Medieval Europe was plagued by giant snails that appeared on farms, drawn by the crops. This lasted for centuries.
The giant snails:
- match or surpass an adult human in size
- have shells so tough they're practically indestructible for the humans in question
- still move slowly as expected
- are toxic on contact (non-shell parts)
However, a giant snail isn't that difficult to fight:
- They can be injured by attacking their non-shell parts as long as long-reach or ranged weapons are used.
- If the snail retreats into its shell, it is still susceptible to heat. Burning the shell can kill the snail inside.
- The snail can be baited into eating poisoned crops.
Basically, what I'm trying to do is make the giant snails a persistent, low-level background threat in this medieval era. With some vigilance, they can be warded off but can catch others off guard if ignored or mishandled. Knights battle them regularly. Specialized forces hunt these giant snails down. Rewards are given to those who meet a giant snail hunting quota. Even peasants can successfully ward them off with farming tools and some cunning. However, the snails remain an unending problem.
The problem I'm trying to solve is why the giant snails can't be hunted to extinction or at least reduced to a manageable level despite extensive hunting. My concerns are:
- The giant snails aren't small and fast so they can be physically dealt with in an easier manner unlike crop-eating pests or even other wild animals. They can be easily tracked down (slowness and slime trails) to target breeding grounds and nests.
- They can cause famines so everyone is incentivized to eliminate the snails.
What would be the solution to this?
