I am creating a fictional society where the sovereign owner has complete control over all fully automated means of production, and treats the remaining population of this society essentially as pets (this is not the only society present in this setting, but it is one of the worst to live in).
For personal reasons, they have created a false hierarchy, a simulated rat races for their pets to struggle and compete within. The massive space habitat they've built for their population reflects this.
I've played around with several plausible space habitats that can check off all the boxes, and so far I've seen the most potential in the topopolis.
The main criteria is to create a habitat that:
- Inhabits the fringe of the local star system (Kuiper Belt / Oort Cloud area), to create a distance between it and the Owner's own residence among the star-lifting infrastructure around the Sun. ex. A topopolis built around a frigid dwarf planet.
- Must have a closed interior (why I picked a topopolis over a ringworld). To the inhabitants within this interior, the structure must seem like an endlessly ascending tower.
- Must create a loop where traversing the structure in one direction leads you back to where you started (why I chose a topopolis over a space elevator).
- Must have a false sense of verticality/up and down achieved through some method of simulated gravity. This is another reason I chose a topopolis over a space elevator; from the outside, there is no real up or down.
My issue deals with the fourth point: which method of simulating gravity should I use?
From my limited understanding of physics, I know of (a) using constant 1g acceleration to create a force pushing down on the inhabitants, (b) rotational spin gravity, or (c) something more esoteric/less hard sci-fi, such as microsingularities embedded within intersectional plates. True anti-gravity is a little too soft for my purposes.
With (a), I assume that rotating the topopolis along its circumference would not be the same as, say, accelerating a spaceship at 1g to create the sense of "down". With (b), I don't want the sense of "down" to be directed outwards to the walls, as in an O'Neil Cylinder. And with (c), I'd prefer something less esoteric.
Is there another method I could use that would make the interior of the topopolis feel like an endless ascending tower?
I've also considered scrapping the topopolis and just using a very long space ark accelerating at 1g with a wormhole at both ends to create a loop, but I don't want the space ark leaving the System.
