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Questions tagged [addressable]

0 votes
0 answers
63 views

I will use Addressables to load multiple assets of type Bag that share the same AssetLabelReference. So I will load them using ...
Ahmed Dyaa's user avatar
1 vote
0 answers
51 views

I'm trying to learn how to use Addressables in Unity to improve memory usage, but there's something I don't understand. I use ...
Ahmed Dyaa's user avatar
0 votes
0 answers
118 views

I'm creating a simple bullet hell game for Android and I ran into an issue when diagnosing my game using the Memory Profiler where memory usage was increasing after each play-through. I had calls to ...
hoffer's user avatar
  • 1
1 vote
0 answers
118 views

I have a CCD pipeline set up using Addressables and they seem to load perfectly fine from Unity's CCD buckets but when I build for Android and test on my mobile device, it leads to a 400 error. Here ...
zz zz's user avatar
  • 11
0 votes
1 answer
173 views

I’ve looked at several tutorials regarding Addressables and it seems that loading an asset revolves around referencing it in the inspector, loading it in, and then finally instantiating it but putting ...
mtg's user avatar
  • 23
1 vote
0 answers
57 views

I'm working on a cross-platform Unity game for release on mobile and on a console. Our game content is all loaded through Addressables. We want to leverage Addressables to minimize the size of patches ...
Kevin's user avatar
  • 6,976
3 votes
1 answer
944 views

I've been dabbling with Addressables for a while, and overall everything works fine with AssetReferenceT - I can load Textures and just about anything else, but for ...
Saturn's user avatar
  • 1,763
0 votes
0 answers
162 views

I have this simple script, which is working perfectly when I press I and it instantiates an addressable game object. But I am not sure why it is not deleting it when I press D. I confirmed that on ...
Muhammad Faizan Khan's user avatar
0 votes
1 answer
455 views

I am trying to figure out how to properly package my bundles. My goal is to try and avoid necessary duplication of assets and cut down on download time of the assets by having smaller bundles. The ...
Ivan's user avatar
  • 379
1 vote
0 answers
81 views

I am working on a game with a modest number of assets where the majority of the game's assets are not managed through Addressables, but some rarely used tutorial UI prefabs will be managed through ...
Kevin's user avatar
  • 6,976
1 vote
1 answer
1k views

In my project I am trying to build a dedicated server build to deploy to Multiplay hosting services. Build target is Linux OS,build settings are default, scripting backend set to IL2CPP. When ...
Omer Simchoni's user avatar
1 vote
0 answers
835 views

I am loading scenes async using addressables like so ...
complex problem's user avatar
0 votes
0 answers
1k views

Unity version 2020.3.20f1. I am getting this error in the console. The game is working fine in Unity but not in the apk. In apk the scene is loading finely but throwing this error and the characters ...
Harsh Gupta's user avatar
1 vote
2 answers
2k views

We're using Unity 2020.3.18f1 and Addressables 1.19.4 (we've also tried 1.18.15) Google requires us to split the game up before uploading it to the google play store. We built the game into an .apk ...
Eric Fulton's user avatar
0 votes
1 answer
4k views

I am loading my assets and tile information through YAML files. While working on the game, I need to quickly change some values and test them in-game, and I can re-load the YAML information without ...
caleidon's user avatar
  • 591

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