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0 votes
0 answers
12 views

Images not appearing on a scrollable container

I have a PlayeHUD, where I want to add a container with a fixed size for "Relics", and to allow horizontal scrolling when there are too many Relics. But the relics, that are inside my ...
Henrique Pombo's user avatar
Best practices
0 votes
0 replies
31 views

How to properly implement target requirements in game?

I'm a self-taught beginner learning through trial and error. I'm working on a card game in Unity (C#), and I'm trying to design a clean and extensible system for validating targets during gameplay. ...
Parkhomovsky Oleksander's user avatar
0 votes
0 answers
45 views

Need help making enemies look at the character or attack point [closed]

I am making a movement script for enemies and want their to be two targets. One being the attack point and the other being the player. Ive made working movement where the enemy switches from the ...
ThePheonix's user avatar
Advice
0 votes
0 replies
45 views

Text-to-Speech function in a 3D Unity game

I am doing a 3D game using a Unity, and I need my NPC can communicate with the players with voice I want my NPC can speak with a voice that response is generated by the LLM, so the response will ...
Alden Ling's user avatar
0 votes
1 answer
38 views

My Unity project cannot see a trigger event [closed]

This seems to be a common problem. What are the typical issues? private void OnTriggerEnter(Collider other) { print("Trigger door about to invoke\n"); OnTriggerEnterEvent.Invoke(); ...
Jiminion's user avatar
  • 5,170
1 vote
1 answer
64 views

Saving Movement Data as a CSV File in VR Headset (C#/Unity)

I'm working on a project where I want to collect movement data (X/Y/Z position and rotation) from a VR headset (a PICO Neo 3 Pro Eye) using a C#/Unity script, and export it as a CSV. I have a script ...
sam's user avatar
  • 21
0 votes
0 answers
61 views

OnMouseDown() not working — object not destroyed on click [duplicate]

I created a square GameObject named "Target" and added a Box Collider 2D component. Then I wrote the following C# script: using UnityEngine; public class ClickToDestroy : MonoBehaviour { ...
Neely Lee's user avatar
0 votes
1 answer
93 views

I can't figure out why the enemies are spawning outside the rooms

I've been trying to fix this issue with my code for a while now but I can't seem to figure it out. For some reason, the enemies can still spawn outside of rooms, but they won't ever spawn outside of ...
G-Dawg's user avatar
  • 1
-3 votes
0 answers
61 views

Terrain normal map issue [closed]

I'm making a game in Unity 6. When I add normal map texture to a terrain layer, the entire terrain turns dark. I made my material with a substance sampler. When I use my materials on a plane or other ...
Артур Хомич's user avatar
0 votes
0 answers
48 views

Unity 6, Using dynamic dropdowns and inputs in text [closed]

In Unity, I'll retrieve the value from the database (written in PHP, data coming from the service), and there's no problem. My problem is that my text data contains the [DropDown] or [DragDrop] tag, ...
Mahmut Seh's user avatar
-2 votes
0 answers
62 views

How to not instantly move the player if the player isn't facing the same direction as the movement input? [closed]

So I want the character to not instantly move if the input vector isn't the same as the facingDirection vector. Instead I want the character to just change its facing direction in accordance with the ...
Kresna Anugrahayutya's user avatar
-2 votes
0 answers
76 views

"Ambiguity between (variable) & (variable) [closed]

I am trying to make a first person movement script in unity and it was working fine, I was creating some terrain when out of nowhere without me touching this script, this error appeared. when I hover ...
Rafi Gilroy's user avatar
0 votes
0 answers
79 views

I need help fixing this crouching bug

I'm currently struggling to understand why the crouch mechanic isn't working all that well in unity. I would be grateful to anyone who can help me understand why this code doesn't work and how can I ...
Daniel Leon's user avatar
2 votes
0 answers
59 views

Tracking a button works once, but when I click it a second time, nothing happens

In Unity, I have an idea for a simple game where, if a child object collides with an object tagged "wall" and presses the W button, the parent object moves towards the collided object. ...
user25482554's user avatar
2 votes
0 answers
40 views

FMOD Error in Build: "Cannot create FMOD::Sound instance" - AudioClips Fail to Load (Works perfect in Editor)

I’m currently developing a Full Motion Video (FMV) game which, by its nature, contains a very large number of video and audio clips. I’ve encountered a critical issue that only appears in the built ...
İsmail Seçkin's user avatar

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