Tutorial:Making custom panoramas
This tutorial shows how to make a custom panorama screenshot of your world and apply them to the menu screens.
Panoramas are the background images you see when you start Minecraft.
Taking the screenshot
[edit | edit source]Java Edition
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- Open the Minecraft Launcher.
- In the launcher you need to go to "Java Edition".
- Go to the "Installations" tab and make a new installation.
- Click "More Options".
- In the "JVM" tab, put the following text after the already existing text:
-DMC_DEBUG_ENABLED -DMC_DEBUG_PANORAMA_SCREENSHOT
- Now save the installation and go back to "Play".
- Start Minecraft with the installations you just made.
Load up a world and fly to the place from where you want the panorama to be taken. Click Ctrl and F2 to take the screenshot.
Making the resource pack
[edit | edit source]Java Edition
[edit | edit source]Locate your .minecraft folder. Go to "resourcepacks" and follow the tutorial "Creating a resource pack" if you need to.
Go back to your .minecraft folder and locate in "screenshots" the lowest files which should be from "panorama_0" to "panorama_5". Copy them and paste them inside your resource pack under "assets/minecraft/textures/gui/title/background".
Bedrock Edition
[edit | edit source]Create a resource pack with the following directory structure in the Windows file explorer:
name
manifest.json
textures
ui
Put six square panorama images named panorama_0.png, panorama_1.png, panorama_2.png, etc. in the
ui folder. 0-3 should be the horizontal panorama from left to right, 4 is the top with its downside bordering the top of 0, and 5 is the bottom with its top side bordering the bottom of 0. Next, create a text document named manifest.json with the following contents:
{
"format_version": 2,
"header": {
"description": "Custom Panorama",
"name": "Custom Panorama",
"uuid": "92174379-d9b5-42c1-9b80-ce507bc512ad",
"version": [1, 0, 0],
"min_engine_version": [1, 13, 0]
},
"modules": [
{
"description": "Custom Panorama",
"type": "resources",
"uuid": "10b1970e-5b7e-49d8-a3eb-978dfa584b7e",
"version": [1, 0, 0]
}
]
}
The descriptions and names can be anything, and the UUIDs need to be any valid UUID and should not be the same, or the same as in other resource packs.
Next, select both the
textures and
manifest.json files, and create a zip folder with them. Rename the zip folder to
name.mcpack, a file that can be imported automatically by selecting "Open with Minecraft". It can then be activated in the Global Resources settings tab.
Optional: Add pack_icon.png if you do not want the error texture icon in Global Resources.
Gallery
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A panorama created with the use of this feature