Tutorial:Moving structures using structure blocks from world to world

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Preparation

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  • You will need to know how to access your game directory, the .minecraft folder. If you do not know how to do this, see .minecraft.
  • You will also need two worlds (referred to as World A and World B) with cheats enabled. To turn on cheats on an already created world, you must open it to Lan. Pause the game, then press "Open to LAN" and set the game mode and cheats as desired. Press "Start LAN World" to apply.
  • Finally you also need a structure block. To obtain one, (with cheats enabled) type /give @s structure_block into the chat and press enter. Alternatively, in 1.19.3+ you can enable the Operator Utilities Tab from the main menu, (Options...>Controls...Operater Utilities Tab:On/OFF) then grab it from the Creative Menu.

Saving your structure

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  • It is recommended to have the Bounding Box enabled to ensure the accuracy of the save zone. To enable it, open the structure block and click the toggle beneath "Show Bounding Box:"
  • In order to save item frames, boats, paintings, or other entities/mobs in your structure, you need to enable Include Entities by pressing the toggle in the bottom right.
    Structure block UI with the buttons mentioned in "Saving your structure" highlighted
    The buttons mentioned in this section

There are two ways to save your structure. The easiest method is to utilize corner blocks. Place a structure block at each corner of your build, open the structure blocks and set all but one to corner mode. To toggle the mode, click the current mode in the bottom left. Set the remaining structure block to save mode. Pick a name for your structure and give all the structure blocks the same name. the default namespace is minecraft, it is recommended to leave that as is for the sake of the tutorial, and the name is not allowed to have capital letters. In the save mode structure block, hit detect, and double check that your entire structure is within the bounding box (if enabled). Go back to the structure bock and hit save. (do not power the structure block via redstone to save, as this only saves to memory, and not to a file in your world folder).

You can also manually set the size by placing the structure block in the lower north west of your build (the easiest way to find north is to watch which way the sun sets/rises), and enter the x, y, and z sizes of the structure. Double check the bounding box captures your structure then open the structure block, name your structure, then hit save.

Moving the structure

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  • in the below filepaths, replace [World A] and [World B] with the appropriate world names. replace [structure name] with the name of the structure you are moving. if you have given a namespace to your structure, replace minecraft with your namespace.
  • in standard filepaths, folder1/folder2 means you are looking for folder 2 found inside of folder 1.
  • To create the required filepath in the second world folder, open World B and save any structure via a structure block. Once this is done you can move the structure file. in your files, navigate to .minecraft/saves/[World A]/generated/minecraft/structures/ (refer to Preparation to get to .minecraft). Copy or move [structure name].nbt to the respective place in World B folder (.minecraft/saves/[World B]/generated/minecraft/structures/). If you instead move the structure file, it will become unavailable to load in World A unless you save it again.

Loading the structure in World B

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Place down a structure block where you wish to load the structure, and press load. This will bring up the bounding box. Use either the buttons labled "0", "90", '180", and "270", or the button in the bottom middle to rotate the box. When it is positioned properly, press load again to confirm. Your structure should now be in World B.

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