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Questions tagged [fate-core]

Fate Core is the official generic implementation of the Fate game engine.

6 votes
1 answer
169 views

An interesting detail about Create an Advantage actions is that they can be used to target an existing Aspect to add (more) Free Invocations to it, so long as it gets past the bogus rule, of course. ...
vicky_molokh- unsilence Monica's user avatar
10 votes
2 answers
605 views

Say there's a verbal fight breaking out in school (that is extremely unlikely to be interrupted), or political candidates are having a particularly mudslingy debate. Either way, a Mental/Social ...
vicky_molokh- unsilence Monica's user avatar
4 votes
1 answer
120 views

I'm interested in giving a character a rapid-use short-range tactical teleportation ability (inspired by such things as WarCraft Shadowstep and Dishonoured Blink). Obviously a there are different ways ...
vicky_molokh- unsilence Monica's user avatar
5 votes
2 answers
366 views

This is a quick question for which I don’t think there is a specific rule, but it make sense. I want to use a skill to create an Advantage, and then use the advantage to improve the same skill. E.g.: ...
Radioleao's user avatar
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5 votes
2 answers
311 views

I’m starting with FATE. Please let me understand if I miss something in the scenario below. The game is a Star Wars story of jedi+smuggler+droid hiding from empire. The scene is a conflict, in which ...
Radioleao's user avatar
  • 343
4 votes
3 answers
210 views

What is your opinion about let the PC to use a FP to perform a special action, difficult action consistent with his aspects, but without a specific stunt? I think I recall some rule about that but I ...
Radioleao's user avatar
  • 343
1 vote
0 answers
78 views

We have just started a Star Wars adventure with FATE. As with every game, we found the first actions that for which we don’t know the best rule to apply. Can you help me? The jedi want to move a ...
Radioleao's user avatar
  • 343
5 votes
3 answers
1k views

The rules on invoking aspects state: You can invoke multiple aspects on a single roll, but you cannot invoke the same aspect multiple times on a single roll. Does this mean you can only benefit from ...
Wyrmwood's user avatar
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8 votes
1 answer
843 views

Background I'm GMing a Fate game set in space, with Starhound, Athens, and Twilliam (the names have been changed to protect the innocent) helping a stalwart band of rebels break the yoke of the Black ...
Glazius's user avatar
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15 votes
7 answers
4k views

In Fate Core, the game rules for skill resolution involve rolling four six sided dice, and counting faces 1,2 as -1, face 3,4 as 0, faces 5,6 as +1. You then sum up the resulting numbers and add a ...
Nobody the Hobgoblin's user avatar
6 votes
1 answer
678 views

Some time in the future I want to run a game of FATE, with magic, but reading through the example characters used in the Core SRD, but it looked like it might be smoother to base the magic 'system' (...
AncientSwordRage's user avatar
7 votes
2 answers
2k views

As rules per written with fate core, types of weapons used give a bonus to the amount of damage that is done - for instance a pistol might be weapons rating 2 while a shotgun 3 or 4. But, I am ...
anon's user avatar
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24 votes
3 answers
3k views

The group in my current Fate Core game tends to get into a lot of combat and conflict situations that I don't really know how to run in a dramatic way that feels narratively satisfying without getting ...
Empiromancer's user avatar
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24 votes
2 answers
2k views

I'm GMing a long-running game in FATE core, and I've been running into a bit of a balance problem. A couple of my players have gotten (what feels to me like) too powerful. They don't really seem to ...
Empiromancer's user avatar
  • 1,725
27 votes
2 answers
2k views

I am looking for advice regarding Fate/FAE conflict. In my group, the conflict takes quite a while. Not because our team is just doing simple attacking and defending. We spend lots of time on "...
Goblin_Lord's user avatar

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