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Questions tagged [saving-throw]

For questions about saving throws, often used in RPGs such as D&D to refer to a set of defensive traits based on a character's own ability to avoid the brunt of damage, resist control, endure through some force, and struggle against death.

7 votes
2 answers
444 views

Some items increase the saving throw DC of spells cast using them or while holding them. For example the Rod of the Pact Keeper says: While holding this rod, you gain a +[1-3] bonus to spell attack ...
32 votes
5 answers
2k views
+500

Does the save DC of a spell being concentrated on change if the caster's Int stat changes in the meantime due to polymorphing? For instance, if a level 8 wizard with Int 16 casts Hold Person on ...
11 votes
5 answers
3k views

I need some clarification on what the limits of the 'danger sense' feature of the barbarian class are. My group recently ran into a scenario where they were participating in a race while riding giant ...
8 votes
1 answer
666 views

In Pathfinder second edition, does a spellcaster know the result of an enemy's save against their spell? The game rules make it clear that when a player makes a check, they don't always get to know ...
21 votes
5 answers
802 views

I wanted to know whether the War Caster feat, which gives advantage on Constitution saving throws to maintain concentration on a spell, would also apply to the Trickery Cleric's Channel Divinity: ...
43 votes
4 answers
36k views

Relatively few spells in D&D 5e require a Charisma saving throw, and when they do it's often difficult to describe the in-game reasons for why they require such a throw. One of my players told me ...
21 votes
2 answers
2k views

Is there a name for a single saving throw with multiple DCs (i.e. whose effect is determined based on the highest DC met)? For example, say a character is placed in a supernaturally hot environment, ...
6 votes
1 answer
4k views

The module Tomb of Annihilation features an optional 'Meat Grinder' mode. By using this optional rule, the difficulty of death saving throws is increased from 10 to 15. The probabilities of living ...
10 votes
2 answers
1k views

Me and my group remember a rule that says you only reroll the d20 in every situation where you reroll something but I can not find that rule. Indomitable says, Beginning at 9th level, you can reroll ...
4 votes
1 answer
884 views

Other than in the 2024 rules, in D&D 5e 2014, you cannot choose to fail a saving throw. But sometimes you want to. Some spells or effects like polymorph take this into account, by allowing you to ...
22 votes
2 answers
2k views

Preliminaries. Some reactions have triggers which are tangible events in the fiction of the game. For example, feather fall's casting time is: 1 reaction, which you take when you or a creature within ...
5 votes
2 answers
765 views

I want to play a rogue that relies heavily on poisons and other utility flasks (e.g. alchemist's fire). We're starting out at level 1, and the story arc should take us to roughly level 11. To make ...
28 votes
7 answers
2k views

Hypnotic pattern, banishment, and Conquering Presence have a reasonable chance of influencing most encounters. Enemies may have defenses - Magic Resistance, condition immunities, or good saves - but a ...
22 votes
6 answers
3k views

I'd like to implement some way to reward characters who take efforts to protect themselves from bad weather. I am not talking about blizzards, sub-freezing arctic temperatures, or blistering heat, for ...
4 votes
2 answers
953 views

From my current understanding, the rules specifically state that spell effects don't stack. However, a target caught in the area of two different spells is still required to make a save for both ...

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