 would be the version name, and to push the release date back to during MINECON 2011.
- The 2014 April Fools joke references the version villagers were implemented in as Beta 1.9, even though they were technically a 1.0.0 implementation.
- Aside from marking the "true" release of the game, this is the last update to be developed by Notch before he left the Minecraft team.
- 1.0.0 was the only version with release candidates until 1.16.
- 1.0.0 is the only major update with no snapshots, as snapshots didn't exist yet.
- 1.0.0 was released manually by developers behind the stage at MINECON 2011 as Notch pulled the "lever" on stage, since the team couldn't schedule the update to be released at an exact moment.[4]
Notes
[edit | edit source]- ↑ Password:
boxpig41 - ↑ Password:
thespicemustflow - ↑ Days from May 13, 2009 (Cave game tech test was built) to November 18, 2011 (release of this version).
- ↑ Discovered while downgrading a world with baby wolves from snapshot Java Edition 12w03a to this version.
- ↑ This splash is intentionally a duplicate, and is part of the joke; see MC-75202.
- ↑ This change occurred in Beta 1.9 Prerelease 2.
- ↑ The sound was renamed, meaning older versions of the game still play the old version, unlike the firing sound.
References
[edit | edit source]- ↑ "Getting Started With Minecraft" (Archive) – PCWorld, November 18, 2011.
- ↑ "The Full Story of tominecon.7z and its Conclusion" (Archive) – Reddit, May 19, 2024.
- ↑ https://twitter.com/jeb_/status/119377281796935680
- ↑ "The Beginning - Part 1: 15 Years of Minecraft" – Minecraft on YouTube, June 3, 2024

